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  1. #21
    Banned.

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    One would have to say it's literally impossible to win that on difficult in 3 minutes.

    The likely guess is they're doing 2 bard+cor full outside buffs then entering with 3 DD (maybe pld? or 4th DD) perfect defense zerging... even then... I can't see it being anything other than jpexploitmagic.

    It's a full party of 119 mythic and using a summoner.

    119 burt 119 conq 119 ryuno and an oatixur MNK

  2. #22
    Sea Torques
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    I guess the Paladin is there for Intervene after Perfect Defense.

  3. #23
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    theres 3 diff setups, as per google translate
    Na / sword (119 Burutogangu
    Model / war (Oatifuru)
    (119 beard of dragon) dragon / samurai
    Gin / White <-- not sure what gin is, 吟
    White / red
    SMN / white


    Na / sword (Burutogangu 119)
    Model / war (Oatifuru)
    (119 beard of dragon) dragon / samurai
    Model / war (Oatifuru)
    White / red
    SMN / White


    Na / sword (Burutogangu 119)
    Model / war (Oatifuru)
    War / Samurai (Conqueror 119)
    (119 beard of dragon) dragon / samurai
    White / red
    SMN / White

  4. #24
    CoP Dynamis
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    Tried this with on difficult with PLD NIN RNG SCH BRD WHM.

    Stun was working well to prevent spells from going off until about 50%, where it seemed to gain some kind of fast cast, or maybe i was just too busy with fetters to really focus. Nobody parsed unfortunately but Ninja was doing well, and the only issue was the Paladin couldn't keep hate between the Ninjas constant attacks and Great Wheel, as a result the Ninja would eventually get hit with Light Blade with migawari down and die, or some other unlucky break. Fetters seemed to have about 7k HP, and nukes were something like t2=2k, t3=2.9k, t4=4k, and if you nuke the element the fetter is strong to it does half damage i think.

    We timed out below 5%, and didn't have time to go again, but when we do, likely wont bother bringing a PLD, having someone to bounce hate with more efficiently would have prevented the NINs multiple deaths, and we would have won with time to spare.

  5. #25
    TIME OUT MOTHERFUCKER

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    Interesting that all three setups had a SMN...

  6. #26
    Campaign
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    Noob question for normal.
    How do you deal with buffs and Dispelga? How often does he use it? Does it remove all buffs as I think it does or just a set number?

  7. #27
    I think FFXI should be Free-2-Play
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    Quote Originally Posted by Tachi View Post
    http://pikohime1128.blog.fc2.com/blog-entry-122.html
    Could someone translate this? They are winning on Difficult (3 Chapters in the personal pool) but their kill time is 3:04 and 2:32.
    My Japanese is terrible, so it may not be very accurate:

    Kam'lanaut
    Great wheel:AoE, physical damage, hate rest, knockback, weight, absorbed multiple shadows.
    Light blade: Single target, physical damage, hate reset, absorbed multiple shadows.
    TP move3: Buff, additional elemental damage after each hit. Absorbs same element
    TP move 4: Buff, additional status aliment after each hit? Absorbs same element.

    Dispelga, silenga, slowga

    Setup:
    1st run: PLD/RUN(burtang 119) MNK/WAR(oat) DRG/SAM(ryuno) BRD/WHM WHM/RDM SMN/WHM

    3 person playing 6 characters.

    Difficulty: Normal

    2nd run: PLD/RUN(burtang 119) MNK/WAR(oat) DRG/SAM(ryuno) MNK/WAR(oat) WHM/RDM SMN/WHM

    Difficulty: Difficult

    3rd run:
    4 person playing 6 characters
    PLD/RUN(burtang 119) MNK/WAR(oat) DRG/SAM(ryuno) WAR/SAM(conqueror) WHM/RDM SMN/WHM

    Also difficult like last run.

    This part I may not translate very accurately:


    Kam'lanaut spawns fetter as it's HP gets lower, with status aliment sphere.
    Physical damage doesn't do very well, the opposite elemental damage of fetter element works well.
    If you leave fetters on the field, it changes into Kam'lanaut's clone.
    Clone's HP is related to Kam'lanaut's HP.

    Kam'lanaut uses Great wheel and light blade very often with hate reset, -ga enfeebling magic can wipe all shadows.
    We used same strategy as AA fight(he probably means DD/NIN) can't win. After 2 failure we decided to just eat great wheel damage and have WHM spam curaga.

  8. #28
    Banned.

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    (In no way saying your translation is wrong)

    They failed, doing it /nin then magically crush it in 3 minutes by changing subjobs...? Makes my bullshitometer go crazy.

  9. #29
    Old Odin
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    /nin is definitly useless in this fight, the hate control is the biggest issue here. we went in 3xmnk/nin whm sch brd, normal. I was on sch support curing and then later nukeing fetters to death. We wiped at 10% due to insane hate issues, he was literally spamming hate reset and crushed the whm. dualboxing doesnt help either in this fight :/. i wiped the backline hate around 50% with SCHs SP2 to get a clean start, but shit went overboard again at 10%. After the whm died it was nearly impossible to keep u with curing and fetter killing without running out of MP at some point (and getting hate). We will go 3xmnk/war next time and see how provoke helps on hate resets. Scherzo is a must for normal, on higher I'd vager to say if you go the melee route then scherzo and EA is a must.

    I could see this be winnable maybe on VD with 4x sch nukieng 1x brd 1x pld. use the SCH SP2s at 20% intervals to wipe hate from the backline, assigning 1 sch as the cure bitch the other 3 as nukers. however this depends how well nukeing dmg does on kam on VD

    maybe even a SMN SCH SCH SCH SCH PLD setup. there is no need for Ballad with schs, and the smn could actually buff the schs with BP and the pld with EA and deal hate free additional damage.

  10. #30
    I enjoy tapping my sisters fine ass
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    There are 15 different versions of kam in the dats, there are 90 different fetters in the dats. The kam we just fought today was spawning the same fetters per element but it was weird which ones in the list he was spawning. The 6 fetters he was spawning were 10 25 40 55 70 85

  11. #31
    CoP Dynamis
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    Could be 3 for each difficult; 3 possible instances at a time, 5 difficulties, makes 15 kams; then 6 elements, 5 difficulties, 3 instances, makes 90 fetters.

  12. #32
    I think FFXI should be Free-2-Play
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    Quote Originally Posted by Anomie View Post
    (In no way saying your translation is wrong)

    They failed, doing it /nin then magically crush it in 3 minutes by changing subjobs...? Makes my bullshitometer go crazy.
    I personally asked Pikoru, confirmed that theres no gimmick. He used PLD intervene, SMN perfect defense, and zerg with 4 rolls 8 songs. That's it.

  13. #33
    I enjoy tapping my sisters fine ass
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    Seems like he spawned the same set of fetters this time around. Also tried a 3mnk "zerg" on difficult, took 9 minutes with no outside buffs. Also cant believe the difference between the 2 brothers in terms of difficulty, Eald just falls over.

  14. #34
    Sea Torques
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    Won Difficult in 5 min with MNK/WAR x3, WHM/NIN, BRD, SMN/SCH and outside buffs.
    Perfect Defense wears off when NM was at 60%, MNKs have Inner Strenght at a moment too. At 49% NM did 3 Great Wheel in a row in less than 10 seconds which killed a MNK. Multiple Light SC healed him for 2100-4200 HP.
    Light Blade was doing 180-200 damage with EA/Scherzo/little PDT, so probably over 4000 without.
    I killed fetters with Diabolos and /sch.
    Dropped two Mes'yohi Rod, WHM reported 50-80 MP Drain with 10%~ proc rate.

  15. #35
    CoP Dynamis
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    Decided to keep trying to win without zerging, just to say its possible.

    NIN NIN GEO SCH/BLM WHM BRD, 20 minute to win on difficult, no major problems or issues with the fight, could likely speed it up with practice, but not likely to beat a pure zerg time.

  16. #36
    Sea Torques
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    http://vanadara.at.webry.info/201401/article_4.html
    PLD, RNG, GEO, BRD, WHM, SCH on Difficult? I'm not sure if they have won, if they did then maybe VD is possible with 2 RNGs but I have no idea how they could handle Great Wheel.

  17. #37
    I think FFXI should be Free-2-Play
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    Quote Originally Posted by Tachi View Post
    http://vanadara.at.webry.info/201401/article_4.html
    PLD, RNG, GEO, BRD, WHM, SCH on Difficult? I'm not sure if they have won, if they did then maybe VD is possible with 2 RNGs but I have no idea how they could handle Great Wheel.
    If I understand the article correctly, it looks like they time out, the author didn't like GEO in their setup and wanted a RNG instead.

  18. #38
    Salvage Bans
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    The setup I'd like to try out the most is PLD/NIN x2(Ochain), SCH/BLM, BRD, RNG/NIN x2. But all real people and no mules.

    Most importantly, nuking fetters would be entirely up to the SCH, so their gear would have to be top tier, but MP shouldn't be an issue with a top tier BRD. If 1 SCH can't keep fetters down before they turn into clones, this probably won't work. BRD would have to be the main healer for the PLD, but I don't see this being too much of an issue. With 2 PLD, you have a very high chance to have at least one PLD have shadows blink Great Wheel. Elegy and slow should make keeping shadows up even easier. The main concern is getting unlucky and having both PLD get reset in a short period of time and if your RNG can survive until they get it back. As far as I can tell, it doesn't have much HP, so saving overkill and decoy shot on the RNG until 20% or so would probably help a lot.

  19. #39
    Old Odin
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    the tp spam is bad i really doubt the plds wont get hit with enmity reset its going to happen more then once. you have the sch for one fuck up if both get hit back to back but after that you are sol. in all honesty I am more inclined to go with a setup like melee melee dnc/nin dnc/nin sch (fetters pro shell) bard. have dncs rock fan dance and act as healers while dealing damage. preferable the other 2 melees are mnk. brd hastes melees and does songs. sch deals with fetters only (no healing) and throws on debuffs if possible

    dncs use boxstep and quickstep to further debuff him and have a violent flourish rotation to try and stun spells.

  20. #40
    D. Ring
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    NIN x3 SMN BRD SCH? Scherzo+EA for light blade, should be very minimal healing. SMN would need proper nuking gear, but can probably handle fetters alone. SCH can assist if needed though.

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