function get_sets()
TP_Index = 1
Idle_Index = 1
sets.WS = {}
sets.WS["Drakesbane"] =
{
main="Upukirex",
sub="Danger Grip",
ammo="Thew Bomblet",
head="Espial Cap",
body="Espial Gambison",
hands="Espial Bracers",
legs="Espial Hose",
feet="Espial Socks",
neck="Nefarious Collar",
waist="Cetl Belt",
left_ear="Bladeborn Earring",
right_ear="Steelflash Earring",
left_ring="Tyrant's Ring",
right_ring="Rajas Ring",
back="Rancorous Mantle",
}
sets.WS["Stardiver"] =
{
main="Upukirex",
sub="Danger Grip",
ammo="Thew Bomblet",
head="Espial Cap",
body="Espial Gambison",
hands="Espial Bracers",
legs="Espial Hose",
feet="Espial Socks",
neck="Nefarious Collar",
waist="Cetl Belt",
left_ear="Bladeborn Earring",
right_ear="Steelflash Earring",
left_ring="Tyrant's Ring",
right_ring="Rajas Ring",
back="Rancorous Mantle",
}
TP_Set_Names = {"DD"}
sets.TP = {}
sets.TP['DD'] =
{
main="Upukirex",
sub="Danger Grip",
ammo="Thew Bomblet",
head={ name="Cizin Helm", augments={"physicaldamagetaken-2",}},
body="Espial Gambison",
hands={ name="Cizin Mufflers", augments={"physicaldamagetaken-1","attack1",}},
legs={ name="Cizin Breeches", augments={"physicaldamagetaken-2","accuracy1",}},
feet={ name="Cizin Greaves", augments={"physicaldamagetaken-3","accuracy10",}},
neck="Agasaya's Collar",
waist="Cetl Belt",
left_ear="Bladeborn Earring",
right_ear="Steelflash Earring",
left_ring="Rajas Ring",
right_ring="Tyrant's Ring",
back="Atheling Mantle",
}
Idle_Set_Names ={"Normal"}
set.Idle = {}
sets.Idle['Normal'] =
{
main="Upukirex",
sub="Danger Grip",
ammo="Thew Bomblet",
head={ name="Cizin Helm", augments={"physicaldamagetaken-2",}},
body="Espial Gambison",
hands={ name="Cizin Mufflers", augments={"physicaldamagetaken-1","attack1",}},
legs={ name="Cizin Breeches", augments={"physicaldamagetaken-2","accuracy1",}},
feet={ name="Cizin Greaves", augments={"physicaldamagetaken-3","accuracy10",}},
neck="Agasaya's Collar",
waist="Cetl Belt",
left_ear="Bladeborn Earring",
right_ear="Steelflash Earring",
left_ring="Rajas Ring",
right_ring="Tyrant's Ring",
back="Atheling Mantle", }
end
function precast(spell)
if sets.WS[spell.english] then equip(sets.WS[spell.english]) end
function aftercast(spell)
if player.status =='Engaged' then
equip(sets.TP[TP_Set_Names[TP_Index]])
else
equip(sets.Idle[Idle_Set_Names[Idle_Index]])
end
end
function status_change(new,old)
if T{'Idle','Resting'}:contains(new) then
equip(sets.Idle[Idle_Set_Names[Idle_Index]])
elseif new == 'Engaged' then
equip(sets.TP[TP_Set_Names[TP_Index]])
end
end
end