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Thread: Gearswap Help Thread!     submit to reddit submit to twitter

  1. #5601
    Melee Summoner
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    Odin

    Quote Originally Posted by Sechs View Post
    Maybe there's more to this variable and it has to be handled somewhere else, I dunno. It's not present in the BRD lua itself, so I assume it's an include from one of the general Mote's luas.
    As far as I can tell, eventArgs.useMidcastGear was either deprecated or never actually implemented - it doesn't ever appear to be evaluated at all in any of the set selection code in Mote-Include.lua.

    That said, I think there are probably a couple ways to accomplish what you want. Not at my main pc to be able to test, but you might be able to override with a post_precast function and call the midcast gear selector directly...

    Code:
    function job_post_precast(spell, action, spellMap, eventArgs)
        if buffactive['Nightingale'] then
            equip(get_midcast_set(spell, spellMap))
        end
    end
    With how Mote's stuff works, this function would be called after all the default precast logic runs, but before the midcast logic starts. (job_precast > default handling logic > job_post_precast > midcast stuff, in order)

  2. #5602
    Smells like Onions
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    Hi I'm having trouble with gearswap. It was working fine yesterday but now it stopped it says critical error failed to find follow could anyone help me please?

  3. #5603
    Bagel
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    Quote Originally Posted by Pewds View Post
    Hi I'm having trouble with gearswap. It was working fine yesterday but now it stopped it says critical error failed to find follow could anyone help me please?
    that is not gearswap as at no time does gearswap use anything named or remotely closely named follow unless its part of your code
    it is probably DressUp

  4. #5604
    BG Content
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    Lakshmi
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    That's a plugin error. It's probably being caused by guildwork loading, but if Pewds plays on Windows XP it might be any of them.

    Regardless, it doesn't directly have anything to do with gearswap.

  5. #5605
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    It's not dressup I tried to look into my lua and i don't see anything wrong with it just gives me that error and doesn't work at all

  6. #5606
    Smells like Onions
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    Ty for the replies I'll look into my plugins. I play on Windows 8. Windows 8 sucks ;;

  7. #5607
    Melee Summoner
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    Quote Originally Posted by Pewds View Post
    Ty for the replies I'll look into my plugins. I play on Windows 8. Windows 8 sucks ;;
    Unless I'm mistaken, other than Guildwork, the rest of the plugins should have already been rebuilt and would not give you errors. With that said, it's also my understanding that the error message can be safely ignored in this case.

  8. #5608
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    Maybe it is guildwork. Here's the thing I just transferred to a new server before that in the old one it worked fine after tho it showed that message maybe I'll just turn guildwork off and see what happens

  9. #5609
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    You should only get the message when guildwork loads. If you get it any other time, one of your plugins is out of date.

  10. #5610
    Smells like Onions
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    Thank you, it was one of my plugins that was out of date

  11. #5611
    RIDE ARMOR
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    Nobody for helping me ?
    I'm surprised that nobody use correctly the Devotion JA

  12. #5612
    Bagel
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    Quote Originally Posted by Smacks View Post
    Nobody for helping me ?
    I'm surprised that nobody use correctly the Devotion JA
    if you weren't using motes include i could help but im sorry to say most of what i could tell you wont help you

    i have vary limited knowledge when it comes to motes include

    if you were using my include or a basic gearswap i could help as this is all the info i could give you
    even then you would have to be specific for what you want it to do and when

    again im sorry that i cant help

  13. #5613
    New Spam Forum
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    In this tutorial, in pretarget() they replace any <st> type target with <lastst>:

    Code:
    function pretarget(spell)
    ----makes it so script-based macros use <lastst>, rather than
    ----<stnpc>,<stpc>,etc. if this did not exist, then script-based
    ----macros will require user input to select the subtarget.
      if spell.target.raw:contains('<st') then
        target='<lastst>'
      end
    Wouldn't this cause problems the first time you tried to use <st>, since <lastst> at that point is undefined? Also, wouldn't that code make it impossible to change targets with <st>, since it would force <lastst> all the time?

    Also, using Mote's includes, where would I put any self-commands I would want to run once when loading the lua?

  14. #5614
    Bagel
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    Quote Originally Posted by Subadai View Post
    In this tutorial, in pretarget() they replace any <st> type target with <lastst>:

    Code:
    function pretarget(spell)
    ----makes it so script-based macros use <lastst>, rather than
    ----<stnpc>,<stpc>,etc. if this did not exist, then script-based
    ----macros will require user input to select the subtarget.
      if spell.target.raw:contains('<st') then
        target='<lastst>'
      end
    Wouldn't this cause problems the first time you tried to use <st>, since <lastst> at that point is undefined? Also, wouldn't that code make it impossible to change targets with <st>, since it would force <lastst> all the time?
    yes it would for all of these
    <st> Activates after toggling between available targets
    <stpc> Activates after toggling between available player characters
    <stpt> Activates after toggling between available party members
    <stal> Activates after toggling between available alliance members
    <stnpc> Activates after toggling between available NPCs
    this is because it would trigger the sub target selection arrow
    Quote Originally Posted by Subadai View Post
    Also, using Mote's includes, where would I put any self-commands I would want to run once when loading the lua?
    i believe it is in the user_setup function

  15. #5615
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    Cool, thanks

  16. #5616
    Aja
    Aja is offline
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    I am trying to create a toggle that locks my main/sub slots when I turn said toggle on and then unlocks them when I toggle off. I have gotten it to lock them but when I press toggle again it does not enable the slots. I'm sure it is something simple I am missing. Any advice would be appreciated.

  17. #5617
    Bagel
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    Quote Originally Posted by Aja View Post
    I am trying to create a toggle that locks my main/sub slots when I turn said toggle on and then unlocks them when I toggle off. I have gotten it to lock them but when I press toggle again it does not enable the slots. I'm sure it is something simple I am missing. Any advice would be appreciated.
    like this
    Code:
    if com == "yourcommand" then
        togglename = not togglename
        if togglename then
            disable("main","sub")
        else
            enable("main","sub")
        end
        add_to_chat(8, 'Main/Sub '..(togglename and 'Locked' or 'Unlocked'))
    end
    yourcommand is the command you want to use to trigger this toggle
    togglename is the variable use to keep track of this toggle

  18. #5618
    Aja
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    Awesome thank you! I was kinda close.^^

  19. #5619
    Smells like Onions
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    After the update, I am starting to have some issues with swapping TP Cape to WS Cape.. all other gear sets swaps fine but swapping the Capes doesn't seem to work

    Could someone please help on this matter? esp on the sets.precast.WS['Rudra\'s Storm'].Mod and sets.precast.WS['Mandalic Stab'] ... WSback doesn't seem to load.

    Please note, //gs enable back is active and TP Cape is in my inventory and WS is in my Wardrobe..

    Thanks in advance

  20. #5620
    Relic Shield
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    Rehn Valor
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    Sargatanas
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    You'd have to post your lua or at least the codes pertaining to your capes/WS.

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