Discussion came up elsewhere that got me thinking about the current state of the FATE system and what is needed moving forward...
The buff to dungeon exp/duty roulette bonuses were clearly needed and well implemented. Leveling now is probably what it should have been like from the start rather than the mindless zerg fest that were FATEs pre-2.1.
With that being said, FATEs now are for the most part dead content (other than "oh look at the cool giant monster!").
What is the game missing and what does it need? Open world content that is worthwhile. So why not take FATEs and shape it to fit this need?
Make it so that once a party (or party member) claims a FATE monster, that entire fate is locked out to everyone except the party that "won claim" over it. Have the reward for clearing the fate be some kind of unique equipment (scaled to the level of the FATE of course) and crafting treasure/loot akin to FFXI drops from HNMs.
Obviously, the lower level FATEs would give mediocre rewards but it would all be relative to the difficulty of that particular FATE.
Stuff like Behemoth, Odin, Dark Devices, Gorgimera, etc etc would give better rewards. They could go as far as adding a bunch of new FATEs with some new mechanics/iconic enemies we haven't seen yet (Kirin anyone?).
It would give people stuff to do outside of instances. It would add some more equipment (possibly side grades?) to spice gear sets up a bit, and it would provide some cash into a FC bank to further move along the housing project among other things.
Just some random thoughts.... xD Thanks for listening!![]()
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