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Thread: Delve 2.0 discussion     submit to reddit submit to twitter

  1. #301
    E. Body
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    Quote Originally Posted by CubsWoo View Post
    Damage on TP moves seems to spike up if your melees WS while it readies TP.
    maybe. we just popped and first Wail killed the PLD, after recovering, the next Wail did 0, and less than 30 sec later, it did 3100+. Only one WS used in that 30 sec span, and not during the "readies" phase

  2. #302
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    just spam stone and it would reflect it

  3. #303
    Impossiblu
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    we did, it wouldn't reflect that or anything else period. it didn't even show the mimic animation

  4. #304
    Relic Horn
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    You didn't have anyone silencing it for some reason, did you?

  5. #305
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    no, but i did try to silence one of them on the off chance it produced a blue or red proc. was only once, though.

  6. #306
    Aramaic
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    A ls mate had the same issue with colibri an hour ago would not reflect anything.

  7. #307
    An exploitable mess of a card game
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    Was the caster visible to the NM? Maybe some technical land LoS?

  8. #308
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    was using my sch mule, was standing right next to the NM to ensure i was in range and not LoSing it.

    even tried holding hate with her while casting, but it still didnt do shit except pecking flurry her face off.

    maybe worth noting that it was lightsday and darksday when attempted, doubt it matters but im out of ideas

  9. #309
    Aramaic
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    Nevermind figured out the tree.

  10. #310
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    Quote Originally Posted by Aramaic View Post
    Nevermind figured out the tree.
    So I'm attempting to do the T2 tree on Yorcia.

    Having a RDM spam Water3/4 will drop the DT for about 2 or 3 seconds, also causing a 1hour animation/leafstorm to go off. This being a good time to WS.

    Is this the proper way to beat him? water4 > WS > wait for tp > water 4 > WS?

    Or does spamming water 4 eventually bring his DT down for longer than 3 seconds?

    Or should th e RDM just be casting water3/4 when ever possible and hope that the melee damage + WS's is more dmg then its being healed for? and expect a whm to be extremely busy since he spams leafstorm with water dmg. Hoping the melee can survive the dmg they are going to take form all those leafstorm.

  11. #311
    Aramaic
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    Dont spam. Just cast it once melee do dmg till he goes back to high -dt. Use another water spell dmg until back to -dt. Spamming it wont give you the 20-30sec you get each dmg round. Using water a second time before back to -dt basically resets it to you not doing dmg.

  12. #312
    Blue Magic is Best Magic
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    The Raaz seems to level if you hit it to what hes strong against like piercing, blunt etc. Not sure what other things level him aside from that. Seems to be a threshold for how much dmg is necessary to get blue proc to change him around.

  13. #313
    RIDE ARMOR
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    Quote Originally Posted by TMG View Post
    It's happening on 4 different characters between my hubby and myself. I'm starting to think it has to be storyline progression or something. We haven't really touched the Adoulin missions since the first delve came out. We did just enough to be able to participate in Wildskeepers.

    And we never got those lines of text you quoted at all while talking to her. All she says to any of us is "You must be brrrimming with questions. I suppose even the simplest of explanations would confound you, but... bah. Just ask away." And then I'm given the option to hear an explanation about all things delve and planchette defusion.
    This is issue I am having. I have Shark/Tojil win, have all WKRs clear but have not touched missions....cannot make a pop. Now I foolishly traded her the rock before engaging her...I don't know if that's the reason. But SE should've said it had a requirements in the post....so maybe its a glitch :-/.

  14. #314
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    Tier 3 Yorcia: Noticed a 3.5k Fire IV and 2.2k Fire III on RDM (Not optimal nuke set). Not usually a troublesome NM, but good to investigate nonetheless.

    Edit: Only significance is the unresisted DMG it seems. Tested outside and the DMG is similar.

  15. #315
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    Nothing really of note, did it with a 12 man shout group and beaded the 4 and 5. setup was pld, smn, whm, sch, geo, cor, brd x2, rng x4.

  16. #316
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    For Colibri you should always cast on it first a couple times before doing any physical damage. Seems to work fine for us. On the t3 Tree its the same thing, pull it, sleep it, cast water 3 and DD then just spam the shit out of ws's and waters. We never have any issues with either mob. Attempted Kamhir Drifts 1-5 + boss today and its just nearly impossible as a 6 man group. We just keep running into problems with the f'n Ram's DT changes gimping us on time. It's almost as if SE wanted this zone 10+

  17. #317
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    Quote Originally Posted by Brees View Post
    For Colibri you should always cast on it first a couple times before doing any physical damage. Seems to work fine for us. On the t3 Tree its the same thing, pull it, sleep it, cast water 3 and DD then just spam the shit out of ws's and waters. We never have any issues with either mob. Attempted Kamhir Drifts 1-5 + boss today and its just nearly impossible as a 6 man group. We just keep running into problems with the f'n Ram's DT changes gimping us on time. It's almost as if SE wanted this zone 10+
    Beads are common enough to just farm up one or two, especially of the troublemaker mobs, and make the run alot easier.

  18. #318
    Sea Torques
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    Sorry, just got back from games.
    What's the !! Proc do with these Delve NMs?
    Blue Red and Yellow

  19. #319
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    Quote Originally Posted by Yugl View Post
    Tier 3 Yorcia: Noticed a 3.5k Fire IV and 2.2k Fire III on RDM (Not optimal nuke set). Not usually a troublesome NM, but good to investigate nonetheless.

    Edit: Only significance is the unresisted DMG it seems. Tested outside and the DMG is similar.
    This is true for both Morseiu and Ircinraq. BLM is often the top damage on those 2 mobs.

  20. #320
    So hard we fuck rocks
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    Got a rinda shield, and dumped 6 +2's into it. Final augments (Path A) were:
    {1} HP +75
    {2} VIT + 7
    {3} Physical Damage Taken: -3%

    not sure if better than killedar (still working on ochain, fuck my life)

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