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Thread: Gearswap Help Thread!     submit to reddit submit to twitter

  1. #761
    Chram
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    Quote Originally Posted by pcdavid52a View Post
    Beginner to GearSwap here, a question for anyone using motenten's library of .lua's.

    I downloaded all the gearswap .lua, except the ones specifically for certain jobs. If I am reading it correctly, the spectral jig function (where it would remove sneak before reusing) is under a common .lua file, but it doesn't seem to be working. I have all the files specified by includes, and I am currently using the NIN.lua only. Yes I am using spectra jig as a ninja, and I haven't changed any of the functions inside the NIN.lua, I've only updated the sets and commented out some of the sets that I don't use (making it an empty () or {}). Anyone know what I might be missing?
    That's not the "spectral jig" function, that's the "auto cancel" function. It's in Mote-Utility. Actual function name is cancel_conflicting_buffs(). Call it in your job_precast() function as:

    Code:
        cancel_conflicting_buffs(spell, action, spellMap, eventArgs)
    Look at the dnc.lua file for an example.

  2. #762
    Chram
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    Quote Originally Posted by shepardG View Post
    Apologies if this was recently addressed, or answered but got a couple questions
    (also not at home, and working on mine(mote's) lua's at work is ... meh, less than ideal

    1) Mote, how would i go about updating your SAM Lua, it seems to work, however, the key bind to use the " ` " key for meditate/seigan doesn't seem to be working (i believe i have your must updated includes, so not sure what's borking it up)

    2) In Gearswap, I've ran into the scenario on a couple of jobs (Corsair mainly, but could see it useful for BLU), where I'm subbing a mage (COR/whm) and I'd like to Idle in 5/5 Wayfarer's for the refresh, Would i just setup a variable associated with the ones used with the F9 key? Something that could Cycle through potential Subs? and then just address the gearsets with the correct formating ?
    Would casting modes work for this? I.e. Nomagic, WHM, RDM, and i could cycle the casting mode and have it change my idle set? what would the formating be for that? Sets.idle.castingmode=... ?

    thanks in advance
    1) Not sure what to tell you; works fine for me. Put in some debugging comments to see what it's trying to cast when you use the binds.

    2) Add additional states in the classes.CustomIdleGroups list. For example, call the following code from user_setup() and sub_job_change():

    Code:
        classes.CustomIdleGroups:clear()
        if player.sub_job == 'WHM' then
            classes.CustomIdleGroups:append('Mage')
        end
    Would allow you to set up gear sets:

    Code:
        sets.idle.Field = {} -- non-mage subs
        sets.idle.Field.Mage = {} -- mage subs

  3. #763
    Chram
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    Quote Originally Posted by Kari View Post
    Using Mote's luas, is there any way to sidecar changes to Includes/Mappings?
    Specifically, I want to have certain gear setups in Salvage.
    I have a mapping for areas.Salvage and in the include I have get_current_idle_set changed to also check for Salvage zones after towns.

    I like the idea of being able to copy/paste updated Main Files + Include Files without editing it every time. I've already adopted the Job_Gear sidecar setup, but I can't seem to figure out anything for this situation. I thought maybe I could override those functions in the _Gear sidecar, but it seemed to ignore them.
    Not the end of the world if I have to paste the changes to Mappings/Include every time I update, but figured I'd ask.
    You could include additional mappings within user_setup() in the sidecar file, and it should work fine. You could even create an additional file that you 'include' from each of your job_gear files so that you only have to edit one location.

    Unfortunately it's not as easy to modify the main include functions. However.... there is a slight tweak that I could make that would make that possible, I think. Basically, move the call to init_include() (currently directly under that function's definition) to the end of the include file. That would make sure all the functions are declared before it attempts to load user files, which would allow user files to override the primary include functions themselves.

    Somewhat advanced trickery, and you could shoot yourself in the foot with it, but it's viable for me to make that adjustment. I'll consider it if you feel it would be useful and necessary, and not something better done using another mechanic (eg: classes.CustomIdleGroups).

  4. #764
    Smells like Onions
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    Just had a quick question. I am trying to add binds_on_load() to Prothescar's BLU and RUN luas. I cant seem to get them to work like motentens works. What would be the right code? here is what i was trying to use.

    -- Function to bind GearSwap binds when loading a GS script.
    function binds_on_load()
    send_command('bind f9 gs c toggle TP set')
    send_command('bind f10 gs c toggle Idle set')
    send_command('bind f11 gs c toggle Req set')
    send_command('bind f12 gs c toggle CDC set')
    end

  5. #765
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    Sylph

    Can anyone help me with augments? Im trying to use rng manibozho gloves but augments={Rng.Atk.+15,Rng.Acc.+10,AGI+10} doesnt seem to work. Any help would be greatly appreciated.

  6. #766
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    How do you convert this too gearswap?
    - <elseif Day="Earthsday">
    - <if spell="Resolution">
    - <equip when="Precast">
    <head>Mekira-oto +1</head>
    </equip>
    </if>
    </elseif>
    - <elseif Day="Lightningsday">
    - <if spell="Resolution">
    - <equip when="Precast">
    <head>Mekira-oto +1</head>
    </equip>
    </if>
    </elseif>
    - <elseif Day="Windsday">
    - <if spell="Resolution">
    - <equip when="Precast">
    <head>Mekira-oto +1</head>
    </equip>

  7. #767
    Chram
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    Something akin to this:
    Code:
    function precast(spell)
        if spell.type:lower() == 'weaponskill' then
            equip(sets.weaponskill)
            if spell.wsA == world.day_element or spell.wsB == world.day_element or spell.wsC == world.day_element then
                equip(sets.mekira)
            end
        end
    end
    You can also filter for the exact weaponskill if you don't want to use the mekira on all weaponskills.

  8. #768
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    Thank you!

  9. #769
    RIDE ARMOR
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    I have a crazy question. Do I use gearswap on windower? or do I have to DL ashita? or Luacast? im so confused.

  10. #770
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    It's on Windower in the launcher.

  11. #771
    Old Odin
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    is there somewhere some basic guide for gearswap lua? I am reading through different .luas but most of them have includes. would be nice to see some basic guide how a gearswap lua is build and how you define rules etc. with simple examples. If there exists such a guid do tell pls, because spellcasts swaping delay is starting fuck up my fastcast/spellcast-/recast- swaps alot lately... I am lately alot ending in wrong gear when casting multiple spells after another, fuckign up my recasts sometimes with stun/other spells.

    EDIT: looked into motentents sch.lua and his includes. I missed a rule that defines when to use AF119 feet and RElic 119head when casting in correct arts and NOT useing halfcast/AoE, is the rule existent or missing? I really need to get started with this -_-

    EDIT2: allready downloading the addon came with alot of exampls <3

  12. #772
    Chram
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    I've got several parts of a tutorial written, though it's not terribly prettied-up. Just lots of text, and some [code] blocks. Kind of got writer's block when approaching the more complicated stuff, since I'm pretty sure programming neophytes would find it to be a pretty severe jump in complexity, and I'm trying to find elements that help ease into the next stage.

    However, I can post them here, and someone can figure out where a better place to put them would be. (also, review in case it doesn't actually help make things easier to understand)

  13. #773
    Old Odin
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    Quote Originally Posted by Motenten View Post
    I've got several parts of a tutorial written, though it's not terribly prettied-up. Just lots of text, and some [code] blocks. Kind of got writer's block when approaching the more complicated stuff, since I'm pretty sure programming neophytes would find it to be a pretty severe jump in complexity, and I'm trying to find elements that help ease into the next stage.

    However, I can post them here, and someone can figure out where a better place to put them would be. (also, review in case it doesn't actually help make things easier to understand)
    I am getting the hangoff, started slowly, I am pritty sure I am not starting with vars yet (if at all), but first I want to get the basic functions going. I can basicly rewrite my spellcast xml into lua, lua is just differently build it seems. instead of defining precast midcast aftercasts all together when you define rules for spells, you define them seperatly. Which isnt so bad, its just different syntax. I just need to find an example for toogling stuff with vars.

    I have a toogles for swaping into different modes (for example useing hagondes coat with MAB+ or Seidr cotehardie to make nukeing cost less MP, or for m.acc, recast nuke staves etc. but I am sure once I get the basic going I can snatch some rules/vars for that stuff by reading your lua job scripts/includes etc.)

    I found spellcast however much easier to understand at first then gearswap/lua. But gearswap offers way more optsions with defining augment gears etc. Which opens up tons of gearing possibilitys (and a fucking need to expand the 80 inventory cap). God I would so go back and do some hagondes m.acc hands, if I would have the inventory for it.

  14. #774
    RIDE ARMOR
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    where do I download the ability to edit Lau. right now it just directs me to interenet explorer, which in turn sends me to a bunch of spam sites. I hope someone can put a proper link up for me to go to. please

  15. #775
    RIDE ARMOR
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    Forget it. I found a safe link and got it to work. Sorry for the noobness.

  16. #776
    Rio
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    I was wondering if it is possible to have multiple commands bound to keys like it is with windower binds?

    For example

    Berserk, Aggressor and warcry all bound to ctrl v?

    Sorry if that's a dumb question

  17. #777
    Sea Torques
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    Quote Originally Posted by Rio View Post
    I was wondering if it is possible to have multiple commands bound to keys like it is with windower binds?

    For example

    Berserk, Aggressor and warcry all bound to ctrl v?

    Sorry if that's a dumb question
    hmm a command might work for that.
    Code:
    if command == 'w/e name you wanna put' then
    				send_command('input /ja "Berserk" <me>; wait 1; input /ja "Aggressor" <me>; wait 1; input /ja "Warcry" <me>')
    				end
    then bind to that key /console gs c '/w/e name you wanna put/'

  18. #778
    Rio
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    Works great! Thank you!!

  19. #779
    Old Odin
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    schort question about storms: are they predfined in gearswap as weather or do I have to define them via vars like in spellcast?

  20. #780
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    Quote Originally Posted by Phillymoool View Post
    Forget it. I found a safe link and got it to work. Sorry for the noobness.
    You can edit lua files in notepad.

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