Some folks on App Invasion were saying a community rep allegedly posted that the miracle totem was weaker than intended yesterday, and that the difficulty would be harder in the future. If this is true or not I don't know, and if true I don't know if it was intentional or an oversight on their part.
With that out of the way, I cleared that dungeon with two different teams. It was interesting how the experience was different for each. My rainbow team was all max 5* units. They also had to fight a dark totem on the way. Normal fights were very easy. The totem was somewhat difficult and needed a pretty good chunk of my items and one unit died. It took more turns to win than I would have liked without seals and ores. Although the rainbow team is *significantly* better at sparking I hadn't figured how to best utilize that yet.
My mono light team had a very different experience. They are a mix of capped 4* and 5* units. Normal fights actually took a bit of a toll on them, and it took some items along the way to play it safe. I also don't get many sparks with that team. Totem fights though were a breeze. Once ores and seals were involved, it really felt like I was just steamrolling the totems and it took virtually no effort.
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