Did I miss notes where Lair Reives repopped after 5 minutes? At least the one in Hennetiel did
Did I miss notes where Lair Reives repopped after 5 minutes? At least the one in Hennetiel did
Hrm I noticed that in a WKR, normally if you dismiss a Trust NPC you can't call them back, but if you let them die you could. Now it seems if they die you can't call them out while still in the reive at all.
To add more to the speculation, went 1/5 on 119 mats in D Dismemberment Brigade, drops feet tales, and it dropped a Sif's Lock. Of note, that kill also dropped a 109 mat, Malboro Fiber (body upgrade mat), so they're not exclusive of each other.
Maybe I misunderstood you but I think you're mixing up things.
In WKR you cannot call back dead Trust NPCs as long as you are in the enmity list of a target.
Normal targets in WKRs usually die fast so they're not an issue, but the Naakual does not, so if you somehow enter the Naakual's hate list, you're not gonna be able to resummon dead Trust NPCs until hate is reset (i.e. you die).
Keep in mind that Joachim casts song that are applied to EVERYBODY in range, sometimes this messes up with enmity lists according to which players get hit by the buffs.
Any chance a JP translator can hit up this post from Mocchi? Not sure if it'll work cause of the JP characters being changed to madness when I paste, but Google-fu makes it sounds like she's saying 119 mats will only drop from SKC20s if the difficulty is difficult or higher. Seems we've kinda concluded that, but would be nice to see a confirmation.
They had quite a few posts yesterday, but not really seeing anything cool, unless batch cooking hard boiled eggs tickles your fancy.
Quoted Google Translate:
Originally Posted by Mocchi
Wouldn't kinda make sense to have 119 materials drop on BCs which are under 119 difficulty.
And those BCs @ Difficult aren't that hard imho. Most at least. Well let's say "some".
A group able to kill a normal AA should be able to kill one of those BCs on difficult.
Oh no doubt. But there's some that prefer to lowman or solo. Would be good for them to know everything that they're giving up.
I wonder where all the "solo" thing came up from.
I mean I can understand "lowman" (4-6 people) compared to fully alliance (18 people) or even larger groups.
But real solo or with 1-2 mules?
Did people always harbour such desire to solo even 9+ years ago? Because I get the impression the situation wasn't like that, or not this much at least.
Supposing I'm right I wonder what has changed today that makes people so stubbornly adamant on only doing stuff solo. Why not play an offline game then?
Maybe I'm just too limited and unable to see the reasons behind these people's desires. I'd love to be able to emphathize and understand why is it so important for them.
My LS is basically 4 people at this point and we clear most DIFFICULT SKCNM without a problem, without riding REM abuse and without 2hrs.
Just supertank all the mobs with PLD/DNC (uses Eminent shield) while healing with a competent WHM. WAR and MNK DDs (Eminent GA and Oats), sub /DNC for safety.
The desire that i had for "low man" and "solo" battles usually stemmed from challenge. when my ninja hit 75 in the mid 2000's, having spent alot of my time solo'ing VT IT mobs for fun (at the beginning i would lose terribly, having changed from drk main to nin main, but with experience and practice i was able to handily win) i spent the better part of the remaining pre-toau era soloing/duoing/lowmanning nm's that i would watch groups two to three times as large wipe to. this was special to me, i learned a great deal from the strategic planning and mob scouting i would have to do to become as good as i was back then.
It was exhillerating, getting death scissor'd dead at 1%, the bard/whm (with like 600 mp!!) duo partner aggroing two bark spiders right after a bad breath from vivian, ect ect. even though those were losses, they were fun because of the absolute challenge they presented and overcoming them would mean more than just getting better gear/more haste macro'd in for utsusemi/more ninjutsu skill macro'd in for debuffs. strategy and forethought was put into every possible angle the battle could take. it got to the point where i would be able to call out when my next attack would cause the nm to ws, which i could call for my whm to flash, or i would turn to put up a fresh ichi ( so i could ni in the event of a fang rush, or ichi for a one hit ws, preserving a deep "backup" set of shadows to fall back on in the event the nm didnt miss at all in the next 3 attacks.
There were even battles that i wanted to take on because i simply felt that the challenge was too great to leave untried. my bard friend and i enlisted the help of a smn friend to kill cactrot rapido. after learning that avatar bloop pacts gave mobs 0 TP, and the hate would be thrashed upon release of that avatar, we decided to try to have me tank it straight but not engaged as a nin/drk maintaining a cycle of hate generation while the smn went to town every minute with a blood pact.
As a "solo" and "low man" enthusiast, i can tell you that (even to this day) loot was/is an afterthought in the face of lowman or solo success(and by extension the failures that provided the experience and motivation to keep pushing myself).for me it was all about the challenge, which leads me to the point i want to make. there is a difference between the solo/lowman events that are tailored by SE for just that, solo/lowman, and the ones that BARELLLLYYYYY can be done (pioneers in the public eyes being avesta, upbeatglitch ect) with a small group, never mind a prepared solo individual.
I tribox mine... I could do difficult on some but it's risky. Part of this is it's fairly efficient for me. My mules can get there papers just from the wins while my main lots all the drops since it needs more. Plus it's fun
Also the few group ones I did took forever. Like overall twice as much time to do as I triboxed. Which is saying something since the fight itself triboxing takes alot longer lol
Has anyone found a Vanir battery yet?
edit: never mind, drops from celestial nexus v2 as expected.