So I've been trying to nail down Shinryu AI behavior. So far I can say the following.
Shinryu gains access to the following TP moves when its HP breeches the listed percentage.
The multiple use column denotes whether if Shinryu uses this TP move, it will be repeated a certain number of times.Code:TP Move HP% Multiple Use Cataclysmic Vortex 100% X Mighty Guard 100% X Gyre Charge 100% X Cosmic Breath 100% X Protostar 75% O Dark Matter 75%? O Atomic Ray 75%? O? Supernova 50%/33%? O
I'm certainly not confident in these exact percentages (I'm not even sure if it's possible for it to use 4x WS, although I know it can use 4x spells in a row.)Code:HP% # 50 1 33 2 25 3 10 4
Open wing/closed wing change seems to be purely time based (I've killed Shinryu all the way from 65% without a stance change.) 3 people (strong melee + WHM + some support job, maybe BRD or COR, or another strong melee?) can wind reliably. The trick is to knock it down until its just over 50% and then hold it until it barely enters closed wing mode. When it does this, use a Stalwart's Tonic and Terror Screen then go to town. Pop the Doom Screen around 40%. Duo is also possible but often close because if it goes into open wing mode below 25% you're pretty much at a dead lock and it will kill you before it changes back, so you have to kill it fast right after the mode change.
Either way, hoping some other people will mess around with it some. I'll do a few more fights tomorrow.
XI Wiki

