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Thread: Gearswap Help Thread!     submit to reddit submit to twitter

  1. #4161
    Melee Summoner
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    Fae Lindae
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    Excalibur
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    Leviathan
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    Magtheridon

    Running into a similar issue with GEO where midcast isn't swapping into skill gear for buffs. Gear Lua - http://pastebin.com/rxAJkwSx, Job file - http://pastebin.com/R5q5jNUG.

  2. #4162
    Blue Magic is Best Magic
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    Same issue with the SMN bp's.

  3. #4163
    BG Content
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    Lakshmi
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  4. #4164
    Aramaic
    Guest

    Just wanted to say thanks for whoever fixed the pet issues. Not getting proper gearswaps for healing breath on drg was making cp farming annoying, even with 4 npc's.

  5. #4165
    Sea Torques
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    Ragnarok

    How do I set up rules to auto change my TP set for when I have Marchs and Haste?

  6. #4166
    Melee Summoner
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    Quote Originally Posted by Byrthnoth View Post
    Geo issue is pretty much mostly gearswap related it seems like.

  7. #4167
    Salvage Bans
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    two issues right now with my BLM lua. One is that I just unlocked my T6 spells, and they aren't prompting any actions whether used through chatline, macro, or menu. (double checked windower resources, too, they're there.) Another is my Manawell set isn't keeping my feet on (Wicce Sabots) as I was hoping it would. Would someone mind taking a look into this?

    http://pastebin.com/mqG0hpXS

  8. #4168
    Cerberus
    Join Date
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    FFXIV Character
    Alistrianna Galanodel
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    Hyperion

    SO I have been using Mote's SMN lua and noticing I might be having an issue with Astral Conduit. Here are the rules for it.

    Code:
    -------------------------------------------------------------------------------------------------------------------
    -- Job-specific hooks for standard casting events.
    -------------------------------------------------------------------------------------------------------------------
    
    -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
    -- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
    function job_precast(spell, action, spellMap, eventArgs)
        if state.Buff['Astral Conduit'] and pet_midaction() then
            eventArgs.handled = true
        end
    end
    
    function job_midcast(spell, action, spellMap, eventArgs)
        if state.Buff['Astral Conduit'] and pet_midaction() then
            eventArgs.handled = true
        end
    end
    
    -- Runs when pet completes an action.
    function job_pet_aftercast(spell, action, spellMap, eventArgs)
        if not spell.interrupted and spell.type == 'BloodPactWard' and spellMap ~= 'DebuffBloodPactWard' then
            wards.flag = true
            wards.spell = spell.english
            send_command('wait 4; gs c reset_ward_flag')
        end
    end
    I notice that in the first two lines explaining the rules that it mentions EventArgs.useMidcastgear but I don't see that variable anywhere in those rules. Do I need to add this variable to make gear stop switching after first BP during Astral Conduit?

  9. #4169
    Nidhogg
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    Bahamut

    Quote Originally Posted by Quixacotl View Post
    You have to go to Windower4/res/spells.lua.

    Go through every Tier 5 spell and literally edit this: [4]=(n), [21]=(n) to this [4]=99, [21]=99.

    [4]=(n) is for Rdm (4th job) learned at level (n). [21]=(n) is Geo (21st job) learned at level (n).

    [4]=100, [21]=100 won't work.
    For anyone still having issues with the new 550 spells, I remembered seeing this spelled out, had to find it to fix my spells. The Windower4/res/spells.lua file has been updated, but the spells are listed as 550. Changing Aspir 3 to 99 made it work for me.

  10. #4170
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    thank you! I was told lv=100 was ok, was wondering about that.

  11. #4171
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    Looking to update my BST lua a bit more, and a thought occurred to me: How would I go about swapping in items as a precast for Ready commands? Iirc, there's no Pet_Precast function, so how would one be able to code that in so that it would swap in items to trigger the recast down (Charmer's Merlin/Desultor legs) before swapping into attack etc gear? Would that be handled as part of the Pet_Midcast, or would "Ready" as a category work?

  12. #4172
    Ridill
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    Quote Originally Posted by Kensagaku View Post
    Looking to update my BST lua a bit more, and a thought occurred to me: How would I go about swapping in items as a precast for Ready commands? Iirc, there's no Pet_Precast function, so how would one be able to code that in so that it would swap in items to trigger the recast down (Charmer's Merlin/Desultor legs) before swapping into attack etc gear? Would that be handled as part of the Pet_Midcast, or would "Ready" as a category work?
    FFXIAH -> search Falkirk -> lua link in his comment.

    Has everything you need.

  13. #4173
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    Unfortunately I don't use Mote's files or more complicated luas; I tend to write my own, and though they're far simpler than some of the better ones out there, I prefer them simply for ease of use and alteration. If there is no simple way to make this work, however, I suppose I can bite the bullet and try something a bit more complicated.

  14. #4174
    RIDE ARMOR
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    where is a good place to learn lua? I don't want to look at gearswap tutorials so I can stumble through every script I make. I want to learn lua so I just know what to do

  15. #4175
    First invited, last in the zone.
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    Quote Originally Posted by Kensagaku View Post
    Looking to update my BST lua a bit more, and a thought occurred to me: How would I go about swapping in items as a precast for Ready commands? Iirc, there's no Pet_Precast function, so how would one be able to code that in so that it would swap in items to trigger the recast down (Charmer's Merlin/Desultor legs) before swapping into attack etc gear? Would that be handled as part of the Pet_Midcast, or would "Ready" as a category work?

    Ready is a job ability that *you* use. As such, you want Charmer's Merlin on in *regular* precast. Then, for e.g. pet attack gear, you'd put it in pet_midcast.

  16. #4176
    Ridill
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    Quote Originally Posted by Kensagaku View Post
    Unfortunately I don't use Mote's files or more complicated luas; I tend to write my own, and though they're far simpler than some of the better ones out there, I prefer them simply for ease of use and alteration. If there is no simple way to make this work, however, I suppose I can bite the bullet and try something a bit more complicated.
    Unfortunately for precast ready recast, pet midcast gear swaps, axe midcast swaps, tp bonus hands / axe midcast swaps, etc... There isn't a very simple way to do it. Especially after factoring in magic ready sets and toggles as well.

    I tried the same at first, not taking from the more advanced lua and working on my own. It became such that I was spending far more time debugging and doing shit without proper swaps than I would have had I just used a working one.

    Up to you but I think BST lua get very complicated very fast. Few friends who I dragged to the BST side ended up agreeing as well.

  17. #4177
    Cerberus
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    Alistrianna Galanodel
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    Just bumping my post in hopes of getting an answer.

    Quote Originally Posted by Alistrianna View Post
    SO I have been using Mote's SMN lua and noticing I might be having an issue with Astral Conduit. Here are the rules for it.

    Code:
    -------------------------------------------------------------------------------------------------------------------
    -- Job-specific hooks for standard casting events.
    -------------------------------------------------------------------------------------------------------------------
    
    -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
    -- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
    function job_precast(spell, action, spellMap, eventArgs)
        if state.Buff['Astral Conduit'] and pet_midaction() then
            eventArgs.handled = true
        end
    end
    
    function job_midcast(spell, action, spellMap, eventArgs)
        if state.Buff['Astral Conduit'] and pet_midaction() then
            eventArgs.handled = true
        end
    end
    
    -- Runs when pet completes an action.
    function job_pet_aftercast(spell, action, spellMap, eventArgs)
        if not spell.interrupted and spell.type == 'BloodPactWard' and spellMap ~= 'DebuffBloodPactWard' then
            wards.flag = true
            wards.spell = spell.english
            send_command('wait 4; gs c reset_ward_flag')
        end
    end
    I notice that in the first two lines explaining the rules that it mentions EventArgs.useMidcastgear but I don't see that variable anywhere in those rules. Do I need to add this variable to make gear stop switching after first BP during Astral Conduit?

  18. #4178
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    Quote Originally Posted by Foldypaws View Post
    Ready is a job ability that *you* use. As such, you want Charmer's Merlin on in *regular* precast. Then, for e.g. pet attack gear, you'd put it in pet_midcast.
    What would the category be for regular precast? If I remember correctly, Ready doesn't fall under a category of JobAbility; would it fall under something like if spell.type == "PetCommand" or something like that?

    Quote Originally Posted by SathFenrir View Post
    Unfortunately for precast ready recast, pet midcast gear swaps, axe midcast swaps, tp bonus hands / axe midcast swaps, etc... There isn't a very simple way to do it. Especially after factoring in magic ready sets and toggles as well.

    I tried the same at first, not taking from the more advanced lua and working on my own. It became such that I was spending far more time debugging and doing shit without proper swaps than I would have had I just used a working one.

    Up to you but I think BST lua get very complicated very fast. Few friends who I dragged to the BST side ended up agreeing as well.
    I agree it gets wholly complicated, and it may just be better to just go with the bigger one. I'm just not used to things like the keybind cycles, and looking over the majority of Falkirk's my mind just shuts down completely looking at it, to the point that I don't think I'd be able to adjust it if there was something I wanted to do differently. Thank you for your thoughts on it, though.

  19. #4179
    New Spam Forum
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    Quetzalcoatl

    Quote Originally Posted by Kensagaku View Post
    What would the category be for regular precast? If I remember correctly, Ready doesn't fall under a category of JobAbility; would it fall under something like if spell.type == "PetCommand" or something like that?
    It's spell.type == "Monster".

  20. #4180
    RIDE ARMOR
    Join Date
    May 2015
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    Anyone having an issue where SOMETIMES it doesn't swap back to your TP set after a weaponskill? Sometimes it does, sometimes it doesnt.

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