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  1. #1
    Cerberus
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    RNG AA questions(I feel dirty without RQT)

    Asked on AH site but cross posting in case new eyes see it.

    I am not a Relic 119 RNG but want to be a good boy for AA, so a few questions.

    I have JR, 5/5 Apex and 4/5 LS for WS
    Have Eminent bow/gun and delve 119 xbow.
    Assuming 2x RNG setup what would be the best weapon to use if I want to have decent WS numbers and white damage without pulling hate like a whore?

    Also for TP phase which hands are best/good for both RACC capped/uncapped?

    Any help would be great and sorry to be a tool.

  2. #2
    Hydra
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    Typically in a fight with multiple rangers you want a tank of some sort on the AA, The rangers behind the tank lined up would use Decoy Shot (3 min duration, 2 min gap til the next recast). What this would do is allow you to hit it with heavy damage but the hate gets transferred to the PT member in front of you (or the closest attacker in the case of multiple players).

    I typically use Eminent Bow with either Raaz Arrows, Tulfaire Arrows or if I'm feeling spendy Achiyalabopa arrow (119) from plasm purchase. I'll typically use Jishnu's Radiance, though Apex Arrow is good for bypassing defense. You just have to keep an eye on the duration of Decoy shot so you don't get carried away and start hitting big past the 3 minute mark. With 2x Jishnu's Radiance can do some light skill chains off the other ranger.

    Hands wise, I use the Buremte Gloves, gives Ranged Accuracy + 20. Though you may see some around with Manibozho Gloves from delve (110), as you can upgrade it for an additional Ranged Attack + 15, Ranged Accuracy + 10 and AGI +10 on top of it's existing Ranged Attack +15 (total of +30 Ratk, +10 Racc and +10 AGI).

    I'm not the best rng around as I still don't have a Relic Gun (Working on it). But gear wise for Ranged Shots I'm usually using (From Gear Swap config, with the base set at top):

    Code:
            -- General Idle Set
    	sets.idle = {
    		head="Orion Beret",neck="Twilight Torque",ear1="Volley Earring",ear2="Moonshade Earring",
    		body="Orion Jerkin +1",hands="Buremte Gloves",ring1="Dark Ring",ring2="Dark Ring",
    		back="Shadow Mantle",waist="Scout's Belt",legs="Nahtirah Trousers",feet="Orion Socks"}
    
            --- Normal Ranged Attacks (Accuracy Mode -> Ammo Saving -> Accuracy + Ammo Saving)
    	sets.RangedAttack = {neck="Ocachi Gorget",ring1="K'ayres Ring",ring2="Rajas Ring",back="Libeccio Mantle",
    		ear1="Volley Earring",ear2="Moonshade Earring",waist="Scout's Belt"}
    	
    	sets.RangedAttack.Acc = set_combine(sets.RangedAttack, {neck="Ej Necklace",ring1="Paqichikaji Ring"})
    	
    	sets.RangedAttack.Ammo = set_combine(sets.RangedAttack, {head="Scout's Beret +2"})
    	sets.RangedAttack.AmmoAcc = set_combine(sets.RangedAttack.Acc, {head="Scout's Beret +2"})
    
            --- WS Changes
    	sets.precast.WS = set_combine(sets.RangedAttack, {
    		neck="Ocachi Gorget",ear1="Clearview Earring",
    		ring1="K'ayres Ring",ring2="Rajas Ring",
    		back="Sylvan Chlamys"})
    		
    	sets.precast.WS.Acc = set_combine(sets.precast.WS, {neck="Ej Necklace",back="Libeccio Mantle"})
    	
    	sets.precast.WS.Ammo = set_combine(sets.precast.WS, {head="Scout's Beret +2"})
    	sets.precast.WS.AmmoAcc = set_combine(sets.precast.WS.Acc, {head="Scout's Beret +2"})
    And typically with JS, Wildfire, Apex Arrow or Last Stand, I'll have a Light/Soil Belt + Light Gorget swapped in when appropriate.

  3. #3
    Hydra
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    Leviathan

    PS: The Moonshade Earring been Augmented with RAtk+4 and TPBonus+25, since depending on the weaponskill effects the bonus can be quite helpful.

  4. #4
    Cerberus
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    Thanks for the reply, I do have the basics down, was more interested in the 3 weapons options, why one would be better over the others and the hand option.

  5. #5
    Hydra
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    Quote Originally Posted by nikia View Post
    Thanks for the reply, I do have the basics down, was more interested in the 3 weapons options, why one would be better over the others and the hand option.
    I don't usually see crossbow pumping out more damage than a bow, but if you got the Illapa and can spring for some Achiyalabopa Bolt should be plenty damaging with Last Stand, if it doesn't get resisted. I just generally get more damage from JS even with just Tulfaire Arrow or Raaz Arrow. Going to depend on what WS the other ranger uses to determine the best wep to use for the best skillchain combination (JS being straight Light/Fusion, and LS being Fusion/Reverberation).

    Far as the hands, other than the Buremte Gloves and Manibozho Gloves (R.Atk level 15), what others were you comparing?

  6. #6
    HABS SUCK!!!!!
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    I dont see any snapshot gear changes in the above set?

    precast snapshot, midcast racc/atk/wtv

  7. #7
    Hydra
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    Quote Originally Posted by NynJa View Post
    I dont see any snapshot gear changes in the above set?

    precast snapshot, midcast racc/atk/wtv
    Wasn't aware of a snapshot trigger set in Mote's configuration (and there was no ranger examples), and still little fuzzy on the precast vs midcast (like for example on spellcast, mid-casting sylvan hands for bountshot wouldn't trigger the TH3). Kind of a starting configuration without getting too off topic ( http://pastebin.com/8cpctc6Y )

  8. #8
    First invited, last in the zone.
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    Quote Originally Posted by haruhigumi View Post
    Wasn't aware of a snapshot trigger set in Mote's configuration (and there was no ranger examples), and still little fuzzy on the precast vs midcast (like for example on spellcast, mid-casting sylvan hands for bountshot wouldn't trigger the TH3). Kind of a starting configuration without getting too off topic ( http://pastebin.com/8cpctc6Y )
    ja and ws needs everything in precast. You can midcast everything else I think.

  9. #9
    Cerberus
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    So, using eminent gun with 119 delve ammo was doing roughly 2000~ LS on D MR, with a few around 1000. Was able to WS almost always at 130~TP without pulling hate.
    Question is, is that good for non relic on a Difficult MR? If not aside from getting Relic 119 what could I do to change it?
    Oh should add was /nin for extra RACC and shadows, is /NIN best option or /WAR and pray you dont get killed if you pull hate?

    Also Hands for TP i am looking at either Salvage2 hands, Orion+1, mani R15, anything else? What would be best?

  10. #10
    Hydra
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    Quote Originally Posted by nikia View Post
    So, using eminent gun with 119 delve ammo was doing rought 2000~ LS on D MR, with a few around 1000. Was able to WS almost always at 130~TP without pulling hate.
    Question is, is that good for non relic on a Difficult MR? If not aside from getting Relic 119 what could I do to change it?

    Also Hands for TP i am looking at either Salvage2 hands, Orion+1, mani R15, anything else? What would be best?
    Without actually having a relic gun (I've been in a pt with one, in delve, seeing around 3k-4k on Coronach), I personally couldn't tell you (tough Nynja might), But the biggest reason for getting a 119 Relic isn't the damage but the -20 Enmity reduction with it's WS while still putting out decent damage, and the enmity reduction lasts for a while after usage.

  11. #11
    Ridill
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    I'd argue that relic bow/guns main advantage has and always will be the low emnity ws. Aftermath and stats (outside of the skill now that it's needed on higher content) on the gun are kinda gravy. I mean decoy shot only helps so much when it doesn't work on ws and it should only take around 30k dmg to cap CE

  12. #12
    The Syrup To Waffles's Waffle
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    Quote Originally Posted by Foldypaws View Post
    ja and ws needs everything in precast. You can midcast everything else I think.
    Pretty sure you can just midcast everything.

  13. #13
    D. Ring
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    You'd run into a lot of trouble with VDs without 119relics probably, /nin may make it possible though. I wouldn't do divine might without 119s, since positioning is really tight if you're doing TT last.

  14. #14
    Cerberus
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    I did Hume on Difficult today and parsed 1% less than relic gun rng.
    With that said I am not sure if that means she sucked a lot or that i did fairly well. WS average for her was 1200 mine was 900, total dmg was 39~% or roughly 80k dmg if i recall

    I am on the fence still. LS i was able to spam without pulling hate at all WS from 900~2000.
    Looked but cant find any info about JR LS Apex enmity CE VE. I hear all the time that JR is a hate magnet, is that because the WS numbers are higher or does it have some added enmity that i dont know about?

  15. #15
    D. Ring
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    That means they sucked a lot, higher ws numbers and shouldn't have to hold back at all, whereas you would have surely pulled hate if you were wsing at 100 every time.

  16. #16
    Cerberus
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    well her average was what scoreboard said, no idea what her highs were.
    What about the other stuff concerning JR, Apex, LS?

  17. #17
    Hydra
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    Quote Originally Posted by nikia View Post
    well her average was what scoreboard said, no idea what her highs were.
    What about the other stuff concerning JR, Apex, LS?
    Was she using Coronach or other weapon skills? If Coronach she'd been able to spam that and not really draw hate, but you're more likely to get hate by your second or third Last Stand.

    Far as JS and Apex:

    Jishnu's Radiance , 3 hit, and has a varying chance of critical strikes, I use this mainly as my pure damage WS.
    Apex Arrow, Chance of bypassing defense varies, I use this if the mob tends to have good defense up or it keeps getting resisted.
    Last Stand is mainly my sheer damage WS on markmanship, I'm not aware of any side benefits (ie: like with Wildfire deals fire damage, dark SC properties and has a chance of reducing enmity, affected by MAB, but its not a damage dealer like LS to me)

    PS: Was it a 99 Relic, or a 119 Relic?

  18. #18
    Cerberus
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    She used coronach, and far as last stand did D Hume again about 30 min ago and did 50~(if i recall) LS and only pulled hate around 15% of AA life.

  19. #19
    Ridill
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    Quote Originally Posted by haruhigumi View Post
    (ie: like with Wildfire deals fire damage, dark SC properties and has a chance of reducing enmity, affected by MAB, but its not a damage dealer like LS to me)
    It's not actually a chance to reduce emnity it just gives a certain -emnity to the ws that iirc is multiplicative with -emnity from gear. But as a magical ws it's base emnity is already lower in a really weird way. It used to be somewhat competetive before SoA... at least in uncapped pdif situations but SoA has killed magic ws in general since physical have had huge increases in base dmg from the weapons and magical base dmg is based on level.... there was some talk about maybe actually fixing it or magical ws in general.

  20. #20
    Hydra
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    Quote Originally Posted by dasva View Post
    It's not actually a chance to reduce emnity it just gives a certain -emnity to the ws that iirc is multiplicative with -emnity from gear. But as a magical ws it's base emnity is already lower in a really weird way. It used to be somewhat competetive before SoA... at least in uncapped pdif situations but SoA has killed magic ws in general since physical have had huge increases in base dmg from the weapons and magical base dmg is based on level.... there was some talk about maybe actually fixing it or magical ws in general.
    That explains a bit, been scratching my head on that WS, and only been back to Adoulin for bout a month and a half now. I only got wildfire unlocked cuz *some* situations need dark skillchains, and ranged it's Wildfire, or Coronach (The butterfly in delve for example needs it at certain percentages).

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