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  1. #41
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    Quote Originally Posted by Yeager View Post
    That's interesting to see about Camouflage! I never knew that! I'll try it tonight and see if I can keep shooting like normal while Decoy Shot is down.
    Not sure if true but gonna test it Also this from the wiki:

    Standing behind most mobs, will enhance this effect and duration.
    If another player has the attention of mob, and you are behind the mob with camouflage up, hate will not be generated from ranged attacks unless using a Weapon Skill or Barrage

  2. #42
    Hydra
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    Quote Originally Posted by NynJa View Post
    1 TP per recycle merit...so 5...unless for some reason you didnt merit recycle.
    If you're getting 20TP per shot (which you should be able to), you're now getting 25 per shot. 5 hit turns into 4 hit.

    So yeah, it is worth that much.
    Wasn't aware of the per merit aspect (And yes that's fully merited).


    Quote Originally Posted by Drizzt View Post
    Long time viewer and long time RNG. I made an account today so I could post some information as well as get some help with the RNG Lua GearSwap.

    I use Camo when the Decoy Shot effect is off. As posted in BGWiki:
    Camouflage reduces the enmity generated by ranged attacks while it is in effect. While ranged weapon skills and abilities will immediately make the effect of Camouflage wear off, normal ranged attacks may still be used and have only a small chance to make the effect of camouflage wear off.

    I currently sport the 119 Yoichi and spam Namas Arrow. I've yet to pull hate.

    I too was also wondering in the RNG GearSwap Lua posted where the snapshot set was. I currently use the spellcast version and have a precast set for my snapshot set. It makes a huge differnece in DPS in the overall fight.

    Thank you for the info thus far. This forum has always been a source of great information. I just didn't see anything mentioned about Camoflage.
    Interesting bit about the camo, wasn't mentioned on the ffxiclopedia side, also regarding 'sets' that wasn't pasted as an example for gearswap but just a lazy way of saying here's my armor at the time. My 'snapshot' pieces tend to be the pieces that are already used normally. So wouldn't think I'd have to make a seperate set for it by itself unless GearSwap (again there were no ranger examples I noticed for gearswap) has some kind of a trigger to know when snapshot will be proc'd

    In that regards what I wear that gives snapshot:

    Nahtirah Trousers (gives 9%)
    Manibozho Gloves (not only gives 4% but also adds +10% to Recycle, and it's augmented for a total of Ratk+30 Racc+10 agi+10)
    The Iuitl Wristbands can give 10% snapshot but not as high the extras as Manibozho

    I do have the Sylvan Gapette +2 (+5%), but I don't normally use it (I usually have Orion and Scout's +2 on me), merit wise snapshot, recycle and rapid shot rate are fully merited.

    And for the curious this is my current Gearswap file for Ranger using Mote's includes. I'm new to gearswap, so naturally if you have a suggestion feel free, however I'm trying not to highjack Nynja's thread.

    http://pastebin.com/W7PKMnn4

  3. #43
    Ridill
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    As far as the heads are concerned rapid shot on a head shouldn't really be a concern when talking abou peices to end a shot with. Though I'd argue snapshot is better for preshot. And yeah an extra 5 tp per hit rocks. Especially on lower delays. However keep in my it only works on one hit during double shot and first hit of multihit ranged ws. Probably the same goes for oax, sp2 and barrage. So something to keep in mind.

  4. #44
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    Isn't recycle calculated at the shot? I don't include recycle in my snapshot set, instead focusing on max snapshot (in which case you want augmented iuitl hands as they give the most snapshot for that slot). Also I thought with af2+2 head, job traits, and full merits you already hit recycle cap? If you're only using snapshot hands and legs you will see a huge change by adding more snapshot gear to your preshot (there's snapshot gear for body, head, waist, and feet in addition to legs and hands).

  5. #45
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    Quote Originally Posted by Hoshiku View Post
    Isn't recycle calculated at the shot? I don't include recycle in my snapshot set, instead focusing on max snapshot (in which case you want augmented iuitl hands as they give the most snapshot for that slot). Also I thought with af2+2 head, job traits, and full merits you already hit recycle cap? If you're only using snapshot hands and legs you will see a huge change by adding more snapshot gear to your preshot (there's snapshot gear for body, head, waist, and feet in addition to legs and hands).

    I'm a little confused by the "preshot" bit, does gear swap have something where you can setup snapshot gear specifically for ranged attacks during precast, and then just use normal gear for ranged attacks during midcast equip and still have both count ?

    Also other than impulse belt, empy+2 head and relic+2 body, what else is there for snapshot (that's above 1 or 2 %)

    When you say "at the shot" are you talking bout midcast ?

  6. #46
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    There isnt much varied snapshot gear, but theres no reason to not use it. Thats like not using haste gear, or not using fast cast gear.

  7. #47
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    Quote Originally Posted by NynJa View Post
    There isnt much varied snapshot gear, but theres no reason to not use it. Thats like not using haste gear, or not using fast cast gear.
    That much is known, but it was more addressing the idea that if snapshot is used in 'precast' will it still trigger without impacting the benefits of the mid-casted gear.

    And Other than the pants and hands, I can't think of much else that gives a significant amount outside of the belt and empy+2 head.

  8. #48
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    Also I can't see a confirmation of how much snapshot is on the iuitl : https://www.bg-wiki.com/bg/Iuitl_Wristbands
    I heard 10% but it's not listed there, if it's only 3 or 4, then I'll save inventory space with Manibozho Gloves

  9. #49
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    Quote Originally Posted by Hoshiku View Post
    .. Also I thought with af2+2 head, job traits, and full merits you already hit recycle cap?..
    Last I checked Recycle Cap was 90%, getting equipment to hit that though...

  10. #50
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    Quote Originally Posted by Kormak View Post
    I can only assume you meant Last Stand?

    Whilst awaiting the completion of my relic gun I have tried using both spark weapons. I found that using JR even at 130% seemed to pull hate and was hitting between 1800-2400 on Diff hume. Last stand with the gun was hitting 1600-2200 but didn't pull hate even when decoy was down. Considering I was @12 yalm for both to avoid circle blade and other aoe stuff the gun was at a disadvantage for its range. bow was still getting
    "squarely".

    If you did mean Wildfire then disregard above statement and answer this:

    Why would you use an elemental WS on things with such High M.eva + MDB and then compare it to a physical WS ?
    I did mean Last Stand, my apologies

  11. #51
    Sea Torques
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    Quote Originally Posted by kenshyn View Post
    Not sure if true but gonna test it Also this from the wiki:

    Standing behind most mobs, will enhance this effect and duration.
    If another player has the attention of mob, and you are behind the mob with camouflage up, hate will not be generated from ranged attacks unless using a Weapon Skill or Barrage
    its true... but it breaks on WS and JA's... I use it sometimes w/ barrage if decoy is down, , all JA's, Camouflage .. Shot..

  12. #52
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    Well normally I notice rangers tend to try to pace themselves between the decoy shot recast, if what's said is true of camoflauge you could continue to keep spamming the normal shots, just don't use a WS or JA until decoy shot can be bought back up.

  13. #53
    Ridill
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    Quote Originally Posted by haruhigumi View Post
    That much is known, but it was more addressing the idea that if snapshot is used in 'precast' will it still trigger without impacting the benefits of the mid-casted gear.
    .
    Snap and rapid shot are counted at the start of shot. So yes you can and a lot of people do switch to other stuff midway thru. The only downside is if rapid shot procs there is a chance you might nto switch fast enough

  14. #54
    Ridill
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    Quote Originally Posted by haruhigumi View Post
    Well normally I notice rangers tend to try to pace themselves between the decoy shot recast, if what's said is true of camoflauge you could continue to keep spamming the normal shots, just don't use a WS or JA until decoy shot can be bought back up.
    Yes and no. It works differently than decoy shot so it's more of just a -enmity. Not sure if it counts towards gear

  15. #55
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    Quote Originally Posted by haruhigumi View Post
    Last I checked Recycle Cap was 90%, getting equipment to hit that though...
    Yeah but 99 rng gets 55 base, another 25 from merits and hat I think is 25? So you are at like 105% with hat and merits lol

  16. #56
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    Quote Originally Posted by dasva View Post
    Yeah but 99 rng gets 55 base, another 25 from merits and hat I think is 25? So you are at like 105% with hat and merits lol
    Was it always 55 base? Thought it was lower for some reason. In which case Base + Merit + Manibozho Gloves caps recycle, there would be no need for me to use Scout's Beret or Libeccio Mantle (outside of the Racc/Ratk) then If the numbers are correct. (and I would only use Scout's Beret once I got augmented for the extra 5TP).

    Well that saves me some inventory slots.

  17. #57
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    Quote Originally Posted by haruhigumi View Post
    Was it always 55 base? Thought it was lower for some reason. In which case Base + Merit + Manibozho Gloves caps recycle, there would be no need for me to use Scout's Beret or Libeccio Mantle (outside of the Racc/Ratk) then If the numbers are correct. (and I would only use Scout's Beret once I got augmented for the extra 5TP). .
    Yeah used to be 0 base. And yeah right now for rng I wouldn't wear any recycle except augmented scouts or something that you are wearing purely for other stats.

  18. #58
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    Quote Originally Posted by dasva View Post
    Yeah used to be 0 base. And yeah right now for rng I wouldn't wear any recycle except augmented scouts or something that you are wearing purely for other stats.
    Good to know, and with that this is what I got going now, pending the acquisition of some different pieces (hurchlan mainly being used for melee as I share it with pup job).
    Code:
    	-- Ranged Attack Sets (normal, not WeaponSkills)
    	sets.precast.Misc = {}
    	sets.precast.Misc['Ranged'] = {
    		head="Sylvan Gapette +2",
    		hands="Iuitl Wristbands",
    		pants="Nahtirah Trousers"}
    		-- AF3+2 5%, Iuitl 10%, Nahtirah 9% 
    		-- Impulse Belt (3%) Recommended for 4th "snapshot" item
    		-- 5/5 Snapshot Merit gives 10%
    		
    	sets.midcast.Ranged = {
    		head="Orion Beret",neck="Ocachi Gorget",
    		hands="Manibozho Gloves",ring1="K'ayres Ring",ring2="Rajas Ring",
    		back="Libeccio Mantle",waist="Scout's Belt"}
    	sets.midcast.Ranged.Acc = set_combine(sets.midcast.Ranged, {
    		neck="Ej Necklace",
    		hands="Buremte Gloves",ring1="Paqichikaji Ring"})
    	sets.midcast.Ranged.TP = set_combine(sets.midcast.Ranged, {
    		back="Sylvan Chlamys", ear2="Bladeborn Earring"})
    		-- Change to Scout's Beret +2 once augment is completed
    		-- For Extra 5% TP per shot [w/o aug. mainly good for recycle]
    		
    	-- Weaponskill sets
    	-- This stuff here is generic precast for all weaponskills
    	sets.precast.WS = set_combine(sets.RangedAttack, {
    		neck="Ocachi Gorget",ear1="Clearview Earring",
    		ring1="K'ayres Ring",ring2="Rajas Ring",
    		back="Sylvan Chlamys"})
    	sets.precast.WS.Acc = set_combine(sets.precast.WS, {
    		neck="Ej Necklace",
    		hands="Buremte Gloves",
    		back="Libeccio Mantle"})
    I noticed with Mote's include I could do sets.precast.Misc['Ranged'] so I wouldn't have to actually manually call the set, but the same isn't true of midcast, I still have to do this for the midcast on ranged attacks to take effect.

    Code:
    function job_midcast(spell, action, spellMap, eventArgs)
    	-- Normal Ranged Attack
    	if spell.name == 'Ranged' then
    		if state.OffenseMode == 'Acc' then
    			equip(sets.midcast.Ranged.Acc)
    		elseif state.OffenseMode == "TP" then
    			equip(sets.midcast.Ranged.TP)
    		else
    			equip(sets.midcast.Ranged)
    		end
    	end
    end
    But since you updated me on the Recycle tally, Libeccio Mantle going bye-bye soon as I can get the Lutian Cape.

    Edit And he fixed it already...
    Quote Originally Posted by Motenten View Post
    Fixed midcast to also look for sets.midcast[spell.type], and sets.midcast[spell.type][spell.name], so should work the same way for ranged stuff. Pushed to the public repo.

  19. #59
    Sea Torques
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    Quote Originally Posted by NynJa View Post
    Not sure how that would help. With enmity-20 and decoy shot, rng will accrue 0 enmity.

    Sct. Beret +2 -5 enmity
    Hurlbat -4 enmity
    Illapa -5 enmity (if you're not using Namas or Coro)
    Orion Socks -4 enmity
    Lutian Cape -5 enmity

    thats -23 enmity in gear most rangers should already be using (-18 if using yoich/annil). You wouldnt get much mileage out of high jump.
    Well not sure about my gear.. but I tp in -49 enmity while Decoy shot is down,
    Hurlbat-4 Scutum-2 - -
    Beret -5 - - NoviaEarring -7
    caban -9 Manibozho -7 - Paquichikaji -3
    Chlamys -3 - Orion braccae+1 -5 socks +1 -4

  20. #60
    Hydra
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    Quote Originally Posted by JSHidaka View Post
    Well not sure about my gear.. but I tp in -49 enmity while Decoy shot is down,
    Hurlbat-4 Scutum-2 - -
    Beret -5 - - NoviaEarring -7
    caban -9 Manibozho -7 - Paquichikaji -3
    Chlamys -3 - Orion braccae+1 -5 socks +1 -4
    Have most of that Sans the Earring and Orion Legs. But was curious, what's the Scutum? Isn't that PLD/Dark only shield? (man/sub I usually have Hurlbat + Antican for the Ratk+Racc and the Enmity-4 from Hurlbat).

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