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Thread: Delve 2.0 discussion     submit to reddit submit to twitter

  1. #381
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    Quote Originally Posted by Byrthnoth View Post
    I do not know what we were doing.
    I wish someone knew
    Just spamming wind damage and wind enspell on our 2 monks didn't seem to be enough.
    Maybe we should've focused on wind-alligned SCs and Wind MBs.
    But yeah, Timberr was really nasty, despite of Yagrush WHMs DDs had consumed several stacks of holy water when we brought him to ~10%

  2. #382
    Old Odin
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    Delve 2.0 discussion

    Quote Originally Posted by Byrthnoth View Post
    The tree's aura came down very quickly for us and he never used Timberrr. I do not know what we were doing. We used a group of 7.

    Kamihr is easier than Yorcia, but less 6-man friendly. You have to fit a lot of damage types into 3 DDs, and melee killing the lion is only borderline viable due to dispel spam. We would need a way to reliably remove his Aura to really get it done easily. Took him to 47% last night or something, but he stripped all the SV melee buffs by 60%. Monk +2 RNG + COR + BRD + WHM could maybe do it. Wildfire, lunge, and QD for magic. Monk for Blunt. Everyone pulls out daggers for piercing. Axes and Swords for slashing. In case people were wondering, formless does not count as magic damage for these NMs.
    in wkr fusion took his aura down but there were several peeps nukeing. no idea if the same applies to delve. noticed this wen i mistakenly opened a SC fire up on sch and an ifrit did abloodpact to SC which prompted 2 blue !! followed by aura going down

  3. #383
    Cerberus
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    Alistrianna Galanodel
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    has anyone finished Artsieq pieces to Rank 15 in path A and/or B?

  4. #384
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    Quote Originally Posted by Sechs View Post
    Doubt it's 17', there aren't many (any?) 17' moves.
    I had the impression it was 20' but it might be 15'.
    Any more consistant data? Anybody tested?

    When you have a full alliance it's kinda messy to go there as a buffer and rebuff, especially if you're supposed to swap between 2 pts.
    Now if it were 15yalms we could find about possible solutions to address that (altough the hate reset can mess it up easily).
    If it's 20' yalms it's still possible but much messier.
    We had 2 pts of melees yesterday. It's not like you can pianissimo songs on all of them AND swap pts.
    And anyway, I think that was too many melees on the Tree. Too much TP moves spamming for sure.

    Wonder if Astral Conduit with the new Caith Sith Amnesia BP would work on the Tree? To give 30 free seconds of no TP moves.
    Which in the end wouldn't probably make such a huge difference, yeah...
    I said 17' is safe for Tiiimbeeer and it's likely 15' but certainly not 20'.
    I did Astral Conduit Mewing Lullaby on Wopket once and the TP reset spam makes him unable to TP move but as you say, 30 seconds of no TP moves doesn't make a huge difference while AC Wind Blade is 50k~ dmg + chances of MB if a SC Light occurs.

  5. #385
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    Quote Originally Posted by Tachi View Post
    I said 17' is safe for Tiiimbeeer and it's likely 15' but certainly not 20'.
    I did Astral Conduit Mewing Lullaby on Wopket once and the TP reset spam makes him unable to TP move but as you say, 30 seconds of no TP moves doesn't make a huge difference while AC Wind Blade is 50k~ dmg + chances of MB if a SC Light occurs.
    When you go SMN to these Delve runs, how large a group do you bring and what do you generally do?

  6. #386
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    Quote Originally Posted by Alistrianna View Post
    has anyone finished Artsieq pieces to Rank 15 in path A and/or B?
    B is MP+30, Magic Accuracy +20, MND+7
    A is ?MP ?MAB ?INT (30/20/7?)

    Source: FFXIAH

  7. #387
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    Many of the one handed weapons have the same augments right??

  8. #388
    Aramaic
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    Quote Originally Posted by Sechs View Post
    I wish someone knew
    Just spamming wind damage and wind enspell on our 2 monks didn't seem to be enough.
    Maybe we should've focused on wind-alligned SCs and Wind MBs.
    But yeah, Timberr was really nasty, despite of Yagrush WHMs DDs had consumed several stacks of holy water when we brought him to ~10%
    Yeah we didn't have trouble taking off Aura at start but could never get the second one off after trying everything. When will SE learn that anything luck based is bad for your player base.

  9. #389
    Ridill
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    Quote Originally Posted by Vathris View Post
    Many of the one handed weapons have the same augments right??
    I'd reckon that most of the "DD" 1 hd weapons would have similar if not the same path A/B but C might differ

  10. #390
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    So for these new armors it seems the model is fixed Paths A and B (the same augments for the whole set, different from set to set) and dynamic path C (different from piece to piece)
    What's the model behind weapons?
    Something like:
    Melee:
    1) 2H
    2) 1H

    Magic:
    1) 2H
    2) 1H

    Ranged

    Or is it something even simpler? Do they still have, within each model, the fixed A/B paths with dynamic C?

  11. #391
    Sea Torques
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    Quote Originally Posted by Byrthnoth View Post
    When you go SMN to these Delve runs, how large a group do you bring and what do you generally do?
    Most of the time I go with 7. I pet pull NMs if I can or let someone pull/train the way. I move/deaggro links with Diamond Storm so we kill almost no add. Other than that it's the usual Crimson Howl/Inferno Howl DDs, Diamond Storm NMs (with Nirvana/Seraphicaller, 499 skill and Pet MACC+50 it lands on nearly everything including boss), PD Harpy/Morta who goes down fast when melees resist both Amnesia and Charm, MB boss... It's not a key job like DD or BRD but it can perform very well in Delve.

  12. #392
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    Quote Originally Posted by Systematicchaos View Post
    Podarge: Fight with Tank party(with Schs and Geos) and Rng party. Under 40% rangers stopped all damage and we nuked it down. Ravenous Wail/Shrieking Gail did 0 a few times, but never over 100. Make of that what you will.

    Edit: Also with Dia spam all moves do virtually no damage. This would suggest that based on the damage you deal (Either all types or a specific type) Podarge's damage goes up (And is not random as some have suggested, sorry if this is obvious). After bringing Wail up to 1500 with ranged damage we then Dia spammed and the next Wail did 900. Possibly each WS it goes down X damage, or damage goes down with time(this would suck).

    We also tried doing no WSs and just shooting, which still seemed to take Podarge's WS damage up.
    Thanks for this post. We popped her quite a few times outside the facture last night, with this in mind. I didn't see your edit about Dia at the time though.

    We had a GEO, SMN, BLM, and around 6 RNG as DD's. We would start each fight with the RNG going all out (ja + ws), and the GEO debuffing. As soon as the PLD would start getting hit for anywhere near 1.5k we would stop all ranged dmg, and have the mages nuke / bp ice. When her TP moves start hitting for 100 to 0 dmg, we'd stop nuking and go back to ranged attacks. It's slow, but it worked.

    The only problem we had, is when she gets under 25% this mechanic seems exaggerated. Switching back to RNG's then would sometimes get the PLD killed if the RNG's are going all out, or somebody gets a triple dmg proc. It might be worth holding off barrage + ws from 25 to 5%, where you can kill her fast.

  13. #393
    HABS SUCK!!!!!
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    Quote Originally Posted by dasva View Post
    Should rule out hybrid too. Though I suppose it is possibly it has some purely magical hits and purely physical hits though not sure there has ever been anything like that before.
    Flaming Crush?

  14. #394
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    Quote Originally Posted by Sechs View Post
    I wish someone knew
    Just spamming wind damage and wind enspell on our 2 monks didn't seem to be enough.
    Maybe we should've focused on wind-alligned SCs and Wind MBs.
    But yeah, Timberr was really nasty, despite of Yagrush WHMs DDs had consumed several stacks of holy water when we brought him to ~10%
    I don't know why no one's mentioned it yet but.. Wind shot procs blue. It also seems to lower its evasion and maybe reduce its TP moves. We didn't see a Timberr at all while spam procing. Hope this makes it easier for you

  15. #395
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    Quote Originally Posted by Prothescar View Post
    we did, it wouldn't reflect that or anything else period. it didn't even show the mimic animation
    Same thing happened to us. I've done Broxa a few times early on and has been very simple to spam magic and it always reflects. But yesterday it just refused to reflect anything.
    We thought that perhaps it was related to element of game day - or maybe magic needs to be the first damage source, or making sure you don't have any food on for it to steal ... just wild speculation ... until this announcement from SE today.


    [Current Known Issue]
    - An issue wherein the Notorious Monster “Broxa” in Marjami Ravine sometimes does not fight back against magic attacks.

    So looks like its just a bug that they will fix.

  16. #396
    Ridill
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    Quote Originally Posted by NynJa View Post
    Flaming Crush?
    Flaming crush is hybrid and then a physical hit. The main difference I'm making here is for hybrid the magic portion is based on the physical hit so things like sentinel vastly reduce it. So theoretically if it is normal hybrid should be blocked by invincible

  17. #397
    Old Odin
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    is there any JP site that has all delve II augments combined for all sets/weapons?

  18. #398
    Old Odin
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    Artsieq hat C path:
    M.acc +25
    M.eva + 10
    magic dmg taken -5%

    the hat gives M.acc +30 totally fully augmented, which makes it the best debuff hat

  19. #399
    HABS SUCK!!!!!
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    Quote Originally Posted by Damane View Post
    is there any JP site that has all delve II augments combined for all sets/weapons?
    http://ffxi.wikiwiki.jp/?%A5%A2%A5%C...2F%C9%F0%B4%EF
    some weapons

    http://ffxi.wikiwiki.jp/?%A5%A2%A5%C...2F%CB%C9%B6%F1
    some armor

  20. #400
    Aramaic
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    Well I can tell Rinda Shield C Path off that is MP 30 PDT -3 MDT -3

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