VR had a meet and greet at the Asgard Irish Pub & Restaurant in Boston on April 5th from 8:30pm est to closing. Devs who attended where :
Brad “Aradune” McQuaid
Chris “ Joppa” Perkins
Tim “Convo” Walthen
Tod “Zippyzee” Curtis
Benjamin “Machial” Dean
David “Roenick” Schlow
Lynn “Henchman9” Ashworth
The streamer Bazgrim had a 30 min stream at the meet and greet that you can check out here :
During the stream Bazgrim talked about the first day @ PAX East and met up with the Community and Developers later in the evening to have a nice cold Dwarven Ale.
The biggest announcement during the Stream came from Joppa himself “Bard`s” might make it to Launch! They are working hard to make this happen, but it’s a big MAYBE. Still that news of the Bard was highly received and got a lot of people excited. Bards are definitely one of the most anticipated classes for Pantheon.
Bazgrim also posted a Vlog about the meet and greet, that you can watch if your interested.
On Saturday April 7th, Brad Mcquiad had a panel with other industry vets to talk about how players shape games. So most of it was non-pantheon related stuff.
But Brad did announce during the panel the planned time frames for Alpha & Beta. Alpha should start at the end of 2018, with a beta sometime in 2019. These time frames are just a rough estimate.
During Pax, Bazgrim, had an interview with Chris "Joppa" Perkins (Creative Director, Audio Director and Lead Game Designer). Together they talked about the different classes in Pantheon.
Visionary Realms had a stream yesterday with CohhCarnage. It featured the new class Dire Lord ( like a blood mage tank ), and new areas.
What did everyone think of the stream ? How would you rate the game's progress? What things did you like, or would want to see added/removed/changed from the game in the future?
Another stream. Head developer of Pantheon, Chris Perkins invited a couple of WOW streamers to test out the game. They didn't do so hot. They died over and over again...lol
They used dev tools to get back into the game. But normally if you die, you lose xp, and your corpse, plus all the gear on you. You have to find your corpse to get your gear back. What the devs are saying in the streams.
Starting soon™, Pantheon: Rise of the Fallen will open its doors to streamers.*
- Stream independently or play a guided session with the developers
- Get early access keys for giveaways
- Interview the devs
- Compete in our streamer-only pre-launch challenges and championships
- Have ideas of your own? We'd love to hear from you
*Due to demand, not all opportunities may be available to all streamers.
The goal is to make it so that pretty much anyone that wanted to could at least stream the game. But as the disclaimer says, there inevitably won't be enough of those extra perks to go around and will be given at the Devs discretion.
It sounds like the streamer program may take effect as soon as "a few months" from now, possibly even before the end of Pre-Alpha.
Benjamin Dean (Producer of Pantheon) will have a stream on Nov.15th at 6pm est, to discuss the details of the PANTHEON STREAMER PROGRAM.
For registration or questions, please send your channel information along with a note of interest to [email protected] or via twitter to @BenDeanReality.
Alexensual teamed up with Mr.Happy and the devs to stream Pantheon.
Interesting titbits from the streams, if you don’t feel like watching.
– There will be no sharding of zones.
– There may be phasing (ala WoW) in small, specific circumstances, but it’s not currently planned. Thinks phasing is fine if done right.
– Raid size is being developed currently for different targets being 12 and 24 man raids. 40 man raids still might be in the plans as well.
– They will not be doing different challenge versions of the same raid in terms of difficulty or number cap.
– Says the Shaman is the “Bard” of the healing classes almost to the point of being a support class. Lots of synergy with other classes, specifically “drenching” the mobs and allowing the Druid and Wizard to use their lightning and shock abilities to enhanced effect. That is just one example. They also primarily heal through HoTs.
– Shaman debuffs such as Slow last 90 seconds. Shaman buffs such as Haste or Stat buffs are 24 and 36 minutes.
– Shaman have quite a few combo type abilities where if “X” ability is on the target and they cast “Y” ability, than a greatly improved and sometimes new result “Z” will occur.
– Stressed individual customization options within the same class by choosing to focus on specific stats that enhance specific abilities and playstyles. Example given was that on his Enchanter, Joppa focuses on whichever stat (Charisma?) helps extend his mez abilities, but by focusing on that stat, his mana regen abilities are lower than what other Enchanters tend to do. Mentioned that Clerics have a similar difficult choice in focusing on Wisdom or pure Hit Points as many of their abilities are based off their own maximum health. Also stressed that not all players of a particular class will have the same abilities or spells, many are quested and/or difficult to discover or find as loot.
– Joppa (Lead Dev) considers himself to be a PvP fanatic from Sullen Zek. Stresses he is focused on making Pantheon a quality PvP option. Still clarifies that PvE is first and foremost though.
For those that are wondering what is going on atm with Pantheon. The devs are currently working on Project Faerthale. Faerthale is the capital city of the elves, and it's surrounding area.
The important thing is that this will be the first feature-complete zone that brings together all the major game systems, such as climate, perception, atmospheres, dispositions, etc. in a cohesive way. There will also be improved animations, character models, etc.
That way, rather than having to always tell people what Pantheon "will" eventually look like, they can basically just show them this zone. It's called their "reference zone" It of course won't be 100% done, but it'll be very close. Then they can take what they learned about the workflow of pulling together the art, design, world building, etc. departments to compile a zone from start to finish, and apply those lessons to complete the rest of the zones in the game much more efficiently. It's a huge turning point for the game.
If you want to know more, you can watch the video below. It explains things better that I could.
Yeah that shit hit hard. A lot of people put crap on McQuaid...but damn he brought the MMO genre to real the front in my opinion. For all his faults...he made EQ and Vanguard a blast to play (despite the bugs !)