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Thread: Gearswap Help Thread!     submit to reddit submit to twitter

  1. #1821
    Melee Summoner
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    Quote Originally Posted by Motenten View Post
    It would be easier to check if we knew where to look.....
    Sorry. Here the Main midcast set I use (I have one for Acc and MAXAcc) too.

    sets.midcast.RangedAttack = {
    main="Aphotic Kukri",
    sub="Legion Scutum",
    ammo="Achiyal. Arrow",
    head="Arcadian Beret +1",
    body="Arcadian Jerkin +1",
    hands="Arcadian Bracers +1",
    legs="Arcadian Braccae +1",
    feet="Arcadian Socks +1",
    neck="Ocachi Gorget",
    waist="Scout's Belt",
    ear1="Volley Earring",
    ear2="Tripudio Earring",
    ring1="Rajas Ring",
    ring2="K'ayres Ring",
    back="Sylvan Chlamys"}

  2. #1822
    Sea Torques
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    Quote Originally Posted by Zerowone View Post
    Thanks, that saves a lot of time. I'm seeming to have an issue with Barrage/when the buff is active. It's not loading the gear I want/designated with sets.Barrage = {}
    try this.

    Code:
    function midcast(spell,act)
            if spell.name == "Ranged" then
                    if buffactive.Barrage then
                          equip(sets.Barrage[sets.Barrage.index[Barrage_Index]])
                    else
                           equip(sets.RangeTP[sets.RangeTP.index[RangeTP_Index]])
                    end
            end
     end

  3. #1823
    Chram
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    Fenrir

    Quote Originally Posted by Drizzt View Post
    Sorry. Here the Main midcast set I use (I have one for Acc and MAXAcc) too.

    sets.midcast.RangedAttack = {
    main="Aphotic Kukri",
    sub="Legion Scutum",
    ammo="Achiyal. Arrow",
    head="Arcadian Beret +1",
    body="Arcadian Jerkin +1",
    hands="Arcadian Bracers +1",
    legs="Arcadian Braccae +1",
    feet="Arcadian Socks +1",
    neck="Ocachi Gorget",
    waist="Scout's Belt",
    ear1="Volley Earring",
    ear2="Tripudio Earring",
    ring1="Rajas Ring",
    ring2="K'ayres Ring",
    back="Sylvan Chlamys"}
    Perhaps I should be more clear: If we can't see your GearSwap file, we can't magically know what's wrong with it. If you want assistance, it's recommended that you post it on pastebin, and then provide a link in your post requesting help. A single gear set out of an entire file is not helpful.

    When I said I don't know where to look, I meant you provided literally nothing for me to look at, not that I didn't know where within the file to look.

  4. #1824
    Relic Shield
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    Ok I would just like a bit of clarification here. When i have gear to enhance a job ability i want to change that gear in the precast or midcast? I am askin because in the examples provided when u download gearswap, Byrnth has in his THF.lua example JAs in the precast, but in his DNC.lua he has JAs in the midcast. I just want to make sure I have them in the right place if anyone could be so helpful. Thanks!

  5. #1825
    Sea Torques
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    Leviathan

    Both should work, I'd suggest midcast, since then it's the same for spells as well as JAs and WS.

  6. #1826
    Relic Shield
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    I am having some trouble with sneak attack and trick attack, It changes to their gear on the precast but goes right to tp gear on aftercast. How can i get the equipment to stay the sneak attack gear until it wears by duration or landing a hit (but only if i am engaged). If i am idle and use sneak attack then engage mob i rather my first hit on the mob be in TH gear.

    EDIT: Never mind the macro part Set needed to be set.
    Also how do i get
    //gs c toggle Melee Set
    to work in a macro?

    /con gs c toggle Melee Set
    Doesnt seem to work.

  7. #1827
    Campaign
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    The problem why that happens to you likely has to do with the issue we discussed about a few pages ago.
    Let me guess, are you using "buffactive['Sneak Attack']" to check?

    If so consider that there is a lag/delay of a few seconds between when the ability gets used and when you can detect it (it's more complicated than this, but other people will surely give you the real details).
    Basically it's unreliable to use the buffactive command for situations like these.
    You need to solve the problem by using your own personal variables and assigning them a "True" value when you use Sneak Attack/Trick attack.
    Once you managed to implement these variables, you will perform your "IF" checks NOT on the buffactive part, but on the variables.
    For a simplified example, NOT:

    if buffactive['Sneak Attack'] then ...

    but:

    if sneak_check == 'TRUE' then ...


    There are probably plenty of other ways to circumvein that issue, but this is the one I used when I encountered it myself for Sublimation, Stratagems and Saber Dance on DNC.

  8. #1828
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    Another question for the BRD lua I'm building.
    If engaged is TRUE then it's just equip(midcast) or equip(precast). If engaged is FALSE then it's equip(midcast, weaps) or equip(precast, weaps).
    Basically I have weapons enhancing cast time of songs that I want to be using on precast and weapons enhancing lasting time of songs that I want to be using in midcast.
    But I want this to happen ONLY when I'm NOT engaged (so I don't reset TP values).

    So far so good, but while writing precast and especially midcast rules, it's getting annoying having to split with a "if engaged" conditional, it looks like an useless repetition and I hate it.
    I mean... it works, but I don't like it.
    So I was wondering about another "trick".
    What if I were to LOCK main and sub slot within the function status_change when I engage an enemy, and unlock those two same slots when i disengage?
    That way I could use a single equip line everywhere, but the main/sub slots would be ignored while engaged due to a lock status.

    Would this work guys? It would simplify the code a lot, I could remove so many branchings...

  9. #1829
    Bagel
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    Quote Originally Posted by Sechs View Post
    if sneak_check == 'TRUE' then ...
    just so you know if your checking for weather something is true or false all you need is

    (using your example)
    if sneak_check then
    this will also check to see if a table has data(true) or if it does not(false)

  10. #1830
    Relic Shield
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    Well you were partially right in why my code wasnt working... I was using buffactive but since it was aftercast i needed to use if spell.name . Once i figured that out it seems to be working.

  11. #1831
    Sea Torques
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    Quote Originally Posted by Sechs View Post
    Another question for the BRD lua I'm building.
    If engaged is TRUE then it's just equip(midcast) or equip(precast). If engaged is FALSE then it's equip(midcast, weaps) or equip(precast, weaps).
    Basically I have weapons enhancing cast time of songs that I want to be using on precast and weapons enhancing lasting time of songs that I want to be using in midcast.
    But I want this to happen ONLY when I'm NOT engaged (so I don't reset TP values).

    So far so good, but while writing precast and especially midcast rules, it's getting annoying having to split with a "if engaged" conditional, it looks like an useless repetition and I hate it.
    I mean... it works, but I don't like it.
    So I was wondering about another "trick".
    What if I were to LOCK main and sub slot within the function status_change when I engage an enemy, and unlock those two same slots when i disengage?
    That way I could use a single equip line everywhere, but the main/sub slots would be ignored while engaged due to a lock status.

    Would this work guys? It would simplify the code a lot, I could remove so many branchings...
    Not sure why you make questions that you answer yourself....(or are easy to test). But yea, correct.

  12. #1832
    Melee Summoner
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    RNG GS not switching to midcast gear

    Quote Originally Posted by Motenten View Post
    Perhaps I should be more clear: If we can't see your GearSwap file, we can't magically know what's wrong with it. If you want assistance, it's recommended that you post it on pastebin, and then provide a link in your post requesting help. A single gear set out of an entire file is not helpful.

    When I said I don't know where to look, I meant you provided literally nothing for me to look at, not that I didn't know where within the file to look.
    Again my apologies, I'm at work...when I get home I'll post my RNG LUA to paste bin and provide a link.

  13. #1833
    BG Content
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    Lakshmi
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    Gearswap may be causing lag for users registering very high frequency events. I am going to try and address it when I get home, but the solution will live on -dev for a while because it is very complicated, affects only a few people probably, and small errors in implementation would impact normal functioning for everyone.

  14. #1834
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    Quote Originally Posted by JSHidaka View Post
    Not sure why you make questions that you answer yourself....(or are easy to test). But yea, correct.
    1) Because I'm stupid
    2) Because I'm not home and I can't test, I get random ideas and start coding in the free time I get between stuff I have to do here
    3) Because I'm a douche
    4) Because I'm stupid!


    Anyway, thanks, gonna try it asap.
    I remember I was having issues with the lockgear thing in Spellcast (which wasn't really locking >.>), curious to see how well it works for me in GS.

  15. #1835
    Sea Torques
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    Gearswap Help Thread!

    Lol no worries just did notice that in the last few question you have done, ATM with the knowledge you got can practically do w/e you want...

    I use that gearlock in my brd, and works flawless

    And about no ffxi there... Hmm get a tablet with windows pro lol

  16. #1836
    Smells like Onions
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    Quote Originally Posted by Motenten View Post
    OK, summoned Maat and tested:

    1) "/ma cure maat" will cure Maat. This will not trigger any GearSwap code to run.
    2) "//cure maat" will not cure Maat or cause any GearSwap code to run.
    3) "//cure <p1>" will cure Maat. This will cause GearSwap to run normal code.
    when i try to repeat this #1 and #2 do exactly the same as you post above, however #3 does nothing. i am using mote-*.lua files and this seems to be the only issue i've run into with gearswap.

  17. #1837
    RIDE ARMOR
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    Leviathan

    Quote Originally Posted by Trumpy View Post
    Also how do i get
    //gs c toggle Melee Set
    to work in a macro?

    /con gs c toggle Melee Set
    Doesnt seem to work.
    I didn't see this answered, so for in game macro's you would use: /console gs c toggle Melee....etc

    Mote's "commands" section in his wiki files answer this nicely:

    These commands are sent from the game in one of three ways:

    gs c <command> - Use this if you're entering a command directly in the Windower console, or from a keybind.
    //gs c <command> - Use this if you're entering a command from the chat line.
    /console gs c <command> - Use this if you're entering a command from an in-game macro.

  18. #1838
    Melee Summoner
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    Ramuh

    Im working on my SCH file and still have a few problems. Is it possible on nuke set to make a rule to use Savant's Loafers +2 if you cast a spell matching your current weather, else use umbani boots?

  19. #1839
    Bagel
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    Quote Originally Posted by Thundro View Post
    Im working on my SCH file and still have a few problems. Is it possible on nuke set to make a rule to use Savant's Loafers +2 if you cast a spell matching your current weather, else use umbani boots?
    yes
    Code:
    if spell.element == world.weather_element then
      equip()
    else
      equip()
    end

  20. #1840
    Sea Torques
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    How can I equip this set " sets.precast["Jishnu's Radiance"] "
    tried
    //gs equip sets.precast["Jishnu's Radiance"]
    //gs equip sets.precast.Jishnu's Radiance
    //gs equip sets.precast.Jishnu\'s Radiance

    all says equip command cannot be completed. That Set does not exist... and it does exist

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