
Originally Posted by
Redwolfx
t6:
-Pop sprint usually when you know tether coming up, you could flare but probably best to single target to garentee no roots, and for final phase, pop all CDs and X-Int Potions as usual.
-Have and Use FireProc ready for Bee After Blighted
-You could Double Flare During Slimes if your doing burn method by timeLimit Break is cast and lands you will land flareat the same time.
T7:
-First adds spawn get near middle of arena since dps will be moving towards adds,then once you get few cast off back near the boss off since Tanks/dps will need to position near your area, to dps 2nd add, while dodging shriek, pop quelling and raging and burn add, this way you won't have to move for shriek.
-Standing Close to boss might be needed last 40% , and also be just outside of range so dps don't get hit by Firebombs.
-My Group has it so when archers spawn I can flare Loop both the boss and archer, I usually solo one while other dps takes another down.
-For Prosecutor, theres not much you can do since voice/shriek happens during that moment, try to have a proc in stock, your best single target rotation and have Swiftcast/Convert Ready for <10 sec to do your best dmg.
T8:
Average DPS was 400+ at Start, Then Slowly dropped to 350-340 around 50% and ended at 319-325 At the End.
-Starting off not moving at all for first 30 secs, Thunder3>Raging Strikes>(Fire3>Fire1's>Swiftcast Flare> Convert > Fire 1 > Bliz 3> Atherial Manipulaton to a Healer or 2nd on your list, Thunder 2 > Repeat)
-Soon after pop X-Int Potions since you can pop only 2 throughout the fight.
-Don't wait save Raging Strikes for Dread, just do you 2-3 normal Flare loops, Transpose and move on else you will waste it while you run to Tower, Save it for Boss after your done with Towers and Refilled MP completely.
If your single tank:
-Before Dread spawns, stock up on Fire Proc/Thunder Proc. Moment Dreadnaught Spawns, Stop Everything, Pop Quelling,
-Target Dread, t3/fire3 proc (while Dread moves to Center), If you don't have procs begin flare rotation on Boss.
Long cast Flare> Swift/Convert> Flare> Transpose > Flare > Flare > Sprint to Tower> Transpose > Scathe until back to Position > Fire 3
or
Long Cast Flare>Transpose > Flare > Flare > Sprint to Tower > Swift/Convert+Flare While Running> Transpose > Scathe Until Stack with PT > Fire 3
-You should be able to cast atleast 3 Flares, That way incase dread dies prior to last flare, you won't get interrupted and still do 2k dmg on boss and then can use your umbral from transpose to sprint and recover mp when you need to run to tower. Scathe a few times, cast fire 3 while running back.
-Try your best to face the boss during ballistic Missle so you can still cast nukes if bound and if you are in charge of going in and out of circles.
T9:
Phase 1:
-Might have to pop Quelling and Raging at start if your going to go all out with Swiftcast>Flare>Convert>Fire1>Bliz3
-Use Manawall During or Prior to the 3rd Stardust cast, that way you will have off CD for 6th Stardust Cast ( 3rd and 6th Meteor follows up with Double dives, which will give you 0 Damage taken)
-Depending on your strat always pop Sprint during Stardust/Divebombs
Phase2:
-Pop Sprint As Golem spawn, Depending on your strat: I would run to meteor incase I pull hate from Non-PLD/WAR Tank.
I haven't had enough experience in 3rd and 4rth phase to have it down to a science.