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Thread: Delve 2.0 discussion     submit to reddit submit to twitter

  1. #581
    Salvage Bans
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    Quote Originally Posted by Indalecia View Post
    I'm definitely doing path B, I don't need a mix and decent m.acc combined with heavy mab is smexy.

    Yaksomo is good, but honestly the only thing I would really use it for is Tidal Roar. There are other uses that it obviously has, but yeah, that's the only really important one.
    Considering we saw that directly, Nirvana gives +57 acc and attack (when combined with seraphicaller), i'd assume a similar bonus to magic accuracy and attack. i'd wager a viable way to test would be to do nirvana+seraphicaller vs seraphicaller+caller's doublet2+spurrina gages+ngen and seeing how much of a damage difference like.. netherblast does.

    seraphicaller: 1285
    seraphicaller+20% in gear: 1542
    seraphicaller+nirvana: 1871

    Increase of 72 damage over what +40% ~should~ be, which is 1799

    pulling out the 40% damage bonus (from the 1871), it's a damage difference of +51 damage over base 1285.

    This was simply done on a single mandy outside of western adoulin.

  2. #582
    Sea Torques
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    Lowman Kamihr Drifts (5 NMs and boss) with SAM, SAM, MNK/RUN, WHM, BRD, SMN.
    First run : Lose, we reached the boss with 20 min left and wiped at 40%.
    Second run : Won with 1 min left.
    Third run : Won with 5 min left.

    T2 : PDT set and/or turn after Cacophony, I believe it loses his Counterstance + super Haste with blue proc.
    T3 : Frenzied Rage can't overwrite Tidal Roar ("no effect" spam).
    T4 : One Light SC + Thunderstorm MB (does 19-26k damage) is enough to force a weakess change.
    T5 : We don't know what make it lvl up. We try to kill it as fast as possible.
    Boss : We do several useless buffs before engaging (Bar-, Ecliptic Growl/Howl etc). AoEs damage becomes a major concern with the add effect MDB down (melee hit) and Shell dispelled. We have not reapplied Shell and forgot to do Dream Shroud which partially caused our wipe on the first run.
    Melees turn/wait while the BRD redo his songs if too many important buffs are dispelled.

    It's by far the hardest zone for us, almost only because of the boss. All of his tp moves produces something nasty on melees : Amnesia, Terror, Para+3 buffs Dispel, Bind+ParaFrost Aura, Encumberance, full Dispel+all Stats Down.

  3. #583
    E. Body
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    Bismarck

    why don't u just make all 3 staves and swap them in and out based on bp?

  4. #584
    Sea Torques
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    Quote Originally Posted by Byrthnoth View Post
    Our Monk claimed that the Lion took good damage in the first 25% from Blunt, but that could have just been because he still had full buffs.
    I confirm Utkux does indeed take extra damage from Blunt or is heavily resistant against Slashing (more likely). One GK hit (100-150 dmg) does half less than a single hit punch (200-300), this is constant and has nothing to with the Dispels.

  5. #585
    Relic Horn
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    I am expecting T4 mandy in Yorcia to have some kind of EVA < > MEVA mechanic. It always started out with super high evasion for us while all the first nukes went unresisted. A but later it's MEVA goes into "Cant land anything" mode.

    At some point it seems to reset back. Unclear how this works atm.

  6. #586
    Puppetmaster
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    The trick to taking off the evasion of the T4 Ironbeak in marjami seems to be enfeebles. Very similar to the foret Uragnite. All enfeebles land easily on it, me and the Brd in our party had 0 resist landing anything. I did all enfeebles on Rdm + impact, all our Rng's parsed 90+ % ACC at the end.

  7. #587
    D. Ring
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    Typo? Marjami NM isn't evasive and you shouldn't be bringing RNG to yorcia <_<

  8. #588
    Old Odin
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    Quote Originally Posted by Lyramion View Post
    I am expecting T4 mandy in Yorcia to have some kind of EVA < > MEVA mechanic. It always started out with super high evasion for us while all the first nukes went unresisted. A but later it's MEVA goes into "Cant land anything" mode.

    At some point it seems to reset back. Unclear how this works atm.
    had witnessed the restet once, not sure if it was time based or due to some drain aspir spam or so (tried some stuff out).

    i doubt that debuffs is the trick for this, considering rngs can hit the acc on pritty much anything if correctly geared and with a few buffs. but will try out at some point with melees

  9. #589
    Campaign
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    Quote Originally Posted by macross View Post
    why don't u just make all 3 staves and swap them in and out based on bp?
    Making 3 119 staves is like what, 25 mils gil?
    I don't really have that kind of money that I can spend on something, especially if what I get out of it is a very minimal difference from other much cheaper options.
    Also Inventory+3 and I would need Gearswap to tell the difference between the 3 different augments.
    Of course that's the ideal theoretical best solution (aside Nirvana of course) but I was kinda trying to be more realistic and look for an acceptable compromise.

    I kinda put the idea on hiathus until I see the stats on the SMN JS Weapon to be released in April anyway.
    Already regret spending over 4 mils on the 119 dagger since the DNC JS weapon is comin out...

  10. #590
    Relic Horn
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    Quote Originally Posted by frodnonnag View Post
    Considering we saw that directly, Nirvana gives +57 acc and attack (when combined with seraphicaller), i'd assume a similar bonus to magic accuracy and attack. i'd wager a viable way to test would be to do nirvana+seraphicaller vs seraphicaller+caller's doublet2+spurrina gages+ngen and seeing how much of a damage difference like.. netherblast does.

    seraphicaller: 1285
    seraphicaller+20% in gear: 1542
    seraphicaller+nirvana: 1871

    Increase of 72 damage over what +40% ~should~ be, which is 1799

    pulling out the 40% damage bonus (from the 1871), it's a damage difference of +51 damage over base 1285.

    This was simply done on a single mandy outside of western adoulin.
    Aren't the acc/attack increases just a product of attribute increases due to it being higher level? You'd expect zero change in mab and only a relativistic(and minor) increase in macc in that case

  11. #591
    Relic Horn
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    Lowmanned T2 Gnolle again. Kept track of Silence durations with +180 pure macc:

    4x 1min 5x 30 sec 2x 15 sec 5x 7 secs

    Then it started to instawear off or get fully resisted. Toyed around with it for too long to kill it.

  12. #592
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    Did another 2 smooth runs of PLD, MNK, RNG, RNG, BRD, WHM in Kamihr. Saw the 10 minute warning each run, but killed him shortly after that. The zone isn't very hard and the drops aren't too fantastic, but it's kind of fun to do once in a while!

  13. #593
    CoP Dynamis
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    Quote Originally Posted by Byrthnoth View Post
    Did another 2 smooth runs of PLD, MNK, RNG, RNG, BRD, WHM in Kamihr. Saw the 10 minute warning each run, but killed him shortly after that. The zone isn't very hard and the drops aren't too fantastic, but it's kind of fun to do once in a while!
    Gun RNGs using Wildfire during magic windows?

  14. #594
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    Quote Originally Posted by CubsWoo View Post
    Gun RNGs using Wildfire during magic windows?
    Yeah, also, Trueflight / Divine Emblem Holy 2 / Lux + Lunge for Gnole.

  15. #595
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    I did the "All 6 KIs" turn-in last night and got two items from the second tier of Delves (DT-5% Shield and the Dagger). I would guess that is the benefit of doing it. You collect all 6 KIs but get 2 items from the new set instead of 1 old and 1 new. Kind of worthless if you're just hoping for an Airlixir +2, but might be good for people trying to collect gear.

  16. #596
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    Quote Originally Posted by Lyramion View Post
    I am expecting T4 mandy in Yorcia to have some kind of EVA < > MEVA mechanic. It always started out with super high evasion for us while all the first nukes went unresisted. A but later it's MEVA goes into "Cant land anything" mode.

    At some point it seems to reset back. Unclear how this works atm.
    I experienced this as well. I was able to land just about everything for full duration except impact in the beginning (I got about 30 seconds out of it, not sure if it's a macc issue or not), I even got gravity and bind landing no problem, but towards lower hp intervals, he started getting really resistant. I did not notice any back and forth.

  17. #597
    Aramaic
    Guest

    Consolidated Weapons Upgrades (Best I can do for now still missing a few C Paths)

    H2H:
    A: Atk +15 Str +12 Dmg +5
    B: Acc +15 Dex +12 Dmg +5
    C: Atk, Dex, STP

    Dagger:
    A: Atk +10 Str +7 Dmg +3
    B: Acc +10 Dex +7 Dmg +3
    C: Atk +10 Evas +10 DA +3

    Sword:
    A: Atk +10 Str +7 Dmg +3
    B: Acc +10 Dex+7 Dmg +3
    C: HP, Acc, MDT -

    Great Sword:
    A: Atk +15 Str +12 Dmg +5
    B: Acc +15 Dex +12 Dmg +5
    C:

    Axe:
    A: Atk +10 Str +7 Dmg +3
    B: Acc +10 Dex +7 Dmg +3
    C: Atk Acc Pet Atk (Unsure of final numbers)

    Great Axe:
    A: Atk +15 Str +12 Dmg +5
    B: Acc +15 Dex +12 Dmg +5
    C: Atk +15 Acc +10 DA +3%

    Scythe:
    A: Atk +15 Str +12 Dmg +5
    B: Acc +15 Dex +12 Dmg +5
    C: ATk, MAB, STP

    Polearm:
    A: Atk +15 Str +12 Dmg +5
    B: Acc +15 Dex +12 Dmg +5
    C:

    Katana:
    A: Atk +10 Str +7 Dmg +3
    B: Acc +10 Dex +7 Dmg +3
    C: Atk MAB PDT - (Unsure of Numbers)

    Great Katana:
    A: Atk +15 Str +12 Dmg +5
    B: Acc +15 Dex +12 Dmg +5
    C:

    Club:
    A: MP +30 Int +7 MAB +10
    B: MP +30 Mnd +7 MAC +10
    C: ACC,

    Non Smn Staff:
    A: MP +60 MAB +15 INT +12
    B: MP +60 MAC +15 MND +12
    C: Acc, Dex

    Smn Staff:
    A: MP 60 Pet Atk +15 Pet Acc +15
    B: MP +60 Pet MAC +15 Pet MAB +15
    C: Pet Atk +15 Pet MAB +15 Pet PDT -5%

    Bow:
    A: Rng Atk +15 Str +12 Dmg +5
    B: Rng Acc +15 Agi +12 Dmg +5
    C: STR +12 Rng Acc +10 STP +7

    Gun:
    A: Rng Atk +15 Str +12 Dmg +5
    B: Rng Acc +15 AGI +12 Dmg +5
    C: AGI +12 MAB +10 Snapshot +3

  18. #598
    Relic Shield
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    I tried looking back in the thread but couldn't find much (I only went back a few pages, probably not far enough) but I was wondering, when fighting the T5 NMs from each zone in the field (not in the fracture) what was the amount of time it took from pop to kill in a standard MNK MNK WHM BRD SCH etc. setup?

    I'm just trying to get an idea of what an "ideal" kill time should be. A goal to shoot for, so to speak.

  19. #599
    Old Merits
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    Failing to see what you're asking, there is no goal if you're fighting outside the fracture other than the 20 minute time limit.

    If you're practicing outside before fighting inside then a pure melee based setup is only relevant to Yorcia, and the Yorcia T5 can take 3mins or 10mins depending on much it uses charm/amnesia.

    Marjami is rng only if you're practicing for inside, and the megaboss is pretty much rng only if you are beading for it also.

    Kamihr is a ~4min kill with 3 melees. However you wouldn't bead it anyway since T1 2 and 4 are all far more annoying to kill.

  20. #600
    Relic Horn
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    Not that we don't RNG Marjami out of simplicity, but it's just as melee-able as the other zones. You just have to be not-lazy enough to bring down the aura a la tree

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