Welcome to the world of Banished! In this city-building strategy game, you control a group of exiled travelers who decide to restart their lives in a new land. They have only the clothes on their backs and a cart filled with supplies from their homeland.
The objective of the game is to keep the population alive and grow it into a successful culture. Options for feeding the people include hunting and gathering, agriculture, trade, and fishing. However, sustainable practices must be considered to survive in the long term.
Surviving the winters will be among your greatest challenges. Your tailors can make clothing, your people can build houses and burn firewood. But necessities have a price—Cutting down forests reduces the deer population you can hunt. Although your foresters can plant new trees, the cures for many diseases can only be found in forests that have existed for decades.
Farming for many seasons in one place will ruin the soil. Taking fish and game faster than they reproduce will lead to extinction, and your starvation.
Wandering nomads can join your town to grow the population quickly, but allowing them in increases the chance of illnesses from far off lands!
Gameplay
The townspeople of Banished are your primary resource. They are born, grow older, work, have children of their own, and eventually die. Keeping them healthy, happy, and well-fed are essential to making your town grow. Building new homes is not enough—there must be enough people to move in and have families of their own.
Banished has no skill trees. Any structure can be built at any time, provided that your people have collected the resources to do so. There is no money. Instead, your hard-earned resources can be bartered away with the arrival of trade vessels. These merchants are the key to adding livestock and annual crops to the townspeople’s diet; however, their lengthy trade route comes with the risk of bringing illnesses from abroad.
There are twenty different occupations that the people in the city can perform from farming, hunting, and blacksmithing, to mining, teaching, and healing. No single strategy will succeed for every town. Some resources may be more scarce from one map to the next. The player can choose to replant forests, mine for iron, and quarry for rock, but all these choices require setting aside space into which you cannot expand.
The success or failure of a town depends on the appropriate management of risks and resources.
Release Date is February 18, 2014. I believe its going to retail on Steam for $20.
Pretty excited for this game, being an indie game and all. Wasn't really interested in jumping into SimCity5 what with all the shit its gotten, and fuck EA. I really enjoy this type of time period for games, and it reminded me of some Age of Empires, without the combat and all the city building.
Check out the rest of the site, and the Devblogs at
I haven't done a lot of research into the game, except a few Reddit threads, main site, and videos. Anyone else here check it out or been following development?
What's pretty neat about this game is the lack of currency and reliance on resources for trade. The Tree Orchards you plant take set number of years before they start bearing fruit too. I hope the developer continues to add to the game, as he's stated that he wouldn't mind working on other projects after this is released.
2600klub I donated 5 bucks and all I got was this shitty title from Zet
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Looks like it might be single-player only, as a quick skim didn't show me any mention of multiplayer. That's a bit of a drag, but the game looks great regardless.
Looks like it might be single-player only, as a quick skim didn't show me any mention of multiplayer. That's a bit of a drag, but the game looks great regardless.
I actually had 0 idea that people enjoyed playing games like this in Multiplayer
I remember putting so much damn time into Pharaoh as a kid. Hell I still have the original disc case and CD. Every couple years I would pop it in and do a couple of missions, until I get a little restless with how dated the graphics are and other pet peeves with the game.
Can't wait for this one. As much as I love SimCity4, and seeing those High-Rises go up, there's something a little bit more enjoyable watching these little people run around collecting things and constructing buildings from the same materials they gather. Wish the Salem game was a little more casual, it's like an extreme extension of this game pretty much.
I think what's most interesting about this, is that its one developer. Regardless, I love a city builder, and I can't wait to play it.
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Shining Rock Software has only a single developer doing all the software development, artwork, and audio.
My goal is to make simple and fun games for people to enjoy, similar to the enjoyment I got from playing shareware games back in the 1990s.
I've been gaming and programming for a long time. I used to work as an professional graphics engine programmer making console games for about 10 years before going 'indie'.
You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
2600klub I donated 5 bucks and all I got was this shitty title from Zet
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Finally got around to watching the two Let's Play videos of Banished. Looks great. Multiplayer is clearly unnecessary in this game, as there's no hostility model or any real reason for conquest, etc. I question the game's longevity but for $20, I'm sold. I like the idea of helping support a single developer anyway, since fuck companies like EA.