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Thread: Gearswap Help Thread!     submit to reddit submit to twitter

  1. #1461
    Melee Summoner
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    Quetzalcoatl

    I had thought that I tried that last night and it didn't work but that change seems to be working now. Thanks for the suggestion. Haven't been on RDM in a couple weeks so I didn't notice until now.

  2. #1462
    Melee Summoner
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    Looking for a gearswap example of locking gear globally. I want my sneak attack gear to stay on at all times while sneak attack is active, ignoring engaged,idle checks. And when sneak attack wears off the gear returns to idle or engaged depending on my current state. I used to have this setup with spellcast and autoexec. Having a hard time with gearswap, but just because its new to me.

  3. #1463
    Sea Torques
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    Quote Originally Posted by niacin View Post
    Looking for a gearswap example of locking gear globally. I want my sneak attack gear to stay on at all times while sneak attack is active, ignoring engaged,idle checks. And when sneak attack wears off the gear returns to idle or engaged depending on my current state. I used to have this setup with spellcast and autoexec. Having a hard time with gearswap, but just because its new to me.
    Code:
    function buff_change(status,gain_or_loss)
        if status == "Sneak Attack" then
    		if gain_or_loss then
    			equip(sneakattack-set)
    			send_command('@wait .5;gs disable hands; gs disable feets.... disable every piece you want...')			
            else
    			send_command('gs enable all')		
    		end
        end
    end
    actually

    Code:
    function precast(spell,action)
    	if spell.name == "Sneak Attack" then
    		equip(sneakattack-set)
    		send_command('@wait .5;gs disable hands; gs disable feets.... disable every piece you want...')			
    	end
    end
    
    function buff_change(status,gain_or_loss)
        if status == "Sneak Attack" then
    		if not gain_or_loss then
    			send_command('gs enable all')		
    		end
        end
    end
    on precast you will equip your SA gear then lock those slots and after SA wear off it will enable all slots.

  4. #1464
    Melee Summoner
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    Wow that was fast, thanks a lot.

  5. #1465
    Bagel
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    Quote Originally Posted by niacin View Post
    Looking for a gearswap example of locking gear globally. I want my sneak attack gear to stay on at all times while sneak attack is active, ignoring engaged,idle checks. And when sneak attack wears off the gear returns to idle or engaged depending on my current state. I used to have this setup with spellcast and autoexec. Having a hard time with gearswap, but just because its new to me.

    enable("slot_name","slot_name",...)
    disable("slot_name","slot_name",...)

    to disable enable all (this should work)
    disable("all")
    enable("all")

  6. #1466
    Salvage Bans
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    Valefor

    Alright, I'm doing a lot better on simple GC, made my bard one and it works, allows me to switch in my terpander or gjallarhorn freely, etc. So yay, I'm learning to do this well, at least for simple stuff. However, now I've come to another issue that I can't figure out if I'd be able to do it.

    I'm working on my DRG one, and essentially the function I want is for it to, in precast before my Healing Breath trigger spells (let's just use stone, for example, for /rdm), equip my HP set and see what my HP is. If it's above 50%, it cancels the spell altogether. If it's below 50%, it continues to equip my HP set and casts the spell, and then switches to my midcast for my Healing Breath set. Is this possible?

  7. #1467
    Sea Torques
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    Quote Originally Posted by Kensagaku View Post
    Alright, I'm doing a lot better on simple GC, made my bard one and it works, allows me to switch in my terpander or gjallarhorn freely, etc. So yay, I'm learning to do this well, at least for simple stuff. However, now I've come to another issue that I can't figure out if I'd be able to do it.

    I'm working on my DRG one, and essentially the function I want is for it to, in precast before my Healing Breath trigger spells (let's just use stone, for example, for /rdm), equip my HP set and see what my HP is. If it's above 50%, it cancels the spell altogether. If it's below 50%, it continues to equip my HP set and casts the spell, and then switches to my midcast for my Healing Breath set. Is this possible?
    almost sure it wont work, coz GS cant check you HP that fast,

    but is something like
    Code:
    if hbtriggers:contains(spell.name) then
         equip(+hpset)
         if player.hpp > 50% then
              cancel_spell()
          end
    end
    hbtriggers= S{"Barstone", "Barfira", "Stone"}
    and go to inside get_sets()...
    Can try and check if it works, but almost sure it wont coz the delay it needs to check the new HP.

    a way it can work for sure is... get your +HP gear and check how much HP you gain lets say 300 then you can do
    Code:
    if hbtriggers:contains(spell.name) then
         if (player.hp + 300) > (player.max_hp/2) then
               cancel_spell()
         end
    end
    for the midcast of healing breath, they are pet functions
    function pet_midcast(spell)
    end

    so you can put your wyven +HP gearswap there.

  8. #1468
    New Merits
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    Since spellcast is no longer supported, I'm switching over all my melee jobs to GearSwap. In the process, I started with MNK first and notice animation issues when I weaponskill. Anyone else notice this? For example, I use Victory Smite, blink because it's swapping gear to my WS set then does the weaponskill but there is no animation for it at all. I could probably post a video in action if needed but this is somewhat annoying not actually seeing the weaponskill.

  9. #1469
    RIDE ARMOR
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    Antonidas

    Quote Originally Posted by JSHidaka View Post
    had few errors, now It load w/o errors


    if gearswaps for the sets w/ augmented dont work.. remove them, cant test that atm
    thanks alot that did fix my loading error and yes the augment did not work so i took them out thanks so much now to learn the more advance stuff such as macro gearswaping

  10. #1470
    Sea Torques
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    Quote Originally Posted by Sithel View Post
    Since spellcast is no longer supported, I'm switching over all my melee jobs to GearSwap. In the process, I started with MNK first and notice animation issues when I weaponskill. Anyone else notice this? For example, I use Victory Smite, blink because it's swapping gear to my WS set then does the weaponskill but there is no animation for it at all. I could probably post a video in action if needed but this is somewhat annoying not actually seeing the weaponskill.
    Blinkmenot or the gearlock in game function

  11. #1471
    Old Odin
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    Quote Originally Posted by Sithel View Post
    Since spellcast is no longer supported, I'm switching over all my melee jobs to GearSwap. In the process, I started with MNK first and notice animation issues when I weaponskill. Anyone else notice this? For example, I use Victory Smite, blink because it's swapping gear to my WS set then does the weaponskill but there is no animation for it at all. I could probably post a video in action if needed but this is somewhat annoying not actually seeing the weaponskill.
    gs handles gearswaps much faster and precisr then spellcast, hence your animation goes puff. use blinkmenot or gearlock.

  12. #1472
    New Merits
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    Thanks, I was thinking it would come to that. No big deal.

  13. #1473
    RIDE ARMOR
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    Latest core update thorowing GS error.

    Statics.lua:61 bad arguement to pairs.

    thanks

  14. #1474
    E. Body
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    Bismarck

    gearswap not loading preshot sets properly for rng. I turned on showswaps, and it was putting the swaps in chatlog, but only swapping gear 1/10th of the time. this was with menu open. it would go straight from idle set > tp set.

  15. #1475
    Sea Torques
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    Quote Originally Posted by Snprphnx View Post
    gearswap not loading preshot sets properly for rng. I turned on showswaps, and it was putting the swaps in chatlog, but only swapping gear 1/10th of the time. this was with menu open. it would go straight from idle set > tp set.
    unless you post your .lua preferable using pastebin (and .lua Syntax Highlighting)... cant help you

    btw try //gs debugmode

  16. #1476
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    Quote Originally Posted by viperkc View Post
    Latest core update thorowing GS error.

    Statics.lua:61 bad arguement to pairs.

    thanks
    Are you on the dev build? If so, we're currently updating it for a new API change, GS may be wonky for a while, until Byrth pushes an update.

  17. #1477
    RIDE ARMOR
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    Quote Originally Posted by Arcon View Post
    Are you on the dev build? If so, we're currently updating it for a new API change, GS may be wonky for a while, until Byrth pushes an update.
    Yes sir on dev

    thanks for reply

  18. #1478
    RIDE ARMOR
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    Quote Originally Posted by Arcon View Post
    Are you on the dev build? If so, we're currently updating it for a new API change, GS may be wonky for a while, until Byrth pushes an update.
    Probably a silly question but how hard to switch from DEV to Normal until bugs worked out with GS?

  19. #1479
    D. Ring
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    Quote Originally Posted by Snprphnx View Post
    gearswap not loading preshot sets properly for rng. I turned on showswaps, and it was putting the swaps in chatlog, but only swapping gear 1/10th of the time. this was with menu open. it would go straight from idle set > tp set.
    It's swapping, it's just too fast to see. You can easily tell by satcheling your midshot gear and you will see it go idle>preshot>idle.

  20. #1480
    Smells like Onions
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    Question,
    I'm not at all knowledgeable in LUA or any sort of coding. How might I add a rule that equips Reive bonus items, such as Arciela's Grace, when I have the Reive Mark (or whatever status indication it is) active?
    Thank you.

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