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Thread: Gearswap Help Thread!     submit to reddit submit to twitter

  1. #1501
    Cerberus
    Join Date
    Jun 2010
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    Not sure why but it seems the Unbridled Learning spells arent triggering in GS at all. Is this a known issue?

  2. #1502
    D. Ring
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    Phoenix

    I'm sure this has been asked before, but how do I go about using multiple different xaddi/qaaxo augments in gearswap? Struggling to figure it out. I see people mentioning that it wasn't working, then that it was fixed. I can't get GS to recognize them though.

  3. #1503
    Sea Torques
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    Quote Originally Posted by Darkmagi View Post
    I'm sure this has been asked before, but how do I go about using multiple different xaddi/qaaxo augments in gearswap? Struggling to figure it out. I see people mentioning that it wasn't working, then that it was fixed. I can't get GS to recognize them though.
    afaik, is not working again

  4. #1504
    New Merits
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    Quote Originally Posted by JSHidaka View Post
    yea... for Mote's files... most likely need to wait for him to assist... but if your post your file (in pastebin), could try to check
    Here's Mote's mnk that I'm using that I posted on my pastebin.
    http://pastebin.com/7Q53di5c

  5. #1505
    Sea Torques
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    in the job buff change did add
    Code:
    		if buff == 'Reive Mark' and gain then
    			equip({neck="Arciela's Grace"})
    			send_command('@wait .5;gs disable neck')
    			add_to_chat(100,'> > > >Joining a Reive Equipping Arciela\'s Grace, Locking Neck Slot')
    		else
    			send_command('gs enable neck')
    			add_to_chat(100,'> > > >Leaving Reive, Unlocking Neck Slot')
    		end
    Not sure if this is what you want, but w/ this, when you enter a reive and gain the "buff" Reive Mark, it will(should) equip the neck and disable that slot, then when you exit/finish it will(should) enable it again.

    full lua http://pastebin.com/9inxzyG2

  6. #1506
    Bagel
    Join Date
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    how do we use this??
    windower.ffxi.get_ability_recasts()

    could i do this
    if windower.ffxi.get_ability_recasts([spell.name]) > 0 then
    cancel_spell()
    end

  7. #1507
    Sea Torques
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    Leviathan

    Quote Originally Posted by dlsmd View Post
    how do we use this??
    windower.ffxi.get_ability_recasts()

    could i do this
    if windower.ffxi.get_ability_recasts([spell.name]) > 0 then
    cancel_spell()
    end
    Go to Windower/res/abilities.lua (Windower/res/job_abilities.lua if you're on -dev) and find the ability you're interested in. Then check what recast_id it has. That's the number you need to index that function:
    Code:
    if windower.ffxi.get_ability_recasts()[60] > 0 then
        cancel_spell()
    end
    This would be for Steal, since Steal has recast_id 60:
    Code:
        [41] = {id=41,en="Steal",ja="ぬすむ",de="Stehlen",fr="Vol",element=2,icon_id=395,mp_cost=0,prefix="/jobability",range=2,recast_id=60,targets=32,tp_cost=0,type="JobAbility"},

  8. #1508
    Chram
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    Fenrir

    Quote Originally Posted by Nattyboots View Post
    I added this into my jobs' LUAs (I'm using Mote's), but it does not seem to equip Arciela's Grace when I enter a reive nor after I engage/do something/etc. Perhaps I need to do something further as I am using Mote's files? Or should I not put it in the job LUAs and place it in one of the necessary files he has? Sorry, and thank you for any assistance.
    You'll want to edit the customize_melee_set() and customize_idle_set() functions. Those functions are called at the end of constructing your nominal TP and idle sets, which is done after aftercast and status_change (two of the the three events that are likely to be of interest to you). Add the item when the conditions are met, and return the new set to be used.

    You'll also need to modify job_buff_change() so that it calls for a gear update when you gain or lose the reive mark buff.


    Code:
    function job_buff_change(buff, gain)
        if buff == 'Reive Mark' then
            handle_equipping_gear(player.status)
        end
    end
    
    function customize_melee_set(melee_set)
        if buffactive['reive mark'] then
            melee_set = set_combine(melee_set, {neck="Arciela's Grace"})
        end
        return melee_set
    end
    
    function customize_idle_set(idle_set)
        if buffactive['reive mark'] then
            idle_set = set_combine(idle_set, {neck="Arciela's Grace"})
        end
        return idle_set
    end

  9. #1509
    Salvage Bans
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    Valefor

    Bah, back to my drg stuff and my healing breath set isn't working. No matter what my HP is, it always returns with the cancel. I have 2236 HP in my HP set, and 1915 HP in my normal set. My old rule is slightly faulty because I just added up all the HP+ without considering my gear has HP+, but the rule should work regardless. Right now, here is the code for it:

    Code:
    function precast(spell)
        if spell.action_type == 'Magic' then
            if hbtriggers:contains(spell.name) then
                if (player.hp + 557) > ((player.max_hp + 557)/2) then
                    send_command('@input /echo ----- Will not have Enough HP to Trigger Healing Breath, Canceling -----')
                    cancel_spell()
                elseif (player.hp + 557) < ((player.max_hp + 557)/2) then
                    equip(sets.precast.HP)
                end
            end
    obviously there's more after that snippet but essentially, it should be checking my HP (1915) and adding 557 (2672, so way off!) and then if it's at less than 50% of that (1336) it should let the spell go through. But at 3-400 HP for testing, it was still giving me the cancel. Any idea what's up?

    Full version: http://pastebin.com/ZLREaYKG

  10. #1510
    Chram
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    Quote Originally Posted by Kensagaku View Post
    Hrm, having a bit of a tricky time now. The HB trigger bit you gave me isn't working properly, but I also might have coded it wrong. Additionally, it's not causing me to blink whenever I WS or JA, yet I'm getting no errors on them. The only error I'm getting is about healing breath, which isn't working at all. The error is: "lua:133: attempt to index global 'hbtriggers' (a nil value)". I probably did the setup for triggers wrong. x.x

    My GS: http://pastebin.com/78Fr5Sa9
    First thing I saw is the user_setup() function, which is a problem that Sechs has had multiple times now as well. I'm guessing that for some reason people assume that user_setup() is a real GearSwap function. It's not; it's entirely a user function, used in mine for user-specific setup as opposed to job-specific setup. The problem is, because it's a user-defined function, if you don't call it (which you have not), *nothing happens*. Anything within that function is completely invisible to the rest of the code.

    Since you defined your healing breath spell triggers there, they simply don't exist to the rest of your code. The set of hbtriggers doesn't exist. When you try to check it later on, you're asking it to check a non-existent table reference. So of course you'll get an error.

    If you want it to work, either call the user_setup() function from get_sets() (an actual GearSwap-called function), or just copy the table into the get_sets() function itself.


    Part of the problem is probably that user_setup() sounds like a function that GearSwap might naturally call, whereas get_sets().. doesn't really invoke the same intuitiveness.

  11. #1511
    CoP Dynamis
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    Odin

    snapshot

    I don't think my snapshot set is being swapped in before a shot.

    This is the precast logic for everything, and ranged attack is the second segment.

    Code:
    function precast(spell)	
    	if sets.precast[spell.english] then
                    equip(sets.precast[spell.english])
    		elseif spell.type == 'WeaponSkill' then
    			if spell.target.distance > 21.0  then						
    			add_to_chat(167,''..spell.target.name..' is too far can not use '..spell.name..'!!!. Cancelling WeaponSkill ')                           
                cancel_spell()
                return			
    			elseif spell.name == "Coronach" then
                    equip(sets.Coronach[Coronach_Set_Names[Coronach_Index]])
    			elseif spell.name == "Last Stand" then
                    equip(sets.LS[LS_Set_Names[LS_Index]])
    			elseif spell.name == "Namas Arrow" then
                    equip(sets.NA[NA_Set_Names[NA_Index]])
    			elseif spell.name == "Jishnu's Radiance" then
                    equip(sets.JR[JR_Set_Names[JR_Index]])
    			elseif spell.name == "Sidewinder" then
                    equip(sets.SW[SW_Set_Names[SW_Index]])
    			elseif spell.name == "Wildfire" then
                    equip(sets.WF[WF_Set_Names[WF_Index]])
    		end		
    		elseif spell.name == "Ranged" then
    			equip(sets.precast.PreShot)
    			if player.equipment.range == 'Eminent Bow' then
    			equip(sets.precast.arrow)
    			elseif player.equipment.range == 'Lionsquall' then
    			equip(sets.precast.bullet)
    		end
    		elseif spell.type == "Ninjutsu" then
    			if string.find(spell.english,'Utsusemi') then
    				if buffactive['Copy Image (3)'] or buffactive['Copy Image (4)'] then
    					cancel_spell()
    					add_to_chat(167, spell.english .. ' Canceled: [3+ Images]')
    					return
    			else
    				equip(sets.precast.Utsusemi)
    			end
    			else
    				equip(sets.precast.FastCast)
    		end
    		elseif spell.english == 'Spectral Jig' and buffactive.Sneak then
    			cast_delay(0.2)
    			send_command('cancel Sneak')        
        end
    end
    Does it look functional?

    As for how I tested whether it was working or not was I removed all headgear from my inventory except the snapshot piece, but I do not equip it. Then I try to ranged attack something, after the action is complete my head slot is still empty.

  12. #1512
    Chram
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    Fenrir

    Quote Originally Posted by Sithel View Post
    Using Mote's MNK files, How would I go about adding Shadow Mantle for Chakra but only on Dark's Day? This is what I used for Spellcast if that helps.
    Code:
    	
        <elseif spell="Chakra">
                                        <castdelay delay="0.4" />
                                        <equip when="Precast" set="Chakra" />
                                        <if advanced='"%DayElement" = "Dark"'>
                                <equip when="precast">
                                <back lock="yes">Shadow Mantle</back>
                                </equip>
                                        </if>                          
                                </elseif>
    Edit the job_post_precast function as such:
    Code:
    -- Run after the general precast() is done.
    function job_post_precast(spell, action, spellMap, eventArgs)
            if spell.type:lower() == 'weaponskill' and not state.Defense.Active then
                    if buffactive.impetus and (spell.english == "Ascetic's Fury" or spell.english == "Victory Smite") then
                            equip({body="Tantra Cyclas +2"})
                    elseif buffactive.footwork and (spell.english == "Dragon's Kick" or spell.english == "Tornado Kick") then
                            equip({feet="Anchorite's Gaiters +1"})
                    end
            elseif spell.english == 'Chakra' and world.day == 'Darksday' then
                    equip({back="Shadow Mantle"})
            end
    end
    Added lines are in bold.

  13. #1513
    Chram
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    Fenrir

    Quote Originally Posted by JSHidaka View Post
    in the job buff change did add
    Code:
    		if buff == 'Reive Mark' and gain then
    			equip({neck="Arciela's Grace"})
    			send_command('@wait .5;gs disable neck')
    			add_to_chat(100,'> > > >Joining a Reive Equipping Arciela\'s Grace, Locking Neck Slot')
    		else
    			send_command('gs enable neck')
    			add_to_chat(100,'> > > >Leaving Reive, Unlocking Neck Slot')
    		end
    Not sure if this is what you want, but w/ this, when you enter a reive and gain the "buff" Reive Mark, it will(should) equip the neck and disable that slot, then when you exit/finish it will(should) enable it again.

    full lua http://pastebin.com/9inxzyG2
    That code won't work. You disable the neck when you gain a Reive Mark, but you re-enable the neck on *every single other buff change*. Thus, the first time you hit Boost, or Box Step or whatever, the neck is re-enabled, and Arciela's is swapped out.

    The problem is the test: if buff == 'Reive Mark' and gain then

    Both of those have to be true in order to disable the neck slot. If *either* is false, it fails, and proceeds to the Else portion. Thus if the buff is anything except 'Reive Mark', the neck is enabled.

    I've already given an answer for what I think is a better solution -- applying the neck when customizing the melee and idle sets, rather than disabling the slot. However if you did want to go this route, you first need to check if the buff is 'Reive Mark', and then check for gain/loss in a separate if/else block. IE:

    Code:
        if buff == 'Reive Mark' then
            if gain then
                -- disable
            else
                -- enable
            end
        end

  14. #1514
    Chram
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    Fenrir

    Quote Originally Posted by Kensagaku View Post
    Bah, back to my drg stuff and my healing breath set isn't working. No matter what my HP is, it always returns with the cancel. I have 2236 HP in my HP set, and 1915 HP in my normal set. My old rule is slightly faulty because I just added up all the HP+ without considering my gear has HP+, but the rule should work regardless. Right now, here is the code for it:

    Code:
    function precast(spell)
        if spell.action_type == 'Magic' then
            if hbtriggers:contains(spell.name) then
                if (player.hp + 557) > ((player.max_hp + 557)/2) then
                    send_command('@input /echo ----- Will not have Enough HP to Trigger Healing Breath, Canceling -----')
                    cancel_spell()
                elseif (player.hp + 557) < ((player.max_hp + 557)/2) then
                    equip(sets.precast.HP)
                end
            end
    obviously there's more after that snippet but essentially, it should be checking my HP (1915) and adding 557 (2672, so way off!) and then if it's at less than 50% of that (1336) it should let the spell go through. But at 3-400 HP for testing, it was still giving me the cancel. Any idea what's up?

    Full version: http://pastebin.com/ZLREaYKG
    Your if/elseif block is poorly constructed (though not necessarily wrong - yet). I would first simplify it so that you're not doing two checks for exactly the same thing.

    Code:
    function precast(spell)
        if spell.action_type == 'Magic' then
            if hbtriggers:contains(spell.name) then
                if (player.hp + 557) < ((player.max_hp + 557)/2) then
                    equip(sets.precast.HP)
                else
                    send_command('@input /echo ----- Will not have Enough HP to Trigger Healing Breath, Canceling -----')
                    cancel_spell()
                end
            end
    Then we have something interesting. Why would adding 557 to player.hp matter? You can't be changing your -current- hp before the healing breath is used. 557 appears to be the amount of -max- hp you're adding in your gear. So the condition appears to be logically unsound.

    I would guess that, to trigger the healing breath, the player's HP has to be less than 50% of their max HP. We also apparently know how much max HP is going to change before the breath is triggered, so we can offset our current max HP to predict whether we'd fall below that threshold. So the -actual- condition should be:
    Code:
    function precast(spell)
        if spell.action_type == 'Magic' then
            if hbtriggers:contains(spell.name) then
                if player.hp < ((player.max_hp + 557)/2) then
                    equip(sets.precast.HP)
                else
                    send_command('@input /echo ----- Will not have Enough HP to Trigger Healing Breath, Canceling -----')
                    cancel_spell()
                end
            end
    Also, depending on how you tested, you may not have the correct hp value. Add in an add_to_chat() command to output the player.hp and player.max_hp value at the point you're testing to make sure that the math you think you're testing is the math you're actually testing.

  15. #1515
    Sea Torques
    Join Date
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    The Scryers

    Quote Originally Posted by Kensagaku View Post
    Bah, back to my drg stuff and my healing breath set isn't working. No matter what my HP is, it always returns with the cancel. I have 2236 HP in my HP set, and 1915 HP in my normal set. My old rule is slightly faulty because I just added up all the HP+ without considering my gear has HP+, but the rule should work regardless. Right now, here is the code for it:

    Code:
    function precast(spell)
        if spell.action_type == 'Magic' then
            if hbtriggers:contains(spell.name) then
                if (player.hp + 557) > ((player.max_hp + 557)/2) then
                    send_command('@input /echo ----- Will not have Enough HP to Trigger Healing Breath, Canceling -----')
                    cancel_spell()
                elseif (player.hp + 557) < ((player.max_hp + 557)/2) then
                    equip(sets.precast.HP)
                end
            end
    obviously there's more after that snippet but essentially, it should be checking my HP (1915) and adding 557 (2672, so way off!) and then if it's at less than 50% of that (1336) it should let the spell go through. But at 3-400 HP for testing, it was still giving me the cancel. Any idea what's up?

    Full version: http://pastebin.com/ZLREaYKG
    Mote did already point the issue, we were checking your current hp+500 with your max HP +500/2, the problem was that is the current hp alone is what we needed

    so with numbers.. if you had your current HP 1000, and you max HP 1600, with equiped HP gear 2100, HB will trigger, but we were comparing (1000 + 500) with (1600 + 500)/2 and the condition will not meet lol...

    either way here is the link w/ the fix - http://pastebin.com/Hr8BExjF

  16. #1516
    Sea Torques
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    Quote Originally Posted by pcdavid52a View Post
    I don't think my snapshot set is being swapped in before a shot.

    This is the precast logic for everything, and ranged attack is the second segment.

    Code:
    function precast(spell)	
    	if sets.precast[spell.english] then
                    equip(sets.precast[spell.english])
    		elseif spell.type == 'WeaponSkill' then
    			if spell.target.distance > 21.0  then						
    			add_to_chat(167,''..spell.target.name..' is too far can not use '..spell.name..'!!!. Cancelling WeaponSkill ')                           
                cancel_spell()
                return			
    			elseif spell.name == "Coronach" then
                    equip(sets.Coronach[Coronach_Set_Names[Coronach_Index]])
    			elseif spell.name == "Last Stand" then
                    equip(sets.LS[LS_Set_Names[LS_Index]])
    			elseif spell.name == "Namas Arrow" then
                    equip(sets.NA[NA_Set_Names[NA_Index]])
    			elseif spell.name == "Jishnu's Radiance" then
                    equip(sets.JR[JR_Set_Names[JR_Index]])
    			elseif spell.name == "Sidewinder" then
                    equip(sets.SW[SW_Set_Names[SW_Index]])
    			elseif spell.name == "Wildfire" then
                    equip(sets.WF[WF_Set_Names[WF_Index]])
    		end		
    		elseif spell.name == "Ranged" then
    			equip(sets.precast.PreShot)
    			if player.equipment.range == 'Eminent Bow' then
    			equip(sets.precast.arrow)
    			elseif player.equipment.range == 'Lionsquall' then
    			equip(sets.precast.bullet)
    		end
    		elseif spell.type == "Ninjutsu" then
    			if string.find(spell.english,'Utsusemi') then
    				if buffactive['Copy Image (3)'] or buffactive['Copy Image (4)'] then
    					cancel_spell()
    					add_to_chat(167, spell.english .. ' Canceled: [3+ Images]')
    					return
    			else
    				equip(sets.precast.Utsusemi)
    			end
    			else
    				equip(sets.precast.FastCast)
    		end
    		elseif spell.english == 'Spectral Jig' and buffactive.Sneak then
    			cast_delay(0.2)
    			send_command('cancel Sneak')        
        end
    end
    Does it look functional?

    As for how I tested whether it was working or not was I removed all headgear from my inventory except the snapshot piece, but I do not equip it. Then I try to ranged attack something, after the action is complete my head slot is still empty.
    everything looks ok... too many elseif for my taste but that isnt the issue, post all the .lua to check the gearsets, maybe the problem is there.

    BTW could add this line, and do a shot, if it add the text to chat, you function is ok and the problem is @ the gearsets.

    Code:
    	elseif spell.name == "Ranged" then
    		send_command('@input /echo Preshot')
    		equip(sets.precast.PreShot)
    		if player.equipment.range == 'Eminent Bow' then
    			equip(sets.precast.arrow)
    		elseif player.equipment.range == 'Lionsquall' then
    			equip(sets.precast.bullet)
    		end

  17. #1517
    Bagel
    Join Date
    Dec 2012
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    1,488
    BG Level
    6

    Quote Originally Posted by Arcon View Post
    Go to Windower/res/abilities.lua (Windower/res/job_abilities.lua if you're on -dev) and find the ability you're interested in. Then check what recast_id it has. That's the number you need to index that function:
    Code:
    if windower.ffxi.get_ability_recasts()[60] > 0 then
        cancel_spell()
    end
    This would be for Steal, since Steal has recast_id 60:
    Code:
        [41] = {id=41,en="Steal",ja="ぬすむ",de="Stehlen",fr="Vol",element=2,icon_id=395,mp_cost=0,prefix="/jobability",range=2,recast_id=60,targets=32,tp_cost=0,type="JobAbility"},
    what i want to do is something like this at the top of my precast
    Code:
    if not spell.name == "Ranged" then
    	if spell.action_type == 'Ability' then
    		if windower.ffxi.get_ability_recasts()[spell.recast_id] > 0 then
    			cancel_spell()
    			return
    		end
    	elseif spell.action_type == 'Magic' then
    		if windower.ffxi.get_magic_recasts()[spell.recast_id] > 0 then
    			cancel_spell()
    			return
    		end
    	end
    end

  18. #1518
    RIDE ARMOR
    Join Date
    Jan 2014
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    BG Level
    1

    Was wondering if someone can help me fix this problem. I use Bokura's Ranger.Lua : >> http://pastebin.com/P8EmY3w0

    I am runnning dev version and also have put the abilities.lua in the res folder.

    I am getting the following message in debug mode.

    Unable to execute command. You do not have access to that abilitiy (Coranach)

    I get the same for Barrage.

    I get no swaps for those 2 abilitities, but pre and mid seems to work fine.

    Also any idea when in debug mode why i might see Debug Mode (gear not equipped) on one of my ear pieces.

    Thanks in advance.

  19. #1519
    New Merits
    Join Date
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    4

    Quote Originally Posted by Motenten View Post
    Edit the job_post_precast function as such:
    Code:
    -- Run after the general precast() is done.
    function job_post_precast(spell, action, spellMap, eventArgs)
            if spell.type:lower() == 'weaponskill' and not state.Defense.Active then
                    if buffactive.impetus and (spell.english == "Ascetic's Fury" or spell.english == "Victory Smite") then
                            equip({body="Tantra Cyclas +2"})
                    elseif buffactive.footwork and (spell.english == "Dragon's Kick" or spell.english == "Tornado Kick") then
                            equip({feet="Anchorite's Gaiters +1"})
                    end
            elseif spell.english == 'Chakra' and world.day == 'Darksday' then
                    equip({back="Shadow Mantle"})
            end
    end
    Added lines are in bold.
    Thanks! Works like a charm.

    Also unrelated to mnk. I made a rng profile months ago and since the update I can now do a Weaponskill while standing idle and never engaging the mob. For ranger I love this, but I know it can't be correct. I have 3 LS people using my rng profile and can do the same thing, but I know a few others using GearSwap for RNG and using someone else profile and cannot do this. So was thinking it has to either be in my GS file or I need to log out for updates? I really like WS'ing while idle but outside of LS people, I may look suspicious.

    Here's my rng file for reference if there's something in there causing it.
    http://pastebin.com/tK6fKPZ2

  20. #1520
    CoP Dynamis
    Join Date
    Mar 2013
    Posts
    275
    BG Level
    4
    FFXI Server
    Odin

    Quote Originally Posted by JSHidaka View Post
    everything looks ok... too many elseif for my taste but that isnt the issue, post all the .lua to check the gearsets, maybe the problem is there.

    BTW could add this line, and do a shot, if it add the text to chat, you function is ok and the problem is @ the gearsets.

    Code:
    	elseif spell.name == "Ranged" then
    		send_command('@input /echo Preshot')
    		equip(sets.precast.PreShot)
    		if player.equipment.range == 'Eminent Bow' then
    			equip(sets.precast.arrow)
    		elseif player.equipment.range == 'Lionsquall' then
    			equip(sets.precast.bullet)
    		end
    Thank you. The LUA is actually Sithel's from the gearswap shop thread, I see he is active in this thread so maybe he would know what's wrong.

    So I'm assuming the way I tested is at least legitimate? Sithel do you know if your snapshot set is still being swapped in?

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