Item Search
     
BG-Wiki Search
Page 72 of 302 FirstFirst ... 22 62 70 71 72 73 74 82 122 ... LastLast
Results 1421 to 1440 of 6036

Thread: Gearswap Help Thread!     submit to reddit submit to twitter

  1. #1421
    Smells like Onions
    Join Date
    Jul 2012
    Posts
    9
    BG Level
    0
    FFXI Server
    Bismarck
    WoW Realm
    Khadgar

    Currently the out of the box add on is allowing buffing one's self inside the mog house. Person just today started making the switch, had literally no other files associated with it yet.

  2. #1422
    Sea Torques
    Join Date
    Jun 2012
    Posts
    570
    BG Level
    5
    FFXI Server
    Asura
    WoW Realm
    The Scryers

    Start casting but the spell don't go, same as you can ws even if you are not engaged, all "known issues" if can call tha issues...

  3. #1423
    BG Content
    Join Date
    Jul 2007
    Posts
    22,373
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    For a while we didn't know how to distinguish mog house zones from normal zones, but we figured it out a week or two ago. I had forgotten that it was an issue with GearSwap, though.

    Just pushed a fix to -dev that should prevent actions in the mog house. I'll test it when I get home and push it live shortly after (probably).

  4. #1424
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    948
    BG Level
    5
    FFXI Server
    Valefor

    Okay so I'm totally new to GS, but seeing as Spellcast isn't supported anymore, time to learn the new, right? Certainly a big difference in languages. Now, I've already run into a few issues trying to figure out how to make things work:

    1) How in the world do I get my file to run period? I have Gearswap loaded and Spellcast unloaded, yet it doesn't seem to be finding anything. Is it somewhere I need to create a folder and I just derped or...? Sorry for the noob question but... I'm new to this!

    2) I'm working on transferring important XMLs over just so I can get used to the system, so I'm working on my GEO one now as I use it most often for events. Now I'm trying to figure out how to set which aftercast is switched into; with Spellcast I could just use a variable set (i.e. switch to the proper DT set (standard or pet) or idle set (standard or pet). Essentially, if I cast a Geo-spell, I want to switch my idle set to my pet set. If I cast it in my DT set, I want it to switch to my hybrid pet/DT set. I also see there's things for whether your pet lives or not (pet.isvalid, I think?) and so I'm wondering if there's a way to switch based on that. From my very rudimentary understanding of the code (never worked in Lua before), I think it might look something like this?

    Code:
    if pet.isvalid then
                    equip(sets.idle.pet)
                end
                else
                    equip(sets.idle.standard)
                end
    for just handling pets. i.e. if pet is valid, then it switches to my pet set aftercast. If it's not valid, it switches to my standard. Now, how would I cycle that to a DT or Hybrid Pet/DT instead of a Standard or Pet set?

    Again, I'm incredibly new at this and I'm pretty much deciphering this from scratch, so forgive me if even this little snippet is riddled with errors. I was this bad when I was learning Spellcast too.

  5. #1425
    Relic Shield
    Join Date
    Sep 2007
    Posts
    1,740
    BG Level
    6
    FFXI Server
    Sylph

    Getting error's from Motenten's utility whenever I try to ws/cast spells.

    GearSwap: lua error (runtime) - directoryyadayadaydyayada/addons/GearSwap/flow.lua:268:
    GearSwap has detected an error in the user function precast:
    Mote-Utility.lua:394: attempt to index local 'item_map' (a nil value).

  6. #1426
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    Quote Originally Posted by Kensagaku View Post
    1) How in the world do I get my file to run period? I have Gearswap loaded and Spellcast unloaded, yet it doesn't seem to be finding anything. Is it somewhere I need to create a folder and I just derped or...? Sorry for the noob question but... I'm new to this!
    you need to put you lua in Windower4\addons\GearSwap\data\<playername>
    you can still name you files DNC but there .lua

    Quote Originally Posted by Kensagaku View Post
    2) I'm working on transferring important XMLs over just so I can get used to the system, so I'm working on my GEO one now as I use it most often for events. Now I'm trying to figure out how to set which aftercast is switched into; with Spellcast I could just use a variable set (i.e. switch to the proper DT set (standard or pet) or idle set (standard or pet). Essentially, if I cast a Geo-spell, I want to switch my idle set to my pet set. If I cast it in my DT set, I want it to switch to my hybrid pet/DT set. I also see there's things for whether your pet lives or not (pet.isvalid, I think?) and so I'm wondering if there's a way to switch based on that. From my very rudimentary understanding of the code (never worked in Lua before), I think it might look something like this?

    Code:
    if pet.isvalid then
                    equip(sets.idle.pet)
                end
                else
                    equip(sets.idle.standard)
                end
    for just handling pets. i.e. if pet is valid, then it switches to my pet set aftercast. If it's not valid, it switches to my standard. Now, how would I cycle that to a DT or Hybrid Pet/DT instead of a Standard or Pet set?

    Again, I'm incredibly new at this and I'm pretty much deciphering this from scratch, so forgive me if even this little snippet is riddled with errors. I was this bad when I was learning Spellcast too.
    this depends on what your trying to do


    extra
    this is my basic.lua http://pastebin.com/RrKy7KPU

  7. #1427
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    948
    BG Level
    5
    FFXI Server
    Valefor

    Oh. I had to create a folder for my character. Heh, whoops? Anyway, at least it's registering it now in-game, though obviously my script is riddled with bugs as of yet so... >.>; Yeah. Okay! Step one at least is done, now let's work on refining it.

    What I'm essentially trying to do is this: I want to be able to switch sets based on my casting set and whether or not I have a pet. After doing some digging, I've seen some things in the examples and on other gearswap examples that have it so you can toggle your gearset, so that seems pretty straightforward once I get that down. I think what I'm trying to do essentially is this: I want my aftercast to switch into one of four sets: Standard (refresh etc), DT (For when I'm danger GEO), Pet Standard (Backline, pet set), or Pet DT (hybrid pet set and self DT set). However, I want it done in a specific way, if it's possible. If I'm in my standard set (i.e. I'm in no danger), I want to end in my Pet Standard set when I have a luopan up. However, if I'm in my DT set (i.e. I'm in the frontlines for an Indi-debuff), I want to end in my hybrid set when I have a luopan up.

    With Spellcast I could do this with variables (though I don't recall being able to check pet status; I had to toggle pet on or off manually) but I'm not sure how that'd be done with Gearswap.

  8. #1428
    Sea Torques
    Join Date
    Jun 2012
    Posts
    570
    BG Level
    5
    FFXI Server
    Asura
    WoW Realm
    The Scryers

    Quote Originally Posted by Kensagaku View Post
    Okay so I'm totally new to GS, but seeing as Spellcast isn't supported anymore, time to learn the new, right? Certainly a big difference in languages. Now, I've already run into a few issues trying to figure out how to make things work:

    1) How in the world do I get my file to run period? I have Gearswap loaded and Spellcast unloaded, yet it doesn't seem to be finding anything. Is it somewhere I need to create a folder and I just derped or...? Sorry for the noob question but... I'm new to this!

    2) I'm working on transferring important XMLs over just so I can get used to the system, so I'm working on my GEO one now as I use it most often for events. Now I'm trying to figure out how to set which aftercast is switched into; with Spellcast I could just use a variable set (i.e. switch to the proper DT set (standard or pet) or idle set (standard or pet). Essentially, if I cast a Geo-spell, I want to switch my idle set to my pet set. If I cast it in my DT set, I want it to switch to my hybrid pet/DT set. I also see there's things for whether your pet lives or not (pet.isvalid, I think?) and so I'm wondering if there's a way to switch based on that. From my very rudimentary understanding of the code (never worked in Lua before), I think it might look something like this?

    Code:
    if pet.isvalid then
                    equip(sets.idle.pet)
                end
                else
                    equip(sets.idle.standard)
                end
    for just handling pets. i.e. if pet is valid, then it switches to my pet set aftercast. If it's not valid, it switches to my standard. Now, how would I cycle that to a DT or Hybrid Pet/DT instead of a Standard or Pet set?

    Again, I'm incredibly new at this and I'm pretty much deciphering this from scratch, so forgive me if even this little snippet is riddled with errors. I was this bad when I was learning Spellcast too.
    1. Put your .lua in ...\addons\GearSwap\data, same name as you used on SC, I use Playername_job.lua , if you are already as the job, after you put it there write //gs reload

    2. First in ...addons\GearSwap\beta_examples_and_information there is excel archive named "Variables" that can help.
    For this will try to give a non complicated example.
    I'm assuming you already have your sets defined ex.
    sets.pet.dt
    sets.pet.hybrid
    sets.pet.standard

    so to define the set you wanna be when your luapan is out, use a variable, ex. petset, 1 for Standard, 2 for DT, 3 for Hybrid

    So the aftercast code would be:

    Code:
    function aftercast(spell)
        if pet.isvalid then
    		if setpet == 1 then 
    			equip(sets.pet.standard)
    		elseif setpet == 2 then
    			equip(sets.pet.dt)
    		elseif setpet == 3 then
    			equip(sets.pet.hybrid)
    		end
        end
    end
    now to set the variable you need a "self_command"

    Code:
    function self_command(command)
        if command == 'toggle Pet set' then
            petset = petset +1
            if petset > 3 then 
    			petset = 1
    			send_command('@input /echo ----- Pet Set changed to Standard -----')
    			equip(sets.pet.standard)		
    		elseif petset == 2 then
    			send_command('@input /echo ----- Pet Set changed to DT -----')
    			equip(sets.pet.dt)		
    		elseif petset == 3 then
    			send_command('@input /echo ----- Pet Set changed to Hybrid -----')
    			equip(sets.pet.hybrod)		
    		end
    	end
    end
    to use the self commands you can put in your SE macro, /console gs c "command" in this case /console gs c toggle Pet set, they are case sensitive... everything in .lua is case sensitive...

    and at the start of your sets function you have to add
    petset = 1 (so by default your set will be standard)

    NOTE : they are more efficient ways to do this... but IMO are a bit complicated for starters

  9. #1429
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    948
    BG Level
    5
    FFXI Server
    Valefor

    I see how that works, but then there's something that bothers me; if toggling it makes it go up every time, how would you manage to change sets after you go to three? Dumb question I'm sure, but if toggling it makes it go from 1 > 2 > 3, wouldn't the petset +1 make it 4, 5, etc and not work?

  10. #1430
    Sea Torques
    Join Date
    Jun 2012
    Posts
    570
    BG Level
    5
    FFXI Server
    Asura
    WoW Realm
    The Scryers

    w/
    Code:
            if petset > 3 then 
    			petset = 1
    			send_command('@input /echo ----- Pet Set changed to Standard -----')
    			equip(sets.pet.standard)
    it check if its more than 3, if so it will set petset back to 1 (petset = 1), then say that pet set changed to standard then equip the set.

    I normally dont toggle sets... just set them directly like w/ a command petset standard, so go directly to standard and go on...

  11. #1431
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    this is how i did it with my debug include

    Code:
    function get_sets ()
    	fulldebug.type = S{
    	[1] = "status_change",
    	[2] = "pet_change",
    	[3] = "filtered_action",
    	[4] = "pretarget",
    	[5] = "precast",
    	[6] = "buff_change",
    	[7] = "midcast",
    	[8] = "pet_midcast",
    	[9] = "aftercast",
    	[10] = "pet_aftercast",
    	[11] = "All"}
    	fulldebug.count = 1
    
    function debug_self_command(command)
    	if command == 'Debugtype' then
    		if fulldebug.count <= 11 then
    			fulldebug.count = fulldebug.count +1
    		else
    			fulldebug.count = 1
    		end
    		add_to_chat(123,'Debug Mode Type = ' .. tostring(fulldebug.type[fulldebug.count]))
    	end
    but mine is more advanced then his

    and to do it with his example
    Code:
    function get_sets ()
    	petset = S{
    	[1] = "Standard",
    	[2] = "DT",
    	[3] = "Hybrid",
    	petset.count = 1
    end
    function aftercast(spell)
        if pet.isvalid then
    			equip(sets.pet.[petset[petset.count]]) -- will output sets.pet.standard/sets.pet.dt/sets.pet.hybrod based on how you have it setup
        end
    end
    function self_command(command)
    	if command == 'toggle Pet set' then
    		if petset.count < 3 then
    			petset.count = petset.count +1
    			equip(sets.pet.[petset[petset.count]]) -- will output sets.pet.standard/sets.pet.dt/sets.pet.hybrod based on how you have it setup
    		else
    			petset.count = 1
    			equip(sets.pet.[petset[petset.count]]) -- will output sets.pet.standard/sets.pet.dt/sets.pet.hybrod based on how you have it setup
    		end
    		add_to_chat(123,'Pet Set changed to ' .. tostring(petset[petset.count]))
    	end
    end

  12. #1432
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    948
    BG Level
    5
    FFXI Server
    Valefor

    Alright! The information has really helped, and all of these examples are doing wonders for teaching me the language. I was trying to close all of the Elses with Ends and such, for example because I got used to Spellcast's tag system where you closed EVERYTHING. <else> </else> etc etc.

    Anywho, I've sorta finished my GEO setup but I'm still getting an error of '(' expected near '{' or something like that, and I have no idea where I messed up. Here's what I've got, and hopefully you all can see my screwups.

    http://pastebin.com/JSh5VcaF

    (don't laugh, it's newbie coding)

    Edit: Also, don't mind the Dark Ring stuff at the top, I was playing with the advanced augment stuff for the fun of it and forgot to remove those when it wasn't working. XD
    Edit2: Unless that's screwing me up. Then by all means mind it. ._.

  13. #1433
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    Quote Originally Posted by Kensagaku View Post
    Anywho, I've sorta finished my GEO setup but I'm still getting an error of '(' expected near '{' or something like that,
    what line is it on??

  14. #1434
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    948
    BG Level
    5
    FFXI Server
    Valefor

    I'm... not sure. xD; Here's the error.

    User file problem: ...(long link to where it is in my files)/Kensagaku_Geo.lua:1: '(' expected near '{' That's all I've got. =x

  15. #1435
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    Quote Originally Posted by Kensagaku View Post
    I'm... not sure. xD; Here's the error.

    User file problem: ...(long link to where it is in my files)/Kensagaku_Geo.lua:1: '(' expected near '{' That's all I've got. =x
    function get_sets{}
    should be
    function get_sets()

    and rules go
    if
    elseif
    else
    end

  16. #1436
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    948
    BG Level
    5
    FFXI Server
    Valefor

    Whoops, I made lots of little syntax errors. Missed some commas, forgot some Thens... but it's working now, says it was successfully loaded!

    Uuuuuuuunfortunately still a lot of bugs, it seems. xD I can't figure out how to cast now; do I have to do it the old way (i.e. /ma "spell" <target>)? Because //spell isn't working anymore. Additionally, I cast cure manually, but I get the error:

    "153: attempt to index field 'JA' (a nil value)" I think I dun derped on that, but that was me trying to figure out how it worked from one of the examples. Additionally, it does that for all of my JAs.

  17. #1437
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    here i cleaned it up some(it will expire tomorrow)
    http://pastebin.com/Wc3fEcH3

    --edit--
    fixed your ja rule

  18. #1438
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    948
    BG Level
    5
    FFXI Server
    Valefor

    I seem to be problems incarnate with this. I made the adjustments thanks to your cleanup, including the JA thing not appearing when I cast anymore, but a few more problems came up.

    1) I can change sets by resting, and toggling my pet set, but casting spells doesn't change my set at all. Fixed this too, yay for fiddling! Just 2 broken now.
    2) My self toggle seems to have broken; I tap it once and nothing happens, I tap it a second time and it gives me the proper message as if I had switched from my DT set to my idle set. In short, idle > DT does nothing and gives me no message despite not changing anything about that code, but DT > Idle gives me the proper message and switch. Weirdly enough, it's identical to the pet toggle with the proper changes (changing "pet" to "self") yet one works and the other doesn't. Even checked case in the macros, no issues.
    3) JAs still give me the nil value error. Fixed this myself! Still stuck on 1 and 2 though. ;;

    Edit: Fixed Everything!

  19. #1439
    Bagel
    Join Date
    Dec 2012
    Posts
    1,488
    BG Level
    6

    try this
    http://pastebin.com/Wc3fEcH3

    --edit--
    found out what was wrong with you self command
    you had
    elseif petset == 2 then

    it should be
    elseif selfset == 2 then

  20. #1440
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    948
    BG Level
    5
    FFXI Server
    Valefor

    It's almost working! I got JAs working, my toggle works, my resting/etc sets work... but now I'm fizzling out on the midcast. I've checked on a few things (like switching if spell.type= to if spell.action_type, which fixed my precast and JAs) but there's something screwy going on. It's not even equipping the proper fast cast set; I cast Fire and it switches to my normal Fast Cast set (which it shouldn't, seeing as the spell.cast_time < 3 should switch it straight to midcast). So yeah, I have no idea. @_@

    Edit: Updated file - http://pastebin.com/9Tyk4bFq

Page 72 of 302 FirstFirst ... 22 62 70 71 72 73 74 82 122 ... LastLast

Similar Threads

  1. Replies: 6547
    Last Post: 2014-07-08, 22:45