Hello all,
Been having issues with motes dnc lua. Climactic Flourish doesn't swap Tiara when active. I'm not sure where the error lies. Any help is much appreciated. TY in advance
Not able to share a link yet. Why i posted the actual file here.
-------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job. Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
--[[
Custom commands:
gs c step
Uses the currently configured step on the target, with either <t> or <stnpc> depending on setting.
gs c step t
Uses the currently configured step on the target, but forces use of <t>.
Configuration commands:
gs c cycle mainstep
Cycles through the available steps to use as the primary step when using one of the above commands.
gs c cycle altstep
Cycles through the available steps to use for alternating with the configured main step.
gs c toggle usealtstep
Toggles whether or not to use an alternate step.
gs c toggle selectsteptarget
Toggles whether or not to use <stnpc> (as opposed to <t>) when using a step.
--]]
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Mote-Include.lua')
end
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
function job_setup()
state.Buff['Climactic Flourish'] = buffactive['climactic flourish'] or false
state.MainStep = M{['description']='Main Step', 'Box Step', 'Quickstep', 'Feather Step', 'Stutter Step'}
state.AltStep = M{['description']='Alt Step', 'Quickstep', 'Feather Step', 'Stutter Step', 'Box Step'}
state.UseAltStep = M(false, 'Use Alt Step')
state.SelectStepTarget = M(false, 'Select Step Target')
state.IgnoreTargetting = M(false, 'Ignore Targetting')
state.CurrentStep = M{['description']='Current Step', 'Main', 'Alt'}
state.SkillchainPending = M(false, 'Skillchain Pending')
determine_haste_group()
end
-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job. Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------
-- Setup vars that are user-dependent. Can override this function in a sidecar file.
function user_setup()
state.OffenseModeptions('Normal', 'Acc', 'Fodder')
state.HybridModeptions('Normal', 'Evasion', 'PDT')
state.WeaponskillModeptions('Normal', 'Acc', 'Fodder')
state.PhysicalDefenseModeptions('Evasion', 'PDT')
gear.default.weaponskill_neck = "Asperity Necklace"
gear.default.weaponskill_waist = "Caudata Belt"
gear.AugQuiahuiz = {name="Quiahuiz Trousers", augments={'Haste+2','"Snapshot"+2','STR+8'}}
-- Additional local binds
send_command('bind ^= gs c cycle mainstep')
send_command('bind != gs c cycle altstep')
send_command('bind ^- gs c toggle selectsteptarget')
send_command('bind !- gs c toggle usealtstep')
send_command('bind ^` input /ja "Chocobo Jig" <me>')
send_command('bind !` input /ja "Chocobo Jig II" <me>')
select_default_macro_book()
end
-- Called when this job file is unloaded (eg: job change)
function user_unload()
send_command('unbind ^`')
send_command('unbind !`')
send_command('unbind ^=')
send_command('unbind !=')
send_command('unbind ^-')
send_command('unbind !-')
end
-- Define sets and vars used by this job file.
function init_gear_sets()
--------------------------------------
-- Start defining the sets
--------------------------------------
-- Precast Sets
-- Precast sets to enhance JAs
sets.precast.JA['No Foot Rise'] = {body="Horos Casaque"}
sets.precast.JA['Trance'] = {head="Horos Tiara"}
-- Waltz set (chr and vit)
sets.precast.Waltz = {ammo="Sonia's Plectrum",
head="Horos Tiara",ear1="Roundel Earring",
body="Maxixi Casaque",hands="Buremte Gloves",ring1="Asklepian Ring",
back="Toetapper Mantle",waist="Caudata Belt",legs="Nahtirah Trousers",feet="Maxixi Toe Shoes"}
-- Don't need any special gear for Healing Waltz.
sets.precast.Waltz['Healing Waltz'] = {}
sets.precast.Samba = {head="Maxixi Tiara"}
sets.precast.Jig = {legs="Horos Tights", feet="Maxixi Toe Shoes"}
sets.precast.Step = {waist="Chaac Belt"}
sets.precast.Step['Feather Step'] = {feet="Charis Shoes +2"}
sets.precast.Flourish1 = {}
sets.precast.Flourish1['Violent Flourish'] = {ear1="Psystorm Earring",ear2="Lifestorm Earring",
body="Horos Casaque",hands="Buremte Gloves",ring2="Sangoma Ring",
waist="Chaac Belt",legs="Iuitl Tights",feet="Iuitl Gaiters +1"} -- magic accuracy
sets.precast.Flourish1['Desperate Flourish'] = {ammo="Charis Feather",
head="Whirlpool Mask",neck="Ej Necklace",
body="Horos Casaque",hands="Buremte Gloves",ring1="Beeline Ring",
back="Toetapper Mantle",waist="Hurch'lan Sash",legs="Kaabnax Trousers",feet="Iuitl Gaiters +1"} -- acc gear
sets.precast.Flourish2 = {}
sets.precast.Flourish2['Reverse Flourish'] = {hands="Charis Bangles +1",back="Toetapper Mantle"}
sets.precast.Flourish3 = {}
sets.precast.Flourish3['Striking Flourish'] = {body="Charis Casaque +2"}
sets.precast.Flourish3['Climactic Flourish'] = {head="Maculele Tiara +1"}
-- Fast cast sets for spells
sets.precast.FC = {ammo="Impatiens",head="Haruspex Hat",ear2="Loquacious Earring",hands="Thaumas Gloves",ring1="Prolix Ring"}
sets.precast.FC.Utsusemi = set_combine(sets.precast.FC, {neck="Magoraga Beads"})
-- Weaponskill sets
-- Default set for any weaponskill that isn't any more specifically defined
sets.precast.WS = {ammo="Thew Bomblet",
head="Whirlpool Mask",neck=gear.ElementalGorget,ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Qaaxo Harness",hands="Buremte Gloves",ring1="Rajas Ring",ring2="Epona's Ring",
back="Atheling Mantle",waist=gear.ElementalBelt,legs="Manibozho Brais",feet="Iuitl Gaiters +1"}
sets.precast.WS.Acc = set_combine(sets.precast.WS, {ammo="Honed Tathlum", back="Toetapper Mantle"})
-- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
sets.precast.WS['Exenterator'] = set_combine(sets.precast.WS, {neck="Houyi's Gorget",
hands="Iuitl Wristbands",ring1="Stormsoul Ring",
waist="Caudata Belt",legs="Nahtirah Trousers"})
sets.precast.WS['Exenterator'].Acc = set_combine(sets.precast.WS['Exenterator'], {ammo="Honed Tathlum", back="Toetapper Mantle"})
sets.precast.WS['Exenterator'].Fodder = set_combine(sets.precast.WS['Exenterator'], {waist=gear.ElementalBelt})
sets.precast.WS['Pyrrhic Kleos'] = set_combine(sets.precast.WS, {hands="Iuitl Wristbands"})
sets.precast.WS['Pyrrhic Kleos'].Acc = set_combine(sets.precast.WS.Acc, {hands="Iuitl Wristbands"})
sets.precast.WS['Evisceration'] = set_combine(sets.precast.WS, {
main={ name="Taming Sari", augments={'STR+10','DEX+10','DMG:+15','"Treasure Hunter"+1',}},
sub={ name="Taming Sari", augments={'STR+9','DEX+8','DMG:+14',}},
ammo="Ginsen",
head={ name="Taeon Chapeau", augments={'Accuracy+18 Attack+18','"Triple Atk."+2','STR+5 DEX+5',}},
body={ name="Taeon Tabard", augments={'Accuracy+24','"Triple Atk."+2','Crit. hit damage +3%',}},
hands={ name="Herculean Gloves", augments={'Accuracy+10','"Triple Atk."+3','DEX+9','Attack+13',}},
legs={ name="Ta'lab Trousers", augments={'Accuracy+13','Mag. Evasion+14','Enmity-5','Crit.hit rate+2',}},
feet={ name="Adhemar Gamashes", augments={'DEX+10','AGI+10','Accuracy+15',}},
neck="Agasaya's Collar",
waist="Windbuffet Belt +1",
left_ear="Assuage Earring",
right_ear={ name="Moonshade Earring", augments={'Attack+4','TP Bonus +25',}},
left_ring="Ramuh Ring +1",
right_ring="Epona's Ring",
back="Grounded Mantle",})
sets.precast.WS['Evisceration'].Acc = set_combine(sets.precast.WS['Evisceration'], {ammo="Honed Tathlum", back="Toetapper Mantle"})
sets.precast.WS["Rudra's Storm"] = set_combine(sets.precast.WS, {
main={ name="Taming Sari", augments={'STR+10','DEX+10','DMG:+15','"Treasure Hunter"+1',}},
sub={ name="Taming Sari", augments={'STR+9','DEX+8','DMG:+14',}},
ammo="Falcon Eye",
head={ name="Lilitu Headpiece", augments={'STR+10','DEX+10','Attack+15','Weapon skill damage +3%',}},
body={ name="Taeon Tabard", augments={'Accuracy+24','"Triple Atk."+2','Crit. hit damage +3%',}},
hands={ name="Adhemar Wristbands", augments={'DEX+10','AGI+10','Accuracy+15',}},
legs={ name="Samnuha Tights", augments={'STR+10','DEX+10','"Dbl.Atk."+3','"Tripl e Atk."+3',}},
feet={ name="Adhemar Gamashes", augments={'DEX+10','AGI+10','Accuracy+15',}},
neck="Caro Necklace",
waist="Fotia Belt",
left_ear="Ishvara Earring",
right_ear={ name="Moonshade Earring", augments={'Attack+4','TP Bonus +25',}},
left_ring="Ramuh Ring +1",
right_ring="Apate Ring",
back="Vespid Mantle",})
sets.precast.WS["Rudra's Storm"].Acc = set_combine(sets.precast.WS["Rudra's Storm"], {ammo="Honed Tathlum", back="Toetapper Mantle"})
sets.precast.WS['Aeolian Edge'] = {
main={ name="Taming Sari", augments={'STR+10','DEX+10','DMG:+15','"Treasure Hunter"+1',}},
sub={ name="Taming Sari", augments={'STR+9','DEX+8','DMG:+14',}},
ammo="Ghastly Tathlum +1",
head={ name="Herculean Helm", augments={'Accuracy+24','"Triple Atk."+3','Attack+15',}},
body={ name="Samnuha Coat", augments={'Mag. Acc.+13','"Mag.Atk.Bns."+14','"Fast Cast"+3','"Dual Wield"+4',}},
hands={ name="Leyline Gloves", augments={'Accuracy+15','Mag. Acc.+15','"Mag.Atk.Bns."+15','"Fast Cast"+3',}},
legs={ name="Herculean Trousers", augments={'Mag. Acc.+19 "Mag.Atk.Bns."+19','Weapon skill damage +3%','INT+8','Mag. Acc.+7',}},
feet={ name="Adhemar Gamashes", augments={'DEX+10','AGI+10','Accuracy+15',}},
neck="Sanctity Necklace",
waist="Chaac Belt",
left_ear="Crematio Earring",
right_ear="Hermetic Earring",
left_ring="Shiva Ring +1",
right_ring="Shiva Ring +1",
back="Vespid Mantle",}
sets.precast.Skillchain = {head="Maculele Tiara +1"}
-- Midcast Sets
sets.midcast.FastRecast = {
head="Felistris Mask",ear2="Loquacious Earring",
body="Iuitl Vest",hands="Iuitl Wristbands",
legs="Kaabnax Trousers",feet="Iuitl Gaiters +1"}
-- Specific spells
sets.midcast.Utsusemi = {
head="Felistris Mask",neck="Ej Necklace",ear2="Loquacious Earring",
body="Iuitl Vest",hands="Iuitl Wristbands",ring1="Beeline Ring",
back="Toetapper Mantle",legs="Kaabnax Trousers",feet="Iuitl Gaiters +1"}
-- Sets to return to when not performing an action.
-- Resting sets
sets.resting = {head="Ocelomeh Headpiece +1",neck="Wiglen Gorget",
ring1="Sheltered Ring",ring2="Paguroidea Ring"}
sets.ExtraRegen = {head="Ocelomeh Headpiece +1"}
-- Idle sets
sets.idle = {
main={ name="Taming Sari", augments={'STR+10','DEX+10','DMG:+15','"Treasure Hunter"+1',}},
sub={ name="Taming Sari", augments={'STR+9','DEX+8','DMG:+14',}},
ammo="Falcon Eye",
head={ name="Dampening Tam", augments={'DEX+9','Accuracy+13','Mag. Acc.+14','Quadruple Attack +2',}},
body="Emet Harness +1",
hands="Umuthi Gloves",
legs={ name="Herculean Trousers", augments={'Accuracy+23 Attack+23','"Triple Atk."+3','Accuracy+9',}},
feet="Skd. Jambeaux +1",
neck="Twilight Torque",
waist="Flume Belt",
left_ear="Dudgeon Earring",
right_ear="Heartseeker Earring",
left_ring="Defending Ring",
right_ring="Paguroidea Ring",
back="Shadow Mantle",}
sets.idle.Town = {main="Izhiikoh", sub="Sabebus",ammo="Charis Feather",
head="Whirlpool Mask",neck="Charis Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Qaaxo Harness",hands="Iuitl Wristbands",ring1="Sheltered Ring",ring2="Paguroidea Ring",
back="Atheling Mantle",waist="Patentia Sash",legs="Kaabnax Trousers",feet="Skadi's Jambeaux +1"}
sets.idle.Weak = {ammo="Iron Gobbet",
head="Felistris Mask",neck="Wiglen Gorget",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Qaaxo Harness",hands="Buremte Gloves",ring1="Sheltered Ring",ring2="Paguroidea Ring",
back="Shadow Mantle",waist="Flume Belt",legs="Kaabnax Trousers",feet="Skadi's Jambeaux +1"}
-- Defense sets
sets.defense.Evasion = {
head="Felistris Mask",neck="Ej Necklace",
body="Qaaxo Harness",hands="Iuitl Wristbands",ring1="Beeline Ring",ring2=gear.DarkRing.physical,
back="Toetapper Mantle",waist="Flume Belt",legs="Kaabnax Trousers",feet="Iuitl Gaiters +1"}
sets.defense.PDT = {ammo="Iron Gobbet",
head="Felistris Mask",neck="Twilight Torque",
body="Qaaxo Harness",hands="Iuitl Wristbands",ring1="Defending Ring",ring2=gear.DarkRing.physical,
back="Shadow Mantle",waist="Flume Belt",legs="Nahtirah Trousers",feet="Iuitl Gaiters +1"}
sets.defense.MDT = {ammo="Demonry Stone",
head="Wayfarer Circlet",neck="Twilight Torque",
body="Qaaxo Harness",hands="Wayfarer Cuffs",ring1="Defending Ring",ring2="Shadow Ring",
back="Engulfer Cape",waist="Flume Belt",legs="Wayfarer Slops",feet="Wayfarer Clogs"}
sets.Kiting = {feet="Skadi's Jambeaux +1"}
-- Engaged sets
-- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
-- sets if more refined versions aren't defined.
-- If you create a set with both offense and defense modes, the offense mode should be first.
-- EG: sets.engaged.Dagger.Accuracy.Evasion
-- Normal melee group
sets.engaged = {
main={ name="Taming Sari", augments={'STR+10','DEX+10','DMG:+15','"Treasure Hunter"+1',}},
sub={ name="Taming Sari", augments={'STR+9','DEX+8','DMG:+14',}},
ammo="Falcon Eye",
head={ name="Adhemar Bonnet", augments={'DEX+10','AGI+10','Accuracy+15',}},
body={ name="Rawhide Vest", augments={'HP+50','"Subtle Blow"+7','"Triple Atk."+2',}},
hands={ name="Adhemar Wristbands", augments={'DEX+10','AGI+10','Accuracy+15',}},
legs={ name="Taeon Tights", augments={'Accuracy+18 Attack+18','"Dual Wield"+5','DEX+4',}},
feet={ name="Taeon Boots", augments={'Accuracy+17','"Triple Atk."+2','STR+10',}},
neck="Asperity Necklace",
waist="Patentia Sash",
left_ear="Eabani Earring",
right_ear="Suppanomimi",
left_ring="Petrov Ring",
right_ring="Epona's Ring",
back="Bleating Mantle",}
sets.engaged.Fodder = {ammo="Charis Feather",
head="Felistris Mask",neck="Charis Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Charis Casaque +2",hands="Maxixi Bangles",ring1="Rajas Ring",ring2="Epona's Ring",
back="Atheling Mantle",waist="Patentia Sash",legs=gear.AugQuiahuiz,feet="Horos Toe Shoes"}
sets.engaged.Fodder.Evasion = {ammo="Charis Feather",
head="Felistris Mask",neck="Charis Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Qaaxo Harness",hands="Maxixi Bangles",ring1="Rajas Ring",ring2="Epona's Ring",
back="Atheling Mantle",waist="Patentia Sash",legs=gear.AugQuiahuiz,feet="Horos Toe Shoes"}
sets.engaged.Acc = {ammo="Honed Tathlum",
head="Whirlpool Mask",neck="Charis Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Charis Casaque +2",hands="Iuitl Wristbands",ring1="Rajas Ring",ring2="Epona's Ring",
back="Toetapper Mantle",waist="Hurch'lan Sash",legs="Qaaxo Tights",feet="Qaaxo Leggings"}
sets.engaged.Evasion = {ammo="Charis Feather",
head="Felistris Mask",neck="Ej Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Qaaxo Harness",hands="Iuitl Wristbands",ring1="Beeline Ring",ring2="Epona's Ring",
back="Toetapper Mantle",waist="Patentia Sash",legs="Kaabnax Trousers",feet="Iuitl Gaiters +1"}
sets.engaged.PDT = {ammo="Charis Feather",
head="Felistris Mask",neck="Twilight Torque",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Qaaxo Harness",hands="Iuitl Wristbands",ring1="Patricius Ring",ring2="Epona's Ring",
back="Shadow Mantle",waist="Patentia Sash",legs="Qaaxo Tights",feet="Iuitl Gaiters +1"}
sets.engaged.Acc.Evasion = {ammo="Honed Tathlum",
head="Whirlpool Mask",neck="Ej Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Qaaxo Harness",hands="Iuitl Wristbands",ring1="Beeline Ring",ring2="Epona's Ring",
back="Toetapper Mantle",waist="Hurch'lan Sash",legs="Qaaxo Tights",feet="Qaaxo Leggings"}
sets.engaged.Acc.PDT = {ammo="Honed Tathlum",
head="Whirlpool Mask",neck="Twilight Torque",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Qaaxo Harness",hands="Iuitl Wristbands",ring1="Patricius Ring",ring2="Epona's Ring",
back="Toetapper Mantle",waist="Hurch'lan Sash",legs="Qaaxo Tights",feet="Qaaxo Leggings"}
-- Custom melee group: High Haste (2x March or Haste)
sets.engaged.HighHaste = {
main={ name="Taming Sari", augments={'STR+10','DEX+10','DMG:+15','"Treasure Hunter"+1',}},
sub={ name="Taming Sari", augments={'STR+9','DEX+8','DMG:+14',}},
ammo="Ginsen",
head={ name="Adhemar Bonnet", augments={'DEX+10','AGI+10','Accuracy+15',}},
body={ name="Rawhide Vest", augments={'HP+50','"Subtle Blow"+7','"Triple Atk."+2',}},
hands={ name="Herculean Gloves", augments={'Accuracy+10','"Triple Atk."+3','DEX+9','Attack+13',}},
legs={ name="Samnuha Tights", augments={'STR+10','DEX+10','"Dbl.Atk."+3','"Tripl e Atk."+3',}},
feet={ name="Taeon Boots", augments={'Accuracy+17','"Triple Atk."+2','STR+10',}},
neck="Clotharius Torque",
waist="Windbuffet Belt +1",
left_ear="Dudgeon Earring",
right_ear="Heartseeker Earring",
left_ring="Petrov Ring",
right_ring="Epona's Ring",
back={ name="Toetapper Mantle", augments={'"Store TP"+4','"Dual Wield"+4','"Rev. Flourish"+18',}},}
sets.engaged.Fodder.HighHaste = {ammo="Charis Feather",
head="Felistris Mask",neck="Charis Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Charis Casaque +2",hands="Maxixi Bangles",ring1="Rajas Ring",ring2="Epona's Ring",
back="Atheling Mantle",waist="Patentia Sash",legs=gear.AugQuiahuiz,feet="Horos Toe Shoes"}
sets.engaged.Fodder.Evasion.HighHaste = {ammo="Charis Feather",
head="Felistris Mask",neck="Charis Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Qaaxo Harness",hands="Maxixi Bangles",ring1="Rajas Ring",ring2="Epona's Ring",
back="Atheling Mantle",waist="Patentia Sash",legs="Kaabnax Trousers",feet="Iuitl Gaiters +1"}
sets.engaged.Acc.HighHaste = {ammo="Honed Tathlum",
head="Whirlpool Mask",neck="Asperity Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Iuitl Vest",hands="Iuitl Wristbands",ring1="Rajas Ring",ring2="Epona's Ring",
back="Toetapper Mantle",waist="Hurch'lan Sash",legs="Qaaxo Tights",feet="Qaaxo Leggings"}
sets.engaged.Evasion.HighHaste = {ammo="Charis Feather",
head="Felistris Mask",neck="Ej Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Qaaxo Harness",hands="Iuitl Wristbands",ring1="Beeline Ring",ring2="Epona's Ring",
back="Toetapper Mantle",waist="Patentia Sash",legs="Kaabnax Trousers",feet="Iuitl Gaiters +1"}
sets.engaged.Acc.Evasion.HighHaste = {ammo="Honed Tathlum",
head="Whirlpool Mask",neck="Ej Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Qaaxo Harness",hands="Iuitl Wristbands",ring1="Beeline Ring",ring2="Epona's Ring",
back="Toetapper Mantle",waist="Hurch'lan Sash",legs="Qaaxo Tights",feet="Qaaxo Leggings"}
sets.engaged.PDT.HighHaste = {ammo="Charis Feather",
head="Felistris Mask",neck="Twilight Torque",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Qaaxo Harness",hands="Iuitl Wristbands",ring1="Patricius Ring",ring2="Epona's Ring",
back="Shadow Mantle",waist="Patentia Sash",legs="Qaaxo Tights",feet="Iuitl Gaiters +1"}
sets.engaged.Acc.PDT.HighHaste = {ammo="Honed Tathlum",
head="Whirlpool Mask",neck="Twilight Torque",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Iuitl Vest",hands="Iuitl Wristbands",ring1="Patricius Ring",ring2="Epona's Ring",
back="Toetapper Mantle",waist="Hurch'lan Sash",legs="Qaaxo Tights",feet="Qaaxo Leggings"}
-- Custom melee group: Max Haste (2x March + Haste)
sets.engaged.MaxHaste = {
main={ name="Taming Sari", augments={'STR+10','DEX+10','DMG:+15','"Treasure Hunter"+1',}},
sub={ name="Taming Sari", augments={'STR+9','DEX+8','DMG:+14',}},
ammo="Ginsen",
head={ name="Adhemar Bonnet", augments={'DEX+10','AGI+10','Accuracy+15',}},
body={ name="Rawhide Vest", augments={'HP+50','"Subtle Blow"+7','"Triple Atk."+2',}},
hands={ name="Herculean Gloves", augments={'Accuracy+10','"Triple Atk."+3','DEX+9','Attack+13',}},
legs={ name="Samnuha Tights", augments={'STR+10','DEX+10','"Dbl.Atk."+3','"Tripl e Atk."+3',}},
feet={ name="Herculean Boots", augments={'Accuracy+20 Attack+20','"Triple Atk."+2','Accuracy+10',}},
neck="Clotharius Torque",
waist="Windbuffet Belt +1",
left_ear="Cessance Earring",
right_ear="Brutal Earring",
left_ring="Petrov Ring",
right_ring="Epona's Ring",
back="Bleating Mantle",}
-- Getting Marches+Haste from Trust NPCs, doesn't cap delay.
sets.engaged.Fodder.MaxHaste = {ammo="Charis Feather",
head="Felistris Mask",neck="Asperity Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Thaumas Coat",hands="Maxixi Bangles",ring1="Rajas Ring",ring2="Epona's Ring",
back="Atheling Mantle",waist="Patentia Sash",legs=gear.AugQuiahuiz,feet="Horos Toe Shoes"}
sets.engaged.Fodder.Evasion.MaxHaste = {ammo="Charis Feather",
head="Felistris Mask",neck="Asperity Necklace",ear1="Dudgeon Earring",ear2="Heartseeker Earring",
body="Qaaxo Harness",hands="Maxixi Bangles",ring1="Rajas Ring",ring2="Epona's Ring",
back="Atheling Mantle",waist="Patentia Sash",legs="Kaabnax Trousers",feet="Manibozho Boots"}
sets.engaged.Acc.MaxHaste = {ammo="Honed Tathlum",
head="Whirlpool Mask",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Iuitl Vest",hands="Iuitl Wristbands",ring1="Rajas Ring",ring2="Epona's Ring",
back="Toetapper Mantle",waist="Hurch'lan Sash",legs="Qaaxo Tights",feet="Qaaxo Leggings"}
sets.engaged.Evasion.MaxHaste = {ammo="Charis Feather",
head="Felistris Mask",neck="Ej Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Qaaxo Harness",hands="Iuitl Wristbands",ring1="Beeline Ring",ring2="Epona's Ring",
back="Toetapper Mantle",waist="Windbuffet Belt",legs="Kaabnax Trousers",feet="Iuitl Gaiters +1"}
sets.engaged.Acc.Evasion.MaxHaste = {ammo="Honed Tathlum",
head="Whirlpool Mask",neck="Ej Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Qaaxo Harness",hands="Iuitl Wristbands",ring1="Beeline Ring",ring2="Epona's Ring",
back="Toetapper Mantle",waist="Hurch'lan Sash",legs="Kaabnax Trousers",feet="Qaaxo Leggings"}
sets.engaged.PDT.MaxHaste = {ammo="Charis Feather",
head="Felistris Mask",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Qaaxo Harness",hands="Iuitl Wristbands",ring1="Patricius Ring",ring2="Epona's Ring",
back="Shadow Mantle",waist="Windbuffet Belt",legs="Qaaxo Tights",feet="Iuitl Gaiters +1"}
sets.engaged.Acc.PDT.MaxHaste = {ammo="Honed Tathlum",
head="Whirlpool Mask",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
body="Iuitl Vest",hands="Iuitl Wristbands",ring1="Patricius Ring",ring2="Epona's Ring",
back="Toetapper Mantle",waist="Hurch'lan Sash",legs="Qaaxo Tights",feet="Qaaxo Leggings"}
-- Buff sets: Gear that needs to be worn to actively enhance a current player buff.
sets.buff['Saber Dance'] = {legs="Horos Tights"}
sets.buff['Climactic Flourish'] = {head="Maculele Tiara +1"}
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
-- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
function job_precast(spell, action, spellMap, eventArgs)
--auto_presto(spell)
end
function job_post_precast(spell, action, spellMap, eventArgs)
if spell.type == "WeaponSkill" then
if state.Buff['Climactic Flourish'] then
equip(sets.buff['Climactic Flourish'])
end
if state.SkillchainPending.value == true then
equip(sets.precast.Skillchain)
end
end
end
-- Return true if we handled the aftercast work. Otherwise it will fall back
-- to the general aftercast() code in Mote-Include.
function job_aftercast(spell, action, spellMap, eventArgs)
if not spell.interrupted then
if spell.english == "Wild Flourish" then
state.SkillchainPending:set()
send_command('wait 5;gs c unset SkillchainPending')
elseif spell.type:lower() == "weaponskill" then
state.SkillchainPending:toggle()
send_command('wait 6;gs c unset SkillchainPending')
end
end
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for non-casting events.
-------------------------------------------------------------------------------------------------------------------
-- Called when a player gains or loses a buff.
-- buff == buff gained or lost
-- gain == true if the buff was gained, false if it was lost.
function job_buff_change(buff,gain)
-- If we gain or lose any haste buffs, adjust which gear set we target.
if S{'haste','march','embrava','haste samba'}:contains(buff:lower()) then
determine_haste_group()
handle_equipping_gear(player.status)
elseif buff == 'Saber Dance' or buff == 'Climactic Flourish' then
handle_equipping_gear(player.status)
end
end
function job_status_change(new_status, old_status)
if new_status == 'Engaged' then
determine_haste_group()
end
end
-------------------------------------------------------------------------------------------------------------------
-- User code that supplements standard library decisions.
-------------------------------------------------------------------------------------------------------------------
-- Called by the default 'update' self-command.
function job_update(cmdParams, eventArgs)
determine_haste_group()
end
function customize_idle_set(idleSet)
if player.hpp < 80 and not areas.Cities:contains(world.area) then
idleSet = set_combine(idleSet, sets.ExtraRegen)
end
return idleSet
end
function customize_melee_set(meleeSet)
if state.DefenseMode.value ~= 'None' then
if buffactive['saber dance'] then
meleeSet = set_combine(meleeSet, sets.buff['Saber Dance'])
end
if state.Buff['Climactic Flourish'] then
meleeSet = set_combine(meleeSet, sets.buff['Climactic Flourish'])
end
end
return meleeSet
end
-- Handle auto-targetting based on local setup.
function job_auto_change_target(spell, action, spellMap, eventArgs)
if spell.type == 'Step' then
if state.IgnoreTargetting.value == true then
state.IgnoreTargetting:reset()
eventArgs.handled = true
end
eventArgs.SelectNPCTargets = state.SelectStepTarget.value
end
end
-- Function to display the current relevant user state when doing an update.
-- Set eventArgs.handled to true if display was handled, and you don't want the default info shown.
function display_current_job_state(eventArgs)
local msg = 'Melee'
if state.CombatForm.has_value then
msg = msg .. ' (' .. state.CombatForm.value .. ')'
end
msg = msg .. ': '
msg = msg .. state.OffenseMode.value
if state.HybridMode.value ~= 'Normal' then
msg = msg .. '/' .. state.HybridMode.value
end
msg = msg .. ', WS: ' .. state.WeaponskillMode.value
if state.DefenseMode.value ~= 'None' then
msg = msg .. ', ' .. 'Defense: ' .. state.DefenseMode.value .. ' (' .. state[state.DefenseMode.value .. 'DefenseMode'].value .. ')'
end
if state.Kiting.value then
msg = msg .. ', Kiting'
end
msg = msg .. ', ['..state.MainStep.current
if state.UseAltStep.value == true then
msg = msg .. '/'..state.AltStep.current
end
msg = msg .. ']'
if state.SelectStepTarget.value == true then
steps = steps..' (Targetted)'
end
add_to_chat(122, msg)
eventArgs.handled = true
end
-------------------------------------------------------------------------------------------------------------------
-- User self-commands.
-------------------------------------------------------------------------------------------------------------------
-- Called for custom player commands.
function job_self_command(cmdParams, eventArgs)
if cmdParams[1] == 'step' then
if cmdParams[2] == 't' then
state.IgnoreTargetting:set()
end
local doStep = ''
if state.UseAltStep.value == true then
doStep = state[state.CurrentStep.current..'Step'].current
state.CurrentStep:cycle()
else
doStep = state.MainStep.current
end
send_command('@input /ja "'..doStep..'" <t>')
end
end
-------------------------------------------------------------------------------------------------------------------
-- Utility functions specific to this job.
-------------------------------------------------------------------------------------------------------------------
function determine_haste_group()
-- We have three groups of DW in gear: Charis body, Charis neck + DW earrings, and Patentia Sash.
-- For high haste, we want to be able to drop one of the 10% groups (body, preferably).
-- High haste buffs:
-- 2x Marches + Haste
-- 2x Marches + Haste Samba
-- 1x March + Haste + Haste Samba
-- Embrava + any other haste buff
-- For max haste, we probably need to consider dropping all DW gear.
-- Max haste buffs:
-- Embrava + Haste/March + Haste Samba
-- 2x March + Haste + Haste Samba
classes.CustomMeleeGroups:clear()
if buffactive.embrava and (buffactive.haste or buffactive.march) and buffactive['haste samba'] then
classes.CustomMeleeGroups:append('MaxHaste')
elseif buffactive.march == 2 and buffactive.haste and buffactive['haste samba'] then
classes.CustomMeleeGroups:append('MaxHaste')
elseif buffactive.embrava and (buffactive.haste or buffactive.march or buffactive['haste samba']) then
classes.CustomMeleeGroups:append('HighHaste')
elseif buffactive.march == 1 and buffactive.haste and buffactive['haste samba'] then
classes.CustomMeleeGroups:append('HighHaste')
elseif buffactive.march == 2 and (buffactive.haste or buffactive['haste samba']) then
classes.CustomMeleeGroups:append('HighHaste')
end
end
-- Automatically use Presto for steps when it's available and we have less than 3 finishing moves
function auto_presto(spell)
if spell.type == 'Step' then
local allRecasts = windower.ffxi.get_ability_recasts()
local prestoCooldown = allRecasts[236]
local under3FMs = not buffactive['Finishing Move 3'] and not buffactive['Finishing Move 4'] and not buffactive['Finishing Move 5']
if player.main_job_level >= 77 and prestoCooldown < 1 and under3FMs then
cast_delay(1.1)
send_command('@input /ja "Presto" <me>')
end
end
end
-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
-- Default macro set/book
if player.sub_job == 'WAR' then
set_macro_page(3, 20)
elseif player.sub_job == 'NIN' then
set_macro_page(1, 20)
elseif player.sub_job == 'SAM' then
set_macro_page(2, 20)
else
set_macro_page(5, 20)
end
end
XI Wiki



