Item Search
     
BG-Wiki Search
Page 2 of 2 FirstFirst 1 2
Results 21 to 34 of 34
  1. #21
    Relic Weapons
    Join Date
    Aug 2010
    Posts
    335
    BG Level
    4
    FFXI Server
    Asura

    Speaking of /nin and magic damage does magic damage have any affect on ninjutsu?

  2. #22
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Treize Kordero View Post
    Speaking of /nin and magic damage does magic damage have any affect on ninjutsu?
    thats a good question, although i doubt it would be worth it for nin, since they dont have much magic damage + gear to choose from, not to mention MAB gear. if they could bump it up close to stone 1 level I could see it to have potential if you dont want to come close to the enemy, but meh ¬.¬

  3. #23
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by haruhigumi View Post
    I think it's going to greatly vary on the mob, one of the main reason people use Stone 1 a lot at say cololization reives is because with the +195 or more Magic Damage they get on top of the Stone1's base damage of 10, they can just keep nuking away around 900-1,000 per cast with very fast recast and only about 4mp per cast (less if you're a sch). As opposed to getting a marginally higher amount of damage with Stone 3 or 4 in the same amount of time but consuming significantly more MP.

    Also when the low tier nukes are buffed up that way, it can serve as a level of dispersed hate control when you have a large party or alliance of BLMs on a NM while still providing some damage.

    And Besides, your MAB still goes into effect on it, making MAB much more effective on low tier nukes than they used to be.

    I personally love having a MDmg stack for Helix spells, since I can make Geohelix DoT 1k/tic on a mob, since as you know the initial damage is repeated.
    I am curious on helixes are you only stacking the most INT and magic damage (mine do 1k damage too), or do you mix in some MAB.

    What would a set for kaustra look like.? Kaustra seems to do shit dmg for me, but maybe I should go read up again, what modifiys kaustra

  4. #24
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    You should definitely putting mab into any nuke. This is even more important with how much the magic dmg stat has boosted base dmg and somewhat deevalued int. Could just plug it into equation for helixes. Though not sure kaustra every got an exact 100% accurate formula

  5. #25
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by Damane View Post
    thats a good question, although i doubt it would be worth it for nin, since they dont have much magic damage + gear to choose from, not to mention MAB gear. if they could bump it up close to stone 1 level I could see it to have potential if you dont want to come close to the enemy, but meh ¬.¬
    I think they have 1 peice lol. Maybe some weird option for people /nin? Blu could probably do more dmg than nin on NI nukes lol

  6. #26
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    My mule does 1898 Helices w/ Day+Weather+Ebuillence with:

    Eminent Staff/Whatever grip/X/Erlene's notebook
    Hagondes/Saevus/Hecate/Friomisi
    Hagondes/Hagondes/Icesoul/Icesoul
    Twilight/Cognition/Hagondes/Hagondes


    I'd prolly swap belt for MAB if I had one, and Eddy necklace ofc. Creamatio earring. Otherwise, don't think any other swaps would be better.

  7. #27
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    What augs you got?

  8. #28
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    shit ones, I don't use anything over NQ stones on her. 15~20 per piece


    damage obviously won't be quite that high on higher level things, but still. 100% day and weather proc on helix makes it quite easy to squeeze a nice chunk of extra damage out of them if you shift your weather to match the current day before cast

  9. #29
    Hydra
    Join Date
    Aug 2011
    Posts
    140
    BG Level
    3
    FFXI Server
    Leviathan

    Quote Originally Posted by Damane View Post
    I am curious on helixes are you only stacking the most INT and magic damage (mine do 1k damage too), or do you mix in some MAB.

    What would a set for kaustra look like.? Kaustra seems to do shit dmg for me, but maybe I should go read up again, what modifiys kaustra
    Normally I concentrate on the extra MDmg, most of the MDmg gear I have already has MAB on it, for the earring pieces I use MAB, then rings for INT. When I'm using the Atician Staff it already has a bit of MAB on that plus what I get from Bookworm's cape and neck/body/etc.

    Geohelix has a base damage of 25, so any way I can get that small base number even higher (+195 from staff alone) is going to be much much more effective with what little MAB is left over than stacking the MAB.

  10. #30
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Let's see for proths gear assuming average 17 mab augments that would put you at +148 int, +215 mab, and +185 magic dmg in gear. I have 99 int and +24 mab as a sch/rdm so use that for a base. So total of ~247 int, +239 mab, +185 magic dmg.

    So doing the math to get 1898 with weather day and ebbulience the mob would've had about 107 int assuming neutral mdt/mdb. So from there I can do some math... Assuming no dint cap on helix which not sure if that's been tested looks like 1 MAB ~ 1.11 int as far as dmg with that setup. And magic dmg is exactly worth 1 int. 1901.7

    Some things I don't need to math out to figure out are better is using a good grip and atinian staff!!! Novio would still be an improvement over hecate but yeah go for creamatio. Looks like hombre might be a slight improvement. Same with Buremte Hat (though it will lose to hag at around 23 mab), for hands yao/otomi until better augments. Wanion for belt. Manabyss Pigaches. Quanpur necklace for earth. Also Bookworm's Cape is a bit more dmg.

    Could probably push 2k on the same mob

  11. #31
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    was on a rabbit in ronfaure so much less than 107INT. I don't really care enough about my mule's nuking ability to go out and grab every single piece of gear to make her effective, however that should help out others who are looking to gear it up.

  12. #32
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Hard to say without exact numbers. Since I used an average mab amount that obviously could effect my back calc. Or it could be indicating some kind of cap. But yeah most the decent improvements aren't exactly easy to get other than atinian

  13. #33
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    totally possible that it's a dINT cap. helices probably just cap so high that it wasn't reasonable to find where it topped out previously.

  14. #34
    Relic Weapons
    Join Date
    Aug 2010
    Posts
    335
    BG Level
    4
    FFXI Server
    Asura

    Quote Originally Posted by dasva View Post
    I think they have 1 peice lol. Maybe some weird option for people /nin? Blu could probably do more dmg than nin on NI nukes lol
    Yeah I was thinking this for people who wanna mess around with mage/nin like blm/nin or geo/nin and DW Eminent Wand and Tamaxchi/Mes'yohi Rod

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. Rampart Magic Shield Effect.
    By Fargo in forum FFXI: Everything
    Replies: 17
    Last Post: 2009-07-23, 11:36
  2. Magic Damage Calculator
    By Bashfr in forum FFXI: Everything
    Replies: 83
    Last Post: 2009-05-19, 05:40
  3. Magic Damage Reduction for Black mage
    By Tanish in forum FFXI: Everything
    Replies: 25
    Last Post: 2009-01-07, 23:09
  4. Magic damage reduction questions
    By Sendra in forum FFXI: Everything
    Replies: 2
    Last Post: 2008-06-15, 09:05
  5. A lol question about Magic Damage Taken
    By Ponto in forum FFXI: Everything
    Replies: 4
    Last Post: 2008-03-27, 06:36
  6. Fire resist or magic damage %
    By Donjarfi in forum FFXI: Everything
    Replies: 42
    Last Post: 2008-03-21, 02:56
  7. Magic Def. Bonus and Magic Damage Taken
    By eva00r in forum FFXI: Everything
    Replies: 19
    Last Post: 2007-12-29, 08:41
  8. Does ethereal convert magical damage to MP as well?
    By Sanjiyan in forum FFXI: Everything
    Replies: 9
    Last Post: 2007-07-18, 16:25
  9. Reducing Magic Damage
    By Valyana in forum FFXI: Everything
    Replies: 80
    Last Post: 2007-05-04, 17:19