His jumps are HP% but yes, it can be slightly delayed(a couple seconds at most) if he is in the middle of an animation, though he will jump in the middle of some. It should be pretty easy to know when he is jumping, if you have/watch a HP% tracker.
His jumps are HP% but yes, it can be slightly delayed(a couple seconds at most) if he is in the middle of an animation, though he will jump in the middle of some. It should be pretty easy to know when he is jumping, if you have/watch a HP% tracker.
There is a precise way to know when Titan is going to jump actually. If you think of Titan's pre-heart phase jumps as an off GCD move like Misery's End, then he'll use it whenever he is not animation locked doing another move whenever the HP% to activate it is reached. His first jump is when he is pushed past 85% and his second jump is past 55%. Just a note, Upheavel + Landslide is considered one move as far as his animation lock is concerned.
Your MNK should have enough HP to just stand in the middle and wait for Titan to land. That's like 3-5s saved for your GL rotation compared to just standing on the edge and waiting for it to be dragged in.
If you need damage that badly that you're gonna fuck with your healers, your other DPS are the problem.
If your healers would struggle to heal up one person, I'd say there are issues all around.
Titan is invulnerable for 1-2 seconds after he lands. There's no sense in taking 4000 damage when you could stand on the edge and run towards him afterwards.
still fucking pointless to take that much damage.
The only time he is invulnerable is the jump right after heart and you don't even take damage when he lands. You can attack and damage him immediately after he lands from every other jump.
And it's not completely pointless to take the damage either. If your group is pushing dps to kill him as fast as possible, it's a nice trade.
I went ahead and looked at some videos to make sure I wasn't seeing things but personally, I've never seen him Invulnerable before the jump prior to heart. Some videos did show him go invulnerable for a couple hits and other videos didn't. I know I've gotten him far below 55% while he was busy animation locked doing something else before as well.
Well it doesn't seem to happen all the time then cause I've Snap Punched him right before he jumps plenty of times and not only did I extend my GL3 but I also did damage.
I'm tanking most of the time and you always have to wait a second or two before you can Shield Lob for damage.
In extreme you can hit Titan before the first Geocrush and still keep GL3, you can also attack him as soon as he lands. Before heart, he'll be invincible until the heart appears, until then nothing you do will affect Titan. After heart dies, Titan will be invincible after he lands UNTIL he starts moving. Then you have 1 more Geocrush until he dies, which you can attack to keep GL3.
HM basically gives you more chances to attack Titan after Geocrush.
I had a DRG, ilvl 84, with no idea he had more than 4 offensive abilities. we were doing T1-4, so i swapped to my DRG to parse against him. I averaged nearly 100 dps higher than him, and he has nearly 10 ilvl on my drg, including Zenith gay bulge. how does this even
123 DRGs are like the equivalent of Ruinspam SMNs.
speaking of SMN, just got mine to ilvl 82. i hate that i can't really tell how i'm doing because of dots -_-
I have a DRG as my main, but i've never run a parser. I heard they were actually looked down upon by the SE community?