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Thread: Gearswap Help Thread!     submit to reddit submit to twitter

  1. #4301
    Radsourceful

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    Bismarck

    It may require some reworking, but consider instead of toggling the var between true/false, increment it on WS and decrement later -

    0sec WS1 (pending++), pending is now =1
    5sec WS2 (pending++), pending is now =2
    6sec WS1 window ends, pending--, pending is now =1
    10sec WS3 (pending++), pending is now =2
    11sec WS2 window ends, pending--, pending is now =1
    16sec WS3 window ends, pending--, pending is now =0

    Then set the swap to WS gear anytime pending >= 1

    It doesn't handle a case where you can WS again before 16s, but from what you're describing I don't think that's a major concern currently.

  2. #4302
    CoP Dynamis
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    Kari Arisu
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    Quote Originally Posted by Radec View Post
    It may require some reworking, but consider instead of toggling the var between true/false, increment it on WS and decrement later -

    0sec WS1 (pending++), pending is now =1
    5sec WS2 (pending++), pending is now =2
    6sec WS1 window ends, pending--, pending is now =1
    10sec WS3 (pending++), pending is now =2
    11sec WS2 window ends, pending--, pending is now =1
    16sec WS3 window ends, pending--, pending is now =0

    Then set the swap to WS gear anytime pending >= 1

    It doesn't handle a case where you can WS again before 16s, but from what you're describing I don't think that's a major concern currently.
    This is actually a very good idea, I'll give it a try.

  3. #4303
    Melee Summoner
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    This is probably a question that has been asked elsewhere in this thread, but here goes.

    I'm using motes files with sidecars for all my gear in them (ie. MyCharacterName_WHM.lua). Currently I have a bunch of gear augmented for magic attack bonus that I use on GEO, BLM etc. Right now, I have each piece defined under function user_setup() like this: gear.AccHeliosBody = {name="Helios Jacket", augments={'INT+9','Mag. Acc. +20','""Fast Cast" +5"'}}. I then have to copy that definition to the lua for each job that uses that piece in order to use it in my sets. As I get better augments, I have to go back and update them in each individual job file.

    I believe that I can add all that gear to Mote-Globals.lua, but then every time that file gets updated, I would lose all my definitions. I'd really like to just have a separate file of my own for that while still being able to use the rest of motes Globals. Is there a way to create a separate file with all of my augmented gear items that I can call on from multiple jobs?

    Sorry if this has already been answered somewhere else in this thread.

  4. #4304
    Melee Summoner
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    Phoenix

    can someone write the lua line to equip refuge rr neck from ado to kick in when in any rieve?

  5. #4305
    Nidhogg
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    Bahamut

    Quote Originally Posted by gargurty View Post
    can someone write the lua line to equip refuge rr neck from ado to kick in when in any rieve?
    If you're using mote's files, this will work if placed in the user code section.

    Code:
    sets.reive = {neck="Adoulin's Refuge +1"}
    
    function customize_idle_set(idleSet)
        if buffactive['Reive Mark'] then
            idleSet = set_combine(idleSet, sets.reive)
        end
        return idleSet
    end
    
    function job_customize_melee_set(meleeSet)
        if buffactive['Reive Mark'] then
            meleeSet = set_combine(meleeSet, sets.reive)
        end
        return meleeSet
    end

  6. #4306
    Relic Shield
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    Whats steps do you take to make double darkness on dancer? What do you even use that on? Most everything I ever fight on dnc dies before 1 darkness even goes off.

  7. #4307
    Melee Summoner
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    Phoenix

    now on what spot, tried the bottom of that file but i had an error on it

  8. #4308
    CoP Dynamis
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    Quote Originally Posted by Trumpy View Post
    Whats steps do you take to make double darkness on dancer? What do you even use that on? Most everything I ever fight on dnc dies before 1 darkness even goes off.
    Evis > PK > Rudras
    PK > Evis > Rudras
    Can get either of those off fairly easy if you are delay capped or have Mythic AM3. I usually Reverse + Climactic the Rudras for a ton of damage. (7 FMs is nice.)
    My gear isn't all that great since I haven't played much since Adoulin, but I've been able to make that second Darkness hit for 50-70k on some of the Unity NMs and stuff.

    Cerberus/Orthrus in Salvage lately, and pretty much anything with HP in new content. I main DNC, have a Terpsichore for it, and do most content low-man where I'm usually the only/one of few DDs.
    If you're Trumpy on Shiva you've probably seen me around on Karichan/Karinyan. ;o

  9. #4309
    Relic Shield
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    Yes that is me on Shiva.

    Hmm I will have to mess around with it. I havent done much Job Points on DNC yet I don't think I have ever tried to Double Darkness solo (Just hadn't thought to try), and I usually just stick to using Rudras x 2 for my Darknesses. I guess I will mess with that a bit and see what I can do. I have /SAMed in the past and used Climactic and Sekkanoki to make a Darkness SC with both WS forced to Crit, but rarely get to fight a target that I would use my DCN on that would even survive the first WS; if they do, it usually dies on the 2nd WS and I dont see how much DMG the SC does.

    Thanks for the info!

  10. #4310
    New Merits
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    Quetzalcoatl

    How do I also add the weather and day together?

    Code:
      	    if spell.skill == 'Dark Magic' and world.day_element == 'Dark' then
      	    	equip(sets.midcast.DarkObi)
      	    	end
        end
    Edit: Nevermind, found it. Couldn't find it in any BLM gearswaps, but it's world.weather_element.

  11. #4311
    Melee Summoner
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    Leviathan

    I can't get Sapience Orb to equip in my BLM lua. I've tried equipping it and exporting my set and then copy/paste the ammo="Sapience Orb" bit straight into the lua, but no luck. Thoughts?

    Edit: The orb is in my wardrobe, but I initially tried it from inventory.

  12. #4312
    Bagel
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    Quote Originally Posted by Shosei View Post
    I can't get Sapience Orb to equip in my BLM lua. I've tried equipping it and exporting my set and then copy/paste the ammo="Sapience Orb" bit straight into the lua, but no luck. Thoughts?

    Edit: The orb is in my wardrobe, but I initially tried it from inventory.
    make sure your equipping it to the ammo slot
    then use gs show_swaps to watch your gear swap and see if its equipping it because fast cast can be so fast(almost instantly) that you wont see it change even in if your watching the equip window

  13. #4313
    CoP Dynamis
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    Shiva

    Also try putting ranged=empty into the set, if you're swapping from ranged ever.

  14. #4314
    Ridill
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    Sath Fenrir
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    Fenrir

    Probably dumb question, trying to add Adoulin Refuge lock and the apostrophes in 'Adoulin's Refuge' are fucking with me. Any ideas on how to fix it?

    Code:
    function job_handle_equipping_gear(playerStatus, eventArgs)    	
    
        if player.equipment.neck == 'Adoulin's Refuge' then
            disable('neck')
        else
            enable('neck')
        end
    end

  15. #4315
    Lyramion's better half
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    Hopefulki Nozomi
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    This is what I use:

    Code:
    function job_buff_change(buff, gain)
    if buff == 'Reive Mark' then
    		if gain then
    			equip({neck="Adoulin's Refuge"})
    			send_command('@wait .5;gs disable neck')
    			add_to_chat(100,'> > > >Joining a Reive Equipping Adoulin\'s Refuge, Locking Neck Slot')
    		else
    			send_command('gs enable neck')
    			add_to_chat(100,'> > > >Leaving a Reive, Unlocking Neck Slot')
    		end
    	end
    end

  16. #4316
    Ridill
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    Fenrir

    Awesome, that works great. Thanks ki!

    One other question: How do I handle items like Inspirited Boots (duration of refresh effects received +15) or potency of cure received, etc. Do they go in midcast? Or something totally different?

  17. #4317
    Lyramion's better half
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    Hopefulki Nozomi
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    Yeah, put it into your sets.midcast.Refresh or sets.midcast.Cure to get the bonus active when the spell goes off

  18. #4318
    Ridill
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    Quote Originally Posted by hopefulki View Post
    Yeah, put it into your sets.midcast.Refresh or sets.midcast.Cure to get the bonus active when the spell goes off
    Thanks!

  19. #4319
    Smells like Onions
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    Sylph

    Quote Originally Posted by Shadowmeld View Post
    its been a while since I have played, but if you want some control over whether to use the obi with one conflicting weather or not you could use logic similar to this...

    Note 1: I have the following mappings
    Code:
    elements = {}
    elements.use_on_single_conflict = false
    elements.strong_against = {['Fire'] = 'Ice', ['Earth'] = 'Thunder', ['Water'] = 'Fire', ['Wind'] = 'Earth', ['Ice'] = 'Wind', ['Thunder'] = 'Water', ['Light'] = 'Dark', ['Dark'] = 'Light'}
    elements.weak_against = {['Fire'] = 'Water', ['Earth'] = 'Wind', ['Water'] = 'Thunder', ['Wind'] = 'Ice', ['Ice'] = 'Fire', ['Thunder'] = 'Earth', ['Light'] = 'Dark', ['Dark'] = 'Light'}
    Note 2: Logic code for using obi
    Code:
    function use_obi(spell, equip_set)
    	local use_obi = false
    
            -- first check to see if any elemental obi rule matches
    	if(S{world.day_element, world.weather_element}:contains(spell.element)) then
    
                    -- If at least one matches, try to find out if there is also a weak element involved
    		if ( world.weather_element == elements.weak_against[spell.element] ) then
    
                            -- If weak weather is involved, but it is only single weather, check to see if use_on_single_conflict is set to true
    			if ( world.weather_id % 2 == 0 and elements.use_on_single_conflict) then
    				use_obi = true
    			end
    
    		elseif (world.day_element == elements.weak_against[spell.element]) then
    
                            -- If weak day is involved check for double weather or single weather + use_on_single_conflict set to true
    			if (world.weather_id % 2 == 1 or ( elements[use_on_single_conflict] and world.weather_id % 2 == 0) ) then
    				use_obi = true
    			end
    
    		end
    
    	end
    
    	if (use_obi) then
    		equip_set = set_combine(equip_set, { waist = "Hachirin-No-Obi"})
    	end
    
            return equip_set
    end
    I am conflicted as to whether to use the example above on my blm lua (Montente's btw) or Qixacotl's example. I tried adding Qixacotl's and I don't think it's working. I placed it here:

    Code:
    -------------------------------------------------------------------------------------------------------------------
    -- Job-specific hooks for standard casting events.
    -------------------------------------------------------------------------------------------------------------------
    
    -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
    -- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
    function job_precast(spell, action, spellMap, eventArgs)
        if spellMap == 'Cure' or spellMap == 'Curaga' then
            gear.default.obi_waist = "Bishop Sash"
        elseif spell.skill == 'Elemental Magic' then
            gear.default.obi_waist = "Sekhmet Corset"
            if state.CastingMode.value == 'Proc' then
                classes.CustomClass = 'Proc'
            end
        end
    end
    	
    	
    function job_post_midcast(spell, action, spellMap, eventArgs)
        if spell.skill == 'Elemental Magic' then
            if spell.element == world.day_element or spell.element == world.weather_element then
                equip(sets.midcast['Elemental Magic'], {waist="Hachirin-No-Obi"})
            end
        elseif spell.skill == 'Healing Magic' then
            if spell.name:startswith('Cure') and world.day_element == 'Light' or world.weather_element == 'Light' then
                equip(sets.midcast.Cure, {waist="Hachirin-No-Obi"})
            end
        end
    end
    	
    
    function job_post_midcast(spell, action, spellMap, eventArgs)
        if spell.skill == 'Elemental Magic' and state.MagicBurst.value then
            equip(sets.magic_burst)
        end
    end
    
    function job_aftercast(spell, action, spellMap, eventArgs)
        -- Lock feet after using Mana Wall.
        if not spell.interrupted then
            if spell.english == 'Mana Wall' then
                enable('feet')
                equip(sets.buff['Mana Wall'])
                disable('feet')
            elseif spell.skill == 'Elemental Magic' then
                state.MagicBurst:reset()
            end
        end
    end
    Also, If I were to go with Shadowmeld's option, where do I add the elements (Note 1) and the coding for obi (Note 2) so that it works properly. New at this as well.

  20. #4320
    Old Odin
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    Asura

    my gearswap refuses to equip seraphic ampulla in the ammo slot, might be because its not in the resources?

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