I'm not sure. Here are the lottos that I have found, most of which are admittedly outdoors (and a lot of which are just following the dagger or gaxe NM paths). I start with a genuine attempt at name spelling and eventually give up. You'll be able to tell what I mean, I think.
Sea Hog - Typical Lotto, 2 PHs in the .dats
Noctuous Weapon - Typical lotto, 2 PHs in the .dats
Gangly Gean - Typical lotto, 3 PHs in the .dats (I think)
Tonberry Lieje - Typical lotto, 1 PH in the .dats
Valkurm Emperor - Typical lotto, 1 PH in the .dats
Megalobugard - Typical lotto, 4 PHs in the .dats
Drooling Daisy - Typical lotto, 1 PH in the .dats
Eldritch Edge - Typical lotto, 2 PHs in the .dats
Black Triple Stars - Typical lotto, 2 PHs in the .dats
Mischievous Micholas - Typical lotto, 1 PH in the .dats
Okyupete - Typical lotto, 1 PH in the .dats
Masan - Typical lotto, 1 PH in the .dats
Namtar - Typical lotto, 2 PHs in the .dats
La Vuele - Typical lotto, 1 PH in the .dats
Daggerclaw Dracos - Typical lotto, 1 PH in the .dats
Ratosktr - (stupid Rabbit NM) - Typical lotto, 1 PH in the .dats
Raffllcopter NM (Fort KN) - Typical lotto, 1 PH in the .dats
Gargantua - Typical lotto, 1 PH in the .dats
Wurr the Sandcomber - Typical lotto, 1 PH in the .dats
Fyuu the Seabellow - Typical lotto, 2 PHs in the .dats
Seww the squidlimbed - Typical lotto, 1 PH in the .dats (I think)
Voll the Sharkfinned - Typical lotto, 1 PH in the .dats
Oddballs:
Serapoda Ishtar - I have heard of but never seen odd spawn behavior for this NM, Lizzy-ish, 2 PHs in the .dats
Leaping Lizzy - Odd spawn behavior, 2 PHs in the .dats. I haven't camped this "scientifically" yet.
Pahh the Gullcaller - Spawns alongside (or before) its PH. Only one Sahagin kill is required to spawn it, and that one Sahagin is one of a set of 3 in the .dats.
Worr the Clawfisted - Spawns alongside (or before) its PH. So far I've been unable to spawn him following a single pull, but I can just start camping him on RDM and Sleep/logout in the event of a link.
Mouu the Waverider - Damned if I know. Maybe he's a simple lotto off a leech or crab or something, but I killed the Sahagins in his area pretty regularly for about 12 hours and never saw a spawn.
Pahh dropped Siren's Hair in the past, did Worr? Their odd spawn systems may be designed as anti-RMT measures (though really it just screws over legit players that don't use a bot by removing our ability to predict spawn time and compete with the botters).
I think that is all of them for now. I will post my xml (especially for SSG) when I clean it up a little. I have a bunch of numbers after Sahagins behind the Gold beastcoin door at the moment, so it isn't very pretty and is kinda bloated.
For the moment, here is Pahh and Worr (Clawfisted) and Voll's PHs. I posted Sea Hog's on the other thread if you're interested. I'm not entirely sure of Worr, because I've never gotten him to spawn without accidentally killing both monsters and it seems his spawn time is desynchronized from when I kill the PH. If it's not the marked Sahagin in his spawn area, then it's the other one. I'm sure it's not the crab at least xD
Code:
<?xml version="1.0" encoding="utf-8"?>
<ffxi-npc-name-changeset>
<name-change id="17498426" old="Marsh Sahagin" new="Marsh Sahagin!" />
<name-change id="17498409" old="Marsh Sahagin" new="Marsh Sahagin!" />
<name-change id="17498338" old="Bog Sahagin" new="Bog Sahagin!" />
<name-change id="17498332" old="Bog Sahagin" new="Bog Sahagin!" />
<name-change id="17498345" old="Bog Sahagin" new="Bog Sahagin!" />
<name-change id="17498411" old="Swamp Sahagin" new="Swamp Sahagin!" />
<name-change id="17498412" old="Bog Sahagin" new="Bog Sahagin!" />
</ffxi-npc-name-changeset>