Running into a similar issue with GEO where midcast isn't swapping into skill gear for buffs. Gear Lua - http://pastebin.com/rxAJkwSx, Job file - http://pastebin.com/R5q5jNUG.
Running into a similar issue with GEO where midcast isn't swapping into skill gear for buffs. Gear Lua - http://pastebin.com/rxAJkwSx, Job file - http://pastebin.com/R5q5jNUG.
Same issue with the SMN bp's.
http://www.ffxiah.com/forum/topic/46...ers/3/#2899566
I can't replicate the SMN issue.
Just wanted to say thanks for whoever fixed the pet issues. Not getting proper gearswaps for healing breath on drg was making cp farming annoying, even with 4 npc's.
How do I set up rules to auto change my TP set for when I have Marchs and Haste?
two issues right now with my BLM lua. One is that I just unlocked my T6 spells, and they aren't prompting any actions whether used through chatline, macro, or menu. (double checked windower resources, too, they're there.) Another is my Manawell set isn't keeping my feet on (Wicce Sabots) as I was hoping it would. Would someone mind taking a look into this?
http://pastebin.com/mqG0hpXS
SO I have been using Mote's SMN lua and noticing I might be having an issue with Astral Conduit. Here are the rules for it.
I notice that in the first two lines explaining the rules that it mentions EventArgs.useMidcastgear but I don't see that variable anywhere in those rules. Do I need to add this variable to make gear stop switching after first BP during Astral Conduit?Code:------------------------------------------------------------------------------------------------------------------- -- Job-specific hooks for standard casting events. ------------------------------------------------------------------------------------------------------------------- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done. -- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast. function job_precast(spell, action, spellMap, eventArgs) if state.Buff['Astral Conduit'] and pet_midaction() then eventArgs.handled = true end end function job_midcast(spell, action, spellMap, eventArgs) if state.Buff['Astral Conduit'] and pet_midaction() then eventArgs.handled = true end end -- Runs when pet completes an action. function job_pet_aftercast(spell, action, spellMap, eventArgs) if not spell.interrupted and spell.type == 'BloodPactWard' and spellMap ~= 'DebuffBloodPactWard' then wards.flag = true wards.spell = spell.english send_command('wait 4; gs c reset_ward_flag') end end
thank you! I was told lv=100 was ok, was wondering about that.
Looking to update my BST lua a bit more, and a thought occurred to me: How would I go about swapping in items as a precast for Ready commands? Iirc, there's no Pet_Precast function, so how would one be able to code that in so that it would swap in items to trigger the recast down (Charmer's Merlin/Desultor legs) before swapping into attack etc gear? Would that be handled as part of the Pet_Midcast, or would "Ready" as a category work?
Unfortunately I don't use Mote's files or more complicated luas; I tend to write my own, and though they're far simpler than some of the better ones out there, I prefer them simply for ease of use and alteration. If there is no simple way to make this work, however, I suppose I can bite the bullet and try something a bit more complicated.
where is a good place to learn lua? I don't want to look at gearswap tutorials so I can stumble through every script I make. I want to learn lua so I just know what to do
Unfortunately for precast ready recast, pet midcast gear swaps, axe midcast swaps, tp bonus hands / axe midcast swaps, etc... There isn't a very simple way to do it. Especially after factoring in magic ready sets and toggles as well.
I tried the same at first, not taking from the more advanced lua and working on my own. It became such that I was spending far more time debugging and doing shit without proper swaps than I would have had I just used a working one.
Up to you but I think BST lua get very complicated very fast. Few friends who I dragged to the BST side ended up agreeing as well.
What would the category be for regular precast? If I remember correctly, Ready doesn't fall under a category of JobAbility; would it fall under something like if spell.type == "PetCommand" or something like that?
I agree it gets wholly complicated, and it may just be better to just go with the bigger one. I'm just not used to things like the keybind cycles, and looking over the majority of Falkirk's my mind just shuts down completely looking at it, to the point that I don't think I'd be able to adjust it if there was something I wanted to do differently. Thank you for your thoughts on it, though.![]()
Anyone having an issue where SOMETIMES it doesn't swap back to your TP set after a weaponskill? Sometimes it does, sometimes it doesnt.