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Thread: Delve 2.0 discussion     submit to reddit submit to twitter

  1. #661
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    Quote Originally Posted by Vathris View Post
    Well i did check out the bg wiki spell recast but didnt spend enough time to figure it out =/ thats why i asked here. Im mainly debating using Anhur robe or Hedera cotehardie, for now, my stun gear is
    Twebuliij, Mephitis, Kalboron
    Nahtirah, eddy necklace, psystorm, lifestorm
    Anhur robe, Hagondes, Sangoma, balrahn
    Swith, Witful, Artsieq, pedagogy loafers

    So I have vast space for improvement, also way too much macc for old Delve, considering twebuliij, artsieq and hagondes all have macc augments
    Here's my stun set:

    input /equip main "venabulum";
    input /equip sub "mephitis grip";
    input /equip ammo "incantor stone";
    input /equip head "nahtirah hat";
    input /equip neck "eddy necklace";
    input /equip ear1 "lifestorm earring";
    input /equip ear2 "psystorm earring";
    input /equip body "vanir cotehardie";
    input /equip hands "acad. bracers +1";
    input /equip ring1 "prolix ring";
    input /equip ring2 "sangoma ring";
    input /equip back "bookworm's Cape";
    input /equip waist "witful belt";
    input /equip legs "artsieq hose";
    input /equip feet "Peda. Loafers";

    I use academic's loafers when alacrity is down.

    Hedera is better than Anhur robe until you get something better. The macc is valuable.

  2. #662
    Puppetmaster
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    Edit: theory proven wrong

  3. #663
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    Bah. Tried Wopket again, and once again, he was utterly spamming Uproot. Aura was staying down for less than 15 seconds before he'd put it back up. brought aura down about 7 times, and timed out at 4%.

  4. #664
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    Quote Originally Posted by Univarsity View Post
    Ok, it seems the T5 Mirka in Kamihr levels up when you WS it's face. So what we've been doing is have the PLD tank it (no WS's) and have all the DDs directly in back of the NM WSing it's ass. This can get tricky sometimes with hate because since the PLD can't WS it puts him at a disadvantage but this does make this fight 10x easier when it's not leveling up.
    I've had it level up regardless of ws.

    Was screwin with it solo, and never ws'd at all, yet it leveled up 3 times @_@.

  5. #665
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    Quote Originally Posted by Fwahm View Post
    Bah. Tried Wopket again, and once again, he was utterly spamming Uproot. Aura was staying down for less than 15 seconds before he'd put it back up. brought aura down about 7 times, and timed out at 4%.
    Have whm use ethereal earring and decently augmented gendewitha gear or some other DT focused set. Stand by melees and ignore aura, sch works best for 6th as you can maintain embrava the entire fight (assuming you don't kill it immensely slow), combined with regen and phalanx massively reduces need for cures, any downtime they have can be spent nuking to remove aura. Its possible to have the whm just stand and curaga with less support (ie cor + brd instead of sch + brd) but if you're having issues currently then you will probably need the extra margin sch provides, you can also use a 2nd whm but its less useful for the rest of the run.

    Once we started doing it this way our runs went from 29-35mins to 26~ mins, most of that time has been saved on wopket but some came from a few other refinements.

  6. #666
    Blue Magic is Best Magic
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    Is there any further info known about the Morta/belladonna mob? I heard from someone reading a JP wiki that you can get red proc to stop the charm move. All the times I've fought it I have never seen a red proc with tons of different things going off for potential procs. Any ideas?

  7. #667
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    Nothing on JPwiki about that.

  8. #668
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    Not sure which one they were reading from but it doesn't seem far out there considering other Nms can be red proc. Belladona sucks ass with that charm, most groups that are 6~8 don't really care for it because they force through it at that HP. 18 man it gets to be a problem with the charm.

    Edit: It was here:

    http://ffxi.wikiwiki.jp/?cmd=read&pa...=%20%09Hyoscya

    Google trans:
    Behavior
    Full bloom and the front- Fatale is not activated during Stan impossible for the immediate ( so-called red line) aura.
    I can stun without problems for other TP technology .

  9. #669
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    Ya just some guy complaining he cant stun charm, even when he focuses on the "red line" charge up animation while he can stun other stuff.

  10. #670
    Old Odin
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    Quote Originally Posted by Draylo View Post
    Not sure which one they were reading from but it doesn't seem far out there considering other Nms can be red proc. Belladona sucks ass with that charm, most groups that are 6~8 don't really care for it because they force through it at that HP. 18 man it gets to be a problem with the charm.

    Edit: It was here:

    http://ffxi.wikiwiki.jp/?cmd=read&pa...=%20%09Hyoscya

    Google trans:
    Behavior
    Full bloom and the front- Fatale is not activated during Stan impossible for the immediate ( so-called red line) aura.
    I can stun without problems for other TP technology .
    Tried Absolute terror on it with a good m.acc build and/or geo buffs/debuffs on BLU? The scorp in ceizak was a pain in the ass without terror too. (my guess is you did try it). So the following mobs still need their gimmicks found out: apkallu in marjami, the Harpeia in marjami, the belladonna in yorcia

  11. #671
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    We had a Blu/blm go on one of our Yorcia runs, and I believe he said that all NMs in there were flat out immune to Terror. I know specifically he tried ES-Absolute Terror on the Belladonna and got the immunity message.

    Just as some side info on the Belladonna, I remember one interesting time I was on Geo/rdm, nuking it constantly with Fire and keeping Grav on and attempting Bind after it would charm (Grav landed easily, Bind could land sometimes--my Enfeebling build could greatly be improved to perhaps make Bind consistent). Anyways, it had eventually charmed both DDs (not at the same time, just eventually they had their hate reset at some point in the fight), and I was next on the hate list so it was coming after me. With Gravity though, it was extremely easy to kite, and it would stop to use its frontal/conalish TP moves like Frond Fatale and that Spore move a lot and straight up miss me (and not hit anyone else) because I was standing about 20~ yalms away kiting/continuing to nuke with Fire, while the DDs were able to attack it from behind.

    I just have to wonder if this could be used more strategically to our advantage, especially because there is a circular area to fight the Belladonna where the T4 Mandy NM is. A Rdm's Sab Grav II would also make the kiting even easier.

  12. #672
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    She is just a huge time waster, we have 3 DD on her to limit WS spam and she always charms all the time. We've pretty much taken the charm > turn until uncharmed approach but every ws she does is practically charm. Terror doesn't work as you guessed, doesn't work on any of the new NMs in delve . I guess SE realized how powerful it was in Delve1 lol.

  13. #673
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    Quote Originally Posted by Creelo View Post
    We had a Blu/blm go on one of our Yorcia runs, and I believe he said that all NMs in there were flat out immune to Terror. I know specifically he tried ES-Absolute Terror on the Belladonna and got the immunity message.
    Being an earth based zone not completely unexpected would somewhat expect the same from ravine since they birds

  14. #674
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    Delve 2.0 discussion

    Quote Originally Posted by Draylo View Post
    She is just a huge time waster, we have 3 DD on her to limit WS spam and she always charms all the time. We've pretty much taken the charm > turn until uncharmed approach but every ws she does is practically charm. Terror doesn't work as you guessed, doesn't work on any of the new NMs in delve . I guess SE realized how powerful it was in Delve1 lol.
    well since you run with 18 maybe try CS stun and zerg her? I think she isnt immune stun, but she start building resistence to it i think, so no idea how viable rdm/blm stunning is.

    infact gravity is the only debuff she never resists at all, so the intent might have been kiting for mages if all melees get charmed,

    or you could PD on her, followed by shocj squall CS, and then use the smns to get yumcax aura down later on instead of nukers? SMN/SCH can get enough nuke power for T1 spells and their avatars to help nuke the pre NMs too (assuming if proper geared).

  15. #675
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    If you go with 18; just Asylum your dd pt and have your dd zerg it/stun amnesia, it should die very fast.

  16. #676
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    Zerg it in 30 seconds? Doesn't sound likely. I think the PD followed by an asylum might be enough time. She has a lot of HP with 18 people. We stun the rest of her ws easily but you can't really stun charm.

  17. #677
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    And we go back to what I asked some pages ago.
    HERE is the reply I got.
    Hey Draylo, good news! The fight is trivial!
    w
    But then again Fake probably wrote that reply thinking about a 6men setup where I could agree with what he wrote, but it clearly is not my case.

    But yeah, too many melees and she becomes even more annoying than she normally is, that's why I thought about 2x PD (because clearly 30sec will not be enough).
    I know already that the damage reduction decays over time, I wondered if the same happened to the debuff resistance. Would I still be immune to charm after 30 secs even if I do take some damage?
    PD + Asylum sounds good, if you really cannot overwrite PD with another PD.
    I mean, if you're gonna bring a couple of SMNs anyway (they're useful to take down aura on Wokpet, especially with Astral Conduit) might as well make use PD on Hyoshia.

    Currently we're still in the phase of beading her, and I swear we find her insanely annoying even outside with her 6-men reduced HP pool.
    It's not a matter of her being difficult (but then again, how many things really are "difficult" in this game?) but more a matter of her being annoying and time consuming.

  18. #678
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    You really shouldn't be having trouble with her in an isolated situation with the lowered HP outside. Turn right after charm, stun amnesia if you can, and win. I'm pretty sure my 6man group was taking less than 10mins every time without having a stun for amnesia, and having some dumb deaths due to people not turning or our brd being retarded.

  19. #679
    HABS SUCK!!!!!
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    I know "GET ALL THE PLASM !!!!!!", but if the NM is really giving you issues, why not just bead her out? Every failed run is losing out on plasm as well as boss loot.

  20. #680
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    Quote Originally Posted by Sechs View Post
    I know already that the damage reduction decays over time, I wondered if the same happened to the debuff resistance. Would I still be immune to charm after 30 secs even if I do take some damage?
    PD doesn't grant immunity against debuffs but a very high resistance (close to 100%). This effect does NOT decays over time despite what a lot of people believe.

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