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  1. #4941
    Smells like Onions
    Join Date
    Feb 2016
    Posts
    5
    BG Level
    0

    Hello.

    I'm using Kinematic's BLM lua file but am having a hard time adding elemental obi functionality.

    Here's the code as I have it now.

    Code:
    -------------------------------------------------------------------------------------------------------------------
    -- Setup functions for this job.  Generally should not be modified.
    -------------------------------------------------------------------------------------------------------------------
    
    -- Initialization function for this job file.
    function get_sets()
        mote_include_version = 2
        
        -- Load and initialize the include file.
        include('Mote-Include.lua')	
    	
    end
    
    
    -- Setup vars that are user-independent.  state.Buff vars initialized here will automatically be tracked.
    function job_setup()
    
    end
    
    -------------------------------------------------------------------------------------------------------------------
    -- User setup functions for this job.  Recommend that these be overridden in a sidecar file.
    -------------------------------------------------------------------------------------------------------------------
    
    -- Setup vars that are user-dependent.  Can override this function in a sidecar file.
    function user_setup()
        state.OffenseMode:options('None', 'Normal')
        state.CastingMode:options('Normal', 'Resistant', 'Proc')
        state.IdleMode:options('Normal', 'PDT')
        
    
        lowTierNukes = S{'Stone', 'Water', 'Aero', 'Fire', 'Blizzard', 'Thunder',
            'Stone II', 'Water II', 'Aero II', 'Fire II', 'Blizzard II', 'Thunder II',
            'Stone III', 'Water III', 'Aero III', 'Fire III', 'Blizzard III', 'Thunder III',
            'Stonega', 'Waterga', 'Aeroga', 'Firaga', 'Blizzaga', 'Thundaga',
            'Stonega II', 'Waterga II', 'Aeroga II', 'Firaga II', 'Blizzaga II', 'Thundaga II'}
    
        gear.macc_hagondes = {name="Hagondes Cuffs", augments={'Phys. dmg. taken -3%','Mag. Acc.+29'}}
        
        -- Additional local binds
        send_command('bind ^` input /ma Stun <t>')
        send_command('bind @` gs c activate MagicBurst')
    
        select_default_macro_book()
    end
    
    -- Called when this job file is unloaded (eg: job change)
    function user_unload()
        send_command('unbind ^`')
        send_command('unbind @`')
    end
    
    
    -- Define sets and vars used by this job file.
    function init_gear_sets()
        --------------------------------------
        -- Start defining the sets
        --------------------------------------
        
        ---- PRECAST ----
        
        ---- Precast sets to enhance JAs ----
    	
        sets.precast.JA['Mana Wall'] = {feet="Goetia Sabots +1"}
    
        sets.precast.JA.Manafont = {}
        
        ---- equip to maximize HP (for Tarus) and minimize MP loss before using convert ----
    	
        sets.precast.JA.Convert = {}
    
        ---- Fast cast sets for spells ----
    
        sets.precast.FC = {neck="Jeweled Collar",
            head="Wayfarer Circlet",ear2="Loquacious Earring",legs="Wayfarer Slops",body="Wicce Coat",waist="Swift Belt",feet="Rostrum Pumps"}
    
        sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {waist="Siegel Sash"})
    
        sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC, {neck="Stoicheion Medal"})
    
        sets.precast.FC.Cure = set_combine(sets.precast.FC, {body="Heka's Kalasiris", back="Pahtli Cape"})
    
        sets.precast.FC.Curaga = sets.precast.FC.Cure
    	
    	sets.precast.Stoneskin = {hands="Carpacho Cuffs"}
    
        ---- MIDCAST ----
    		
    	---- HEALING MAGIC ----
    
        sets.midcast.Cure = {main="Eminent Staff",
            head="Wayfarer Circlet",neck="Morgana's Choker",ear2="Loquacious Earring", ear1="Geist Earring",
            body="Wicce Coat",hands="Wayfarer Cuffs",ring1="Tamas Ring",ring2="Solemn Ring",
            back="Kaikias' Cape",waist="Witch Sash",legs="Wayfarer Slops",feet="Wayfarer Clogs"}
    
        sets.midcast.Curaga = sets.midcast.Cure
    
        ---- ENHANCING MAGIC ----	
    	
        sets.midcast['Enhancing Magic'] = {ear1="Geist Earring", back="Kaikias' Cape",
            waist="Siegel Sash", neck="Enhancing Torque", feet="Igqira Huaraches",
            body="Wicce Coat",hands="Wayfarer Cuffs", ring1="Tamas Ring", ring2="Solemn Ring",
            legs="Wayfarer Slops", ear2="Geist Earring", head="Wayfarer Circlet"}
    		
        ---- STONESKIN ----
    	
        sets.midcast.Stoneskin = set_combine(sets.midcast['Enhancing Magic'], {waist="Siegel Sash", main="Eminent Staff",
    	neck="Morgana's Choker", feet="Wayfarer Clogs", legs="Haven Hoes", hands="Carapacho Cuffs"})
    	
    	---- ENFEEBLING MAGIC ----
    
        sets.midcast['Enfeebling Magic'] = {main="Eminent Staff", sub="Buggard Strap +1", ammo="Sturm's Report",
            head="Wayfarer Circlet",neck="Morgana's Choker",ear1="Geist Earring",ear2="Geist Earring",
            body="Wicce Coat",hands="Wayfarer Cuffs",ring1="Solemn Ring",ring2="Tamas Ring",
            back="Kaikias' Cape",legs="Wayfarer Slops",feet="Wayfarer Clogs", waist="Witch Sash"}
    	
    	sets.midcast['Enfeebling Magic'].Resistant = set_combine(sets.midcast['Enfeebling Magic'], {head="Wayfarer Circlet",neck="Enfeebling Torque",
            body="Wicce Coat",ring1="Omega Ring",ring2="Tamas Ring",feet="Wayfarer Clogs"})
            
        sets.midcast.ElementalEnfeeble = sets.midcast['Enfeebling Magic']
    	
    	---- ENFEEBLING MAGIC BLACK ----
    
        sets.midcast['Dark Magic'] = {main="Eminent Staff",sub="Bugard Strap +1",ammo="Phantom Tathlum",
            head="Wayfarer Circlet",neck="Stoicheion Medal",ear1="Hecate's Earring",ear2="Phantom Earring",
            body="Wicce Coat",hands="Wayfarer Cuffs",ring1="Tamas Ring",ring2="Icesoul Ring",
            back="Kaikias' Cape",waist="Witch Sash",legs="Wizard's Tonban",feet="Goetia Sabots +1"}
    
        ---- ELEMENTAL MAGIC ----
    	    
        sets.midcast['Elemental Magic'] = {main="Eminent Staff",sub="Bugard Strap +1",ammo="Witchstone",
            head="Wayfarer Circlet",neck="Stoicheion Medal",ear1="Hecate's Earring",ear2="Friomisi Earring",
            body="Wicce Coat",hands="Goetia Gloves +1",ring1="Icesoul Ring",ring2="Acumen Ring",
            back="Kaikias' Cape",waist=gear.ElementalObi,legs="Wayfarer Slops",feet="Wayfarer Clogs"}
    		
    	sets.midcast['Elemental Magic'].Resistant = set_combine(sets.midcast['Elemental Magic'], {ammo="Witchstone",
            head="Goetia Petasos +1",hands="Wayfarer Cuffs",ring2="Omega Ring",waist="Witch Sash",})
        
    	
        ---- RESTING ----
    	
        sets.resting = {main="Chatoyant Staff",sub="Ariesian Grip",
            neck="Beak Necklace +1",body="Errant Hpl.",waist="Hierarch Belt",feet="Avocat Pigaches"}
      
        ---- IDLE ----
    	
        sets.idle = {main="Terra's Staff", sub="Bugard Strap +1",ammo="Hedgehog Bomb",
            head="Goetia Petasos +1",neck="Morgana's Choker",ear1="Bloodgem Earring",ear2="Loquacious Earring",
            body="Wicce Coat",hands="Goetia Gloves +1",ring1="Bifrost Ring",ring2="Tamas Ring",
            back="Kakias' Cape",waist="Witch Sash",legs="Goetia Chausses +2",feet="Goetia Sabots +1"}
    		
    	---- Functionality for Bard Sub ----	
    		
        --sets.midcast.BardSong = {main="Lehbrailg +2",sub="Mephitis Grip",ammo="Sturm's Report",
        --    head="Nahtirah Hat",neck="Weike Torque",ear1="Psystorm Earring",ear2="Lifestorm Earring",
        --    body="Vanir Cotehardie",hands="Yaoyotl Gloves",ring1="Strendu Ring",ring2="Sangoma Ring",
        --    back="Refraction Cape",legs="Bokwus Slops",feet="Bokwus Boots"}
    
        -- Buff sets: Gear that needs to be worn to actively enhance a current player buff.
        
        sets.buff['Mana Wall'] = {feet="Goetia Sabots +2"}
    
        -- Engaged sets
    
        -- Variations for TP weapon and (optional) offense/defense modes.  Code will fall back on previous
        -- sets if more refined versions aren't defined.
        -- If you create a set with both offense and defense modes, the offense mode should be first.
        -- EG: sets.engaged.Dagger.Accuracy.Evasion
        
        -- Normal melee group
        sets.engaged = {
            head="Zelus Tiara",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
            body="Hagondes Coat",hands="Bokwus Gloves",ring1="Rajas Ring",ring2="K'ayres Ring",
            back="Umbra Cape",waist="Goading Belt",legs="Hagondes Pants",feet="Hagondes Sabots"}
    		
    	
    end
    
    
    
    
    -------------------------------------------------------------------------------------------------------------------
    -- Job-specific hooks for standard casting events.
    -------------------------------------------------------------------------------------------------------------------
    
    -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
    -- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
    
    function job_precast(spell, action, spellMap, eventArgs)
        if spell.action_type == 'Magic' then
            if spell.skill == 'Elemental Magic' then
                gear.default.obi_waist = "Witch Sash"
                gear.default.obi_back = "NonBonusNukingBack"
            elseif spellMap == 'Cure' or spellMap == 'Curaga' then
                gear.default.obi_waist = "Witch Sash"
                gear.default.obi_back = "NonBonusCuringBack"
            end
        end
    end
    	
    
    
    -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
    function job_midcast(spell, action, spellMap, eventArgs)
    
    end
    
    function job_aftercast(spell, action, spellMap, eventArgs)
        -- Lock feet after using Mana Wall.
        if not spell.interrupted then
            if spell.english == 'Mana Wall' then
                enable('feet')
                equip(sets.buff['Mana Wall'])
                disable('feet')
            end
        end
    end
    
    -------------------------------------------------------------------------------------------------------------------
    -- Job-specific hooks for non-casting events.
    -------------------------------------------------------------------------------------------------------------------
    
    -- Called when a player gains or loses a buff.
    -- buff == buff gained or lost
    -- gain == true if the buff was gained, false if it was lost.
    function job_buff_change(buff, gain)
        -- Unlock feet when Mana Wall buff is lost.
        if buff == "Mana Wall" and not gain then
            enable('feet')
            handle_equipping_gear(player.status)
        end
    end
    
    -- Handle notifications of general user state change.
    function job_state_change(stateField, newValue, oldValue)
        if stateField == 'Offense Mode' then
            if newValue == 'Normal' then
                disable('main','sub','range')
            else
                enable('main','sub','range')
            end
        end
    end
    
    
    -------------------------------------------------------------------------------------------------------------------
    -- User code that supplements standard library decisions.
    -------------------------------------------------------------------------------------------------------------------
    
    -- Custom spell mapping.
    function job_get_spell_map(spell, default_spell_map)
        if spell.skill == 'Elemental Magic' and default_spell_map ~= 'ElementalEnfeeble' then
            --[[ No real need to differentiate with current gear.
            if lowTierNukes:contains(spell.english) then
                return 'LowTierNuke'
            else
                return 'HighTierNuke'
            end
            --]]
        end
    end
    
    -- Modify the default idle set after it was constructed.
    function customize_idle_set(idleSet)
        if player.mpp < 51 then
            idleSet = set_combine(idleSet, sets.latent_refresh)
        end
        
        return idleSet
    end
    
    
    -- Function to display the current relevant user state when doing an update.
    function display_current_job_state(eventArgs)
        display_current_caster_state()
        eventArgs.handled = true
    end
    
    -------------------------------------------------------------------------------------------------------------------
    -- Utility functions specific to this job.
    -------------------------------------------------------------------------------------------------------------------
    
    -- Select default macro book on initial load or subjob change.
    function select_default_macro_book()
        set_macro_page(1, 2)
    end
    I took the information on how to add obi support to this file from this thread;

    link removed because I don't have 10 posts...

    Though I'm not having any luck getting it to work.

    I think it has something to do with the mote-include file, as the code seems to reference gear.ElementalObi.

    Code:
    sets.midcast['Elemental Magic'] = {main="Eminent Staff",sub="Bugard Strap +1",ammo="Witchstone",
            head="Wayfarer Circlet",neck="Stoicheion Medal",ear1="Hecate's Earring",ear2="Friomisi Earring",
            body="Wicce Coat",hands="Goetia Gloves +1",ring1="Icesoul Ring",ring2="Acumen Ring",
            back="Kaikias' Cape",waist=gear.ElementalObi,legs="Wayfarer Slops",feet="Wayfarer Clogs"}
    But then in the mote-include file it doesn't seem to define the obis. This is all that's there.

    Code:
      gear.ElementalGorget = {name=""}
        gear.ElementalBelt = {name=""}
        gear.ElementalObi = {name=""}
        gear.ElementalCape = {name=""}
        gear.ElementalRing = {name=""}
        gear.FastcastStaff = {name=""}
        gear.RecastStaff = {name=""}
    It's possible I need to input something here, but without a reference I'm not sure what syntax to use.

    I also tried to define the parameters to use elemental obis inside my BLM file ignoring the mote-include file but also had no luck. It seemes like something in the mote files is overwriting anything I try, or I'm just doing it wrong.

    Any help I can get would be appreciated as I've been messing around with this for many hours.

    Thank you!

  2. #4942
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,942
    BG Level
    10
    FFXI Server
    Gilgamesh

    Get a fotia obi and put that under gear.elementalbelt

  3. #4943
    Smells like Onions
    Join Date
    Feb 2016
    Posts
    5
    BG Level
    0

    I would but doesn't that involve Synergy?

  4. #4944
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,942
    BG Level
    10
    FFXI Server
    Gilgamesh

    Ask a friend to help w it. As long as you have access to a crucible, they can do the dirty work.

  5. #4945
    Smells like Onions
    Join Date
    Feb 2016
    Posts
    5
    BG Level
    0

    I don't have a friend with Synergy, and I'm missing a couple obis anyway.

    Also, I decided to put my Ice Obi in this field during Ice Day just to test it and it didn't work.

    Code:
    gear.ElementalGorget = {name=""}
        gear.ElementalBelt = {name=""}
        gear.ElementalObi = {name="Hyorin Obi"}
        gear.ElementalCape = {name=""}
        gear.ElementalRing = {name=""}
        gear.FastcastStaff = {name=""}
        gear.RecastStaff = {name=""}

    Then I tried adding this set to sets

    Code:
    sets.Obi = {}
    		sets.Obi.Fire = {waist='Karin Obi',back='Twilight Cape',lring='Zodiac Ring'}
    		sets.Obi.Earth = {waist='Dorin Obi',back='Twilight Cape',lring='Zodiac Ring'}
    		sets.Obi.Water = {waist='Suirin Obi',back='Twilight Cape',lring='Zodiac Ring'}
    		sets.Obi.Wind = {waist='Furin Obi',back='Twilight Cape',lring='Zodiac Ring'}
    		sets.Obi.Ice = {waist='Hyorin Obi',back='Twilight Cape',lring='Zodiac Ring'}
    		sets.Obi.Thunder = {waist='Rairin Obi',back='Twilight Cape',lring='Zodiac Ring'}
    		sets.Obi.Light = {waist='Korin Obi',back='Twilight Cape',lring='Zodiac Ring'}
    		sets.Obi.Dark = {waist='Anrin Obi',back='Twilight Cape',lring='Zodiac Ring'}
    And added this into the code;

    Code:
    function midcast(spell,action)
            if spell.action_type == 'Magic' then
                if sets.midcast[spell.english] then
                    equip(sets.midcast[spell.english])
                elseif spell.english:startswith('Protect') or spell.english:startswith('Shell') then
                    equip(sets.midcast.ProtectShell)
                elseif spell.skill == 'Elemental Magic' then
                    if spell.english:startswith('Stone') then
                         equip(sets.midcast.Stone)	
                    elseif spell.english == 'Impact' then
                         equip(sets.midcast['Elemental Magic'],{body="Twilight Cloak"})
                    else equip(sets.midcast['Elemental Magic'])
                    end
                    if spell.element == world.weather_element or spell.element == world.day_element then
                         equip(sets.obi[spell.element])
                    end
                elseif sets.midcast[spell.skill] then
                    equip(sets.midcast[spell.skill])
                else equip(sets.precast.Fastcast)
                end
            end
        end
    But no matter what I do, those obis will just not equip.

    Please help! I'm starting to lose my hair, been working on this for days...

  6. #4946
    Melee Summoner
    Join Date
    Oct 2014
    Posts
    48
    BG Level
    1

    Capitalize obi in equip(sets.obi[spell.element]).

  7. #4947
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Just shout then for synergy pro.

  8. #4948

    Is it possible to use AutoRA, but for specific magic spells? I want to spam Dia on lair reives. Replacing the /shoot command with /ma "Dia" results in me casting when I hit ctrl+d, but it only casts once and doesn't repeat. (I'm engaged and with no tp)

  9. #4949

    Quote Originally Posted by Commskywalker View Post
    Is it possible to use AutoRA, but for specific magic spells? I want to spam Dia on lair reives. Replacing the /shoot command with /ma "Dia" results in me casting when I hit ctrl+d, but it only casts once and doesn't repeat. (I'm engaged and with no tp)
    the AutoRA addon no it cant but you could build an addon of your own to do it but the Windower team will most likely never allow it to be added to the windower program it will have to be third party

  10. #4950

    Quote Originally Posted by dlsmd View Post
    the AutoRA addon no it cant but you could build an addon of your own to do it but the Windower team will most likely never allow it to be added to the windower program it will have to be third party
    Thanks, but I don't really know how. I've looked through your skillup script trying to get an understanding of what makes the casting of spells repeat, but this sort of stuff isn't really my thing. Really all I want to do is have /dia (and eventually /banish, /bio, etc.) repeat every 4 or so seconds(or just any timer I can manually change). I tried toying around with a few attempts, but I'm woefully inept at this.

  11. #4951

    Quote Originally Posted by Commskywalker View Post
    Thanks, but I don't really know how. I've looked through your skillup script trying to get an understanding of what makes the casting of spells repeat, but this sort of stuff isn't really my thing. Really all I want to do is have /dia (and eventually /banish, /bio, etc.) repeat every 4 or so seconds(or just any timer I can manually change). I tried toying around with a few attempts, but I'm woefully inept at this.
    the way i recast spells in my skill up is by waiting for the spell to reach aftercast then sending the command with a delay to start the next cast

    like this
    send_command('wait 3.0;input /ma "'..gs_skill.skillup_spells[gs_skill.skillup_count]..'" <me>')

    gs_skill.skillup_spells[gs_skill.skillup_count] is that spell name i want to cast next

  12. #4952

    Quote Originally Posted by dlsmd View Post
    the way i recast spells in my skill up is by waiting for the spell to reach aftercast then sending the command with a delay to start the next cast

    like this
    send_command('wait 3.0;input /ma "'..gs_skill.skillup_spells[gs_skill.skillup_count]..'" <me>')

    gs_skill.skillup_spells[gs_skill.skillup_count] is that spell name i want to cast next
    Thank you so much. I've gotten all the self-casted magic skills capped because of your script, and with the help you just gave me, I managed to get it to spam Dia(and eventually Bio/Banish) without me having to mash the macro for hours. I seriously appreciate it! Thanks again!

  13. #4953

    Hello !

    I have a problem with my lua BLM

    I have a rules who equip obi during day/weather. But it seems that my rule want equip the obi during casting of Meteor who it doesn't an elemental magic (obi equipped during all days/weather) :
    There's my rule :

    function job_post_midcast(spell, action, spellMap, eventArgs)
    if spellMap == 'Cure' and spell.target.type == 'SELF' and sets.self_healing then
    equip(sets.self_healing)
    end
    if spell.skill == 'Elemental Magic' or ( spell.skill == 'Dark Magic' and spell.name == 'Death' ) then
    if spell.element == world.day_element or spell.element == world.weather_element then
    equip({waist="Hachirin-No-Obi"})
    add_to_chat(8,'----- Obi Equipped. -----')
    end
    end
    end

    Is it possibly to include an exclusion for the spell Meteor ?

    I checked in mote-mapping if i can find the way where Meteor is classed, but i didn't find it

    Thanks for helping

  14. #4954

    Quote Originally Posted by Smacks View Post
    Hello !

    I have a problem with my lua BLM

    I have a rules who equip obi during day/weather. But it seems that my rule want equip the obi during casting of Meteor who it doesn't an elemental magic (obi equipped during all days/weather) :
    There's my rule :

    function job_post_midcast(spell, action, spellMap, eventArgs)
    if spellMap == 'Cure' and spell.target.type == 'SELF' and sets.self_healing then
    equip(sets.self_healing)
    end
    if spell.skill == 'Elemental Magic' or ( spell.skill == 'Dark Magic' and spell.name == 'Death' ) then
    if spell.element == world.day_element or spell.element == world.weather_element then
    equip({waist="Hachirin-No-Obi"})
    add_to_chat(8,'----- Obi Equipped. -----')
    end
    end
    end

    Is it possibly to include an exclusion for the spell Meteor ?

    I checked in mote-mapping if i can find the way where Meteor is classed, but i didn't find it

    Thanks for helping
    1. this is redundant(because Death is the only Dark Magic spell you want it to work on)
    spell.skill == 'Dark Magic' and spell.name == 'Death'
    just use spell.name == 'Death'

    2. if your trying to not have that rule process when you use Meteor just do this
    Code:
    if spell.name ~= "Meteor" and (spell.skill == 'Elemental Magic' or spell.name == 'Death') then

  15. #4955
    TIME OUT MOTHERFUCKER

    Join Date
    Nov 2007
    Posts
    3,897
    BG Level
    7
    FFXI Server
    Ragnarok

    My aftercast suddenly stopped working. I didn't change anything, but the update has caused it to stop working. I no longer go back to my idle set. Anyone else having this problem?

    EDIT: I shouldn't say aftercast, I should say it's just not going back to idle.

    EDIT2: It seems like pet_aftercast is broken.

  16. #4956
    New Spam Forum
    Join Date
    Dec 2009
    Posts
    158
    BG Level
    3
    FFXI Server
    Quetzalcoatl

    Post-update, noticed Gearswap doesn't recognize when you have a pet out (isn't picking up on pet_midcast, etc).

  17. #4957
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,213
    BG Level
    8

    Equipped a Unity leader shirt and getting spammed with "Lua runtime error: GearSwap/equip_processing.lua:258: attempt to index field "?" (a nil value)" and I checked that line and its the same as my laptop. No idea what is causing the issue. Even replaced the file equip_processing.lua and nothing.

    Edit: Er apparently its my new Tizona doing it.

  18. #4958
    Relic Weapons
    Join Date
    Oct 2010
    Posts
    393
    BG Level
    4
    FFXIV Character
    Don Kamikaze
    FFXIV Server
    Excalibur
    FFXI Server
    Ragnarok

    Quote Originally Posted by Draylo View Post
    Equipped a Unity leader shirt and getting spammed with "Lua runtime error: GearSwap/equip_processing.lua:258: attempt to index field "?" (a nil value)" and I checked that line and its the same as my laptop. No idea what is causing the issue. Even replaced the file equip_processing.lua and nothing.

    Edit: Er apparently its my new Tizona doing it.
    Suuure, you thought it was the shirt.

  19. #4959
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,213
    BG Level
    8

    I did? Reason being, as soon as I equipped the shirt I got the error to pop up. Found out it wasn't after I relogged and took weapon off and re-equiped shirt. Not sure what you are trying to imply.

  20. #4960
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Quote Originally Posted by Draylo View Post
    Not sure what you are trying to imply.
    He's trying to imply you're bragging about having 119 vIII Tizona thanks to the fact you had Afterglow before and that the Shirt was just an excuse.

    Haters gonna hate etc =/

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