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  1. #81
    E. Body
    Join Date
    Nov 2008
    Posts
    2,048
    BG Level
    7
    FFXI Server
    Bismarck

    Rapid Shot is not like Quick Magic. Quick Magic is instant cast/no recast delay. Rapid Shot was shown to have set values that it reduced your ranged delay, being 50%, 65%, and 80%. I didnt see the pattern of dispersal to see the percentages of each.

    With those numbers, Orion Head+1 seems to be the best preshot head to use over time. Emp Head +2 is a static 5% whereas Orion Beret+1 is a Rapid Shot rate increase of 14%. Just looking at the 50% delay reduction, 50% reduction occuring 14% of the time is 7% ranged delay reduction over time.

  2. #82
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Yeah but I thought rapid shot was multiplicative with snapshot... if so figuring out delay reduction would be different. If additive you'd still have to mind that there is no such thing as mote than 100% reduction and getting 50% snap shot is relatively easy now for rng

  3. #83
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Rapid Shot wont fuck up midcast clauses (spellcast noob here, not rewriting all my shit to gearcast yet)? I figured it could fire fast enough before the midcast kicks in.

  4. #84
    Hydra
    Join Date
    Aug 2011
    Posts
    140
    BG Level
    3
    FFXI Server
    Leviathan

    Quote Originally Posted by NynJa View Post
    Rapid Shot wont fuck up midcast clauses (spellcast noob here, not rewriting all my shit to gearcast yet)? I figured it could fire fast enough before the midcast kicks in.
    Unlike spellcast, GearSwap doesn't even need a cast delay set, it knows exactly when the midcast is happening, and when it has ended (so no more of that guessing midcast or aftercast delay just to make sure your gear doesn't reset before the end of the shot). Seems to be one of the main advantage of using a LUA based addon versus XML config. And the pre/mid/after on GearSwap seems a hell of a lot faster done than on spellcast (as in it's making the switches exactly as the spell is done, not as a prediction of when midcast begins). That's just from observation though, I'm not a coder of either.

    The second post of this thread sums it up pretty well http://www.ffxiah.com/forum/topic/41580/gearswap/ especially the part where it mentions gearswap bases it's pre/mid/after on actual game data rather than predictions like spellcast.

  5. #85
    Hydra
    Join Date
    Aug 2011
    Posts
    140
    BG Level
    3
    FFXI Server
    Leviathan

    And just got done with an AA HM fight as Rng/Drg behind a Pld/War, using an Echidna's Bow and Raaz Arrows, using the 1/18th gearswap config in my sig.

    Decoy Shot, fired away, spammed Jishnu's Radiance every so often (the PLD either opened or Closed with Cirque [the Zorro WS]) for a light Skillchain, my JRs were doing roughly 2.4k damage. When Decoy would go down, I would spam some normal ranged attacks, do high jump every so often, once decoy was back up, JR, Barrage, JR, Doubleshot, JR etc etc. Didn't get touched once or get any hate from HM, few of the bystanders got hit by the x-strike or AOE move, since I was directly 12' yalms behind the PLD I wasn't in the path of that move.

    According to Scoreboard addon, in the of party of 6 I did 43.8% of the total damage, about 29.5% to the War/Nin (who died a few times being caught in the x-strike style WS), the PLD/War doing 13.8% (apparently the PLD did not use Provoke once during the fight), and the Mnk/Nin did 12.4%.

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