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Thread: Delve 2.0 discussion     submit to reddit submit to twitter

  1. #541
    HABS SUCK!!!!!
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    Once again:
    People in Fracture are 6manning it PLD RNG RNG WHM BRD SCH (or something like that)
    PLD's arent eating 4k wails, and I doubt the PLD's melee output is offsetting the rangers damage, and I doubt the SCH is nuking enough to offset that as well.

    I dont believe the mobs mechanics are altered because its in Marjami or Fracture. So I dont think it has anything to do with damage types.

  2. #542
    Cerberus
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    Shiva

    We just bring her down to 40% and have pld turtle up (-DT/MDT mainly)on aegis, then invincible while we (x2) RNG overkill her, I'm at max distance so I can only see her ready TP moves but can't see which ones, but she usually gets 3-4 TP moves while that's happening and the PLD has never died so far (Have only done this 6 times so, so I can't say it is 100% viable but it has worked all 6 times lol) it usually takes 3-4mins this way and we don't need 2hrs for MB.

  3. #543
    Relic Horn
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    Leviathan

    Quote Originally Posted by NynJa View Post
    Once again:
    People in Fracture are 6manning it PLD RNG RNG WHM BRD SCH (or something like that)
    PLD's arent eating 4k wails, and I doubt the PLD's melee output is offsetting the rangers damage, and I doubt the SCH is nuking enough to offset that as well.

    I dont believe the mobs mechanics are altered because its in Marjami or Fracture. So I dont think it has anything to do with damage types.
    Well, then it may have something to do with the amount of damage dealt within a certain period of time. Two RNGs with one BRD supporting them aren't doing half of what a full alliance is in a given increment, which would explain why large parties see it and small parties don't.

  4. #544
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    Except we werent a large alliance. I mean, we were like 13 chars, but the people acting on the bird were 3 rng's, a sch tossing blizzards (which, like the goggles, do nothing), and a pld. The rest was either brd cor or on pocket healers (that didnt do anything)

    I doubt one extra rng caused that much of a spike. The fact people say the fracture strat is "turtle up and overkill it", means they're REALLY pumping damage in, and still dont get 1shot by wail.


    Not to mention the idea of a timed fight that would PUNISH you for killing too fast is pretty stupid, even for SE.

  5. #545
    Hydra
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    Quote Originally Posted by NynJa View Post
    Except we werent a large alliance. I mean, we were like 13 chars, but the people acting on the bird were 3 rng's, a sch tossing blizzards (which, like the goggles, do nothing), and a pld. The rest was either brd cor or on pocket healers (that didnt do anything)

    I doubt one extra rng caused that much of a spike. The fact people say the fracture strat is "turtle up and overkill it", means they're REALLY pumping damage in, and still dont get 1shot by wail.


    Not to mention the idea of a timed fight that would PUNISH you for killing too fast is pretty stupid, even for SE.
    Maybe it's not just the additional rng that you have. Maybe it's also the fact that they are super buffed with brd/cor and the pld is now in the mage pt not getting any DD buffs at all like he/she would in a 6 man group. I have no empirical evidence to support this, just pointing out that an additional rng isn't the only difference in your setup.

  6. #546
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    Quote Originally Posted by NynJa View Post
    Once again:
    People in Fracture are 6manning it PLD RNG RNG WHM BRD SCH (or something like that)
    PLD's arent eating 4k wails, and I doubt the PLD's melee output is offsetting the rangers damage, and I doubt the SCH is nuking enough to offset that as well.

    I dont believe the mobs mechanics are altered because its in Marjami or Fracture. So I dont think it has anything to do with damage types.
    I think it's related to what type of damage it's taking (magical / physical) and when (ws / casting), not strictly type. I think wings moves are affected by damage taken during ws, and shrieking gale / ravenous wail by damage taken while casting. Bringing the damage back down may be related to damage dealt during the mobs tp phase, or just a decay over time. Nothing seems to force her to use one ws or another, so it's hard to pin down whether or not this is right.

    I need to do more testing to pin this down exactly, so for now, these details might be off.

  7. #547
    Relic Horn
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    Sylph

    Our paladins are taking the same damage from Podarge both inside and outside fracture, so I don't know what to tell you.

  8. #548
    Cerberus
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    Shiva

    Gonna start by saying that you can do whatever you want, and play however you want. Now to my "input", it can also be the fact that you have an extra pt of mules/non DDs (adding at least double HP to NMs while you only add an extra RNG for DMG) the setting that I mentioned was in a 6man pt. What I'm saying is, the fights probably take longer thus making the random 1 shots windows bigger (when you add double HP, but only 1 extra DD)

    Edit: To add a bit more background (still a 6man pt) we used to take it slow and use wildfires in between, or stop dmg for 1-2 mins, sometimes it worked, but most of the time, the pld would still get 1 shot EVENTUALLY anywhere from 40-1% it happened more than a handful of times and we'd take 6-8mins to kill her when we took it slow, but still had the risk of having the pld 1 shot and while a few times we could finish her off, it still costed us 3mins of weakness on 1-2 ppl + fight time.

  9. #549
    HABS SUCK!!!!!
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    Fracture HP is based on party size.
    I said we were farming beads to get clears on mules, so their HP shouldnt fluctuate.


    The only thing thats known about Ravenous Wail and Shrieking Gale (which is magic damage, Aegis will reduce this to nothing), is they only active after 50% HP. I think Kadeiloscopic Fury is at 25%, but I havent pinned that one down.

  10. #550
    An exploitable mess of a card game
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    We've had Podarge begin with fury otw to the PT. I've also seen this after sleeping the NM 2x. I've speculated that zero debuffs grants access to that move.

  11. #551
    Relic Horn
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    Sylph

    I've never seen Kaleidoscopic Fury, but I keep Dia on 100% of the time. Yugl might be right.

  12. #552
    Aramaic
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    Consolidated List of Armor With All Paths, do with it what you will.

    Qaaxo

    Head
    A:Att+15, Eva+15, DA+2
    B:Acc+15, STR+7, PDT-3
    C:Att+15, STR+12, STP+3

    Body:
    A: Att+15 Eva+15, DA+2
    B: Acc+15, STR+7, PDT-3
    C: Acc+15, Pet Att+20, Pet: Acc+20

    Hands:
    A: Att+15, Eva+15, DA+2
    B: Acc+15, STR+7, PDT-3
    C: Rng.Atk+15, STP+3, Snapshot+3

    Legs:
    A: Att+15, Eva+15, DA+2
    B: Acc+15, STR+7, PDT-3
    C: HP+75, M.Eva+15, PDT-5

    Feet:
    A: Att+15, Eva+15, DA+2
    B: Acc+15, STR+7, PDT-3
    C: Att+15, MAB+15, STR+12


    Xaddi Set:

    Head:
    A: Atk +15 Acc +10 STP +3
    B: HP +45 Acc +15 PDT -3%
    C: Acc +15 Dex +12 Str +7

    Body:
    A: Atk +15 Acc +10 STP +3
    B: HP +45 Acc +15 PDT -3%
    C: Vit +12 PDT -5% MDT -3%

    Hands:
    A: Atk +15 Acc +10 STP +3
    B: HP +45 Acc +15 PDT -3%
    C: Acc +15 STP +3 DA +2%

    Legs:
    A: Atk +15 Acc +10 STP +3
    B: HP +45 Acc +15 PDT -3%
    C: HP +75 Eavs +15 Mag Evas +15

    Feet:
    A: Atk +15 Acc +10 STP +3
    B: HP +45 Acc +15 PDT -3%
    C: Atk +15 Str + 7 DA 2%


    Artiseq Set:

    Head:
    A: MP +30 MAB +20 Int +7
    B: MP +30 MAC +20 MND +7
    C: MAC +25 Magic Evas +10 MDT -5%

    Body:
    A: MP +30 MAB +20 Int +7
    B: MP +30 MAC +20 MND +7
    C: MP +60 MAC +15 MAB +15

    Hands:
    A: MP +30 MAB +20 Int +7
    B: MP +30 MAC +20 MND +7
    C: MP +30 Pet Atk +20 Pet Acc +20

    Legs:
    A: MP +30 MAB +20 Int +7
    B: MP +30 MAC +20 MND +7
    C: MAB + 25 Magic Evas +10 PDT -5%

    Feet:
    A: MP +30 MAB +20 Int +7
    B: MP +30 MAC +20 MND +7
    C: MP +30 Pet MAB +20 Pet MAC +20


    Rinda Shield

    Path A: HP 75 Vit +7 PDT -3%
    Path B: HP 75 Vit+7 MDT -3%
    Path C: MP 30 MDT -3% PDT -3%

  13. #553
    HABS SUCK!!!!!
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    HP counts with 9 characters:

    Cailimh 1442314
    Plaguevin Bats 269996
    Hakawai 269565

    anyone have HP counts with 6/7 chars?

  14. #554
    Relic Horn
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    Quote Originally Posted by Fake View Post
    e
    Tier 5: I was told by JP that it levels up after it uses calcifying claw 4 times, no idea how to blue it (if its even possible).
    Ya defo not true. What we noticed is that the levelups somehow always seemed to come in when hate was bouncing around.

  15. #555
    Old Merits
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    Was probably being fed false information by the particular xenophobe in question.

    I've never encountered any issues from the monkey levelling up though, its doesn't do it enough to become a problem like Raaz.

  16. #556
    Puppetmaster
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    Quote Originally Posted by Lyramion View Post
    Ya defo not true. What we noticed is that the levelups somehow always seemed to come in when hate was bouncing around.
    Could have something to do with him weaponskilling on different people then. I've only fought him a few times, but when we were planting hate on our pld and it was changing targets less, I noticed less level ups than with a melee setup bouncing him around. Super small sample though.

  17. #557
    Relic Horn
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    Quote Originally Posted by Systematicchaos View Post
    Could have something to do with him weaponskilling on different people then. I've only fought him a few times, but when we were planting hate on our pld and it was changing targets less, I noticed less level ups than with a melee setup bouncing him around. Super small sample though.
    Fought him with Ally last night and it leveled up so much it went into beastruction mode. Hate went in circles. Then kicked everyone out but RNG and PLD and it only did 2 level ups. One when a RNG got punched in the face.

  18. #558
    Relic Horn
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    Sylph

    Maybe he levels up when he does a certain amount of damage, and so would naturally level up less if planted on a paladin.

  19. #559
    Melee Summoner
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    What's the Path for Kbiroj? A, B, C. Anyone know off hand?

  20. #560
    Puppetmaster
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    Ragnarok

    hp counts seem to be a solid 65k hp per member according to multiple scoreboards on all 3 bosses using 6-8 members.

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