Yeah. It was a campaign. Also. Hold off making your units 7* until you get more cost from higher summoner levels. 7* units require on average 40 cost.
Yeah. It was a campaign. Also. Hold off making your units 7* until you get more cost from higher summoner levels. 7* units require on average 40 cost.
The double EXP keeps coming and going too. Is that only during certain hours or certain areas? Some quest regions don't seem to give it while others do. It's really weird. When it's available I can quest nonstop with autobattle and just check back once ever 5+ minutes and press another. It's been nice.
There are several events that they rotate in, not including the Rare Summon Gate events.
Daily Dungeon Event - It makes all evolution dungeons available
1/2 Energy Vortex - all vortex dungeons are half energy. Great for leveling, on Momday, in the Karma dungeon. It usually pairs with Daily Dungeon Event so that's the best time to farm your evolution materials and make Metal Mimics.
2x EXP - the maps vary and are sometimes everything, and other times just the lower level ones, to speed up the initial grind.
Honor Event - 8x honor points when you use a friend/helper
Super Honor Summon - God, Crystals, and Jewel mobs added to the normal Honor Summon gate. Best time to get easy materials to level your units with.
Double Fusion Rates - higher rates for getting a Super/Great fusion rate to level your units. It usually pairs up with Super Honor Summon, to some extent, so you can best level your units when that happens.
2x Raid Drops - Double the chance for raid drops, to craft some really good spheres.
Medal Rush - Usually over the weekend, and lets you fight an easy raid mob for about 4x the normal raid drops, from the tier you complete.
It sort of becomes a mini-game to manage the events to level your units without spending extra gems on unit space, but if you try to level 5-6 at a time, it's not so bad.
Oh, hey, look. Deemo collaboration, after tonight's maintenance.
DEEMO!!!
O shit and luly and logan 7*! Damn i have no achievement points whatsoever.
This is why I save the achievement points that unlock over time for doing things. Use them for emergencies.
I've been leveling all my dupes. Turning in a lvl 100 6* is like 2.7k points.
And, after swapping sphere's around, I finally hit 4 million FG points. Closest I had been was 3.8 million, on a really good run, and I think I could get a bit higher now, if I get good RNG + the right level buffs.
And then it was 4.1 million, so I think that's about my cap now. Still nice to break into the 4 million high club.
Any details on new 7 stars tomorrow?
I'm too lazy to reformat this but here you go.
Vishra
**Lord Stats/Imps**
HP: 6709 {1100}
Atk: 2511 {440}
Def: 2104 {440}
Rec: 2052 {440}
**Hits:** 10 / 4 DC
**Cost**: 40
* **LS:** +15% Inflict Injury/Sick/Weaken +10% Inflict Poison, +10% Inflict Curse/Paralyze, +150% Crit Damage, +80% ATK
* **ES:** 100% ATK against Statused Targets, 2-3 BC when hit
* **BB:** 14 Hits, 260% AoE (ATK+100), 3 turn Inflict Status when Hit (15% Injury/Sick/Weaken 10% Poison/Curse/Paralyze)
BC Cost: 25 // Max BC Gen: 14
* **SBB:** 16 Hits, 500% AoE (ATK+100), 3 turn Inflict Status when Hit (15% Injury/Sick/Weaken 10% Poison/Curse/Paralyze), 4-7 BC on Hit for 3 turns
BC Cost: 15 // Max BC Gen: 16
* **UBB:** 21 Hits, 1000% AoE (ATK+100), 3 turn Inflict Status when Hit (100% Injury/Poison/Sick/Weaken/Curse/Paralyze), 50 BC on Hit for 3 turns, 3 turn +200% ATK
BC Cost: 20 // Max BC Gen: 21
**Arena Type:** [3](http://www.reddit.com/r/bravefrontie...obal_units_v2/) - 60% Chance BB Random Enemy > 20% Chance BB Enemy w/ Highest ATK > 30% Chance Attack Enemy w/ Lowest HP > 100% Chance Attack Random Enemy
----------------------------------------
Luly
**Lord Stats/Imps**
HP: 6409 {1000}
Atk: 2432 {300}
Def: 2116 {600}
Rec: 2413 {400}
**Hits:** 9 / 4 DC
**Cost**: 40
* **LS:** 15% Thunder Resist, +150% Earth Weakness Damage, +100% BB/SBB/UBB Mod
* **ES:** 2 Turn +200% BB/SBB/UBB Mod after taking 10000 damage
* **BB:** 13 Hits, 270% AoE (ATK+100), 3 turn +25% BC/HC Drop Rate Buff
BC Cost: 20 // Max BC Gen: 13
* **SBB:** 17 Hits, 520% AoE (ATK+100), 3 turn +30% BC/HC Drop Rate Buff, 3 turn Earth Unit +60% ATK, 3 turn 50% REC->DEF buff
BC Cost: 24 // Max BC Gen: 17
* **UBB:** 1 Hits, 1300-2500% AoE depending on HP remaining (ATK+100), 3 turn +500% BB/SBB/UBB Mod
BC Cost: 20 // Max BC Gen: 50
**Arena Type:** [3](http://www.reddit.com/r/bravefrontie...obal_units_v2/) - 60% Chance BB Random Enemy > 20% Chance BB Enemy w/ Highest ATK > 30% Chance Attack Enemy w/ Lowest HP > 100% Chance Attack Random Enemy
----------------------------------------
Grybe
**Lord Stats/Imps**
HP: 6626 {1000}
Atk: 2495 {600}
Def: 2312 {300}
Rec: 1967 {400}
**Hits:** 11 / 4 DC
**Cost**: 40
* **LS:** 15% Water Resist, +150% Thunder Weakness Damage, 100% Base/Buffed Crit Resist
* **ES:** 1 Turn 25% Mitigation after taking 10000 damage
* **BB:** 15 Hits, 270% AoE (ATK+100), 1 turn Inflict Debuff (10% Chance -20% ATK/DEF) Buff
BC Cost: 20 // Max BC Gen: 15
* **SBB:** 18 Hits, 520% AoE (ATK+100), 3 turn Thunder Unit +60% ATK, 1 turn Inflict Debuff (10% Chance -20% ATK/DEF) Buff, Fill own BB 100%
BC Cost: 30 // Max BC Gen: 18
* **UBB:** 20 Hits, 1200% AoE (ATK+100), -80% ATK {100%} for 2 turns, 0 Def 10000 Damage thunder Barrier (Absorb 100% Damage)
BC Cost: 20 // Max BC Gen: 20
**Arena Type:** [4](http://www.reddit.com/r/bravefrontie...obal_units_v2/) - 60% Chance BB Enemy w/ under 50% HP > 30% Chance BB Random Enemy > 70% Chance Attack Enemy w/ Highest HP > 50% Chance Attack Enemy w/ Lowest HP > 100% Chance Attack Random Enemy
----------------------------------------
Logan
**Lord Stats/Imps**
HP: 6532 {1100}
Atk: 2608 {440}
Def: 2056 {440}
Rec: 2193 {440}
**Hits:** 10 / 4 DC
**Cost**: 40
* **LS:** +30% HP & +100% ATK with 5 unique elements, +15% Inflict Injury/Sick/Weaken +10% Inflict Poison, +10% Inflict Curse/Paralyze
* **ES:** 5-8% HP Drain, 20% DMG to HP when hit (25% Chance)
* **BB:** 14 Hits, 260% AoE (ATK+100), 40% Injury/Sick/Weaken/30% Poison, 30% Curse/Paralyze
BC Cost: 14 // Max BC Gen: 14
* **SBB:** 18 Hits, 500% AoE (ATK+100), 3 turn +300% ATK & -50% DEF to Self, 4-7 BC on Hit for 3 turns
BC Cost: 20 // Max BC Gen: 18
* **UBB:** 21 Hits, 1000% AoE (ATK+100), 3 turn 20% HP->ATK buff, Increase Max HP 20%
BC Cost: 20 // Max BC Gen: 21
**Arena Type:** [2](http://www.reddit.com/r/bravefrontie...obal_units_v2/) - 60% Chance BB Enemy w/ over 50% HP > 20% Chance BB Random Enemy > 100% Chance Attack Random Enemy
TL;DR version
Vishra - does status ailments like Kakfa and gives BB/hit buff
Luly - BC/HC buffer. Boosts earth element units attack. Also gives everyone a Rec > Def buff
Grybe - infinite AOE SBB unit. Gives thunder units an attack buff as well.
Logan - good rainbow leader for CA. BB does status ailments. SBB gives BB/hit buff to everyone and boosts his own attack by 300%.
Vishra and Luly are good "place anywhere" Arena (and CA) subunits units. Grybe; not so much. Logan is good rainbow leader for Challenge Arena with his +30% HP and +100% Atk LS. But his Type 2 AI requires him to be one of the first units in your lineup to have best chance of using his SBB.
Oh! They are updating the auto battle function. Now it'll act as a "repeating function" of the inputs you do.
For example;
If I manually do normal attacks with my team and then press auto battle, it'll continue to do the exact, same order for normal attacks.
If I guard with everyone, then press auto battle, it will guard with everyone until I turn off auto battle.
If I fire off everyone's SBB then press auto battle, it'll fire off SBB in the same order. If someone doesn't have SBB that unit will do a normal attack instead.
None of them seem like they will replace anyone for me but I'll evolve them for pokedex.
grybe seems fairly useful at least to me since im still a lazy twat who has no 7* infinite SBB yet and nearly all my units are 6* still
I'll prolly evolve luly and logan. I realized i have a few legend stones but i don't wanna waste them.
Ended up at 797K FG points, before maintenance. T.T
Did two pulls right before maint. Got Tridon and Rize. Tridon looks p good, but are either of then worth rushing up to 6*?