Typically in a fight with multiple rangers you want a tank of some sort on the AA, The rangers behind the tank lined up would use Decoy Shot (3 min duration, 2 min gap til the next recast). What this would do is allow you to hit it with heavy damage but the hate gets transferred to the PT member in front of you (or the closest attacker in the case of multiple players).
I typically use Eminent Bow with either Raaz Arrows, Tulfaire Arrows or if I'm feeling spendy Achiyalabopa arrow (119) from plasm purchase. I'll typically use Jishnu's Radiance, though Apex Arrow is good for bypassing defense. You just have to keep an eye on the duration of Decoy shot so you don't get carried away and start hitting big past the 3 minute mark. With 2x Jishnu's Radiance can do some light skill chains off the other ranger.
Hands wise, I use the Buremte Gloves, gives Ranged Accuracy + 20. Though you may see some around with Manibozho Gloves from delve (110), as you can upgrade it for an additional Ranged Attack + 15, Ranged Accuracy + 10 and AGI +10 on top of it's existing Ranged Attack +15 (total of +30 Ratk, +10 Racc and +10 AGI).
I'm not the best rng around as I still don't have a Relic Gun (Working on it). But gear wise for Ranged Shots I'm usually using (From Gear Swap config, with the base set at top):
Code:
-- General Idle Set
sets.idle = {
head="Orion Beret",neck="Twilight Torque",ear1="Volley Earring",ear2="Moonshade Earring",
body="Orion Jerkin +1",hands="Buremte Gloves",ring1="Dark Ring",ring2="Dark Ring",
back="Shadow Mantle",waist="Scout's Belt",legs="Nahtirah Trousers",feet="Orion Socks"}
--- Normal Ranged Attacks (Accuracy Mode -> Ammo Saving -> Accuracy + Ammo Saving)
sets.RangedAttack = {neck="Ocachi Gorget",ring1="K'ayres Ring",ring2="Rajas Ring",back="Libeccio Mantle",
ear1="Volley Earring",ear2="Moonshade Earring",waist="Scout's Belt"}
sets.RangedAttack.Acc = set_combine(sets.RangedAttack, {neck="Ej Necklace",ring1="Paqichikaji Ring"})
sets.RangedAttack.Ammo = set_combine(sets.RangedAttack, {head="Scout's Beret +2"})
sets.RangedAttack.AmmoAcc = set_combine(sets.RangedAttack.Acc, {head="Scout's Beret +2"})
--- WS Changes
sets.precast.WS = set_combine(sets.RangedAttack, {
neck="Ocachi Gorget",ear1="Clearview Earring",
ring1="K'ayres Ring",ring2="Rajas Ring",
back="Sylvan Chlamys"})
sets.precast.WS.Acc = set_combine(sets.precast.WS, {neck="Ej Necklace",back="Libeccio Mantle"})
sets.precast.WS.Ammo = set_combine(sets.precast.WS, {head="Scout's Beret +2"})
sets.precast.WS.AmmoAcc = set_combine(sets.precast.WS.Acc, {head="Scout's Beret +2"})
And typically with JS, Wildfire, Apex Arrow or Last Stand, I'll have a Light/Soil Belt + Light Gorget swapped in when appropriate.