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Thread: Gearswap Help Thread!     submit to reddit submit to twitter

  1. #4901
    RIDE ARMOR
    Join Date
    Dec 2015
    Posts
    12
    BG Level
    1

    Well... fuck. : /
    If I were to rebuild it from scratch ya think you guys could help me rebuild it's special stuff into it? Frontline/Backline stuff with weapon locks, different sets for if I have DW/if I don't?

  2. #4902
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    Quote Originally Posted by Demonjustin View Post
    Well... fuck. : /
    If I were to rebuild it from scratch ya think you guys could help me rebuild it's special stuff into it? Frontline/Backline stuff with weapon locks, different sets for if I have DW/if I don't?
    i could but im not sure with mots include ill be of much use

  3. #4903
    RIDE ARMOR
    Join Date
    Dec 2015
    Posts
    12
    BG Level
    1

    Quote Originally Posted by dlsmd View Post
    i could but im not sure with mots include ill be of much use
    Is there another include to use?

    I mean, just tell me what I need to start from scratch basically and then we can try to work on it back to it's former shape?

  4. #4904
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    Quote Originally Posted by Demonjustin View Post
    Is there another include to use?
    there is but its not easy to use and im going to push another update in a few days(after some more testing) and you would need to check for updates manualy

    Quote Originally Posted by Demonjustin View Post
    I mean, just tell me what I need to start from scratch basically and then we can try to work on it back to it's former shape?
    thats not a problem

  5. #4905
    Lior
    Guest

    no one able to help me with my problem which i posted a page earlier? :/

  6. #4906
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    Quote Originally Posted by Lior View Post
    no one able to help me with my problem which i posted a page earlier? :/
    im not even sure what you want to do
    if you dont want to use a specific ammo for a specific ability dont equip it or equip a different ammo

  7. #4907
    Smells like Onions
    Join Date
    Jan 2016
    Posts
    8
    BG Level
    0

    Can anyone tell me any problem in this code? It doesn't work.



    function get_sets()
    mote_include_version = 2

    include('Mote-Include.lua')

    set_language('japanese')

    nyzul_zones = S{"Nyzul Isle"}
    end

    function init_gear_sets()
    sets.engaged = {main="エミネンアクス",sub="掻楯",ammo="

  8. #4908
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    this
    sets.engaged = {main="エミネンアクス",sub="掻楯",ammo="
    should be
    sets.engaged = {main="エミネンアクス",sub="掻楯",ammo="" }

    and i dont know if motes include supports japanese

  9. #4909
    Smells like Onions
    Join Date
    Jan 2016
    Posts
    8
    BG Level
    0

    How can i put a code like dlsmd did in #4890?

    #4907 didn't say what i really mean. If i can put a code, i can tell you what i wanted to ask you.

  10. #4910
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    Quote Originally Posted by darkguardian View Post
    How can i put a code like dlsmd did in #4890?

    #4907 didn't say what i really mean. If i can put a code, i can tell you what i wanted to ask you.
    rap it in the code tag
    i.e.
    Code:
    [ C O D E ]...[ / C O D E ]
    (... is where you put your code post/ but remove the spaces)
    or click on go advanced then past in and highlight your code and hit the code selection box at the top of the post screen (i.e. the #)

  11. #4911
    Hydra
    Join Date
    Nov 2009
    Posts
    127
    BG Level
    3
    FFXI Server
    Odin

    I'm looking to create a sort of Elemental casting option for my blm (though any other mage would benefit from it as well). The idea is to set an element mode (earth, water, wind...) and whenever elemental magic is cast, the spell will change to the element of the selected mode while maintaining its tier. This could be accomplished in Spellcast with 'changespell', but I'm having trouble replicating this in Gearswap.

    I know I can do this with cancelspell, but I can't find a way to condense it.

  12. #4912
    Relic Shield
    Join Date
    Feb 2012
    Posts
    1,909
    BG Level
    6

    I'm looking to make it so my purity ring equips when I go to use a holy water. Googling hasn't netted me an answer, but it had informed me I'll need to use the command line when using a holy water. But what's the command to precast on item usage?

  13. #4913
    Lygre
    Guest

    I think you'd want it in your midcast, but anyway.
    Code:
    sets.precast.Item
    sets.midcast.Item
    I haven't tested it, but
    Code:
    sets.midcast.Item['Holy Water']
    I think is what you need?

  14. #4914
    Relic Shield
    Join Date
    Feb 2012
    Posts
    1,909
    BG Level
    6

    Quote Originally Posted by Lygre View Post
    I think you'd want it in your midcast, but anyway.
    Code:
    sets.precast.Item
    sets.midcast.Item
    I haven't tested it, but
    Code:
    sets.midcast.Item['Holy Water']
    I think is what you need?
    I had it set as

    Code:
    sets.precast.Item['Holy Water']
    And it was giving me an error message on the line, unable to understand the "item" part.

  15. #4915
    BG Content
    Join Date
    Jul 2007
    Posts
    22,359
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    You need to initialize the item table before you use it. Also, Lua is case sensitive.

  16. #4916
    Relic Shield
    Join Date
    Feb 2012
    Posts
    1,909
    BG Level
    6

    How do I initialize the item table?

  17. #4917
    BG Content
    Join Date
    Jul 2007
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    FFXI Server
    Lakshmi
    Blog Entries
    1

    sets.precast.Item = {}

    However, if this is a Motenten file you should maybe just be using sets.precast.item ?

  18. #4918
    Relic Shield
    Join Date
    Feb 2012
    Posts
    1,909
    BG Level
    6

    Yeah I use motes.

    So I'd do:

    sets.precast.Item = {Holy Water}

    And then later on I do

    sets.precast.Item['Holy Water'] = {ring1="Purity Ring"}

    ?

    Edit: Got it working, had to take out the space in the initial line of HolyWater. Thanks Byrth.

  19. #4919
    Relic Shield
    Join Date
    Sep 2007
    Posts
    1,738
    BG Level
    6
    FFXI Server
    Sylph

    Hello, peeps. I've been trying to get my SCH gearswap to work when an Obi toggle and Magic Burst toggle are both set to 'ON' at the same time. Unfortunately, everything I've tried seems to make the magic burst set override everything and not include the Hachirin-no-Obi into the magic burst set.

    http://pastebin.com/R7sEBtiq
    Code:
    -- *** Credit goes to Flippant for helping me with Gearswap *** --
    -- ** I Use Motenten's Macro Book Function ** --
    
    function get_sets()
    	AccIndex = 1
    	AccArray = {"LowACC","MidACC","HighACC"} -- 3 Levels Of Accuracy Sets For Magic. Default ACC Set Is LowACC. Add More ACC Sets If Needed Then Create Your New ACC Below --
    	IdleIndex = 1
    	IdleArray = {"Movement","Refresh","Staff"} -- Default Idle Set Is Movement --
    	Armor = 'None'
    	--custom--
    	MeleeIndex = 0
    	MeleeAccIndex = 1
    	MeleeAccArray = {"LowACC","MidACC","HighACC"}
    	WsAccIndex = 1
    	WsAccArray = {"LowACC","MidACC","HighACC"}
    	--end custom--
    	StunIndex = 0
    	--Lock_Main = 'OFF' -- Set Default Lock Main Weapon ON or OFF Here --
    	Obi = 'OFF' -- Turn Default Obi ON or OFF Here --
    	LowNuke = 'OFF' -- Set Default Low Tier Nuke ON or OFF Here --
    	MB = 'OFF' -- Set Default MB ON or OFF Here --
    	Elemental_Staff = 'OFF' -- Set Default Precast Elemental Staff ON or OFF Here --
    	target_distance = 5 -- Set Default Distance Here --
    	select_default_macro_book() -- Change Default Macro Book At The End --
    
    	Low_Tier_Spells = S{
    			'Fire','Aero','Water','Blizzard','Stone','Thunder','Fire II','Aero II','Water II',
    			'Blizzard II','Stone II','Thunder II'}
    
    	Non_Obi_Spells = S{
    			'Burn','Choke','Drown','Frost','Rasp','Shock','Impact','Anemohelix','Cryohelix',
    			'Geohelix','Hydrohelix','Ionohelix','Luminohelix','Noctohelix','Pyrohelix','Anemohelix II','Cryohelix II',
    			'Geohelix II','Hydrohelix II','Ionohelix II','Luminohelix II','Noctohelix II','Pyrohelix II'}
    
    	Cure_Spells = {"Cure","Cure II","Cure III","Cure IV"} -- Cure Degradation --
    	Curaga_Spells = {"Curaga","Curaga II"} -- Curaga Degradation --
    	sc_map = {SC1 = "LightArts", SC2 = "Perpetuance", SC3 = "Accession"} -- 3 Additional Binds. Can Change Whatever JA/WS/Spells You Like Here. Remember Not To Use Spaces. --
    	
    	
    	-- NOTICE ON STARTUP -- 
    	notice('	 SCHOLAR KEY BINDS')
    	notice('     F9 = Melee Toggle')
    	notice('     F10 = Melee Accuracy Toggle')
    	notice('     Ctrl + F10 = WS Accuracy Toggle')
    	notice('     F11 = Magic Accuracy Toggle')
    	notice('     F12 = Idle Toggle')
    	notice('     Home = MB Toggle')
    	windower.send_command('bind f9 gs c melee')
    	windower.send_command('bind f10 gs c meleeacc')
    	windower.send_command('bind !f10 gs c wsacc')
    	windower.send_command('bind f11 gs c macc') --magic acc
    	windower.send_command('bind f12 gs c C6') --Idle sets
    	windower.send_command('bind Home gs c C9') --MB toggle
    
    	sets.Idle = {}
    	-- Idle Sets --
    	sets.Idle.Refresh = {
    			main="Bolelabunga",
    			sub="Culminus",
    			ammo="Impatiens",
    			neck="Wiglen Gorget",
    			ear1="Merman's Earring",
    			ear2="Ethereal Earring",
    			body="Respite Cloak",
    			hands="Serpentes Cuffs",
    			ring1="Sheltered Ring",
    			ring2="Paguroidea Ring",
    			back="Solemnity Cape",
    			waist="Fucho-no-Obi",
    			legs="Assid. Pants +1",
    			feet="Serpentes Sabots"}
    	sets.Idle.Movement = set_combine(sets.Idle.Refresh,{
    			feet="Herald's Gaiters"})
    			
    	sets.Idle.Staff = set_combine(sets.Idle.Refresh, {
    			main="Akademos",
    			sub="Mephitis Grip"})
    	sets.Resting = set_combine(sets.Idle.Refresh,{})
    
    	-- PDT Set --
    	sets.PDT = {		
    			main="Bolelabunga",
    			sub="Culminus",
    			ammo="Impatiens",
    			head="Hagondes Hat +1",
    			neck="Twilight Torque",
    			ear1="Merman's Earring",
    			ear2="Ethereal Earring",
    			body="Vrikodara Jupon",
    			hands="Lurid Mitts",
    			ring1="Vocane Ring",
    			ring2="Gelatinous Ring +1",
    			back="Solemnity Cape",
    			waist="Fucho-no-Obi",
    			legs="Hagondes Pants +1",
    			feet={ name="Merlinic Crackows", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','Damage taken-3%',}}}
    	
    	
    	-- MDT Set --
    	sets.MDT = set_combine(sets.PDT, {
    			ear2="Merman's Earring",
    			ring2="Dark Ring",
    					})
    
    	-- Sublimation Set --
    	sets.Sublimation = {}
    
    	sets.Precast = {}
    	-- Fastcast Set (empty = To Fix Club/Staff Issue) --
    	sets.Precast.FastCast = {
    			main="Nibiru Staff",
    			sub="",
    			ammo="Impatiens",
    			head={ name="Merlinic Hood", augments={'Mag. Acc.+14 "Mag.Atk.Bns."+14','Magic burst mdg.+11%','Mag. Acc.+15','"Mag.Atk.Bns."+6',}},
    			neck="Voltsurge Torque",
    			ear1="Loquac. Earring",
    			ear2="Barkarole Earring",
    			body="Vrikodara Jupon",
    			hands="Gendewitha Gages",
    			ring1="Prolix Ring",
    			ring2="",
    			back="Swith Cape",
    			waist="Witful Belt",
    			legs="Lengo Pants",
    			feet="Regal Pumps +1"			
    			}
    
    	-- Elemental Staves --
    	--[[sets.Precast.Lightning = {main='Apamajas I'}
    	sets.Precast.Water = {main='Haoma I'}
    	sets.Precast.Fire = {main='Atar I'}
    	sets.Precast.Ice = {main='Vourukasha I'}
    	sets.Precast.Wind = {main='Vayuvata I'}
    	sets.Precast.Earth = {main='Vishrava I'}
    	sets.Precast.Light = {main='Arka I'}
    	sets.Precast.Dark = {main='Xsaeta I'} --]]
    
    	-- Precast Enhancing Magic --
    	sets.Precast['Enhancing Magic'] = set_combine(sets.Precast.FastCast,{})
    
    	-- Precast Cure Set --
    	sets.Precast.Cure = {
    			main="Nibiru Staff",
    			sub="",
    			ammo="Impatiens",
    			head={ name="Merlinic Hood", augments={'Mag. Acc.+14 "Mag.Atk.Bns."+14','Magic burst mdg.+11%','Mag. Acc.+15','"Mag.Atk.Bns."+6',}},
    			neck="Voltsurge Torque",
    			ear1="Loquac. Earring",
    			ear2="",
    			body="Nefer Kalasiris",
    			hands="Gendewitha Gages",
    			ring1="Prolix Ring",
    			ring2="",
    			back="Pahtli Cape",
    			waist="Witful Belt",
    			legs="Lengo Pants",
    			feet="Regal Pumps +1"}
    
    	-- Midcast Base Set --
    	sets.Midcast = {}
    
    	-- Haste Set --
    	sets.Midcast.Haste = set_combine(sets.Precast.FastCast,{})
    
    	-- Cure Set --
    	sets.Midcast.Cure = {
    			main="Tamaxchi",--22
    			sub="Sors Shield",--3
    			ammo="Hydrocera",
    			head="Vanya Hood",--10
    			neck="Nodens Gorget",--5
    			ear1="Lifestorm Earring",
    			ear2="Mendi. Earring",--5
    			body="Vrikodara Jupon",--13
    			hands="Bokwus Gloves",--13
    			ring1="Sirona's Ring",
    			ring2="Ephedra Ring",
    			back="Solemnity Cape",--7
    			waist="Latria Sash",
    			legs="Acad. Pants +1",--10
    			feet="Medium's Sabots"} --10
    			
    	-- Curaga Set --
    	sets.Midcast.Curaga = sets.Midcast.Cure
    
    	-- Enhancing Magic --
    	sets.Midcast['Enhancing Magic'] = set_combine(sets.Precast.FastCast, {
    			ammo="Savant's Treatise",
    			main="Bolelabunga",
    			head="Arbatel Bonnet",
    			hands="Arbatel Bracers",
    			feet="Regal Pumps +1"
    			})
    
    	-- Stoneskin Set --
    	sets.Midcast.Stoneskin = set_combine(sets.Midcast['Enhancing Magic'],{neck="Nodens Gorget"})
    
    	-- Cursna Set --
    	sets.Midcast.Cursna = set_combine(sets.Midcast.Haste,{
    			ring1="Ephedra Ring",
    			ring2="Ephedra Ring",
    			feet="Gendewitha Galoshes"})
    
    	-- Regen Set --
    	sets.Midcast.Regen = set_combine(sets.Midcast['Enhancing Magic'], {main="Bolelabunga",head="Arbatel Bonnet",hands="Arbatel Bracers",back="Bookworm's Cape",})
    
    	-- Stun Sets --
    	sets.Midcast.Stun = {}
    	sets.Midcast.Stun.MidACC = set_combine(sets.Midcast.Stun,{})
    	sets.Midcast.Stun.HighACC = set_combine(sets.Midcast.Stun.MidACC,{})
    
    	-- Dark Magic Sets --
    	sets.Midcast['Dark Magic'] = {
    			main="Akademos",
    			sub="Niobid Strap",
    			ammo="Ghastly Tathlum +1",
    			head={ name="Merlinic Hood", augments={'Mag. Acc.+14 "Mag.Atk.Bns."+14','Magic burst mdg.+11%','Mag. Acc.+15','"Mag.Atk.Bns."+6',}},
    			neck="Sanctity Necklace",
    			ear1="Friomisi Earring",
    			ear2="Barkarole Earring",
    			body="Amalric Doublet",
    			hands="Amalric Gages",
    			ring1="Acumen Ring",
    			ring2="Shiva Ring",
    			back="Bookworm's Cape",
    			waist="Latria Sash",
    			legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+18 "Mag.Atk.Bns."+18','"Conserve MP"+5','MND+7','Mag. Acc.+6','"Mag.Atk.Bns."+6',}},
    			feet={ name="Merlinic Crackows", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','Damage taken-3%',}}
    			}
    	sets.Midcast['Dark Magic'].MidACC = set_combine(sets.Midcast['Dark Magic'],{})
    	sets.Midcast['Dark Magic'].HighACC = set_combine(sets.Midcast['Dark Magic'].MidACC,{})
    	
    	--Drain/Aspir--
    	sets.Midcast['Aspir II'] = {
    			main="Akademos",
    			sub="Niobid Strap",
    			ammo="Ghastly Tathlum +1",
    			head={ name="Merlinic Hood", augments={'Mag. Acc.+14 "Mag.Atk.Bns."+14','Magic burst mdg.+11%','Mag. Acc.+15','"Mag.Atk.Bns."+6',}},
    			neck="Sanctity Necklace",
    			ear1="Friomisi Earring",
    			ear2="Barkarole Earring",
    			body="Amalric Doublet",
    			hands="Amalric Gages",
    			ring1="Excelsis Ring",
    			ring2="Evanescence Ring",
    			back="Bookworm's Cape",
    			waist="Fucho-no-Obi",
    			legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+18 "Mag.Atk.Bns."+18','"Conserve MP"+5','MND+7','Mag. Acc.+6','"Mag.Atk.Bns."+6',}},
    			feet={ name="Merlinic Crackows", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','Damage taken-3%',}}
    			}
    
    	-- Low Tier Set --
    	sets.LowNuke = {}
    
    	-- Elemental Sets --
    	sets.Midcast['Elemental Magic'] = {
    			main="Akademos",
    			sub="Niobid Strap",
    			ammo="Ghastly Tathlum +1",
    			head={ name="Merlinic Hood", augments={'Mag. Acc.+14 "Mag.Atk.Bns."+14','Magic burst mdg.+11%','Mag. Acc.+15','"Mag.Atk.Bns."+6',}},
    			neck="Sanctity Necklace",
    			ear1="Friomisi Earring",
    			ear2="Barkarole Earring",
    			body="Amalric Doublet",
    			hands="Amalric Gages",
    			ring1="Acumen Ring",
    			ring2="Shiva Ring",
    			back="Bookworm's Cape",
    			waist="Latria Sash",
    			legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+18 "Mag.Atk.Bns."+18','"Conserve MP"+5','MND+7','Mag. Acc.+6','"Mag.Atk.Bns."+6',}},
    			feet={ name="Merlinic Crackows", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','Damage taken-3%',}}
    			}
    			
    	sets.Midcast['Elemental Magic'].MidACC = set_combine(sets.Midcast['Elemental Magic'],{hands="Psycloth Manillas"})
    	sets.Midcast['Elemental Magic'].HighACC = set_combine(sets.Midcast['Elemental Magic'].MidACC,{})
    	
    	
    	-- MB Set --
    	sets.MB = {
    			main="Akademos", --10%
    			sub="Niobid Strap",
    			ammo="Ghastly Tathlum +1",
    			head={ name="Merlinic Hood", augments={'Mag. Acc.+14 "Mag.Atk.Bns."+14','Magic burst mdg.+11%','Mag. Acc.+15','"Mag.Atk.Bns."+6',}}, --11%
    			neck="Mizu. Kubikazari", --10%
    			ear1="Friomisi Earring",
    			ear2="Barkarole Earring",
    			body="Amalric Doublet",
    			hands="Amalric Gages", --5% IGNORES CAP
    			ring1="Locus Ring", --5%
    			ring2="Mujin Band", --5% IGNORES CAP
    			back="Bookworm's Cape",
    			waist="Latria Sash",
    			legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+22','Magic burst mdg.+10%','INT+8','"Mag.Atk.Bns."+12',}}, --10%
    			feet={ name="Merlinic Crackows", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','Damage taken-3%',}}	
    			}
    
    	-- Enfeebling Sets --
    	sets.Midcast['Enfeebling Magic'] = {
    				main="Akademos",
    				sub="Mephitis Grip",
    				ammo="Hydrocera",
    				head={ name="Merlinic Hood", augments={'Mag. Acc.+14 "Mag.Atk.Bns."+14','Magic burst mdg.+11%','Mag. Acc.+15','"Mag.Atk.Bns."+6',}},
    				neck="Sanctity Necklace",
    				ear1="Gwati Earring",
    				ear2="Barkarole Earring",
    				body="Ischemia Chasuble",
    				hands="Lurid Mitts",
    				ring1="Perception Ring",
    				ring2="Sangoma Ring",
    				back="Aurist's Cape",
    				waist="Latria Sash",
    				legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+18 "Mag.Atk.Bns."+18','"Conserve MP"+5','MND+7','Mag. Acc.+6','"Mag.Atk.Bns."+6',}},
    				feet="Medium's Sabots"	
    				}
    	sets.Midcast['Enfeebling Magic'].MidACC =  set_combine(sets.Midcast['Enfeebling Magic'],{})
    	sets.Midcast['Enfeebling Magic'].HighACC = set_combine(sets.Midcast['Enfeebling Magic'].MidACC,{})
    	
    	
    
    	-- Impact --
    	sets.Midcast.Impact = set_combine(sets.Midcast['Elemental Magic'],{
    			main="Akademos",
    			sub="Niobid Strap",
    			ammo="Ghastly Tathlum +1",
    			head=empty,
    			neck="Sanctity Necklace",
    			ear1="Lifestorm Earring",
    			ear2="Psystorm Earring",
    			body="Twilight Cloak",
    			hands="Amalric Gages",
    			ring1="Perception Ring",
    			ring2="Sangoma Ring",
    			back="Bookworm's Cape",
    			waist="Latria Sash",
    			legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+18 "Mag.Atk.Bns."+18','"Conserve MP"+5','MND+7','Mag. Acc.+6','"Mag.Atk.Bns."+6',}},
    			feet={ name="Merlinic Crackows", augments={'Mag. Acc.+25 "Mag.Atk.Bns."+25','Damage taken-3%',}}})
    	-- Elemental Obi/Twilight Cape --
    	sets.Obi = {}
    	sets.Obi.Lightning = {waist='Hachirin-no-Obi'}
    	sets.Obi.Water = {waist='Hachirin-no-Obi'}
    	sets.Obi.Fire = {waist='Hachirin-no-Obi'}
    	sets.Obi.Ice = {waist='Hachirin-no-Obi'}
    	sets.Obi.Wind = {waist='Hachirin-no-Obi'}
    	sets.Obi.Earth = {waist='Hachirin-no-Obi'}
    	sets.Obi.Light = {back="Twilight Cape",waist='Hachirin-no-Obi'}
    	sets.Obi.Dark = {waist='Hachirin-no-Obi'}
    
    	-- JA Sets --
    	sets.JA = {}
    	sets.JA['Tabula Rasa'] = {legs="Peda. Pants +1"}
    
    	-- Perpetuance --
    	sets.Perpetuance = {hands="Arbatel Bracers"}
    
    	-- Alacrity --
    	sets.Alacrity = {feet="Argute Loafers +2"}
    
    	-- Rapture --
    	sets.Rapture = {head="Arbatel Bonnet"}
    
    	-- Melee Set --
    	sets.Melee = set_combine(sets.Idle.Movement,{})
    
    
    	-- WS Base Set --
    	sets.WS = {}
    	sets.WS.Shattersoul = {}
    	sets.WS.Myrkr = {}
    	sets.WS.Omniscience = {}
    
    	-- Idle Reive Set --
    	sets.Reive = {neck="Arciela's Grace +1"}
    end
    
    function notice(msg, color)
    		if color == nil then
                color = 158
            end
    			windower.add_to_chat(color, msg)
     end
     
    function file_unload()
    		windower.send_command('unbind ')
    		windower.send_command('unbind f9')
    		windower.send_command('unbind f10')
    		windower.send_command('unbind !f10')
    		windower.send_command('unbind f11') --magic acc
    		windower.send_command('unbind f12') --Idle sets
    		windower.send_command('unbind Home') -- MB sets
            notice('Unbinding Scholar Interface.')
    end	
    
    function pretarget(spell,action)
    	if spell.action_type == 'Magic' and buffactive.silence then -- Auto Use Echo Drops If You Are Silenced --
    		cancel_spell()
    		send_command('input /item "Echo Drops" <me>')
    	elseif spell.type == 'WeaponSkill' and player.status == 'Engaged' then
    		if not spell.english == 'Myrkr' and spell.target.distance > target_distance then -- Cancel WS If You Are Out Of Range --
    			cancel_spell()
    			add_to_chat(123, spell.name..' Canceled: [Out of Range]')
    			return
    		end
    	elseif spell.english:ifind("Cure") and player.mp<actualCost(spell.mp_cost) then
    		degrade_spell(spell,Cure_Spells)
    	elseif spell.english:ifind("Curaga") and player.mp<actualCost(spell.mp_cost) then
    		degrade_spell(spell,Curaga_Spells)
    	elseif buffactive['Light Arts'] or buffactive['Addendum: White'] then
    		if spell.english == "Light Arts" and not buffactive['Addendum: White'] then
    			cancel_spell()
    			send_command('input /ja Addendum: White <me>')
    		elseif spell.english == "Manifestation" then
    			cancel_spell()
    			send_command('input /ja Accession <me>')
    		elseif spell.english == "Alacrity" then
    			cancel_spell()
    			send_command('input /ja Celerity <me>')
    		elseif spell.english == "Parsimony" then
    			cancel_spell()
    			send_command('input /ja Penury <me>')
    		end
    	elseif buffactive['Dark Arts'] or buffactive['Addendum: Black'] then
    		if spell.english == "Dark Arts" and not buffactive['Addendum: Black'] then
    			cancel_spell()
    			send_command('input /ja Addendum: Black <me>')
    		elseif spell.english == "Accession" then
    			cancel_spell()
    			send_command('input /ja Manifestation <me>')
    		elseif spell.english == "Celerity" then
    			cancel_spell()
    			send_command('input /ja Alacrity <me>')
    		elseif spell.english == "Penury" then
    			cancel_spell()
    			send_command('input /ja Parsimony <me>')
    		end
    	end
    end
    
    function precast(spell,action)
    	if spell.action_type == 'Magic' then
    		if buffactive.silence or spell.target.distance > 16+target_distance then -- Cancel Magic or Ninjutsu If You Are Silenced or Out of Range --
    			cancel_spell()
    			add_to_chat(123, spell.name..' Canceled: [Silenced or Out of Casting Range]')
    			return
    		else
    			if spell.english:startswith('Cur') and spell.english ~= "Cursna" then
    				equip(sets.Precast.Cure)
    			elseif spell.english == "Impact" then
    				equip(set_combine(sets.Precast.FastCast,{body="Twilight Cloak"}))
    			elseif spell.english == 'Utsusemi: Ni' then
    				if buffactive['Copy Image (3)'] then
    					cancel_spell()
    					add_to_chat(123, spell.name .. ' Canceled: [3 Images]')
    					return
    				else
    					equip(sets.Precast.FastCast)
    				end
    			elseif sets.Precast[spell.skill] then
    				equip(sets.Precast[spell.skill])
    			else
    				equip(sets.Precast.FastCast)
    			end
    		end
    	elseif spell.type == "WeaponSkill" then
    		if player.status ~= 'Engaged' then -- Cancel WS If You Are Not Engaged. Can Delete It If You Don't Need It --
    			cancel_spell()
    			add_to_chat(123,'Unable To Use WeaponSkill: [Disengaged]')
    			return
    		else
    			if sets.WS[spell.english] then
    				equip(sets.WS[spell.english])
    			end
    		--custom--	
    			if equipSet[WsAccArray[WsAccIndex]] then
    					equipSet = equipSet[WsAccArray[WsAccIndex]]
    			end
    		--end custom--
    		end
    		
    	elseif spell.type == "JobAbility" then
    		if sets.JA[spell.english] then
    			equip(sets.JA[spell.english])
    		end
    	elseif spell.english == 'Spectral Jig' and buffactive.Sneak then
    		cast_delay(0.2)
    		send_command('cancel Sneak')
    	end
    	if sets.Precast[spell.element] and Elemental_Staff == 'ON' then
    		equip(sets.Precast[spell.element])
    	end
    	if StunIndex == 1 then
    		equip(sets.Midcast.Stun)
    	end
    	if spell.type == 'Trust' then
    		equip(sets.Midcast.Trust)
    	end
    end
    
    function midcast(spell,action)
    	equipSet = {}
    	if spell.action_type == 'Magic' then
    		equipSet = sets.Midcast
    		if spell.english:startswith('Cur') and spell.english ~= "Cursna" then
    			if spell.english:startswith('Cure') then
    				equipSet = equipSet.Cure
    			elseif spell.english:startswith('Cura') then
    				equipSet = equipSet.Curaga
    			end
    			if buffactive.Rapture then -- Equip Arbatel Bonnet +1 When Rapture Is Up For Curaga Spells --
    				equipSet = set_combine(equipSet,sets.Rapture)
    			end
    			if world.day_element == spell.element or world.weather_element == spell.element then
    				equipSet = set_combine(equipSet,{waist="Hachirin-no-Obi"})
    			end
    			--custom--
    			if world.day_element == spell.element or world.weather_element == spell.element and spell.english:startswith('Cure') then
    				equipSet = set_combine(equipSet,{main="Chatoyant Staff",sub=empty,back="Twilight Cape",waist="Hachirin-no-Obi"})
    			end
    			--end custom--
    		elseif spell.english == "Stoneskin" then
    			if buffactive.Stoneskin then
    				send_command('@wait 2.8;cancel stoneskin')
    			end
    			equipSet = equipSet.Stoneskin
    		elseif spell.english == "Sneak" then
    			if spell.target.name == player.name and buffactive['Sneak'] then
    				send_command('cancel sneak')
    			end
    			equipSet = equipSet.Haste
    		elseif spell.english:startswith('Regen') then -- Equip Arbatel Bonnet +1 When You Cast Regen Spells --
    			equipSet = equipSet.Regen
    		elseif spell.english:startswith('Banish') then
    			equipSet = set_combine(equipSet.Haste,{ring1="Fenian Ring"})
    		elseif spell.english == "Stun" and buffactive.Alacrity and world.weather_element == 'Thunder' then -- Equip Peda. Loafers +1 When Alacrity Is Up And Thunder Weather --
    			equipSet = set_combine(equipSet,sets.Alacrity)
    		elseif Low_Tier_Spells:contains(spell.english) and LowNuke == 'ON' then
    			equipSet = set_combine(equipSet,sets.LowNuke)
    		elseif spell.skill == 'Elemental Magic' and MB == 'ON' then
    			equipSet = set_combine(equipSet,sets.MB)	
    		--custom for MB and Obi--
    		elseif spell.skill == 'Elemental Magic' and MB == 'ON' and Obi == 'ON' then
    			equipSet = set_combine(equipSet,sets.MB,{waist="Hachirin-no-Obi"})
    		--end custom--
    		elseif spell.english:startswith('Utsusemi') then
    			if spell.english == 'Utsusemi: Ichi' and (buffactive['Copy Image'] or buffactive['Copy Image (2)'] or buffactive['Copy Image (3)']) then
    				send_command('@wait 1.7;cancel Copy Image*')
    			end
    			equipSet = equipSet.Haste
    		elseif spell.english == 'Monomi: Ichi' then
    			if buffactive['Sneak'] then
    				send_command('@wait 1.7;cancel sneak')
    			end
    			equipSet = equipSet.Haste
    		else
    			if equipSet[spell.english] then
    				equipSet = equipSet[spell.english]
    			end
    			if equipSet[spell.skill] then
    				equipSet = equipSet[spell.skill]
    			end
    			if equipSet[AccArray[AccIndex]] then
    				equipSet = equipSet[AccArray[AccIndex]]
    			end
    			if equipSet[spell.type] then
    				equipSet = equipSet[spell.type]
    			end
    			if (spell.skill == 'Elemental Magic' or spell.english:startswith('Cur') or spell.english:startswith('Bio') or spell.english:startswith('Dia') or spell.english == 'Aspir' or spell.english == 'Drain') and not Non_Obi_Spells:contains(spell.english) and (world.day_element == spell.element or world.weather_element == spell.element) and sets.Obi[spell.element] and Obi == 'ON' and spell.english ~= "Cursna" then -- Use Obi Toggle To Equip Normal Waist Gear --
    				equipSet = set_combine(equipSet,sets.Obi[spell.element])
    			end
    		end
    		--custom--
    		if spell.english:endswith('storm') then
    			equipSet = set_combine(equipSet,{feet="Argute Loafers +2"})
    		end
    		if spell.english:endswith('storm II') then
    			equipSet = set_combine(equipSet,{feet="Argute Loafers +2"})
    		end
    		--end custom--
    	end
    	if buffactive.Perpetuance and spell.skill == "Enhancing Magic" then -- Equip Arbatel Bracers +1 When You Cast Enhancing Spells --
    		equipSet = set_combine(equipSet,sets.Perpetuance)
    	elseif equipSet[spell.english] then
    		equipSet = equipSet[spell.english]
    	end
    	equip(equipSet)
    	if StunIndex == 1 then
    		equip(sets.Midcast.Stun)
    	end
    	if spell.type == 'Trust' then
    		equip(sets.Midcast.Trust)
    	end
    end
    
    function aftercast(spell,action)
    	if not spell.interrupted then
    		if spell.english == "Sleep II" then -- Sleep II Countdown --
    			send_command('wait 60;input /echo Sleep Effect: [WEARING OFF IN 30 SEC.];wait 15;input /echo Sleep Effect: [WEARING OFF IN 15 SEC.];wait 10;input /echo Sleep Effect: [WEARING OFF IN 5 SEC.]')
    			send_command('timers create "Sleep II" 90 down;wait 90;timers delete "Sleep II"')
    		elseif spell.english == "Sleep" or spell.english == "Sleepga" then -- Sleep & Sleepga Countdown --
    			send_command('wait 30;input /echo Sleep Effect: [WEARING OFF IN 30 SEC.];wait 15;input /echo Sleep Effect: [WEARING OFF IN 15 SEC.];wait 10;input /echo Sleep Effect: [WEARING OFF IN 5 SEC.]')
    			send_command('timers create "Sleep" 60 down;wait 60;timers delete "Sleep"')
    		elseif spell.english == "Banish II" then -- Banish II Countdown --
    			send_command('wait 20;input /echo Banish Effect: [WEARING OFF IN 10 SEC.]')
    			send_command('timers create "Banish II" 30 down;wait 30;timers delete "Banish II"')
    		elseif spell.english == 'Dia II' then -- Dia II Countdown --
    			send_command('wait 60;input /echo Dia II Effect: [WEARING OFF IN 60 SEC.];wait 30;input /echo Dia II Effect: [WEARING OFF IN 30 SEC.];wait 15;input /echo Dia II Effect: [WEARING OFF IN 15 SEC.];wait 10;input /echo Dia II Effect: [WEARING OFF IN 5 SEC.]')
    			send_command('timers create "Dia II" 120 down;wait 120;timers delete "Dia II"')
    		end
    	end
    	status_change(player.status)
    end
    
    function status_change(new,old)
    	check_equip_lock()
    	if Armor == 'PDT' then
    		equip(sets.PDT)
    	--elseif buffactive["Sublimation: Activated"] then
    		--equip(sets.Sublimation)
    	elseif new == 'Engaged' then
    		equip(sets.Melee)
    	elseif new == 'Idle' then
    		equipSet = sets.Idle
    		if equipSet[IdleArray[IdleIndex]] then
    			equipSet = equipSet[IdleArray[IdleIndex]]
    		end
    		if buffactive['Reive Mark'] then -- Equip Arciela's Grace +1 During Reive --
    			equipSet = set_combine(equipSet,sets.Reive)
    		end
    		if world.area:endswith('Adoulin') then
    			equipSet = set_combine(equipSet,{body="Councilor's Garb"})
    		end
    		equip(equipSet)
    	elseif new == 'Resting' then
    		equip(sets.Resting)
    	end
    	if StunIndex == 1 then
    		equip(sets.Midcast.Stun)
    	end
    	if MeleeIndex == 1 then
    		disable('main','sub')
    	else
    		enable('main','sub')
    	end
    end
    
    function buff_change(buff,gain)
    	buff = string.lower(buff)
    	if buff == "aftermath: lv.3" then -- AM3 Timer/Countdown --
    		if gain then
    			send_command('timers create "Aftermath: Lv.3" 180 down;wait 150;input /echo Aftermath: Lv.3 [WEARING OFF IN 30 SEC.];wait 15;input /echo Aftermath: Lv.3 [WEARING OFF IN 15 SEC.];wait 5;input /echo Aftermath: Lv.3 [WEARING OFF IN 10 SEC.]')
    		else
    			send_command('timers delete "Aftermath: Lv.3"')
    			add_to_chat(123,'AM3: [OFF]')
    		end
    	elseif buff == 'weakness' then -- Weakness Timer --
    		if gain then
    			send_command('timers create "Weakness" 300 up')
    		else
    			send_command('timers delete "Weakness"')
    		end
    	end
    	--if not midaction() then
    		--status_change(player.status)
    	--end
    end
    
    -- In Game: //gs c (command), Macro: /console gs c (command), Bind: gs c (command) --
    function self_command(command)
    	if command == 'macc' then -- Magic Accuracy Toggle --
    		AccIndex = (AccIndex % #AccArray) + 1
    		add_to_chat(158,'Magic Accuracy Level: ' .. AccArray[AccIndex])
    		status_change(player.status)
    	elseif command == 'C5' then -- Auto Update Gear Toggle --
    		status_change(player.status)
    		add_to_chat(158,'Auto Update Gear')
    	elseif command == 'C1' then -- Stun Toggle --
    		if StunIndex == 1 then
    			StunIndex = 0
    			add_to_chat(123,'Stun Set: [Unlocked]')
    		else
    			StunIndex = 1
    			add_to_chat(158,'Stun Set: [Locked]')
    		end
    		status_change(player.status)
    	elseif command == 'C3' then -- Obi Toggle --
    		if Obi == 'ON' then
    			Obi = 'OFF'
    			add_to_chat(123,'Obi: [OFF]')
    		else
    			Obi = 'ON'
    			add_to_chat(158,'Obi: [ON]')
    		end
    		status_change(player.status)
    	elseif command == 'C7' then -- PDT Toggle --
    		if Armor == 'PDT' then
    			Armor = 'None'
    			add_to_chat(123,'PDT Set: [Unlocked]')
    		else
    			Armor = 'PDT'
    			add_to_chat(158,'PDT Set: [Locked]')
    		end
    		status_change(player.status)
    	elseif command == 'C15' then -- LowNuke Toggle --
    		if LowNuke == 'ON' then
    			LowNuke = 'OFF'
    			add_to_chat(123,'Low Nuke: [OFF]')
    		else
    			LowNuke = 'ON'
    			add_to_chat(158,'Low Nuke: [ON]')
    		end
    		status_change(player.status)
    	elseif command == 'C9' then -- MB Toggle --
    		if MB == 'ON' then
    			MB = 'OFF'
    			add_to_chat(123,'MB: [OFF]')
    		else
    			MB = 'ON'
    			add_to_chat(158,'MB: [ON]')
    		end
    		status_change(player.status)
    	elseif command == 'C17' then -- Lock Main Weapon Toggle --
    		if Lock_Main == 'ON' then
    			Lock_Main = 'OFF'
    			add_to_chat(123,'Main Weapon: [Unlocked]')
    		else
    			Lock_Main = 'ON'
    			add_to_chat(158,'Main Weapon: [Locked]')
    		end
    		status_change(player.status)
    	elseif command == 'C8' then -- Distance Toggle --
    		if player.target.distance then
    			target_distance = math.floor(player.target.distance*10)/10
    			add_to_chat(158,'Distance: '..target_distance)
    		else
    			add_to_chat(123,'No Target Selected')
    		end
    	elseif command == 'C6' then -- Idle Toggle --
    		IdleIndex = (IdleIndex % #IdleArray) + 1
    		add_to_chat(158,'Idle Set: '..IdleArray[IdleIndex])
    		status_change(player.status)
    	elseif command:match('^SC%d$') then
    		send_command('//' .. sc_map[command])
    	end
    	if command == 'meleeacc' then
    		MeleeAccIndex = (MeleeAccIndex % #MeleeAccArray) + 1
    		add_to_chat(158,'MeleeAcc Set: '..MeleeAccArray[MeleeAccIndex])
    		status_change(player.status)
    	end
    	if command == 'WsAcc' then -- WS ACC TOGGLE -- MANUAL CODE
    		WsAccIndex = (WsAccIndex % #WsAccArray) +1
    		add_to_chat(158,'Weapon Skill ACC Lv.: '..WsAccArray[WsAccIndex])
    		status_change(player.status)
    	end
    	if command == 'melee' then
    		if MeleeIndex == 1 then
    			MeleeIndex = 0
    			add_to_chat(123,'Melee Set: [Unlocked]')
    		else
    			MeleeIndex = 1
    			add_to_chat(158,'Melee Set: [Locked]')
    		end
    			status_change(player.status)
    	end
    end
    
    function check_equip_lock() -- Lock Equipment Here --
    --	if player.equipment.left_ring == "Warp Ring" or player.equipment.left_ring == "Capacity Ring" or player.equipment.right_ring == "Warp Ring" or player.equipment.right_ring == "Capacity Ring" then
    	--	disable('ring1','ring2')
    	--elseif player.equipment.back == "Mecisto. Mantle" or player.equipment.back == "Aptitude Mantle +1" or player.equipment.back == "Aptitude Mantle" then
    		--disable('back')
    	--elseif Lock_Main == 'ON' then
    		--disable('main','sub')
    	--else
    		--enable('main','sub'--[['ring1','ring2','back'--]])
    	--end
    end
    
    function actualCost(originalCost)
    	if buffactive["Penury"] then
    		return originalCost*.5
    	elseif buffactive["Light Arts"] then
    		return originalCost*.9
    	else
    		return originalCost
    	end
    end
    
    function degrade_spell(spell,degrade_array)
    	spell_index = table.find(degrade_array,spell.name)
    	if spell_index > 1 then
    		new_spell = degrade_array[spell_index - 1]
    		change_spell(new_spell,spell.target.raw)
    		add_to_chat(8,spell.name..' Canceled: [Current MP = ' .. player.mp .. ' | ' .. player.mpp .. '%] Using '..new_spell..' instead.')
    	end
    end
    
    function change_spell(spell_name,target)
    	cancel_spell()
    	send_command('//'..spell_name..' '..target)
    end
    
    function sub_job_change(newSubjob, oldSubjob)
    	select_default_macro_book()
    end
    
    function set_macro_page(set,book)
    	if not tonumber(set) then
    		add_to_chat(123,'Error setting macro page: Set is not a valid number ('..tostring(set)..').')
    		return
    	end
    	if set < 1 or set > 10 then
    		add_to_chat(123,'Error setting macro page: Macro set ('..tostring(set)..') must be between 1 and 10.')
    		return
    	end
    
    	if book then
    		if not tonumber(book) then
    			add_to_chat(123,'Error setting macro page: book is not a valid number ('..tostring(book)..').')
    			return
    		end
    		if book < 1 or book > 20 then
    			add_to_chat(123,'Error setting macro page: Macro book ('..tostring(book)..') must be between 1 and 20.')
    			return
    		end
    		send_command('@input /macro book '..tostring(book)..';wait .1;input /macro set '..tostring(set))
    	else
    		send_command('@input /macro set '..tostring(set))
    	end
    end
    
    function select_default_macro_book()
    	-- Default macro set/book
    	if player.sub_job == 'RDM' then
    		set_macro_page(1, 18)
    	elseif player.sub_job == 'BLM' then
    		set_macro_page(1, 18)
    	elseif player.sub_job == 'WHM' then
    		set_macro_page(1, 18)
    	else
    		set_macro_page(1, 18)
    	end
    end
    At line 540-541 is where I >think< I'm having issues. Essentially, if I have the Obi toggle on, it will keep the Obi in the gearsets I use for elemental magic. If I turn on magic burst toggle at the same time, it doesn't put the Obi in and just uses the magic burst set. If anyone has a workaround to include the Obi in the magic burst set while both toggles are on, I'd be extremely grateful.

  20. #4920
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    Quote Originally Posted by IceSylph View Post
    Hello, peeps. I've been trying to get my SCH gearswap to work when an Obi toggle and Magic Burst toggle are both set to 'ON' at the same time. Unfortunately, everything I've tried seems to make the magic burst set override everything and not include the Hachirin-no-Obi into the magic burst set.

    ...
    At line 540-541 is where I >think< I'm having issues. Essentially, if I have the Obi toggle on, it will keep the Obi in the gearsets I use for elemental magic. If I turn on magic burst toggle at the same time, it doesn't put the Obi in and just uses the magic burst set. If anyone has a workaround to include the Obi in the magic burst set while both toggles are on, I'd be extremely grateful.
    there are so many things i could say about your code it will probably be easier for my just to rewrite(tho im not to skilled with motes include) it but that wont happen till tomorrow as i have a few dr apts today so i will be gone most of the day

    things i can see just glancing at the code
    --redundant code everywhere
    --mistakes galore(using my preferred coding style)
    --to much to list

    that being said i can look in to it

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