They run metal parades, which you can use keys to unlock for an hour in the Vortex dungeons. They give keys out on certain days and also in the mailbox sometimes.
They run metal parades, which you can use keys to unlock for an hour in the Vortex dungeons. They give keys out on certain days and also in the mailbox sometimes.
Oh gotcha alright. So I should just sell my excess units or something?
Once you get your main units to 6*, you can start leveling their brave burst by feeding fodder units with the same type of BB (attack, healing, or support). But at this point, fodder are useless outside of the very little exp they give (unless you need a few random units to fill out your team).
Metal keys are given in Imperial Capital/Administration Office. You get 1 metal key every M/Tu/Th/F and a jewel key on Wed. You basically get 1 hour to get as many runs in with your energy and you get ghosts kings and up. These are your BnB for leveling units. My suggestion would be to use a key when you're close to leveling up (2kish usually) leveling up completely restores your energy giving you more runs to work with. You'll get used to it and eventually you will have more keys than what to do with.
Also forgot to mention it costs 15 energy for 1 metal run a d you can do as many as hou can as long as you have tbe energy within the hour. Also yea as everyone said your starting pulls are really amazing and I can see you using them for a long time.
Edit: Also sent friend request my Shera should help a lot.
Just make sure to not sell any rare summoned units.
https://docs.google.com/spreadsheets...gid=2037059938
Note the: Stats in red indicate units not released in global yet
I favorited the summons I pulled right away. I learned that the hard way in a different game lol.
If you have nothing to do with your stamina, once you get to the St. Lamia map (3rd map), you can farm from Lario, Weiss, Zephu, Luna, Mifune, and Zegar and their respective colored dungeons.
They're the only decent free units you can farm at the early stages, and while most of them are outclassed by RS (rare summon) units, they will likely remain somewhat useful for a non-IAP player. They're actually all on the tier list linked above if you want to take a closer look at them. I'd recommend Lario and Mifune first, and Luna's a free offensive healer come 6*.
I got my Shera leveled up. Since she's my 2nd mitigator I don't know what spheres to use on her. Just Evil Shard + Legwand/Medulla? Because my Darvanshel has my Dandelga D:
I use a stat sphere and Miroku Pearl on my Shera.
Oh, and Tricen, I think iOS users can get a free Zephu, and Android users can get a free Weiss by liking the facebook page. Just google it and you'll find the link.
To update me on the list for useful leaders I have: Shera, elza, matah, maxwell, cardes, zelnite. I'm working on tridon and ultor.
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So I'm going with a Kikuri mono dark team for now. Seems to be breezing right through starter stuff. I got to do 5 or 6 metal runs and got more kings than smaller ones, so now my team is getting kinda leveled. Overall, the game is pretty neat. Now I assume a mitigator and a healer is a def boost and an aoe healer right? Is there anything that's super obvious that I should know? I know you only use stones for rolling when there's a special roll event or to increase box/item space. I have a bunch of random items that I assume are used to make spheres right?
Edit: They gave me super metal kings, do I just level my good guys or should I hold out on those since they are rare?
The term mitigator generally refers to guys that do a straight % damage reduction, rather than an ATK debuff or DEF buff. Oulu, Darvanshel, Narza, and Shera are the four mitigators that do a flat 50% damage reduction (very different from 50% DEF buff or 50% ATK debuff) for one turn after their BB/SBB.
But then you have leads that reduce % damage as well, like Grah, Cardes and Tridon. So those are technically mitigator leads.
I usually wait until my guys are higher level before giving them gods and crystals, since the cost to feed goes up. It's just more cost efficient to feed big exp mobs later on, just like in PaD.
So what typing should I capture on zurg?
Breaker or Anima pref. I like Breaker since he's arena special anyways.
Looks like it's back to the grind for more zurgs, I have caught 4 so far.
Just FYI, Zurg's going to be completely outclassed by Lugina's 6* (at least for Arena). Not sure if he's worth the investment at this point.
Aside from farming fodder to level BB's, I don't have anything better to use my energy on. Aside from farming upgrade material.