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Thread: Gearswap Help Thread!     submit to reddit submit to twitter

  1. #501
    Smells like Onions
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    Quote Originally Posted by Motenten View Post
    //gs equip naked

    Also, if you're using mine, there's:

    //gs c naked

    The normal one does not reset locked slots before trying to unequip gear; mine does.
    Excellent, thank you

  2. #502
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    I have been trying to add an aftermath set to my drk.gs It seems to be working, but there is a delay in equipping the new set. This is the current rule that i am using, when aftermath wears, it changes immediately to the normal set, but when i gain the buff it seems to take a while to equip

    function job_buff_change(buff, gain)
    if state.Buff['Aftermath'] then
    equip(sets.engaged.Apocalypse.AM)
    end
    end
    Any suggestions would be appreciated

    Thanks

  3. #503
    Sea Torques
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    Quote Originally Posted by Tgun View Post
    I have been trying to add an aftermath set to my drk.gs It seems to be working, but there is a delay in equipping the new set. This is the current rule that i am using, when aftermath wears, it changes immediately to the normal set, but when i gain the buff it seems to take a while to equip

    function job_buff_change(buff, gain)
    if state.Buff['Aftermath'] then
    equip(sets.engaged.Apocalypse.AM)
    end
    end
    Any suggestions would be appreciated

    Thanks
    Code:
    function buff_change(status,gain_or_loss)
    	if status == "Aftermath" then
    		if gain_or_loss then
    			equip(sets.engaged.Apocalypse.AM)
    		else
    			equip(sets.default.tp.gear)
    		end
    	end
    end
    this should work. on "default tp gear".. put your default set.. or just remove it

    edit.. Didn't read the part you already had a code for when it wears... but how/where?... would be the best if you post using pastebin or something similar your .lua...

  4. #504
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    Quote Originally Posted by JSHidaka View Post
    Code:
    function buff_change(status,gain_or_loss)
    	if status == "Aftermath" then
    		if gain_or_loss then
    			equip(sets.engaged.Apocalypse.AM)
    		else
    			equip(sets.default.tp.gear)
    		end
    	end
    end
    this should work. on "default tp gear".. put your default set.. or just remove it

    edit.. Didn't read the part you already had a code for when it wears... but how/where?... would be the best if you post using pastebin or something similar your .lua...
    I pieced together a couple rules to make this work, but here is my .lua file, any input would be appreciated

    pastebin.com/ZxTr2zX2

  5. #505
    Sea Torques
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    ah is Motente one... I don't fully understand all those code... the one I gave should work.. but no idea if will overlap w/ the codes he have to manage the buff changes...

  6. #506
    RIDE ARMOR
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    anytime i engage and that's the only time i see it.

  7. #507
    RIDE ARMOR
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    Quote Originally Posted by Motenten View Post
    Don't suppose you could tell us what you were doing when you got that error?
    it is only when i engage.

  8. #508
    So hard we fuck rocks
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    Fairly certain i didn't change anything in my pup file other than gear, but i'm suddenly getting this error message when i load my pup file:

    Gearswap: lua error (runtime) - ...ppswindower4/addons/gearswap/data/shepardg_pup.lua:11: attempt to call global 'init_include' (a nil value)

    Checked my file vs. the master file from mote's pastebin and that section hasn't changed, so unsure what has a happened :/


    EDIT: Nevermind, i'm dumb and checked, and saw that the files were cleaned up and updated, replaced them and good to go now ^^

  9. #509
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    alright, i have fucked something up

    I litterly just uninstalled windower4, deleted the folder with all the stuff i had in it, then reinstalled (didn't reboot, could this have fucked me? no instances of FFXI were open)

    I am still getting massive errors on a ton of addons. I have no plugins loaded.

    EDIT: (sorta) so gearswap seemed to be working but autocontrol (pup addon) seems borked...

    I'm confused

  10. #510
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    Quote Originally Posted by shepardG View Post
    alright, i have fucked something up

    I litterly just uninstalled windower4, deleted the folder with all the stuff i had in it, then reinstalled (didn't reboot, could this have fucked me? no instances of FFXI were open)

    I am still getting massive errors on a ton of addons. I have no plugins loaded.

    EDIT: (sorta) so gearswap seemed to be working but autocontrol (pup addon) seems borked...

    I'm confused
    Not familiar with Autocontrol, I know that when I moved from Spellcast to GearSwap I had to make sure to turn off PetSchool (cuz that only works with spellcast, and because GearSwap at least until before the update, was able to handle pet actions).

  11. #511
    BG Content
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    Pushed an update that should solve some issues from the massive refactoring of last time. Also, Manibozho/Bokwus/etc. Augments should now be handled (the same way as the other ones).

    As always, please let me know if you guys find any issues: https://github.com/Byrth/Lua/issues?state=open

  12. #512
    Faster than Walt Flanagan's Dog
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    Quote Originally Posted by viperkc View Post
    Having an error in the Mote THF.lua can someone help.

    if spell.type:lower() ~= 'weaponskill' and spell.type:lower() ~= 'step' then

    line 306 attempt to index field tpye nil value

    thanks
    Getting the same error myself. It comes up every time I engage a mob. Still swapping gear correctly for any actions I do but spams the console with this message every time I hit attack.

    edit: The mesage keeps hitting the console if the mob is out of range too

  13. #513
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    Hi!

    I'm getting also a spam message in the Mote SMN.lua...

    SMN.lua:315: attempt to index field 'Avatar' (a nil value)

    I'm getting it as soon as the pet attacks.

    swaps to midcast magical BP seems not to work...maybe because of the error?!

  14. #514
    Chram
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    Quote Originally Posted by puschkin43 View Post
    Hi!

    I'm getting also a spam message in the Mote SMN.lua...

    SMN.lua:315: attempt to index field 'Avatar' (a nil value)

    I'm getting it as soon as the pet attacks.

    swaps to midcast magical BP seems not to work...maybe because of the error?!
    Ah, if you're using a sidecar, I split the .Pet sets to .Avatar and .Spirit. When I did that I also changed .idle.Pet.Favor and .idle.Pet.Melee to .idle.Avatar.Favor and .idle.Avatar.Melee. You'll want to adjust your sets for that. Sorry about that.

    For the midcast stuff, I'll need to look at it and see.

  15. #515
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    Thx for the quick reply Mote! I'll give it a try^^

  16. #516
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    Quote Originally Posted by Motenten View Post
    Ah, if you're using a sidecar, I split the .Pet sets to .Avatar and .Spirit. When I did that I also changed .idle.Pet.Favor and .idle.Pet.Melee to .idle.Avatar.Favor and .idle.Avatar.Melee. You'll want to adjust your sets for that. Sorry about that.

    For the midcast stuff, I'll need to look at it and see.
    Made the adjustment. Everything is working just fine now! Midcast stuff too!

    Thx for all the work and support!

  17. #517
    Chram
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    Fix for the thf issue people have been having has been pushed.

  18. #518
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    John Blaze
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    Hey Mote, I noticed with your COR.lua that when I used the rolls that were enhanced by AF3+2 gear (Casters, Coursers, etc) were not equipping the additional Roll extending gear. So I changed the lines from
    Code:
    	sets.precast.CorsairRoll["Caster's Roll"] = set_combine(sets.precast.JA["Phantom Roll"], {legs="Navarch's Culottes +2"})
    	sets.precast.CorsairRoll["Courser's Roll"] = set_combine(sets.precast.JA["Phantom Roll"], {feet="Navarch's Bottes +2"})
    	sets.precast.CorsairRoll["Blitzer's Roll"] = set_combine(sets.precast.JA["Phantom Roll"], {head="Navarch's Tricorne +2"})
    	sets.precast.CorsairRoll["Tactician's Roll"] = set_combine(sets.precast.JA["Phantom Roll"], {body="Navarch's Frac +2"})
    	sets.precast.CorsairRoll["Allies' Roll"] = set_combine(sets.precast.JA["Phantom Roll"], {hands="Navarch's Gants +2"})
    to
    Code:
    	sets.precast.CorsairRoll["Caster's Roll"] = set_combine(sets.precast.CorsairRoll, {legs="Navarch's Culottes +2"})
    	sets.precast.CorsairRoll["Courser's Roll"] = set_combine(sets.precast.CorsairRoll, {feet="Navarch's Bottes +2"})
    	sets.precast.CorsairRoll["Blitzer's Roll"] = set_combine(sets.precast.CorsairRoll, {head="Navarch's Tricorne +2"})
    	sets.precast.CorsairRoll["Tactician's Roll"] = set_combine(sets.precast.CorsairRoll, {body="Navarch's Frac +2"})
    	sets.precast.CorsairRoll["Allies' Roll"] = set_combine(sets.precast.CorsairRoll, {hands="Navarch's Gants +2"})
    and it fixed the problem. Just a heads up, thanks for everything as usual.

  19. #519
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    Okay, so after looking at these for a while and thinking about it, I've come up with two permanent limitations of GearSwap:

    1) There is no reasonable way for me to know which items can be equipped at the same time. Thus, I cannot make GearSwap avoid attempting to equip incompatible items (Staff and Shield, Cloak and Hat, etc.) In those cases, the behavior is undefined. I can't say for sure which you will end up wearing. The safe way to do this is to always set the slot to be empty if you want it empty. So:

    Code:
    {main="Terra's Staff",sub=empty}
    This is a limitation that I will never be able to address because there's nothing in the .dats that indicates when one item blocks two slots.

    2) midaction() and pet_midaction() - The accuracy of these improved dramatically in the last few pushes, but they will *never* be perfect and you will need to design your user files with that in mind. For instance, if you initiate a BP and run over 30' from your avatar's target, you will not see the damage/result in the chat log or the battle animation and thus will not get a pet_aftercast() call. Because you do not get a pet_aftercast() call, pet_midaction() will still return true because the action was initiated and not completed. Similarly, if you (or your pet) start using a WS and get Stunned, Terrored, etc. and don't get a resulting chat log message about the interruption, you will not reset midaction (or pet_midaction()).

    There's nothing I can do to react to data that I don't get. User files simply need to be designed to deal with it. Currently I have a 20 second deletion limit on the command registry, so actions that you attempt are deleted after 20 seconds and will no longer affect midaction() or pet_midaction(). This, along with special case handling (like when a monster dies), is about the best that I can do.



    On a more positive note, event registration works pretty well now from within GearSwap files. There's still the unregister_event crash bug, but it occurs much less frequently than it used to.

  20. #520
    Chram
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    @Johnblaze: Thanks. Fixed and pushed.

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