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Thread: Delve 2.0 discussion     submit to reddit submit to twitter

  1. #421
    Relic Horn
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    Arts Boots C) gave a whole +6 Pet MAB and Pet MACC at level 1. The MAB or MACC starts only at +2. What they might end up I can only imagine.

  2. #422
    Ridill
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    Quote Originally Posted by Lyramion View Post
    Arts Boots C) gave a whole +6 Pet MAB and Pet MACC at level 1. The MAB or MACC starts only at +2. What they might end up I can only imagine.
    Probably trying to make up for the insane amount of pet mab you can get on skirmish feet. But this will be a nice mix of mab and macc probably

  3. #423
    E. Body
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    Bismarck

    how long it take to copy char over to test?

  4. #424
    ccl
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    Asura

    It was instant everytime I did it

  5. #425
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    Bismarck

    mine still not there but i d/led it and stuff

  6. #426
    Puppetmaster
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    Ragnarok

    wind shot is not 100% as I've said before but it does proc blue occassionally. it's almost as if these nm's have vw proc systems like tree would be wind based spells or ws's like jinpu etc. who knows.
    I'm sure eventually we'll figure it all out.

  7. #427
    Relic Shield
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    The character copy is pretty instant. and im pretty sure there was a way to delete ur guy and recopy it but i dont recall the method. Last time i went to play on the test server it was like a 14 hour update which made no sense since its never taken really very long excep tthe initial download for me. I cant recall anything over 3 hours. Since i had stuff i wanted to do in real vanadiel i decided to not mess with it.

  8. #428
    Relic Shield
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    Ziz Gorlin
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    Belladonna is giving a lot of trouble. Any idea on strat? We did 3 dd on it and turn on charm but it was charming every 30sec-1min and ended up taking 20 minutes to kill. (18 man alliance)

  9. #429
    Relic Horn
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    Leviathan

    Sounds like bad luck. Asylum may help those kind of situations, though

  10. #430
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    We are currently copying your character data to the test server. It may take up to two or three days for the data to be copied, so please be patient.
    If three days have passed and your character still does not appear on the test server's character selection screen, please contact the Support Center.

    guess will try again tomorrow hehe.

  11. #431
    Smells like Onions
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    Quote Originally Posted by Ramzii View Post
    Belladonna is giving a lot of trouble. Any idea on strat? We did 3 dd on it and turn on charm but it was charming every 30sec-1min and ended up taking 20 minutes to kill. (18 man alliance)
    18 man is your problem - too much tp feed.

  12. #432
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    Ziz Gorlin
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    yeah but i'm not going to disclude people from LS events when we have 18 on. I've already won with 10 but that doesn't really help with half of the unafk people have to sit out.

  13. #433
    Smells like Onions
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    Quote Originally Posted by CDF View Post
    Also not a single Wind Shot was to be seen on this run I did yesterday (if Wind Shot does indeed work 100%) so this time I was lucky not to see a single Tiiimbeeer (aura seemed to be up the whole time).
    I believe that if aura is up then it uses Uproot a number of times (I think we saw 4 on one occasion) and then uses Tiiimbeer if the aura is still up after the # of Uproots is finished - so the aura was probably taken down in your case? I think the COR we went with did ~1500 damage total and said his QD was doing 150 and he spent a lot on dispels - idk if that damage is right. Our SMN did 33k spamming Wind Blade. The only proc I was close enough to see was under 25%, happened on MB Aero V. There were lots of MB going off our whole fight just from spamming with SAM MNK MNK as DD and I think I only saw Uproot more than once or twice in a row under 25%. I nuked with wind fulltime and dispel spammed after the absorb move (root?). Kiting during killing must be annoying, but on a sidenote I was able to solo kite it in a previous run all the way to start and back indefinitely, very easy to kite (I'm SCH).

    Edit: @Ramzii: Practice on the outside NM? 1/3 chance at bead according to ffxidb which would also save a lot of time inside. When we lowerman it or fight it outside it still uses TP move fulltime (with the 1 melee round) even with 3 DD so personally I wouldn't stop the whole group from TP feeding. Position so that not all get charmed at once, keep your lesser DDs away from your HQ DDs, will need fast sleeps, does sleepga work to aoe when hitting your charmed players? I don't think it did when I miscast it on the NM itself. Could dedicate sleepers like you would normally have done for paralynas etc. Others have suggested Asylum which might give you enough time to kill it or at least drop a lot of its HP. It's also been suggested to kill the charmed player, might be worthwhile if just one got charmed but idk, would lose a DD (and probably your strongest).

  14. #434
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    Quote Originally Posted by Chub View Post
    18 man is your problem - too much tp feed.
    That's kinda a problem IN GENERAL, whichever mob you're fighting. But yeah, I feel it's particularly more of an issue on stuff like Belladonna and the Tree Megaboss


    Anyway, I'd love further information on how exactely the "scaling" works.
    Outside mobs do not scale, they just have reduced HP (by how much?) and it's fixed wether you pop them with 2 people or 18.
    Inside their HP will scale according to the number of people who entered the fracture.
    I also read though that the mobs' STATS scale by a certain % for each person in the group.
    Is this true? What's this %? Which stats are affected? Does it work for Megaboss only or also for the other 5 NMs?

  15. #435
    Smells like Onions
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    Quote Originally Posted by Ramzii View Post
    yeah but i'm not going to disclude people from LS events when we have 18 on. I've already won with 10 but that doesn't really help with half of the unafk people have to sit out.
    Bring a summoner (or a few) and zerg it down with PD. probability due to it being charmingly annoying, it seems to melt quite fast.

  16. #436
    Old Merits
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    Why not split up into 2 groups of 7-10 people. The zone is far easier with less, it is senseless to make the run harder just to satisfy the notion of 18 man content.

    Or just bead it, message rate is a lot higher than when delve 1 first came out and bead drop rate is also higher without message.

  17. #437
    Old Odin
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    Quote Originally Posted by Sechs View Post
    That's kinda a problem IN GENERAL, whichever mob you're fighting. But yeah, I feel it's particularly more of an issue on stuff like Belladonna and the Tree Megaboss


    Anyway, I'd love further information on how exactely the "scaling" works.
    Outside mobs do not scale, they just have reduced HP (by how much?) and it's fixed wether you pop them with 2 people or 18.
    Inside their HP will scale according to the number of people who entered the fracture.
    I also read though that the mobs' STATS scale by a certain % for each person in the group.
    Is this true? What's this %? Which stats are affected? Does it work for Megaboss only or also for the other 5 NMs?
    as far as i know and assume: iin fractureonly the HP stat of mobs scales with people. a 6man pt will face the NMs with 1/3 of their original HP this scales acordingly up per each member you add, never notice the HP jumping from 1/3 to 2/3 when you added a 7. or 8. member

  18. #438
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    Quote Originally Posted by Damane View Post
    as far as i know and assume: iin fractureonly the HP stat of mobs scales with people. a 6man pt will face the NMs with 1/3 of their original HP this scales acordingly up per each member you add, never notice the HP jumping from 1/3 to 2/3 when you added a 7. or 8. member
    Yeah there are no "breaking points".
    Each player less that you have under 18 reduces the mob's HP by a certain %.
    I was just wondering if there were another "general stats" reduction which also applied. I remember I read about it somewhere (official forums?) but now I can't find it anymore.
    As far as I could see in old zones back then, I never noticed any difference on the 5 NMs, but perhaps there was a slight difference in the megabosses. The difference was too big for it being "just" reduced HP.

  19. #439
    Campaign
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    Also can anybody post links to these 2 posts in the first page?

    http://www.bluegartr.com/threads/120...=1#post6066271
    http://www.bluegartr.com/threads/120...=1#post6066328

    There are no info on BGwiki about that stuff, meanwhile it might be useful to have them emphasized somewhere on the first post or wherever else.


    And let me ad Qaaxo too since I didn't see it posted in those 2:

    Qaaxo Mask:
    Path A: Att +15, Eva +15, DA +2
    Path B: Acc +15, STR +7, PDT -3
    Path C: Att +15, STR +12, STP +3

    Qaaxo Harness:
    Path A: Att +15 Eva +15, DA +2
    Path B: Acc +15, STR +7, PDT -3
    Path C: Acc +15, Pet Att +20, Pet: Acc +20

    Qaaxo Mitaines:
    Path A: Att +15, Eva +15, DA +2
    Path B: Acc +15, STR +7, PDT -3
    Path C: Rng.Atk +15, STP +3, Snapshot +3

    Qaaxo Tights:
    Path A: Att +15, Eva +15, DA +2
    Path B: Acc +15, STR +7, PDT -3
    Path C: HP +75, M.Eva +15, PDT -5

    Qaaxo Leggings:
    Path A: Att +15, Eva +15, DA +2
    Path B: Acc +15, STR +7, PDT -3
    Path C: Att +15, MAB +15, STR +12

    Credits goes to Ritch (Phoenix)


    I like Path A for TPing, Path C for feed potentially nice for some stuff.
    All in all Path A looks like what I'll be aiming for, but it leaves a sour taste in my mouth. If only you could put +15 Acc in place of that +15 Eva... With Manibozho (and this is what made the set fantastic, in addition to Dex on legs which is rare these days) you could get STR, ATT and ACC as augment, and it was bloody fantastic.
    It's pretty preposterous that even today in some slots for some jobs Augmented Manibozho is the best acc option you can get. I mean... an ilevel 110 item.
    Lolwut? Pretty sure they overdid it with the ilevel stats vomit on the first items they released, and that's why the increase we saw from 110 to 119 sometimes seem smaller to what we were likely led to expect.

  20. #440
    First invited, last in the zone.
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    Lakshmi

    Quote Originally Posted by Sechs View Post
    Yeah there are no "breaking points".
    Each player less that you have under 18 reduces the mob's HP by a certain %.
    I was just wondering if there were another "general stats" reduction which also applied. I remember I read about it somewhere (official forums?) but now I can't find it anymore.
    As far as I could see in old zones back then, I never noticed any difference on the 5 NMs, but perhaps there was a slight difference in the megabosses. The difference was too big for it being "just" reduced HP.

    There actually is a breaking point, mob HP bottoms out at 6 players. There's no difference between 3-4-5-6.

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