1. FFXIV Reset Timers
    Last daily reset was 3 hours, 45 minutes ago / Next daily reset is in 20 hours, 14 minutes
    Last weekly reset was 3 days, 20 hours, 45 minutes ago / Next weekly reset is in 2 days, 13 hours, 14 minutes
Page 1 of 4 1 2 3 ... LastLast
Results 1 to 20 of 72

Thread: The Future of FATEs     submit to reddit submit to twitter

  1. #1
    Hydra
    Join Date
    Oct 2013
    Posts
    122
    BG Level
    3
    FFXIV Character
    Akirra Krylon
    FFXIV Server
    Hyperion

    The Future of FATEs

    Discussion came up elsewhere that got me thinking about the current state of the FATE system and what is needed moving forward...

    The buff to dungeon exp/duty roulette bonuses were clearly needed and well implemented. Leveling now is probably what it should have been like from the start rather than the mindless zerg fest that were FATEs pre-2.1.

    With that being said, FATEs now are for the most part dead content (other than "oh look at the cool giant monster!").

    What is the game missing and what does it need? Open world content that is worthwhile. So why not take FATEs and shape it to fit this need?

    Make it so that once a party (or party member) claims a FATE monster, that entire fate is locked out to everyone except the party that "won claim" over it. Have the reward for clearing the fate be some kind of unique equipment (scaled to the level of the FATE of course) and crafting treasure/loot akin to FFXI drops from HNMs.

    Obviously, the lower level FATEs would give mediocre rewards but it would all be relative to the difficulty of that particular FATE.

    Stuff like Behemoth, Odin, Dark Devices, Gorgimera, etc etc would give better rewards. They could go as far as adding a bunch of new FATEs with some new mechanics/iconic enemies we haven't seen yet (Kirin anyone?).

    It would give people stuff to do outside of instances. It would add some more equipment (possibly side grades?) to spice gear sets up a bit, and it would provide some cash into a FC bank to further move along the housing project among other things.

    Just some random thoughts.... xD Thanks for listening!

  2. #2
    Certified Enhancement Shaman
    Join Date
    May 2008
    Posts
    1,871
    BG Level
    6
    FFXIV Character
    Meph Taru
    FFXIV Server
    Diabolos

    yeah, no.

  3. #3
    E. Body
    Join Date
    Jan 2011
    Posts
    2,283
    BG Level
    7
    FFXIV Character
    Warren Castille
    FFXIV Server
    Balmung
    FFXI Server
    Ragnarok
    WoW Realm
    Cenarion Circle

    Please no. FATEs could use some tuning but turning them into HNMs is a bad idea.

  4. #4
    Hydra
    Join Date
    Oct 2013
    Posts
    122
    BG Level
    3
    FFXIV Character
    Akirra Krylon
    FFXIV Server
    Hyperion

    Again, just an idea that was being tossed around.

    If not an HNM style system, they could keep the same "everyone can participate" concept but make it worth doing for high level players. Make it require at least some level of coordination and give it a system that gives you points for completion that can then be spent on something.

    They need to give us some kind of incentive to run around the world and do stuff at end game, not just live in instances -.-

  5. #5
    D. Ring
    Join Date
    Nov 2011
    Posts
    4,998
    BG Level
    7
    FFXIV Character
    Raldo Volca
    FFXIV Server
    Balmung

    Quote Originally Posted by AkirraKrylon View Post
    If not an HNM style system, they could keep the same "everyone can participate" concept but make it worth doing for high level players. Make it require at least some level of coordination and give it a system that gives you points for completion that can then be spent on something.
    Sounds like the current setup of Odin/Behemoth, which isn't fun for anyone.

  6. #6
    E. Body
    Join Date
    Jan 2011
    Posts
    2,283
    BG Level
    7
    FFXIV Character
    Warren Castille
    FFXIV Server
    Balmung
    FFXI Server
    Ragnarok
    WoW Realm
    Cenarion Circle

    Quote Originally Posted by AkirraKrylon View Post
    Again, just an idea that was being tossed around.

    If not an HNM style system, they could keep the same "everyone can participate" concept but make it worth doing for high level players. Make it require at least some level of coordination and give it a system that gives you points for completion that can then be spent on something.

    They need to give us some kind of incentive to run around the world and do stuff at end game, not just live in instances -.-
    They arguably do give you points to spend in the form of GC seals. Not everything needs to be about ilvl80+ gear. FATEs being more causal isn't a bad thing.

    I will concur I wish there was more to do at 50 with them, though. Even if it was just more cosmetics or something.

  7. #7
    Hydra
    Join Date
    Oct 2013
    Posts
    122
    BG Level
    3
    FFXIV Character
    Akirra Krylon
    FFXIV Server
    Hyperion

    True but the rewards for Odin and Behemoth aren't really that big of a selling point. Besides, those two spawn what, once every few days? If you had some that spawned every few hours they wouldn't be nearly as crowded and it would make use of the world they've created...areas are just dead with no action going on.

  8. #8
    Sandworm Swallows
    Join Date
    May 2006
    Posts
    7,394
    BG Level
    8
    FFXIV Character
    Syaoran Li
    FFXIV Server
    Gilgamesh
    FFXI Server
    Asura
    WoW Realm
    Area 52

    Odin/Behemoth are just so terrible lol. I actually want stuff from them and still have almost 0 motivation to do them with how poorly implemented they are. Hurray for things that spawn when I'm asleep or at work 99% of the time. I can't imagine them adding anything else like that and hope they don't in the future.

    Also, HNMs were, by far, the worst thing in FF11 and they clearly know this and will never add anything like that again. Great way to build up unnecessary hatred for other people/groups on a server.

  9. #9
    E. Body
    Join Date
    Jan 2011
    Posts
    2,283
    BG Level
    7
    FFXIV Character
    Warren Castille
    FFXIV Server
    Balmung
    FFXI Server
    Ragnarok
    WoW Realm
    Cenarion Circle

    Quote Originally Posted by AkirraKrylon View Post
    True but the rewards for Odin and Behemoth aren't really that big of a selling point. Besides, those two spawn what, once every few days? If you had some that spawned every few hours they wouldn't be nearly as crowded and it would make use of the world they've created...areas are just dead with no action going on.
    If the things you're talking about spawned every few hours, they would quickly become a prerequisite for the gear ladder if the drops were worth it or completely ignored if Darklight beat them. Then, after a few days, they too would be dead areas with no action going on. I see what you're getting at, but I don't think this would accomplish what you want it to.

  10. #10
    Old Odin
    Join Date
    Dec 2011
    Posts
    6,197
    BG Level
    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    With the changes so people can actually see Behe/Odin, they die way too quick to even get more than Bronze. Kind of sucks.

  11. #11
    Hydra
    Join Date
    Oct 2013
    Posts
    122
    BG Level
    3
    FFXIV Character
    Akirra Krylon
    FFXIV Server
    Hyperion

    Quote Originally Posted by Lyall View Post
    If the things you're talking about spawned every few hours, they would quickly become a prerequisite for the gear ladder if the drops were worth it or completely ignored if Darklight beat them. Then, after a few days, they too would be dead areas with no action going on. I see what you're getting at, but I don't think this would accomplish what you want it to.
    All valid points. Don't get me wrong - I support this game without a doubt but there is always a little left to be desired. Yoshi has done a great job but the open world content is lacking to say the least, and the FATE system is certainly something that can be expanded upon in one way or another to at least fill a little bit of that void.

  12. #12
    Sea Torques
    Join Date
    Nov 2011
    Posts
    703
    BG Level
    5
    FFXIV Character
    Sukimin Yakumo
    FFXIV Server
    Hyperion
    FFXI Server
    Siren

    Quote Originally Posted by Seravi Edalborez View Post
    With the changes so people can actually see Behe/Odin, they die way too quick to even get more than Bronze. Kind of sucks.
    I don't think it'd be so bad if they actually figured a way to scale credit required based on # of people present, but SE.

  13. #13
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,185
    BG Level
    9
    FFXI Server
    Asura

    I could go for the lower-lvl boss fates to drop lvl-relevant gear that's of decent stats, kinda like NMs in XI were, so there'd be a bloody reason to do them when it's just you and two others in the vicinity, since they take forever compared to every other fate type. Other than that, have to say I miss mass fate farming having lvl'd BLM, and now currently working on BRD. DPS queues still suck ass for dungeons.

  14. #14
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    I'd like to see FATEs tied to a fame/reputation system that (very slowly) degrades over time. This would affect:

    - NPC item selection
    - NPC buy/sell prices
    - AH taxes
    - chocobo/teleport costs
    - availability of certain sidequests

    Such a system would provide a tangible (but not essential) reward to FATE grinding; something not totally unlike Campaign ranks in XI.

  15. #15
    Electric Six groupie
    Join Date
    Sep 2007
    Posts
    5,451
    BG Level
    8
    FFXIV Character
    Jayne Barsala
    FFXIV Server
    Lamia

    I would rather see an overhaul of the crafting system to create more alternatives to i90 gear similar to how 2star gear is currently an alternative to darklight - and make the high level FATEs drop an item needed for that craft*. There will still be BiS from Coil but for those that can't be assed to do Coil or haven't seen a drop for a month, it would be a nice meldable alternative while making high-lvl open-world content wothwhile.

    *Maybe a set # of token(s) you can trade into Rowena/whoever for a crafting material of your choice similar to the philo mat system. I would go so far and say have the tokens drop like the current HNMs but create new FATEs that are slightly more frequent (once a day?) so that the market does not become saturated. This could keep crafts viable and add a new lobby-wait opportunity.

  16. #16
    Hydra
    Join Date
    Oct 2013
    Posts
    122
    BG Level
    3
    FFXIV Character
    Akirra Krylon
    FFXIV Server
    Hyperion

    Some of the ideas listed above is what I meant by bring some sort of relevancy not only to FATEs but to alternative gear and open world content.

    ^_^/

  17. #17
    Dammit Steve of the House of Weave
    Join Date
    Jul 2010
    Posts
    1,049
    BG Level
    6

    I'd like to see FATEs:

    -Be burned
    -Be blown up
    -Killed
    -Kidnapped
    -Removed from the game

    Seriously. FATEs suck and contribute to terrible player knowledge on how to play their class. Dungeon or bust.

  18. #18
    E. Body
    Join Date
    Jun 2007
    Posts
    2,351
    BG Level
    7
    FFXIV Character
    Kirby Prime
    FFXIV Server
    Hyperion

    Quote Originally Posted by CrstyCptSteveWitherspoon View Post
    I'd like to see FATEs:

    -Be burned
    -Be blown up
    -Killed
    -Kidnapped
    -Removed from the game

    Seriously. FATEs suck and contribute to terrible player knowledge on how to play their class. Dungeon or bust.
    I leveled my Maruader / Warrior to 50 post patch from 18 to 50 in roulette. Due to how roulette places you in stupidly low dungeons, most of what I know about the job is that if I overpower everything I hold hate. Pretty sure that's not how you're supposed to play lol. At least fates I use my full rotation. Shockingly I think I learned how to play bard more in fates than my warrior at 50 now in dungeons.

    Mind you I have PLD 50 so it's not like it's hard to pick up what I missed.

  19. #19
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,185
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by CrstyCptSteveWitherspoon View Post
    Seriously. FATEs suck and contribute to terrible player knowledge on how to play their class. Dungeon or bust.
    Some of the folks I've come across in roulette at mid-lvls tells me ignorant players will always be ignorant.

  20. #20
    Ridill
    Join Date
    Feb 2007
    Posts
    15,544
    BG Level
    9

    Quote Originally Posted by Jaybar View Post
    I would rather see an overhaul of the crafting system to create more alternatives to i90 gear similar to how 2star gear is currently an alternative to darklight - and make the high level FATEs drop an item needed for that craft*. There will still be BiS from Coil but for those that can't be assed to do Coil or haven't seen a drop for a month, it would be a nice meldable alternative while making high-lvl open-world content wothwhile.

    *Maybe a set # of token(s) you can trade into Rowena/whoever for a crafting material of your choice similar to the philo mat system. I would go so far and say have the tokens drop like the current HNMs but create new FATEs that are slightly more frequent (once a day?) so that the market does not become saturated. This could keep crafts viable and add a new lobby-wait opportunity.
    This is more the right answer with a side of SE finally putting up a level 50 zone or two to keep people spread out and thus FATEs not as crowded. Future FATE design will also need to consider splitting up objectives to keep people from mobbing things, or at least being more reactive on scaling. People who then just bitch that someone "didn't earn" an i90 set or something can just fuck off. Not everyone's gonna like the exact same features, and if their preference happens to not include BC or other raid-type content, well, locking them to DL or the snail's pace of CT with lockout isn't at all encouraging.

Page 1 of 4 1 2 3 ... LastLast