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  1. #21
    Old Merits
    Join Date
    Aug 2007
    Posts
    1,088
    BG Level
    6
    FFXI Server
    Ragnarok

    Could this be a problem with the dummy spells? I use /ma trigger instead of an actual spell, and everytime I press the dummy I hard crash.

  2. #22
    Hydra
    Join Date
    Aug 2011
    Posts
    140
    BG Level
    3
    FFXI Server
    Leviathan

    Quote Originally Posted by Sekundes View Post
    It's been stated by the windower devs that Spellcast still has a very unusual bug that they are having a lot of trouble fixing. Granted, spellcast still is partly functional but I've seen some variation. Some people can't use it at all without hard crashing while I'm good so long as I don't use any <ST> macros. It also seems to have trouble with some of my variables or status checks, not sure which.
    Seems on the GearSwap+Shortcuts side this doesn't seem to be a problem (with <st> and so forth), Can probably use Shortcuts in the mean time to replace spellcast's autocomplete functionality.

  3. #23
    Hydra
    Join Date
    Aug 2011
    Posts
    140
    BG Level
    3
    FFXI Server
    Leviathan

    Quote Originally Posted by Nameless View Post
    Could this be a problem with the dummy spells? I use /ma trigger instead of an actual spell, and everytime I press the dummy I hard crash.
    Sounds like a problem with SC's autocomplete. If I have an actual macro in the init file (ie: hard coding //cw3 to curing waltz 3 me) then seems fine, but only if SC is disabled so it can't try to process/autocomplete the command.

  4. #24
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Personally I seem to be crashing only when I try to cast something I don't have including non existant spells. So like I can //c3 just fine but if typo I crash. Triboxing just got hardcore lol. If I mistype not only do I not do the cure but my mule crashes

  5. #25
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    SC crashes when I randomly cast any spell as DRG/Mage even though none of the spells I casted were in my xml(i.e Protect III). It could be the aftercast gear swap thing caused the crash.

  6. #26
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    Oh yeah any job I got an xml for is crashing too anytime I take any action

  7. #27
    Old Merits
    Join Date
    Nov 2007
    Posts
    1,002
    BG Level
    6
    FFXI Server
    Asura

    Quote Originally Posted by Drakus View Post
    I'm about to have an aneurysm, I'm not sure how to play without ApRadar...is there anything else out there like it (not named Mappy)?
    What's wrong with Mappy? I've been using that for a good long while since ApRadar2 stopped being updated, and 3 was more annoying to use with the bar at the top. The only thing I see lacking about Mappy is the vector maps not being available for most zones, and I'm trying to complete those when I can (though the forced 14 month break I had made my mapping stop). Having more people making the maps would be wonderful. I like being able to map out a zone with or without a DAT file for it being converted, and that it maps well in 3D is nice. It's much more readable like a map in Descent to me.

  8. #28
    Smells like Onions
    Join Date
    Jan 2014
    Posts
    1
    BG Level
    0

    Quote Originally Posted by bungiefan View Post
    What's wrong with Mappy? I've been using that for a good long while since ApRadar2 stopped being updated, and 3 was more annoying to use with the bar at the top. The only thing I see lacking about Mappy is the vector maps not being available for most zones, and I'm trying to complete those when I can (though the forced 14 month break I had made my mapping stop). Having more people making the maps would be wonderful. I like being able to map out a zone with or without a DAT file for it being converted, and that it maps well in 3D is nice. It's much more readable like a map in Descent to me.
    I used apradar3 till the maps went black. Do you know if mappy shows the maps and where the mobs are? I especially need it for sea serpent grotto. Also do you know of a secure link to download it from? The google search I did only came up with stuff that is for ff14 or hasn't been updated in two years.

  9. #29
    Old Merits
    Join Date
    Nov 2007
    Posts
    1,002
    BG Level
    6
    FFXI Server
    Asura

    https://sourceforge.net/projects/ihmsffxi/

    https://github.com/Ihellmasker/mappy

    http://forums.windower.net/index.php...upport-thread/

    Mappy shows all mobs in radar range, just like ApRadar. It isn't actively maintained lately as far as I can tell, but it doesn't break easily when the game is updated, and all the source code is posted so someone else can pick it up (unlike closed-source ApRadar). Vector maps can be much more accurate once made, but we have to trace all the walls ourselves and post the map files. You can feed it the ApRadar maps and .ini file and it will display most maps, but it seems to have trouble with Adoulin ones.

    BTW, just checked and ApRadar2 is still showing maps correctly for me except Mog House areas, once I fed it the latest ini file for the maps. I use both on my second screen, ApRadar for full maps of the area, and Mappy for a closeup of the area around me, since it shows what is being targeted by PCs or NPCs, and you can define a Hunt which will bold the name and draw a line to anything in radar range that matches (including mob ID as is posted on the wikis), which is nice for finding placeholders.

  10. #30
    Banned.

    Join Date
    Dec 2013
    Posts
    128
    BG Level
    3

    ApRadar up and running again, anyone that hadn't gotten the new update yet, /cheers

  11. #31
    Hydra
    Join Date
    Oct 2009
    Posts
    109
    BG Level
    3
    FFXI Server
    Bismarck

    I get a BattleMod error everytime a Ranger uses Scavenge nearby...

    "Lua error (runtime) .../battlemod/parse_action_packet.lua:163: attempt to index global 'items' (a nil value)"

  12. #32
    Murder machine with a motor in her nose
    Join Date
    Apr 2007
    Posts
    368
    BG Level
    4
    FFXI Server
    Carbuncle

    Quote Originally Posted by Eastaran View Post
    I get a BattleMod error everytime a Ranger uses Scavenge nearby...

    "Lua error (runtime) .../battlemod/parse_action_packet.lua:163: attempt to index global 'items' (a nil value)"
    I'll look into it first thing in the morning.
    Thanks for letting me know there was an issue.

    edit: I know what the issue is, I'll put in a request to get the fix pushed out

  13. #33
    MaachaQ
    Guest

    Guildwork kept crashing on me when I would do crafting the last couple days. I didn't catch the exact error message, I'll grab the log next time it happens.

  14. #34
    Hydra
    Join Date
    Oct 2009
    Posts
    109
    BG Level
    3
    FFXI Server
    Bismarck

    New error popping up when trying to use the equipset function of AutoControl.

    autocontrol.lua:188: attempt to index field '?' (a nil value)

    Edit: reported to issue tracker

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