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  1. #81
    Old Merits
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    Sep 2010
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    Ragnarok

    Quote Originally Posted by dasva View Post
    No idea. I always had a hard time making test server work for me and it always did weird stuff that made it impossible to tribox on the same comp for me.
    Well, alternatively I could just do the test. Given an extremely specific Process to follow.

    I'll have to borrow a 3rd character though.

  2. #82
    Ridill
    Join Date
    Apr 2011
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    Bahamut

    Quote Originally Posted by Martel View Post
    Well, alternatively I could just do the test. Given an extremely specific Process to follow.

    I'll have to borrow a 3rd character though.
    Basically the idea is to pull with a 3rd character. Do dmg on tanking character one that will be tanking the time. Character 2 uses spells with known CE values to slowly try to get and keep hate back. I'd have to check the enmity page to see which ones I've retested but off the top of my head the easiest to not lose count with that are spammable would probably be threnodies at 20 each (used to be 100 ) You will probably overshoot so unless character 2 can tank to usually means start over. But now you have a smaller range to work with. Cure 1s for 0 get you the fine to the 1 CE amounts.

    VE is a bit harder since you basically have to find TE. And to do that you basically have to pull with character 1 like previous but then load up the tank with a CE you guess will be around the TE of the dmg make sure all the VE decays away and then do dmg. If mob turns then the TE of that was greater or equal to. Then kill the mob and try again until you find the point where it wont turn but 1 more CE on character 1 will make it turn. As you could imagine this part is extremely time consuming.

    Keeping in mind all this time to keep level static since mob level changes the modifier. As well as mind your enmity gear, merits and traits. After that it's all math

  3. #83
    Who's driving? Oh my God Bear is driving! How can that be??
    Join Date
    Sep 2008
    Posts
    5,882
    BG Level
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    Lakshmi

    Quote Originally Posted by NynJa View Post
    What advantage does stance 1 over stance 2? What purpose is there to use Stance 1 in that case?
    This is just a base line that I could think of at the time. If Enspells and Lunge were unavailable under Stance #2, then Stance#1 would be seen as a more elemental offensive stance.

    Stance#1
    Elemental Offense through Lunge and Enspells
    High resistance to One Element

    Stance#2
    No elemental offense
    High Resistance to There elements

  4. #84
    Cerberus
    Join Date
    Sep 2010
    Posts
    490
    BG Level
    4
    FFXI Server
    Bismarck

    Quote Originally Posted by NynJa View Post
    As of 2013 census
    Aegis(Lv. 95) 2,795
    Total 3,653 <- includes ancile as well as all stages of Aegis

    Ochain (Lv.90) 3,911
    Total 9,480 <- this includes Utils Shield (and lets be honest, soul farming will break anyones soul) and all levels of Ochain


    Obviously a year has passed since these numbers came out...but we should be due for the 2014 census soon (nvm theyre apparently in may)
    I stand corrected but I think the bigger question is should any of these 3 jobs hold hate consistently against DD's which WILL have 6-8 songs and 2-4 rolls?

  5. #85
    TIME OUT MOTHERFUCKER

    Join Date
    Nov 2007
    Posts
    3,885
    BG Level
    7
    FFXI Server
    Ragnarok

    Semi off topic but can someone please fix the typo in the topic title? It's driving me nuts.

  6. #86
    Hydra
    Join Date
    Nov 2007
    Posts
    132
    BG Level
    3

    Quote Originally Posted by Ophannus View Post
    There's no Katana for NIN that gives them +15% evasion that breaks Evasion cap or allows Utsu shadows to absorb AoE, there's no Greatsword for RUN that gives them 20% PDT that breaks PDT cap(hopefully they'll get the counter to Aegis in the form of an ultimate weapon that's comparable difficulty to Aegis but probably as a mythic if at any rate).
    The Katana ideas are great. I think the Gsword is a bit much. I don't think RUN should be given such a large amount of PDT above cap. Giving them an edge against regular DDs should be acceptable, but not nearly as large as approaching a 119 Burtgang.

    All of the tanks should be used in specific encounters for their strengths. This is where Square comes in. They need to design varied content to force us to use different strategies and not always jump to PLDs and RNGs every time something new comes out.

    A PLD should be able to handle unavoidable (mostly single-target) damage better than any other job.

    A NIN should be able to evade better than a THF (put them on even ground, at least) and possible have more Ninjutsu to give them more survivability. Migawari was a great step for NIN.

    A RUN should be used when the entire party is going to get ass-raped by unavoidable elemental magic. A geared PLD can eat nukes for breakfast, but his nearby allies are only protected by Rampart for so long. This is where a RUN could/should shine.

    Beyond that, you're trying to make RUN something it shouldn't be. Namely, a PLD that uses great swords instead of a sword and shield.

  7. #87
    Puppetmaster
    Join Date
    Jan 2009
    Posts
    70
    BG Level
    2
    FFXIV Character
    Phafi Flailspike
    FFXIV Server
    Sargatanas
    FFXI Server
    Lakshmi

    Maybe provide RUN with a trait that enables them to guard or partial parry with a two handed weapon, similar to how parries work in XIV where it's just -26% or whatever so that they have an equivalent to shield blocking.

    ________________________________________
    NOW FOR THE DUMB PART

    I don't know what they would do to the enmity of damage again, but if it didn't get touched: add RUN and GEO mythic weaponskills. then add a property to atonement, kamu(might need some revisions? i don't know ninja), and run's mythic ws that have enmity multipliers while removing the enmity cap?

    An alternate idea might be to place a cap on the damage of enmity: eg: anything over 500 damage counts as if it was 500 damage?

  8. #88
    Ridill
    Join Date
    Apr 2011
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    Bahamut

    That might be hard since the current system doesn't even keep track of different enmity sources.

    But yeah I was just about to post maybe some kind of partial parry if full fails

  9. #89
    Puppetmaster
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    Jan 2009
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    FFXIV Character
    Phafi Flailspike
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    Sargatanas
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    Lakshmi

    Well all they have to do is turn on guard for great sword! ..and then we just deal with regen 3 lowering our HP by 25%/tick and wildfire dealing water damage for 2 weeks.

  10. #90
    Ridill
    Join Date
    Apr 2011
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    Bahamut

    Quote Originally Posted by phafi View Post
    Well all they have to do is turn on guard for great sword! ..and then we just deal with regen 3 lowering our HP by 25%/tick and wildfire dealing water damage for 2 weeks.
    But only if you have more than 250 conquest points while in the middle of the last mission for WoTG... while facing east

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