Protip: BLM can kill one set of two stacked nails and take ~60% HP off the big nail with 1 LB 2. Not necessary, but nice if you're having DPS issues or in a PF group.
Protip: BLM can kill one set of two stacked nails and take ~60% HP off the big nail with 1 LB 2. Not necessary, but nice if you're having DPS issues or in a PF group.
So, I just don't even know what happened here:
You damaged it too quickly. I've never seen it happen before the last nail phase, but have seen it several times there. If his HP breaks a certain threshold, he will Hellfire and wipe you regardless of where he should be in the move cycle; in your case that would be nails. I just ride ballad for most of the non-nail parts due to this.
His hp shouldn't be low enough to trigger that, if that's even a thing for phase 1/2 nails. It's at the same percent-ish on a subsequent run, if only 2-3% more when he puts out nails.
It wouldn't even make sense to have an hp trigger for trying to skip the second set of nails because you can't do enough damage to attempt skipping the phase by killing him.
he heard your shitty fucking taste in music
I was listening to the eurodance radio. Are you claiming that the song that was playing initially was bad, or that eurodance is bad. One of them I will agree with, one of them means we're gonna have to take this to final destination. One stock. No items. Fox only. C-stick only.
Might as well post the run after that as well. This fight is so amazingly easy with mostly ranged. I can't count how many times we wouldn't win because melee from df would start off on the nails next to the tank/offtank and then die to incinerate soon after. http://www.twitch.tv/deadgye/c/3501240
I can't decide if ifrit or garuda is easier for dps.
Also, nail phases are definitely started at certain hp %s. So ifrit prematurely booming can't have been too much deeeeps.
Thought they were not HP %. I have never seen Ifrit do the Hellfire > Land + Incinerate > Plumes > Howl > Jumps > Howl > Eruptions > Howl > Eruptions cycle in phases II / III and not follow with nails after that. You're saying if your DPS is slow, he won't do nails then because it hasn't hit a certain HP %? Either our DPS is incredibly consistent, or it's not HP based, as I always see the same series of moves before nails.
Nails definitely seem HP based. You can even hit the nail phase so fast that two healers have simultaneous wind debuffs up, which is mildly amusing.
Yeah, nails start at 85%, (52-55%), 20% it seems.
There were times when we worried about accidentally pushing him into nail phase right after howl, because that shit was as Rocl described it. Now we just try to run with 3-4 ranged so we don't have to even bother with healers moving.
We run with a variety of comps and have no issues with one melee + two ranged on nails in 7-man kills. The ranged DPS just cover whichever nails are least convenient for the melee to reach, and the tanks adjust Ifrit if needed.
Breaking news, fight mechanics favor ranged DPS over melee.
More at 11.
I'm really bad at memorizing rotations, any hints or mnemonics for when he does triple and double incinerate during final nail phase?
It's not a problem generally except when I'm with bad dps who kill 3 nails at the exact same time. I feel like I could heal through it if I wasn't caught off guard.
It's all just random. Sometimes he stacks lots in a row, sometimes he doesn't. I doubt there's anything that triggers it. It sure seems like he won't let stacks lapse unless he has something better to do (like dash or wind). He likes to always get an Incinerate around 1-2s remaining without fail.
Fairly positive it's not random, since my warrior friend was calling out how many incinerates he was about to do before he did them.