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Thread: Gearswap Help Thread!     submit to reddit submit to twitter

  1. #1961
    Bagel
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    Quote Originally Posted by Motenten View Post
    @dlsmd:

    I can't see anything immediately wrong in your code. Can you try putting add_to_chat messages in your self_command function to make sure it's being called, and passing in the correct values?
    thoes commands wont even trigger i put this in right after the if command == on both
    add_to_chat(123,'yes')
    and it would not show up

    i even manualy cut and pasted them in to windowers command box,ffxis chat line with no success

  2. #1962
    Chram
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    Fenrir

    Quote Originally Posted by dlsmd View Post
    thoes commands wont even trigger i put this in right after the if command == on both
    add_to_chat(123,'yes')
    and it would not show up

    i even manualy cut and pasted them in to windowers command box,ffxis chat line with no success
    No, not the 'if command ==' functions, the original self-command function:
    Code:
    function self_command(command)
            sub_jobs_command(command)
            equip_elemental_magic_gear_command(command)
    end
    Adjust with:
    Code:
    function self_command(command)
            add_to_chat(123,'self-command = '.. tostring(command))
            sub_jobs_command(command)
            equip_elemental_magic_gear_command(command)
    end

  3. #1963
    Bagel
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    Quote Originally Posted by Motenten View Post
    No, not the 'if command ==' functions, the original self-command function:
    Code:
    function self_command(command)
            sub_jobs_command(command)
            equip_elemental_magic_gear_command(command)
    end
    Adjust with:
    Code:
    function self_command(command)
            add_to_chat(123,'self-command = '.. tostring(command))
            sub_jobs_command(command)
            equip_elemental_magic_gear_command(command)
    end
    i just tried that as well and it wont show when gs c is called
    this is what i have
    Code:
    function self_command(command)
    	add_to_chat(123,'yes job')
    but in chat all i get from the 4 commands is this(from logger plugin)
    Code:
    11:27:15]GearSwap (Debug Mode): Entering self_command
    [11:27:15]----- STAVES WILL CHANGE -----
    [11:27:17]GearSwap (Debug Mode): Entering self_command
    [11:27:21]GearSwap (Debug Mode): Entering self_command
    [11:27:21]----- STEPS WILL STOP -----
    [11:27:23]GearSwap (Debug Mode): Entering self_command
    thats the same even with
    add_to_chat(123,'self-command = '.. tostring(command))

    i even tried
    print('self-command = '.. tostring(command))
    to print to console but no luck

  4. #1964
    Chram
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    Fenrir

    Dunno what's going on for you, but I just copied the four files you linked into my folder, loaded up pld, and all the self-commands seem to work fine.

  5. #1965
    Bagel
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    Quote Originally Posted by Motenten View Post
    Dunno what's going on for you, but I just copied the four files you linked into my folder, loaded up pld, and all the self-commands seem to work fine.
    i just deleated all addons,libs,res,gearswap and redownloaded them still no good
    i even coppied the posts i made to pastbin as you did still no good

    --edit--
    im a dumb@$$ i got it fixed thx for all the help

  6. #1966
    Fake Numbers
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    Lakshmi

    Had a question about setting up Generic Weaponskill sets and specific sets. For instance:

    Code:
     
    
    function precast(spell,act)
    
    if spell.type == 'Weaponskills' then
    		equip(sets.WS[sets.WS.index[WS_index]])
    	
    	elseif spell.english == "Ukko's Fury" or spell.english == "Raging Rush" then
    		equip(sets.Ukko[sets.Ukko.index[Ukko_index]])
    	
    	elseif spell.english == "Upheaval" then
    		equip(sets.Upheav[sets.Upheav.index[Upheav_index]])
    	
    	elseif spell.english == "Resolution" then
    		equip(sets.Reso[sets.Reso.index[Reso_Index]])
    	end
    end
    Using //gs showswaps everything worked fine except for the generic weaponskills that were not defined. ex: Ukkos, Raging, Upheaval, Resolution swaps were shown but nothing happened with the other Weaponskills.

    Since the syntax is not showing as an error; what am I missing here?

  7. #1967
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    I don't see a "type" field for weaponskills in the resources right now. You might want to use an add_to_chat to make sure it's even getting inside that if statement.

  8. #1968
    Sea Torques
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    spell.type for WS is "WeaponSkill" so the problem w/ yours might be case-sensitive

  9. #1969
    RIDE ARMOR
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    Leviathan

    Ok, a couple quick questions regarding motes PLD.lua

    I am having to edit it a bit for better use of ochain/aegis and I have two questions about sets. First I changed the defense sets from 'normal' and 'shield' to Ochain and Aegis. That is all working fine, my question is if I can make subsets for idle based on those defense sets. For example there is idle.town and idle.weak, how can I make idle.Ochain or idle.Aegis functional? I obviously created those sets with those names and they do not work. Are idle sets special in the fact that I can't make my own like that?

    Second question is regarding the 'reraise' sets that are already in place in motes original PLD file. When i activate either PDT or MDT defense sets, then switch from PDT or MDT to 'reraise' the set that it equips is the sets.defense.reraise. Now there is already a sets.defense.MDT.reraise set built in his file but I cannot seem to get GS to activate/switch to it, it always seems to use the sets.defense.reraise set for either MDT or PDT modes. Am I missing something?


    EDIT:
    figured out my idle sets issue!

  10. #1970
    Chram
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    Fenrir

    Did you add Ochain and Aegis to options.IdleModes?

    And for sets.defense.MDT.Reraise, you need to adjust classes.CustomDefenseGroups. Add 'Reraise' to classes.CustomDefenseGroups and it will be tacked on to the end of searches for defense modes. It works the same way as all the other custom groups.

    I think I was working on that last time I was messing with pld, but hadn't actually gotten it implemented yet.

  11. #1971
    RIDE ARMOR
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    Quote Originally Posted by Motenten View Post
    Did you add Ochain and Aegis to options.IdleModes?

    I definitely did not, fixed already.

    Thanks for the other solution as well. PLD working real smooth now!

  12. #1972
    RIDE ARMOR
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    Just came back to FFXI after a very long time and trying to work with gearswap for the first time.

    I was wondering if there was a way to make it equip Oynos Knife in the offhand slot without haste buff then have it switch to a better dagger when haste procs from it. Any help would be appreciated.

    (sorry if this was answered somewhere, tried search and didn't find anything.)

  13. #1973
    Puppetmaster
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    Was there a change to the sets.precast function for ranged attack? I'm using Kbeezie Rng Lua from main page and my preshot and midshot gear not changing, (using //gs show_swaps to check gear and nothing is changing). tried set.precast.Presot also set.precast."Ranged Attack" or set.preshot.Ranged, but nothing seems to work. got error or no gear changed, thx in advance.
    sets.precast.RangedAttack = set_combine(sets.idle, {
    head="Orion Beret +1",
    body="Sylvan Caban +2",hands="Iuitl Wristbands +1",
    waist="Impulse Belt",legs="Orion Braccae +1",feet="Orion Socks +1"})

  14. #1974
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    Nevermind, after further testing, seems like its set.precast.RA to work lol

  15. #1975
    Salvage Bans
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    Quote Originally Posted by Motenten View Post
    Spellcast Stuff
    Been Bugtesting and working on sets for the SMN spellcast file of yours, and i've got a bit of an issue.
    After bloodpact wards it switches to the non avatar idle. it should be switching to sets.idle.avatar, and not sets.idle.

    i'm also unsure of how to trigger a bloodpact rage in one of the two modes present, sets.midcast.Pet.PhysicalBloodPactRage and sets.midcast.Pet.PhysicalBloodPactRage.acc.

  16. #1976
    Chram
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    Fenrir

    Quote Originally Posted by frodnonnag View Post
    Been Bugtesting and working on sets for the SMN spellcast file of yours, and i've got a bit of an issue.
    After bloodpact wards it switches to the non avatar idle. it should be switching to sets.idle.avatar, and not sets.idle.

    i'm also unsure of how to trigger a bloodpact rage in one of the two modes present, sets.midcast.Pet.PhysicalBloodPactRage and sets.midcast.Pet.PhysicalBloodPactRage.acc.

    I can't replicate your idle set problem. Seems to work ok for me.

    Secondary table mods for physical pacts trigger off of OffenseMode; for magical pacts, it triggers off of CastingMode.

  17. #1977
    Melee Summoner
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    Quote Originally Posted by psylo View Post
    Have a question about magic burst.

    Did a function exist who can get in the chat log a skillchain message and change auto the set to specific magic damage set ?

    It will be a nice add if not exist ^^

    Thks in advance

    And keep going your good work gearswap team !
    No idea if this exist ?

  18. #1978
    Chram
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    Fenrir

    It does not.

  19. #1979
    Melee Summoner
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    Thks for the reply.

    <= a little sad inside

  20. #1980
    CoP Dynamis
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    Anyone have a snippet of GS code I could use for equipping Tengu-no-Hane (http://www.ffxiah.com/item/21367/tengu-no-hane) during daytime?

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