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  1. #1
    Groinlonger
    Join Date
    Oct 2006
    Posts
    2,963
    BG Level
    7
    FFXI Server
    Fenrir

    Shinryu AI

    So I've been trying to nail down Shinryu AI behavior. So far I can say the following.

    Shinryu gains access to the following TP moves when its HP breeches the listed percentage.

    Code:
    TP Move			HP%		Multiple Use
    Cataclysmic Vortex	100%		X
    Mighty Guard		100%		X
    Gyre Charge		100%		X
    Cosmic Breath		100%		X
    Protostar		75%		O
    Dark Matter		75%?		O
    Atomic Ray		75%?		O?
    Supernova		50%/33%?	O
    The multiple use column denotes whether if Shinryu uses this TP move, it will be repeated a certain number of times.

    Code:
    HP%	#
    50	1
    33	2
    25	3
    10	4
    I'm certainly not confident in these exact percentages (I'm not even sure if it's possible for it to use 4x WS, although I know it can use 4x spells in a row.)

    Open wing/closed wing change seems to be purely time based (I've killed Shinryu all the way from 65% without a stance change.) 3 people (strong melee + WHM + some support job, maybe BRD or COR, or another strong melee?) can wind reliably. The trick is to knock it down until its just over 50% and then hold it until it barely enters closed wing mode. When it does this, use a Stalwart's Tonic and Terror Screen then go to town. Pop the Doom Screen around 40%. Duo is also possible but often close because if it goes into open wing mode below 25% you're pretty much at a dead lock and it will kill you before it changes back, so you have to kill it fast right after the mode change.

    Either way, hoping some other people will mess around with it some. I'll do a few more fights tomorrow.

  2. #2
    Groinlonger
    Join Date
    Oct 2006
    Posts
    2,963
    BG Level
    7
    FFXI Server
    Fenrir

    Did a few more fights today. I'm almost certain now that Dark Matter and Atomic Ray begin at 75%. Also Gyre Charge and Mighty Guard seem to be stance dependent. It can only charge while wings are down and guard while wings are up. I still have yet to record a Supernova above 33% (although I haven't been taking it lower than 40% either.) It could just be luck at this point though. I've been holding it at just above 40% now for stance change for an assured kill WHM MNK (as long as I have a Doom Screen/Terror Screen to use.) Meteor and Comet are also HP activated (maybe 75%), and in regards to multicast, these are the only two spells that it can do so with.