Item Search
     
BG-Wiki Search
Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 41 to 60 of 134
  1. #41
    Old Merits
    Join Date
    Apr 2012
    Posts
    1,109
    BG Level
    6

    Quote Originally Posted by Damane View Post
    the tp spam is bad i really doubt the plds wont get hit with enmity reset its going to happen more then once. you have the sch for one fuck up if both get hit back to back but after that you are sol. in all honesty I am more inclined to go with a setup like melee melee dnc/nin dnc/nin sch (fetters pro shell) bard. have dncs rock fan dance and act as healers while dealing damage. preferable the other 2 melees are mnk. brd hastes melees and does songs. sch deals with fetters only (no healing) and throws on debuffs if possible

    dncs use boxstep and quickstep to further debuff him and have a violent flourish rotation to try and stun spells.
    No chance, melee setup without a smn will result in light blade killing someone at some point, dnc won't keep up with healing and fan dance won't save you with 4 melees feeding tp.

    PLDx2 RNGx2 sounds safest by far, if you can position it into the corner and have 1 rng decoying 1 pld each, then in the event of both plds being reset they won't have to survive too long for plds to reestablish hate. 1 SCH should have no issues keeping fetters killed and still have some time to assist with everything else.

    3NIN would almost certainly work as well but if 1 nin goes down the chance of another getting killing increases a lot, so if anything goes wrong it's likely to snowball (vs pld strat where chance of pld deaths are minimal and rngs can function weakened).

  2. #42
    CoP Dynamis
    Join Date
    Jul 2007
    Posts
    270
    BG Level
    4
    FFXI Server
    Asura

    Quote Originally Posted by Fake View Post
    No chance, melee setup without a smn will result in light blade killing someone at some point, dnc won't keep up with healing and fan dance won't save you with 4 melees feeding tp.

    PLDx2 RNGx2 sounds safest by far, if you can position it into the corner and have 1 rng decoying 1 pld each, then in the event of both plds being reset they won't have to survive too long for plds to reestablish hate. 1 SCH should have no issues keeping fetters killed and still have some time to assist with everything else.

    3NIN would almost certainly work as well but if 1 nin goes down the chance of another getting killing increases a lot, so if anything goes wrong it's likely to snowball (vs pld strat where chance of pld deaths are minimal and rngs can function weakened).
    We already won this on difficult with just 2 NIN, even when one went down, he got up and used mijin gakure, up again and rebuffed, then went and DD'd till he recapped hate. The only issue is when its only 1 NIN is migawari recast, but we just used stun more frequently until the other NIN was able to recap hate. Bringing 3 NIN would probably be worse off, if it costs you GEO, BRD, SCH, or WHM, because in our win all of those jobs kept pretty busy.

    Also forgot to mention, it seems every 25% or so, or at least more noticeably at 50% and then 25%, casting gets faster. Stunning spells on SCH/BLM is easy till 50%, a little harder from 50 til 25%, and slowga and silencega are almost instant under 25%, at which point i just used stun after them to give the WHM and NINs time.

  3. #43
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Do you really have to deal with the fetters or could you just zerg his ass down?

  4. #44
    CoP Dynamis
    Join Date
    Jul 2007
    Posts
    270
    BG Level
    4
    FFXI Server
    Asura

    Quote Originally Posted by Tachi View Post
    Won Difficult in 5 min with MNK/WAR x3, WHM/NIN, BRD, SMN/SCH and outside buffs.
    Perfect Defense wears off when NM was at 60%, MNKs have Inner Strenght at a moment too. At 49% NM did 3 Great Wheel in a row in less than 10 seconds which killed a MNK. Multiple Light SC healed him for 2100-4200 HP.
    Light Blade was doing 180-200 damage with EA/Scherzo/little PDT, so probably over 4000 without.
    I killed fetters with Diabolos and /sch.
    Dropped two Mes'yohi Rod, WHM reported 50-80 MP Drain with 10%~ proc rate.
    Going to start zerging for drops probably, out of curiosity how did you handle the fetters on SMN/SCH exactly? Did you use Night Terror or Nether Blast or were /SCH nukes generally enough?

  5. #45
    Sea Torques
    Join Date
    Sep 2006
    Posts
    646
    BG Level
    5

    My Night Terror BP does almost 6000 damage and T2 nukes 1700 with Nirvana. My spells land for full damage with Light Arts if I nuke with the appropriate element otherwise I'm always 1/2 resisted even with Dark Arts.
    Unless a melee dies too early there's no really need to kill them. /sch shouldn't even be necessary if SMN pop Astral Conduit when too many fetters are present.

  6. #46
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by Tachi View Post
    My Night Terror BP does almost 6000 damage and T2 nukes 1700 with Nirvana. My spells land for full damage with Light Arts if I nuke with the appropriate element otherwise I'm always 1/2 resisted even with Dark Arts.
    Unless a melee dies too early there's no really need to kill them. /sch shouldn't even be necessary if SMN pop Astral Conduit when too many fetters are present.
    What level difficulty? Man trying to decide between bringing another dd + brd or smn or just mnk mnk brd smn and whm for only a party of 5.

  7. #47
    I enjoy tapping my sisters fine ass
    Join Date
    Aug 2006
    Posts
    2,120
    BG Level
    7

    Going to assume since the normal fetters have 5k HP and difficult have 7k, that his 6,000 BP's didn't kill the fetters, then its difficult.(also mentions doing difficult in his previous posts)

    Also if he's doing 6k BPs with Nirvana not entirely sure a non-nirvana summoner would be a ble to keep up on difficult.

  8. #48
    Sea Torques
    Join Date
    Sep 2006
    Posts
    646
    BG Level
    5

    Difficult.
    Anyone know when/how Kam'Lanaut starts to change his fetters into clones of him? I assume when 3 fetters are up and he change them one by one...?? (I have not seen this yet)

    I use Balsam Staff for Night Terror but I have a very good gear. Average SMN will probably do around 5000 damage.

  9. #49
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by Tachi View Post
    Difficult.
    Anyone know when/how Kam'Lanaut starts to change his fetters into clones of him? I assume when 3 fetters are up and he change them one by one...?? (I have not seen this yet)

    I use Balsam Staff for Night Terror but I have a very good gear. Average SMN will probably do around 5000 damage.
    Cool thanks I have the balsam staff and pretty decent smn gear but keep trying to decide if just straight zerging 3 oat mnks or 2 oats 1 rag 119 drk and brd and whm would work or bring in smn. If the SS from brd would be enough to not get 1 shot by light blade on normal.

  10. #50
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by jimbobsonofgod View Post
    Also if he's doing 6k BPs with Nirvana not entirely sure a non-nirvana summoner would be a ble to keep up on difficult.
    I thought balsam was mathed out to do more for magical bps...

  11. #51
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by dasva View Post
    I thought balsam was mathed out to do more for magical bps...
    Depends, i believe, on other gearslots.
    If i remember, you'd need perfect augments on Hag set and basalm to barely break it, but i don't know if the math was taking into account the +2 levels (+30 stats?) on nirvana.

  12. #52
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Quote Originally Posted by frodnonnag View Post
    Depends, i believe, on other gearslots.
    If i remember, you'd need perfect augments on Hag set and basalm to barely break it, but i don't know if the math was taking into account the +2 levels (+30 stats?) on nirvana.
    Well yeah always gunna depend on your stats. But I meant with decent but not perfect gear. Also better augs on Hag would favor nirvana more... iirc a 119 nirvana person tested it at least on merit bps. As far as stats that's harder to do since I haven't really seen a correct bp formula that works. Plus the way the avatars gain stats with levels is random and all over the place so I think it might be as high as 30 or might be like 7? That's why I was thinking just mab to bp dmg mathing. Regardless shouldn't be much different between them as far as pure magic bps though obviously balsam wont nuke as well

  13. #53
    Old Merits
    Join Date
    Apr 2012
    Posts
    1,109
    BG Level
    6

    Its irrelevant in relation to keeping up with fetters. If /sch in light arts with no native elemental skill in main job can nuke correct element unresisted, then you probably don't even need BPs.

  14. #54
    Puppetmaster
    Join Date
    Feb 2013
    Posts
    65
    BG Level
    2

    For the NIN NIN setup, did NINs bother trying to evade/yonin? Or did you just rely on marches/haste and full DD setup? I'm assuming the latter, but wanted to be sure. Thanks.

  15. #55
    CoP Dynamis
    Join Date
    Jul 2007
    Posts
    270
    BG Level
    4
    FFXI Server
    Asura

    Quote Originally Posted by Systematicchaos View Post
    For the NIN NIN setup, did NINs bother trying to evade/yonin? Or did you just rely on marches/haste and full DD setup? I'm assuming the latter, but wanted to be sure. Thanks.
    They each stand opposite and use Innin and go for damage mainly, if one dies the other can go evasion until the other builds hate again but i don't think ours bothered.

  16. #56
    I enjoy tapping my sisters fine ass
    Join Date
    Aug 2006
    Posts
    2,120
    BG Level
    7

    Noticed today after he was idle and 4 fetters were up his next TP move caused a clone to appear.
    Went mnk/warx2 sch/blmx2 bard rng today, 2 sets of tabula stuns and new 1 hour to dump hate.(possibility of resist due to thunder resist gained by using thunder based TP move). Even if you can't kill by the time second tabula runs out 1 sch can nuke fetters while the other cures.

  17. #57
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Anyone have a list of drops for this guy? Like does it drop Vanir Battery or just his brother?

  18. #58
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    probably only eald drops that. looks a lot like eald drops only vanir and kam drops only mesy'whateverballs

  19. #59
    Sea Torques
    Join Date
    Sep 2006
    Posts
    646
    BG Level
    5

    Lost first VD zerg attempt at 1%... sam/sam/mnk/whm/brd/smn +2songs brd/cor outside, I guess we have been very lucky on Dispelga and Great Wheel spam (major threats) until the end. We started with Perfect Defense then SAMs did Yaegasumi after but maybe they should have saved for <30%, stunned Dispelga with Blade Bash.
    Fight lasted less than 6 min but I think he can end it anytime he want by just spamming Great Wheel over and over. Probably better to try with 4 melees/WHM/SMN or 5 melees/WHM if you can afford enough mules and if zerg is really the only option...

    D Kam'Lanaut has 280,000 HP, adds 7,000 HP.
    VD has 350,000 HP, adds 9,000 HP.
    From what I saw, once 3 fetters are up the next "Element Blade" TP move will transform one into a clone.

  20. #60
    I enjoy tapping my sisters fine ass
    Join Date
    Aug 2006
    Posts
    2,120
    BG Level
    7

    Quote Originally Posted by Tachi View Post
    From what I saw, once 3 fetters are up the next "Element Blade" TP move will transform one into a clone.
    Looks like that is different with difficulty as well. Since for us after 4 fetters were up next TP caused a clone.

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast

Similar Threads

  1. Looking to return to ffxi
    By Illuminate in forum FFXI: Everything
    Replies: 6
    Last Post: 2007-12-31, 11:56
  2. Replies: 10
    Last Post: 2007-11-21, 06:27
  3. Returning to the game
    By aireeku in forum FFXI: Everything
    Replies: 1
    Last Post: 2007-10-01, 22:09
  4. return to FFXI
    By weeman in forum FFXI: Everything
    Replies: 19
    Last Post: 2006-06-27, 13:29
  5. Return to Vanadiel #2
    By Lordwafik in forum FFXI: Everything
    Replies: 30
    Last Post: 2006-04-06, 09:03
  6. return to vandiel campaign
    By shihei in forum FFXI: Everything
    Replies: 10
    Last Post: 2006-04-04, 18:05
  7. planning my return to FFXI......
    By weeman in forum FFXI: Everything
    Replies: 2
    Last Post: 2005-06-29, 13:04
  8. to late to return to ffxi?
    By weeman in forum FFXI: Everything
    Replies: 7
    Last Post: 2005-05-17, 22:05