If that is SE-ese for "we patched Flare Loop", I wonder how they fixed/broke it again. When they did it in 2.1 for the old UI3-cast/AF3-power Flare it ended up making the whole job play clunkier. Do they make the MP->0 part come later in the animation somehow? Will UI just fall off early (on cast like Surecast? hope you don't get interrupted)?
We'll find out in like 4 hours but I mean there's only so many ways they might have done it and I can't see a good one.
Will laugh if they "fixed" it but there ends up being yet another way to do flare loops.
edit: I guess it's not that bad even if it's completely gone. Worst case we only Flare when Convert is up so we can Fire(2) > Blizzard3 after and rotation stays smooth. And otherwise just spam F2 rotation.
If the tick timing is kept but it just doesn't work with Flare specifically, this becomes useful maybe:
XI Wiki



