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Thread: Gearswap Help Thread!     submit to reddit submit to twitter

  1. #4261
    Cerberus
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    http://pastebin.com/mbMf9842

    I'm at a loss on why my GearSwap file is doing this, but at least it's incredibly predictable and easy to replicate. Literally every OTHER cast fails to fully swap back into the appropriate Idle set after casting. The slots giving me trouble seem to be specifically neck, earrings, and rings. There may be others, but that's what I'm noticing anyway. Like I said, it happens ever other time. So, one after cast will fully swap into every set in the Idle or Town Idle set, but the next will certainly, without fail, fail to swap out the rings, earrings, and neck. I'm very new to this, and I was always self-taught when it came to Spellcast, so I'm probably looking something over that's very obvious/stupid. Any help would be incredibly appreciated!

  2. #4262
    Sea Torques
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    Siren

    Got it. User Error as usual.

  3. #4263
    Relic Shield
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    Belgaer, sounds like the same problem I was having. except it only seemed to happen for when the recast wasnt ready for the spell I was trying to cast. And only on certain magic types like divine magic. Nothing I did seemed to fix it. I am not even sure if it still happens or not lol.

  4. #4264
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    Trying to make a precast cure set for WHm, but it's only swapping to midcast.

    Code:
        function job_precast(spell, action, spellMap, eventArgs)
                if spell.action_type == 'Magic' then
                equip(sets.precast.FC)
                elseif spellMap == 'Cure' or spellMap == 'Curaga' then
    	    equip(sets.precast.CureFC)
                end
        end
    I'm using Mote includes, am i doing something wrong?

  5. #4265
    Relic Shield
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    Did you alter his code besides just inputting your gear? as far as I know for Motes stuff u just put your gear in and you are ready to go.

  6. #4266
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    Quote Originally Posted by Trumpy View Post
    Did you alter his code besides just inputting your gear? as far as I know for Motes stuff u just put your gear in and you are ready to go.
    I didn't alter any code. I originally made a gear with sets.precast.Cure but I don't see it swapping / blinking to my precast cure set.

  7. #4267
    Nidhogg
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    Treat sets like a table unless you're specifying a spell or some other flag. So for your cure precast do

    Code:
    sets.precast.FC.Cure
    The function bits you listed above are already in his includes, there won't be any need to re-add them within the job file.

  8. #4268
    Bagel
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    Quote Originally Posted by Landsoul View Post
    Trying to make a precast cure set for WHm, but it's only swapping to midcast.

    Code:
        function job_precast(spell, action, spellMap, eventArgs)
                if spell.action_type == 'Magic' then
                equip(sets.precast.FC)
                elseif spellMap == 'Cure' or spellMap == 'Curaga' then
            equip(sets.precast.CureFC)
                end
        end
    I'm using Mote includes, am i doing something wrong?
    the pronble is the above code it will never equip the CureFC gear
    Code:
    if spell.action_type == 'Magic' then --this is part 1 of the issue
        equip(sets.precast.FC)
    elseif spellMap == 'Cure' or spellMap == 'Curaga' then -- this is part 2 of the issue
        equip(sets.precast.CureFC)
    end
    the reason your gear wont change is because cure is still a action_type == 'Magic' and lua uses a if/elseif/else/end cycle
    so if any if the if/elseif are true in the cycle it will skip all the rest of the elseif/else portions of that cycle an go to the next if/elseif/else/end cycle
    try this code
    Code:
    if spell.action_type == 'Magic' then
        equip(sets.precast.FC)
        if spellMap == 'Cure' or spellMap == 'Curaga' then
            equip(sets.precast.CureFC)
        end
    end
    or
    Code:
    if spellMap == 'Cure' or spellMap == 'Curaga' then
        equip(sets.precast.CureFC)
    elseif spell.action_type == 'Magic' then
        equip(sets.precast.FC)
    end
    mind you i have no idea how to use motes include this is just conjecture (as long as the rules are correct) on my part

  9. #4269
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    You are suppose to blink on precast gearswaps in GearSwap, right? If so I don't think the precast is swapping because it's not blinking. If I open up the equipment window I also don't see gear changing.

  10. #4270
    Cerberus
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    It's that good.

  11. #4271
    Bagel
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    Quote Originally Posted by Landsoul View Post
    You are suppose to blink on precast gearswaps in GearSwap, right? If so I don't think the precast is swapping because it's not blinking. If I open up the equipment window I also don't see gear changing.
    post your set

  12. #4272
    Ridill
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    Sath Fenrir
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    //gs showswaps

    Don't depend on whether or not you see gear changing.

  13. #4273
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    Thanks for clearing that up guys. I haven't been using GearSwap for very long and came back after over a year so before that i used SpellCast which did blink on precast and midcast.
    I've used //gs showswaps like Sath mentioned to check if propper gear swapped or not and precast worked fine I also temporary disabled midcast set to see if it was working. midcast.FC.Cure seems to be working fine, no need for a function. Seems like GearSwap swaps midcast so fast you won't see the precast gear.

    Sorry for the confusion!

  14. #4274
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    This is my thf lua

    http://pastebin.com/JJLZB1X6

    I'm having trouble with mug steal and despoil not swapping into aftercast. I turned on debug and it seems like it's not even hitting aftercast when I mug for hp or despoil for tp. If I press my macro again while the recast is not up, then it hits aftercast.

    Thoughts?

  15. #4275
    Nidhogg
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    Someone posted before that unless gil/items are stolen that GS doesn't catch it for aftercast. I'm sure there's a work around, but I couldn't begin to say what it would be.

  16. #4276
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    Quote Originally Posted by Malithar View Post
    Someone posted before that unless gil/items are stolen that GS doesn't catch it for aftercast. I'm sure there's a work around, but I couldn't begin to say what it would be.
    Yeah that was me.

    At first I thought it was because it wasn't reaching a midcast, so I fixed that, and it seemed to work, but on a unity NM just today it wasn't swapping again.

  17. #4277
    Melee Summoner
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    Ok i have this weird bug in my geo lua. Everytime when i try to add a ammo slot in my prefastcast it wont change to midcast dunna in range slot. All the other gear works but not on the switch for ammo to range. Anyone know whats wrong?
    Below is the current lua without the change


    nvm a linkshell mate helped me with the problem
    ammo=empty and range=empty codes added

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  18. #4278
    Relic Shield
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    The priority setting can also help with your dunna problems. I believe some were shared in the last 2-3 pages (without me looking, it was recent) For me it just wasnt worth swapping to a fast cast ammo for geo spells. But i did recently start using the priority tags to use nuking ammos now that I know about them.

  19. #4279
    Nidhogg
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    Quote Originally Posted by Trumpy View Post
    The priority setting can also help with your dunna problems. I believe some were shared in the last 2-3 pages (without me looking, it was recent) For me it just wasnt worth swapping to a fast cast ammo for geo spells. But i did recently start using the priority tags to use nuking ammos now that I know about them.
    What are these priority tags?

    And yeah, had too many issues with Dunna properly swapping on Geo spells to bother with. Remember having a huge rant thinking my GS was broke or Idris was nerfed or something, and turned out even though Dunna was shown as swapping, it was swapping back to Hasty Pinion +1 cause reasons that were beyond me.

  20. #4280
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    If you're ever swapping a ranged item or an ammo, put ranged=empty or ammo=empty in the set for the other slot. This will prevent those problems.

    Same thing when swapping between staves/clubs, headless gear, etc.

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