
Originally Posted by
Hyperion, post: 2749547, member: 2702
HUNTER ORBS
You have 3 Hunter Orbs and each attempt consumes one of them.
Hunter Orbs regenerates once every three hours.
Leveling up does not restore Hunter Orbs.
When you have run out, tap the Enter button and you'll be given the option to use 1 Gem to restore your orbs.
TERMINUS 15 (QUESTS)
ENCOUNTERS
2 Fire / 2 Water / 2 Earth / 2 Thunder / 4 Light / 2 Dark
Battle 1 - Ice King Jaegar, Sacred Gunner Heidt
Battle 2 - Gravion, Kagutsuchi
Kagutsuchi inflicts curse, injury, paralysis, poison, sickness
Battle 3 - Worldly Themis
Inflicts curse, injury, paralysis, poison, sickness, weakness
Drains BB gauges and removes all buffs at low HP
Battle 4 - Larking Kira, Red Swordsman Farlon
Kira inflicts paralysis and weakness
Battle 5 - Azure Goddess Lucina, 6* Lucana, Zeus Whip Orna
Lucana removes all buffs
Orna inflicts curse, injury, paralysis, weakness
Battle 6 - Impenetrable Darvan, 6* Nevsky, Unholy Magress
Darvan inflicts curse, injury, paralysis, poison, sickness, weakness
They hit hard
Battle 7 - Demon God Borgeus
Inflicts curse, injury, paralysis, poison, sickness, weakness
Removes buffs, drains BB gauge, massive AoE at low HP
ESTEEM POINTS + FRONTIER SERVICE
The following actions result in more Esteem Points (Terminus values).
Attack bonus (total damage/25).
BB kills (3,000 per kill).
Multi-kills (10,000 per kill).
No items used (20,000).
Overkills (200 per hit)
Sparks (50 per proc).
Weak element attacks (50 per hit).
1st turn kills (50,000)
3rd turn kills (30,000).
Victory Bonus (10,000 per battle).
Survival Bonus (50,000).
After completing the quests your Esteem Points are converted into Frontier Service points.
Middle converts 5% of your Esteem Points into Frontier Service.
End converts 15% of your Esteem Points into Frontier Service.
Terminus converts 20% of your Esteem Points into Frontier Service.
HUNTER + SERVICE RANKS
Your total Frontier Service for the current season determines your position on the leaderboards, which then determines the amount of HR you'll receive once the event has ended.
1st - 1,000th place = HR +5.
1,001st - 5,000th place = HR +4.
5,001st - 10,000th place = HR +3.
10,001st - 50,000th place = HR +2.
50,001st place and below = HR +1.
HR is accumulated, so it will never disappear or decrease.
You are guaranteed 1 HR every season for attempting Frontier Hunter (no matter how terrible you score), which means you will eventually obtain all of the HR rewards.
HR rewards are only obtained once and do not change.
Reaching x amount of HR will unlock all rewards leading up to it.
HR rewards are currently capped at 41 after Season 14. Instead you'll receive all of the rewards leading up to whatever you ranked at for the season (e.g., HR +4 = 3x Burst Emperors, 3x Almighty Imp Artons, and 3x Burst Frogs).
HR +1 = 1x Burst Frog.
HR +2 = 2x Burst Frog.
HR +3 = 3x Imp Alton.
HR +4 = 3x Burst Emperor.
HR +5 = 3x Sphere Frog.
Please claim your HR rewards from the Survey Office after a survey period ends. If you fail to claim your rewards before the next survey begins they will be removed.
REWARDS
HUNTER RANKS
HR 2 - Flesh Armor (Boosts Def and max HP by 10%).
HR 3 - 1,000,000 Zel.
HR 4 - Omni Gizmo (Increases drop rate of BC and HC (10%) when attacking).
HR 5 - Refined Gem (Invalidates all status ailments).
HR 6 - 4* Swordswoman Seria (Lord).
Required evolution materials:
2x Fire Idol.
Fire Totem.
2x Fire Pot.
Stats: 4,805 HP / 1,550 Attack / 1,417 Defense / 1,610 Recovery.
Leader Skill: 20% boost to attack and defense power of all types.
Brave Burst: 8 combo fire elemental attack to all enemies (200%).
HR 7 - 3x Burst Frog.
HR 8 - 2,000,000 Zel.
HR 9 - Sacred Jewel (Boosts Atk, Def, Rec, and max HP by 15%).
HR 10 - Drain Spear (Adds chance (40%) of absorbing HP (40-70%) when attacking).
HR 11 - 4* Lugina (Lord).
Required evolution materials:
2x Earth Idol.
Earth Totem.
2x Earth Pot.
Stats: 5,430 HP / 1,860 Attack / 1,300 Defense / 1,200 Recovery.
Leader Skill: 50% boost to attack and defense power of all types for first 2 turns.
Brave Burst: 10 combo earth elemental attack to all enemies (130%).
HR 12 - 3,000,000 Zel.
HR 13 - Steeple Rose (Increases damage dealt during Spark by 50%).
HR 14 - 3x Burst Frog.
HR 15 - Evil Shard (Increases BB gauge (3 BC) each turn).
HR 16 - 4* Paladin Paris (Lord).
Required evolution materials:
2x Thunder Idol.
Thunder Totem.
2x Thunder Pot.
Stats: 5,000 HP / 1,720 Attack / 1,570 Defense / 1,329 Recovery.
Leader Skill: BB gauge fills when attacked (1-2 BC) and adds a low chance (10%) of receiving 1 damage.
Brave Burst: 6 combo thunder elemental attack to all enemies (200%).
HR 17 - 5,000,000 Zel.
HR 18 - Medulla Gem (Boosts Atk, Def, Rec, and max HP by 20%).
HR 19 - 5x Burst Frog.
HR 20 - Ragna Blade - (Boosts Atk by 50% and adds chance (20%) of ignoring enemy's Def).
HR 21 - 4* Tilith (Lord).
Required evolution materials:
Light Nymph.
Light Spirit.
Light Idol.
Light Totem.
Light Pot.
Stats: 5,300 HP / 1,599 Attack / 1,599 Defense / 2,000 Recovery.
Leader Skill: BB gauge fills after each turn (2 BC) and invalidates all status ailments.
Brave Burst: Greatly recovers all allies' HP (5,500-6,000 + 15% recovery) and increases all allies' BB gauge (40 BC).
HR 22 - Legwand Gem (Boosts Atk, Def, Rec, and max HP by 25%).
HR 23 - Magic Ore (Increases BB gauge (4 BC) after every turn).
HR 24 - 2x Sphere Frog.
HR 25 - Malice Jewel (Boosts Atk, Def, Rec, and max HP by 30%).
HR 26 - Demon Core (Boosts BB gauge when attacking (3-4 BC), taking damage (2-3 BC), slaying foes (3-5 BC), and victory (5-7 BC)).
HR 27 - Divine Blade (100% attack and defense boost for first 2 turns).
HR 28 - 3x Sphere Frog.
HR 29 - Heavenly Bud (100% damage increase during spark).
HR 30 - Star of Hope (Invalidates all status ailments, BB gauge (4 BC) and HP increases (1,000-1,500) after every turn).
HR 31 - 5* Tesla (Lord).
Required evolution materials:
Water Pot.
2x Water Totem.
Miracle Totem.
Metal Mimic.
Stats: 6,150 HP / 2,110 Attack / 1,930 Defense / 2110 Recovery.
Leader Skill: Greatly boost attack, defense, and recovery (50%) for water and light types.
Brave Burst: Reduces damage taken by half for 1 turn and greatly heals all allies.
Super Brave Burst: 18 combo powerful water elemental attack to all enemies (400%), and boosts own critical hit rate (60%) and spark damage (100%) for 3 turns.
HR 32 - 2x Burst Emperor (+5 BB levels when fused).
HR 33 - Soul Blade (Boosts attack and defense by 100% for first 4 turns).
HR 34 - 3x Imp Alton (+60 attack, +60 defense, +60 recovery, +150 HP when fused).
HR 35 - Buffer Jewel (Boosts Atk, Def, Rec, and max HP by 35%).
HR 36 - Godly Flower (Boost attack, defense, and recovery (75%) and boost in damage during spark (50%) when BB gauge is full).
HR 37 - 3x Burst Emperor (+5 BB levels when fused).
HR 38 - Summoner Key (Reduces BB gauge requirement by 20% and boosts BB gauge (2 BC) after every turn).
HR 39 - 3x Sphere Frog.
HR 40 - Eternal Armor (Boosts max HP by 50%, boosts efficacy (35%) and HC drop rate (10%), and heal after every turn (1,000-1,500 + 10% recovery)).
HR 41 - 5* Eriole (Lord).
Required evolution materials:
Light Pot.
2x Light Totem.
Miracle Totem.
Metal Mimic.
Stats: 6,255 HP / 2,154 Attack / 1,956 Defense / 1,901 Recovery.
Leader Skill: Massive boost to elemental weakness damage (200%) for water and light types and reduces fire and dark damage by 15%.
Brave Burst: 18 combo light elemental attack to all enemies (250%), gradual heal (1,180-1,500 + 10% recovery) to all allies for 3 turns, and fills all allies' BB gauge (5 BC) after every turn.
Super Brave Burst: 25 combo powerful light elemental attack to all enemies (450%), boosts attack and defense (100%) to all allies for 3 turns, and 20% chance to reduce enemy's attack and defense by 50% for 1 turn.
UNCHARTED FRONTIER - ENTRANCE
50,000 Esteem Points - Metal Key.
100,000 Esteem Points - 200,000 Zel.
150,000 Esteem Points - Mech Sword (Boosts Atk, Def, Rec, and max HP by 5%).
200,000 Esteem Points - 2x Gem.
250,000 Esteem Points - Burst Frog.
300,000 Esteem Points - Muramasa (Boosts Atk by 50% for first 2 turns).
400,000 Esteem Points - Limbo Stone (Boosts Def, Rec, and max HP by 10%).
UNCHARTED FRONTIER - MIDDLE
100,000 Esteem Points - 1x Gem.
200,000 Esteem Points - 500,000 Zel.
250,000 Esteem Points - Burst Frog.
300,000 Esteem Points - Demon Lance (Adds slight chance to ignore enemy's defense).
350,000 Esteem Points - 2x Gem.
450,000 Esteem Points - Sacred Jewel (Boosts Atk, Def, Rec, and max HP by 15%).
600,000 Esteem Points - Hero Stone (Boosts all attack, defense, and recovery when BB gauge is above half).
UNCHARTED FRONTIER - END
200,000 Esteem Points - 1x Gem.
300,000 Esteem Points - Burst Frog.
400,000 Esteem Points - 2x Gem.
500,000 Esteem Points - Steeple Rose (Boosts damage during spark by 50%).
550,000 Esteem Points - 2x Burst Frog.
600,000 Esteem Points - Power Imp Pakpak, Guard Imp Ganju, Healing Imp Fwahl, Vigor Imp Molin.
650,000 Esteem Points - Medulla Gem (Boosts Atk, Def, Rec, and max HP by 20%).
850,000 Esteem Points -Divine Stone (Boosts attack, defense, recovery by 50% when BB gauge is full).
950,000 Esteem Points - Sphere Frog.
UNCHARTED FRONTIER - TERMINUS
300,000 Esteem Points - 2x Burst Frog.
400,000 Esteem Points - Angelic Foil (Boosts Atk by 75% for first 2 turns).
500,000 Esteem Points - 1,000,000 Zel.
650,000 Esteem Points - 3x Gem.
750,000 Esteem Points - Dragon Stud (Adds chance of BB gauge filling when attacking).
900,000 Esteem Points - 3x Burst Frog.
950,000 Esteem Points - 2x Power Imp Pakpak, 2x Guard Imp Ganju, 2x Healing Imp Fwahl, 2x Vigor Imp Molin.
1,300,000 Esteem Points - Legwand Gem (Boosts Atk, Def, Rec, and max HP by 25%).