Could this be a problem with the dummy spells? I use /ma trigger instead of an actual spell, and everytime I press the dummy I hard crash.
Could this be a problem with the dummy spells? I use /ma trigger instead of an actual spell, and everytime I press the dummy I hard crash.
Personally I seem to be crashing only when I try to cast something I don't have including non existant spells. So like I can //c3 just fine but if typo I crash. Triboxing just got hardcore lol. If I mistype not only do I not do the cure but my mule crashes
SC crashes when I randomly cast any spell as DRG/Mage even though none of the spells I casted were in my xml(i.e Protect III). It could be the aftercast gear swap thing caused the crash.
Oh yeah any job I got an xml for is crashing too anytime I take any action
What's wrong with Mappy? I've been using that for a good long while since ApRadar2 stopped being updated, and 3 was more annoying to use with the bar at the top. The only thing I see lacking about Mappy is the vector maps not being available for most zones, and I'm trying to complete those when I can (though the forced 14 month break I had made my mapping stop). Having more people making the maps would be wonderful. I like being able to map out a zone with or without a DAT file for it being converted, and that it maps well in 3D is nice. It's much more readable like a map in Descent to me.
I used apradar3 till the maps went black. Do you know if mappy shows the maps and where the mobs are? I especially need it for sea serpent grotto. Also do you know of a secure link to download it from? The google search I did only came up with stuff that is for ff14 or hasn't been updated in two years.
https://sourceforge.net/projects/ihmsffxi/
https://github.com/Ihellmasker/mappy
http://forums.windower.net/index.php...upport-thread/
Mappy shows all mobs in radar range, just like ApRadar. It isn't actively maintained lately as far as I can tell, but it doesn't break easily when the game is updated, and all the source code is posted so someone else can pick it up (unlike closed-source ApRadar). Vector maps can be much more accurate once made, but we have to trace all the walls ourselves and post the map files. You can feed it the ApRadar maps and .ini file and it will display most maps, but it seems to have trouble with Adoulin ones.
BTW, just checked and ApRadar2 is still showing maps correctly for me except Mog House areas, once I fed it the latest ini file for the maps. I use both on my second screen, ApRadar for full maps of the area, and Mappy for a closeup of the area around me, since it shows what is being targeted by PCs or NPCs, and you can define a Hunt which will bold the name and draw a line to anything in radar range that matches (including mob ID as is posted on the wikis), which is nice for finding placeholders.
ApRadar up and running again, anyone that hadn't gotten the new update yet, /cheers
I get a BattleMod error everytime a Ranger uses Scavenge nearby...
"Lua error (runtime) .../battlemod/parse_action_packet.lua:163: attempt to index global 'items' (a nil value)"
Guildwork kept crashing on me when I would do crafting the last couple days. I didn't catch the exact error message, I'll grab the log next time it happens.
New error popping up when trying to use the equipset function of AutoControl.
autocontrol.lua:188: attempt to index field '?' (a nil value)
Edit: reported to issue tracker