Item Search
     
BG-Wiki Search
Page 12 of 60 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast
Results 221 to 240 of 1196

Thread: Delve 2.0 discussion     submit to reddit submit to twitter

  1. #221
    Sea Torques
    Join Date
    Sep 2007
    Posts
    698
    BG Level
    5
    FFXI Server
    Bismarck

    The treant is annoying as hell with its dt. Kills Yorcia delve runs. The belladonna looks to be bad too unless we figure out how to stop the charm.

  2. #222
    Custom Title
    Join Date
    Nov 2008
    Posts
    1,065
    BG Level
    6
    FFXI Server
    Diabolos

    Scythe gets +MAB but has no +Magic Damage? What a joke...

  3. #223
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    MBed Stone V proced Cailimh.

    He began with Reverse Current > Brownout spam > Sparkstorm > Crashing thunder.

    Edit: Subsequent Stone Vs did not proc; EarthDY; May just be MB a nuke corresponding to DY?

  4. #224
    Sea Torques
    Join Date
    Aug 2006
    Posts
    518
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Khiinroye View Post
    The treant is annoying as hell with its dt. Kills Yorcia delve runs. The belladonna looks to be bad too unless we figure out how to stop the charm.
    Spam water on it. It triggers 2hour animation and you can damage it then.

  5. #225
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Proced Cailimh again with MB Stone V. This was on WaterDY and we MBed Stone1/Water1 without proc, so either damage requirement or specifically Stone V.

  6. #226
    Aramaic
    Guest

    Ya for treant my group just spammed water and timed ws and any other dmg during animation, made tree way faster.

  7. #227
    Salvage Bans
    Join Date
    Jul 2010
    Posts
    807
    BG Level
    5
    FFXI Server
    Caitsith

    You can stagger your casts of water spells and get very long duration, about 30-60 seconds, of full melee damage. Once it goes back to 1-4 damage/hit, nuke once again until you start hitting for full damage.

  8. #228
    Blue Magic is Best Magic
    Join Date
    Jul 2007
    Posts
    8,215
    BG Level
    8

    Quote Originally Posted by Doofus View Post
    We did 1-5 on yorcia and got to boss but rng werent doing shit for dmg on the tree, any ideas?
    Same issue here, he doesn't like arrow/bullets!

  9. #229
    I pullout to go pee.
    Join Date
    Sep 2008
    Posts
    3,739
    BG Level
    7
    FFXI Server
    Carbuncle
    WoW Realm
    Winterhoof

    Just cleared all 3 new zones 1-5 +boss, well that was easy.

  10. #230
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    info on Kamhir/Yorcia bosses?

  11. #231
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    how about info on strat for say...gnole?

  12. #232
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    808
    BG Level
    5
    FFXI Server
    Odin

    we never made it past the raaz, ive seen several people say stuff about it but i dont think anyone was successful, it just keeps leveling up no matter what we do

    but for gnole im pretty sure no debuffs is what ive heard people say, havent dont it inside, we did it monday as a LS and just did more dmg than the cures but idk if that a viable strat inside

  13. #233
    Puppetmaster
    Join Date
    Jan 2009
    Posts
    70
    BG Level
    2
    FFXIV Character
    Phafi Flailspike
    FFXIV Server
    Sargatanas
    FFXI Server
    Lakshmi

    In Marjami, Is the mega just to the east of where the Tulfaire sits or to the west of the Harpeia? or somewhere else?

  14. #234
    Relic Horn
    Join Date
    Sep 2011
    Posts
    3,379
    BG Level
    7
    FFXI Server
    Leviathan

    Way too much yelling over 18man casualbads vs. 6man A-teams, way too little yelling over Bechyni popping in with, "lol this is so easy guyz" while offering zero insight into things the majority of us are currently struggling with

    Stay classy

  15. #235
    Cerberus
    Join Date
    Feb 2010
    Posts
    410
    BG Level
    4
    FFXI Server
    Odin

    12 man seems pretty optimal for linkshells, i mean plenty of space for errors, an the HP on the mobs isnt that bad.
    Also i totally agree that there could be more benefits for larger groups, but after some time, people will have the drops and airlixirs and plasm for materials is going to be the real benefit and interest, in which case, more people means more plasm, its only a temporal issue in my eyes.

    And another thing before going back to lurking, whoever said "we are awesome, we beat it all, so easy meh"(paraphrasing a bit) can eat a bag of shitty assholes, hated people on the start of delve who didnt want to be helpful to the community, when the same people won because of the cumulative information provided by said community...

  16. #236
    Old Merits
    Join Date
    Apr 2012
    Posts
    1,109
    BG Level
    6

    Rather than this completely retarded discussion of 6man vs 18man again (take it dev discussion where your snowflake selves belong), how about some real info people might be interested in?

    Kamihr Drifts observations:

    T1 Raaz: As it levels up it gains massive DT to all except 1 type of damage, slashing blunt piercing etc. I am unsure if ranged is categorised separately from piercing or if magic is considered for it. After enough of the applicable damage type has been done you will proc blue and all its DT will reset for a short time then it starts over. I do not know if triggering blue also reset its level ups (which give it a large evasion boost after a few uses), there may be a separate red trigger that hasn't been stumbled across. Best strat is equal balance of magic/slashing/piercing/blunt/ranged(?) damage so you can keep blueing.

    T2 Gnole: Silence triggers red !! which I believe prevents plenilune while its on. I haven't been able to figure out what procs blue to remove DT yet but light damage/skillchains seem to a likely answer, it may also be to do with acting on it while its using a tp move.

    T4: Ram: Changes damage type every 10%, it either takes ranged, melee (all types) or magic damage. It can be the same damage type for successive 10% intervals, its just completely random (we had 70% > 30% all magic damage). Wildfire works during magic phase but Requiescat doesn't. Again you will want a balanced party type to bring this down in a reasonable time frame.

    Tiger: Nothing special, seems like a simplified copy of WKR, same as Cailimh. Saw encumberance that locks gear rather than removes it. It cannot be stunned (Eseal was resisted) and it can dispel buffs so looks like another case of PLD + RNG.

    5NM+Boss definitely seems possible once we figure out exactly what gnole blue !! trigger is. Something along the lines of PLD WHM BRD RNG RNG MNK/RUN. Both rng will need to be able to melee properly when called for and will also need wildfire unlocked. 18 man setups would be a lot more forgiving since you don't need stun the alliance setup will scale well for damage.

    This zone is by far the worst set of NMs to kill fast since 2 of them are designed to combat any sort of job stacking we saw in old delve.

  17. #237
    Relic Horn
    Join Date
    Sep 2011
    Posts
    3,379
    BG Level
    7
    FFXI Server
    Leviathan

    Unless there's a gimmick to the tree's ranged(piercing?) resistance, Yorcia doesn't seem to allow for job stacking either.

    And not that it's tremendously helpful when the boss isn't really on clear status, but the belladonna is handled simply enough with Fealty(using RD/WC to reset it) and/or shadowbind and sleep. It dies quickly enough that you can just annihilate it and do whatever necessary to keep Fealty active 100% of the time, but we didn't have much trouble with a Shadowbind on the NM and a sleep on me(PLD). Charm wears off quite quickly.

  18. #238
    Sea Torques
    Join Date
    Aug 2007
    Posts
    725
    BG Level
    5
    FFXI Server
    Ramuh

    We proced blue !! on gnole fairly consistently by spamming light elemental damage (dia/banish/luminohelix/enlight), no skillcahins because we were just playing around with one DD, but without red !! we couldn't overcome plenilune embrace.

    Any info on yeti? Couldn't come up with any evidence on level up mechanics: did not react (at least straight away) to provoke, weaponskills or TA/SA/Feint, did not react to direct magic damage or DoT of various elements.
    Somewhat curious: didn't level up while thf was tanking, save for dinging shortly after hate went back to mnk. No WS ir JAs used to switch hate, just melee. DDs were THF MNK MNK RNG (COR, SCH as other sources of damage)

  19. #239
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    Any idea what triggers the massive damage boost on harpy? ice damage didn't seem to help. We manage fine, but we often have a pld death at low hp with a very good DT set+minne+scherzo+topped hp, gets a little silly.

  20. #240
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    792
    BG Level
    5
    FFXI Server
    Sylph

    So does there seem to be a pattern behind the various tells on each mob?

    Here's what I've put together:

    Blue - Player triggered phase change, ex. MB aura removal, boar -DT swap (and possibly level reset), must be worked towards
    Red - Prevention or locking of specific problematic TP moves, ex. beastruction
    2hr Animation - Distinct unpreventable phase change, must be worked around, ex. ram DT phases.

    Anyone have any evidence against this proposed pattern?

Page 12 of 60 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast

Similar Threads

  1. Dynamis Qufim NM Antaeus continued discussion
    By SassiAsura in forum FFXI: Everything
    Replies: 260
    Last Post: 2006-02-13, 17:27
  2. So yeah I been having this discussion on KI
    By Muze in forum FFXI: Everything
    Replies: 104
    Last Post: 2006-01-27, 20:30
  3. Dynamis - Valkurm Discussion Thread
    By Lui in forum FFXI: Everything
    Replies: 115
    Last Post: 2006-01-16, 20:10
  4. Limbus and The Chips - Open Discussion
    By Avalonx in forum FFXI: Everything
    Replies: 89
    Last Post: 2005-10-22, 22:45
  5. Mithra char. create. Discuss...
    By Demetrick in forum FFXI: Everything
    Replies: 34
    Last Post: 2005-10-01, 12:55