Since Matsui mentioned it in a recent post, I'd love to hear ideas from competent people about what SE could and should do about it.
I'm coming from the premise that while I don't expect other tanks to perform as good as PLD, yet the current situation with 22 different jobs/classes and only one able to tank is very sad.
In other MMOs this would be preposterous.
At the same time, while I apreciate special situations where DDs can act like tanks, this went a bit too far in FFXI more often than not, and I feel it's partially a consequence of the fact that Tanks aren't given core tanking tools among their set JAs/traits, but often through specific equipment (which can be used by DDs as well).
Think about PDT/MDT stuff for instance.
In General
Tanks should be able to generate and keep enmity more easily than DDs do. They should also have it easier when it comes to damage reduction (traits that give a small amount of PDT/MDT/DT which goes above the 50% cap?)
RUN
I'm not sure what could be done here. Despite potential I feel RUN is broken in its core even when it comes to the role it should excel at (magic damage tanking).
Dasva suggested giving RUN a 4th rune. Not sure that would do the trick, but it would be something.
With 8 elements out, being able to keep up only 3 (and needing 3 of the same element for such reduction to matter) kinda kills the job. Think for instance against a high level version of Cerberus. With Fire runes you'd protect yourself against spikes and Gates of Hades, but what about the Paralysys, which is based on a different element?
What about other mobs, the majority, which use multiple elements? What about mobs which use non elemental magic?
And this is the field where RUN should excel... let's not start with the obvious squishyness to physical damage.
NIN
In a past where mobs could delete all your shadows in a single move, Utsusemi wasn't really that powerful, altough I feel things are going slightly different now looking at new content (AAs, where Utsusemi is somewhat useful).
Buffing Utsusemi too much is dangerous because it can be used even by other jobs who go /NIN. So if they want to buff it, it should be NIN main only similar to the spell interruption thing.
NIN also has a further problem in that it has at least two distinct roles: DD and Tank.
Buffing too much utsusemi could make NIN too convenient to be used as a DD too, so those possible buffs should be available to "tank NIN" only.
The "trick" to address this for NIN imho is in revamping Innin and Yonin. Making them undispellable first, and giving serious buffs to Yonin (don't think Innin needs anything).
Yonin could do something about enmity decay, some other special buff to utsusemi or, I dunno, what else?
Given how accuracy is important these days, the -acc compensative negative bonus should probably be taken away, or at least changed with something else.
I think they should do away with the "decay over time" thing as well.
Other ideas?
XI Wiki


