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Thread: Gearswap Help Thread!     submit to reddit submit to twitter

  1. #4461
    Bagel
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    Quote Originally Posted by Khelek View Post
    can't see that I was using either of those commands anywhere. I have some pet stuff in there though. I was hoping that the universal timer you speak of was editable somehow. Here's the .lua I was using:
    ......
    no the timer is not editable because its hard-coded in gearswap this is a stop gap measure to fix the issue with midaction() and pet_midaction() blocking some people from ever casting spells after casting certain spells

    the best way i can think of fixing this would be to add a timer to all items that might need it but that would be hard because someone would have to manualy edit each and every item because only items like potions have timer values in the ffxi files

    and you are using it right here
    Code:
    function precast(spell)
         if midaction() then
             cancel_spell()
             return
    you could try this in your aftercast
    Code:
    if spell.name:endswith(" Key") or spell.name:endswith("カギ") then
        midaction(false)
    end
    if it works please let me know

  2. #4462
    BEES OH GOD BEES
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    Thanks, will try it out!

  3. #4463
    BEES OH GOD BEES
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    Putting it in aftercast did not work, however putting it in precast did. Thanks again for the help!

  4. #4464
    Sandworm Swallows
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    Not sure if this is broken or I am just dumb, but anytime I try to "//gs disable back" on my Blue Mage it does not seem to do anything. "//gs disable hands" worked fine when I was trying to learn blue magic though so I am very confused.

    edit: It says it disables in the console thing, but I still see my back piece changing. >.>

  5. #4465
    A gigantic waste of space
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    Quote Originally Posted by Scythiroth View Post
    Not sure if this is broken or I am just dumb, but anytime I try to "//gs disable back" on my Blue Mage it does not seem to do anything. "//gs disable hands" worked fine when I was trying to learn blue magic though so I am very confused.

    edit: It says it disables in the console thing, but I still see my back piece changing. >.>
    It may be somewhere in your gearswap keeps re-enabling back? Maybe on engage/disengage. I know some mage jobs gearswaps lock/unlock weapons like that, and if you haven't written your GS from scratch there could be something similar?

    If you're using Motenten's gearswap stuff, try:

    Code:
       
    function job_handle_equipping_gear(playerStatus, eventArgs)  
     if player.equipment.back == 'Mecisto. Mantle' then
            disable('back')
        else
            enable('back')
        end
    end

  6. #4466
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    Looked around for any sort of enable/disable going on in my Blue Mage's gearswap file and didn't see anything messing with it. I tried adding that in there (I only have an Aptitude Mantle +1 though, but changed it to that from your code), reloaded, still not working. x.x It's just very odd that it works with hands but not the back piece.

  7. #4467
    A gigantic waste of space
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    Quote Originally Posted by Scythiroth View Post
    Looked around for any sort of enable/disable going on in my Blue Mage's gearswap file and didn't see anything messing with it. I tried adding that in there (I only have an Aptitude Mantle +1 though, but changed it to that from your code), reloaded, still not working. x.x It's just very odd that it works with hands but not the back piece.
    Yeah, that's super weird. Tried reinstalling Gearswap?

  8. #4468
    Sandworm Swallows
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    Quote Originally Posted by Maurauc View Post
    Yeah, that's super weird. Tried reinstalling Gearswap?
    Might have to try that out if no one else is having a similar issue lol.

    edit: Thank you for the help though!

  9. #4469
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    Is using a toggle and state variable old news these days?

    I use the customize idle and customize engaged functions to check for the states variable and then apply the mantle after any and all gearswaps so it's always on.

    This allows me to have a keybind that Toggles "Capacity Mantle is now On" in the log and it's nice and pretty. Hit it again and it removes it's application. I don't have to mess with any enable/disable.

  10. #4470
    CoP Dynamis
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    Hi!

    I must confess that even since Spellcast was deprecated, I moved to Gearswap but never got the time to really look at it. I just used Mote's templates (along with his includes, of course) for the 3 jobs I decided to keep geared and just filled up my gear in there without looking at it much.

    Now I want to do something that does not *seem* to be included at least on the example PLD.lua: I want to put some gear with cure spellcast time - / fast cast in the precast and then cure potency + / cure potency received + on the midcast, but the only reference to cure I find in the template is this section:

    sets.midcast.Cure = {ammo="Impatiens",
    head="Adaman Barbuta",neck="Phalaina Locket",ear1="Hospitaler Earring",ear2="Cryptic Earring",
    body="Jumalik Mail",hands="Leyline Gloves",ring1="Kunaji Ring",ring2="Janniston Ring",
    back="Weard Mantle",waist="Chuq'aba Belt",legs="Founder's Hose",feet="Caballarius Leggings"}
    I see there is some reference to precast fastcast earlier in the file:

    sets.precast.FC = {ammo="Incantor Stone",
    head="Cizin Helm",ear1="Etiolation Earring",ear2="Loquacious Earring",hands="Leyline Gloves",ring2="Prolix Ring",legs="Enif Cosciales"}

    sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {waist="Siegel Sash"})
    But the sets.precast.FC should apply to all spells, not just Cure*

    So, how do I make or where do I put the specific Cure* precast in the file?

    Apologies in advance for the very basic question! I swear I had a good understanding of XML but I haven't had the time to learn anything about LUA.

    Thanks!

  11. #4471
    Hydra
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    Been trying to figure out why my PLD cure potency gear isn't swapping in for the last 30 minutes and just can't figure it out.

    Would someone be kind and take a look and see what I'm derping here... Precast fires, but midcast does absolutely nothing. Tried removing the Cure degradation function and that did not do anything.

    http://pastebin.com/UtvLzQKG

  12. #4472
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    Quote Originally Posted by Ithorien View Post
    Been trying to figure out why my PLD cure potency gear isn't swapping in for the last 30 minutes and just can't figure it out.

    Would someone be kind and take a look and see what I'm derping here... Precast fires, but midcast does absolutely nothing. Tried removing the Cure degradation function and that did not do anything.

    http://pastebin.com/UtvLzQKG
    Does it swap in when you cast the spell "Cure"? Not "Cure IV" or "Cure III" but just plain ol' "Cure". If so you may have found your problem.

  13. #4473
    Hydra
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    Quote Originally Posted by Langly View Post
    Does it swap in when you cast the spell "Cure"? Not "Cure IV" or "Cure III" but just plain ol' "Cure". If so you may have found your problem.
    Found the culprit finally. It was an issue in one of my includes.

  14. #4474
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    Quote Originally Posted by Ithorien View Post
    Found the culprit finally. It was an issue in one of my includes.
    Congratulations! I'm happy to have [not] helped. :D Sometimes it just takes some digging through your file.

  15. #4475
    Hydra
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    Quote Originally Posted by Langly View Post
    Congratulations! I'm happy to have [not] helped. :D Sometimes it just takes some digging through your file.
    Man, what an amount of digging that was. Found a couple other mistakes in a couple other places in other sheets at the same time, but I think I finally got all that fixed. Until the next break! Thanks for responding so fast.

  16. #4476
    Bagel
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    here are two things people might like

    White Mage Cure Potency Calculator
    http://pastebin.com/5bhxSPBX

    Dancer Waltz Potency Calculator (self target only)
    http://pastebin.com/8da7WHu0

    these both should calculate the best one to use as well(based on hp not mp/tp)

    there are some thing you need to do tho like some how get your skill level for healing and get you stats in to your info my include already does this on the fly

  17. #4477
    Ridill
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    Just starting SCH and have never done a mage gearswap before. Looking at lua from 2 friends and I see nothing about Obis anywhere. Do the mote includes handle it out of sight or are they bad and I should use a different SCH lua?

  18. #4478
    Bagel
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    Quote Originally Posted by SathFenrir View Post
    Just starting SCH and have never done a mage gearswap before. Looking at lua from 2 friends and I see nothing about Obis anywhere. Do the mote includes handle it out of sight or are they bad and I should use a different SCH lua?
    yes motes and mine handle obi's out of sight

  19. #4479
    Ridill
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    Quote Originally Posted by dlsmd View Post
    yes motes and mine handle obi's out of sight
    Apologies for asking a question that has probably been asked a million times, but does that mean I can just throw any old gear into my nuking set, and provided I have the correct obi / back piece / ring it will all swap appropriately without any further intervention on my end?

  20. #4480
    Sea Torques
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    You need the synergized obi for it to automatically handle them. Otherwise you need to tweak the file for the ones you have.

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