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Thread: Neo Delve Lowman setups     submit to reddit submit to twitter

  1. #81
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    If you're in a group thats slow and inefficient enough to require the pld rng strat then you are going to run into the stun wall on bee before it dies (this is a pretty safe assumption at least), so taking a stunner is a half measure that will give you false security. You'll still end up without stuns at the end and be essentially down to 5 people as sch becomes a spectator.

    Decoy shot can be kept up for the first 6-12mins of the fight, so even if hate resets do happen, pld should have sentinel reserved to regain hate immediately.

  2. #82
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    Quote Originally Posted by psykopat View Post
    Sorry for the noob question on this topic but how do you handle the hate reset with this setup (PLD RNGx3 BRD WHM)? I'm a bit worried about not bringing SCH and everybody getting raped when hate is reset on PLD. I have very little experience with the bee, cleared it like 2 times with PUG in the past when it was 18 man content.
    You could dedicate a rng with decent dt set to use JR and stuff and be the 2nd melee in case hate reset happen.

  3. #83
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    Quote Originally Posted by Darkmagi View Post
    Ok? I'm really not understanding the point of your post. I was dualboxing twitherym in like 5minutes before update. They all had HP reduced, so I'm not even seeing how you took that long unless you all have no adoulin gear.
    I came back 3 weeks ago about and yea I have all spark gear along with everyone else that was in the party :/

  4. #84
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    I figured, the post was just a bit out of place.

  5. #85
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    Quote Originally Posted by Syntex View Post
    Did the Unfettered Twitherym with a DNC SAM THF WHM. Was able to stun most of the TP moves with AF as /dnc no problem. Killed it and got nothing but elixirs. Took about 20 minutes.
    Was this inside the fracture or was this popped in the field?

  6. #86
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    Popped in the field.

  7. #87
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    Just did like 30+ Foret de Hennetiel Lowman last week, without bead.
    Lowmanning that zone is far easier than 18-man.
    We use as setup :
    on 6man : MNK/RUNx3+WHM/SCH+BRD/WHM+SCH/BLM
    on 8man :
    - MNK/RUNx3 + WHM/SCH + BRD/WHM + COR/WHM ---- SCH/BLM + BRD/WHM
    or - MNK/RUNx3 + WHM/SCH + BRD/WHM + SCH/BLM ---- RDM/NIN + GEO/RDM
    The strat is easy : (RDM or SCH, impacted all mob but T2, RDM or SCH tossed Dia II or III, and COR light shot all mob but T2)
    T1 : all MNKs FS with no WS, until Craklaw use Riptide, then WS spam. take like 1min~1m30
    T2 : just no nuke and you'll be fine, zerg it asap. Take 1min30~2min
    T3 : Uragnite, SCH or RDM toss an Impact and spam debuff(with brd), take less than 1min
    T4 : MNKs Impetus + Victory Smite spam in front of the NM, when you broke the lantern, you're safe(some times we got it to 20%HP before he dropped them), took 1~3min(depends of the run)
    T5 : 2MNK do FS, and 1 Don't, after 50%, SCH or RDM can nuke spam for faster kill
    Before 50% : NO WS at all
    After 50% : Spam WS
    Took 1min~1min30
    so, T1-5 should should take less than 15~20min(with walk, buff, kill adds and kill NMs)
    Dakuwaqa :
    MNKs against walls, 2 on a side and the last one on the other side, all of them on WHM side.
    So like that, the WHM was close enough(19~20yalms) to each MNK to cure them whenever he wants. And Daku was far enough(>21yalms) to whm to avoid Mayhem.
    That way, the WHM never moved, and was able to instaCuraga MNK after Mayhem.
    and on Daku, the MNK who didn't use FS on T5 will toss HF+FS until 75%, and the other 2 MNK will FS + HF at 25%(when COR was in the party, everyone was doing HF+FS at 100% and at 25%).
    MNK were very well prepared, when VERVE up, SCH unable to stun, so he was spamming thunder dmg(with GEO and RDM when they were here), so if Daku wanted to make a Tidal Guillotine right after Mayhem, all MNK swap to PDT set, so it was doing 200~400dmg instead of instakill.

    I found this zone far easier than Ceizak one, and it was far easier than 18-man(when you loose half the alliance on first mayhem).

  8. #88
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    mnk/warx2 cor brd sch whm is a better alternative. sch nukes the shield off. if your sch cant be responsible for more than one simple task, then your setup might be better, though.

  9. #89
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    I don't think having 2 melees instead of 3 is a "better" alternative(it's a good alternative if you have not more than 2 good MNKs), for example : whm curaga will be more mp loss than with 3, another example : if one melee die, the dps is cut in half(against 1/3 loss with 3).
    I only wrote a strat-setup which had 90%+ chance of success(the only fails were when I grabbed random ppl)
    And our sch were nuking, impacting, stunning the NMs.. /RUN get you less damage from any moves, which makes Tidal less deadly(if used during verve)

  10. #90
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    Quote Originally Posted by Bukadan View Post
    mnk/warx2 cor brd sch whm is a better alternative. sch nukes the shield off. if your sch cant be responsible for more than one simple task, then your setup might be better, though.
    i cant tell you how many times my gearswaps fucked up by nukes bringing aura down and then stunning right away when it was down, leading ot a 18 sec stun recast... it is doable, but the risk of gearswap errors is there. Rather play it safe

  11. #91
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    2 mnks and a cor is always better for this though, unless you dont have two good monks. weve had both me and the other monk die do to the monk's whm not being in cure range for a cure when he went to cure, but i just popped the new sch 1h on my mule sch and tanked it while we recovered, and still won in under 25 mins for the whole run. id suggest trying the 2 monk 1 cor setup, UNLESS you dont have two monks that are *truly* good monks. so the dps wouldnt be a problem if one died, because you should have 30+ mins (even 15 mins would be enough) to kill it so even if one monk just ontic'd before shark, you'd still be able to kill it np in time. the damage from tidal is pretty negligible too if you have DT sets of anything over 40% in 119 skirmish gear.

  12. #92
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    PDT does nothing for Tidal

  13. #93
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    Is it possible to melee burn(1 PT) Ceizak without a SCH? Last night I had a Ceizak PUG with a SCH failed to stun nearly every move and the party had no issue winning. Maybe it'd be the best plasm farm zone for PUG if it's doable without a stunner, finding a SCH from /shout is hard.

  14. #94
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    yes, but hell scissors might make scorpion really annoying and the dispels/temp weakness from bee will make it harder than it needs to be

  15. #95
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    Quote Originally Posted by Viar View Post
    Is it possible to melee burn(1 PT) Ceizak without a SCH? Last night I had a Ceizak PUG with a SCH failed to stun nearly every move and the party had no issue winning. Maybe it'd be the best plasm farm zone for PUG if it's doable without a stunner, finding a SCH from /shout is hard.
    its doable without a sch by all means, just get a excellent blu to make the scorp piss easy (absolute terror below 50%, + requiescast damage on bee). Your whm needs to be on the ball tough, when you fight the bee.
    Best setup to make the zone very easy and fast for melee setup imho is BLU 2xSAM(either relic bow are a good bow with apex arrow) 1xWHM 1xBRD 1x(fill in last spot with either another healer or COR). terror is also nice for the other NMs in there. but keep teh recast up for the scorp.

  16. #96
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    Quote Originally Posted by Damane View Post
    its doable without a sch by all means, just get a excellent blu to make the scorp piss easy (absolute terror below 50%, + requiescast damage on bee). Your whm needs to be on the ball tough, when you fight the bee.
    Best setup to make the zone very easy and fast for melee setup imho is BLU 2xSAM(either relic bow are a good bow with apex arrow) 1xWHM 1xBRD 1x(fill in last spot with either another healer or COR)
    Will bee be a huge issue without stun? I want to try 4 DD BRD WHM setup for faster killing speed and save the pain in the ass to find a SCH, but I don't want to go in and got raped by bee without stun and ended up killing it slower.

  17. #97
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    You don't need a SCH for Foret, either, as long as you have some kind of nuker to bring the aura down (Geo works well since they can buff melees too).

  18. #98
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    WHM BRD RNG RNG BLU DD, swap one of the rngs for a cor or another DD if you can't find 2 rng.

    Blu and other DD tank bee, rng won't be affected by unstunned moves. Decoy DD needs to be using repulse mantle or similar and facing bee down the tunnel so rng have a decoy target, other DD can just be position at 90degrees against a wall. With 2 rng bee should die fast even if the 2 melees spend most of the time stunned/weakened, just don't allow them to both get hit by cone weakness since it also resets hate.

    Rng obviously benefit from relic but bee should die so fast that hate isn't an issue if you don't open with WS>Barrage>WS even without relic. Scorp obviously blu uses terror at 50%~.

    Edit: I would say this doesn't really solve the issue you're having, since you're know relying on finding a good enough blu and rng, rather than hinging it on 1 sch.

  19. #99
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    The biggest things that Stun stops on Muyingwa are the constant hate resets from Incisive Apothesis and Incisive Denouement (mostly under 25%, so not a big deal) as well as the Dispel from Droning Whirlwind. If you can deal with those things and have a good healer then you'll be fine. They need to preload their cures or have quick trigger fingers after Apothesis/Denouement or whoever gets hit could get fuckulated.

  20. #100
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    I can BLU, and hopefully BLU DD can provoke for hate reset. Relic RNG is pretty bandwagon these days that it's probably ten times easier to find than SCH. It's good WHM in this setup that's hard to find, lol.

    Thanks for the suggestion, an alternative setup is better than nothing.

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