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Thread: Delve 2.0 discussion     submit to reddit submit to twitter

  1. #861
    Sea Torques
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    Quote Originally Posted by dasva View Post
    There was a compilation from various sources a few pages back if you look. Not sure if it had club path C though
    Thanks for the heads up, somehow missed the two pages they were on. Was prolly a little heavy on the page down when scanning the thread to see if I shoudl post my question here....

    Looks like the club path 'C' starts w/acc. I'd normally assume it would copy the 1-handed acc path, but the other Path C's have been kind of a random collection. if it was 10 acc, 7 dex, +3DMG it'd put that club at third for DPS and lowest delay, I.E. Best iLVL offhand (for WHM)... Though the BungaBunga would have other perks, and the same zippy delay.

    thanks for the help. Hope there's someone as morbidly curious that took Path C up to find out the end lol....

  2. #862
    Relic Horn
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    Quote Originally Posted by sahearniitth View Post
    So in short, do some dmg to it at start with fire so you can actually heal it with the water based attack
    Ya usually pulling it out with pyrohelix, then can Water V at around 97% mob HP to get 5k+ heal.

  3. #863
    Cerberus
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    Whats better in delve? SCH or RDM? Like if you had to choose between the two for debuffing, impact and nuking to get the aura down being the main tasks.

  4. #864
    Relic Horn
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    Scholar

  5. #865
    Ridill
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    Until they fix rdm the answer is always going to be sch in pretty much any environment. Sch is more or less same macc on debuffs while being slightly less potent para/slow since no meritted ones while out and out better at pretty much everything else.

  6. #866
    Relic Horn
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    Quote Originally Posted by Lyramion View Post
    Little sidequestion:

    What's the current mathed out "sane" WHM setup for having a great casting speed without going fully retarded?
    Coming back to my own question here to put out my findings:

    Tamaxchi
    Sors Shield
    Piety Cap +1
    Aceso's Choker
    Orison Earring
    Roundel Earring
    Orison Bliaud +2
    Bokwus Gloves
    Pahtli Cape
    Orison Pantaloons +2
    Litany Clogs
    + Speed Merits


    49% Cure Potency 78% Cure Cast Speed and Empy Body Cureskin

    Pretty much the best "I want it all" setup for pure cure power and speed I could put together with the existing gear. If you are super lucky with your Genbu's Shield can even cap both.

  7. #867
    D. Ring
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    You know with gearswap you can precast absolutely anything and still get your full potency in right?

  8. #868
    Relic Horn
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    Quote Originally Posted by Darkmagi View Post
    You know with gearswap you can precast absolutely anything and still get your full potency in right?
    Yes, while you are correct, there also is still a small minority playing on Xbox. Like my LS main WHM. While I could tell here "go PC lol you fucking noob get on my level", I could also try help a making setup that practically works.

  9. #869
    CoP Dynamis
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    Quote Originally Posted by Lyramion View Post
    Yes, while you are correct, there also is still a small minority playing on Xbox. Like my LS main WHM. While I could tell here "go PC lol you fucking noob get on my level", I could also try help a making setup that practically works.
    I call that the, "new patch oh shit windower doesn't work" set. =P

  10. #870
    I think FFXI should be Free-2-Play
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    Quote Originally Posted by Lyramion View Post
    Coming back to my own question here to put out my findings:

    Tamaxchi
    Sors Shield
    Piety Cap +1
    Aceso's Choker
    Orison Earring
    Roundel Earring
    Orison Bliaud +2
    Bokwus Gloves
    Pahtli Cape
    Orison Pantaloons +2
    Litany Clogs
    + Speed Merits


    49% Cure Potency 78% Cure Cast Speed and Empy Body Cureskin

    Pretty much the best "I want it all" setup for pure cure power and speed I could put together with the existing gear. If you are super lucky with your Genbu's Shield can even cap both.
    If you add 10% more casting speed from /SCH or 15% from /RDM, casting speed should be capped. You can remove one of the casting speed piece, such as Pahtli Cape to cap your cure potency.

  11. #871
    D. Ring
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    Quote Originally Posted by Lyramion View Post
    Yes, while you are correct, there also is still a small minority playing on Xbox. Like my LS main WHM. While I could tell here "go PC lol you fucking noob get on my level", I could also try help a making setup that practically works.
    That's a fair excuse, I was just making sure you didn't think it was impossible to precast high amounts of fast cast on cures. That sort of set certainly works if you're unable to pc.

  12. #872
    Ridill
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    Quote Originally Posted by Lyramion View Post
    Pretty much the best "I want it all" setup for pure cure power and speed I could put together with the existing gear. If you are super lucky with your Genbu's Shield can even cap both.
    Well decently lucky or throw a bunch of tatters at it. I got one a 2 cure pot and 7 cast time on an hq1 iirc. Though not my best. Question does healing magic cast time just add into cure cast time like it looks like you added them? Also going with assuming that it does you could always swap out piety with iaso and then litany with cure clogs which would put you at 56 cure pot and 80 cast time. Though admittedly you'd lose 26 mnd and vit but also gain 10 skill so on single target cures the losses will be minimal. You also would have another -3 emnity with your original set but since those swaps over cap cure pot you you can easily make that up and then some with novia

  13. #873
    Banned.

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    Does gearswap work differently than spellcast or macros? If I try to use too much fast cast gear on a fast spell it'll just end up casting it in a random assorted mix of both most of the time, especially if it's laggy. Does lag affect gearswap too?

  14. #874
    Pandemonium
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    GearSwap works drastically differently.

    http://www.bluegartr.com/threads/115...=1#post5985652

  15. #875
    Relic Horn
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    Quote Originally Posted by Viar View Post
    If you add 10% more casting speed from /SCH or 15% from /RDM, casting speed should be capped. You can remove one of the casting speed piece, such as Pahtli Cape to cap your cure potency.
    I thought Fastcast and Curecast Speed was multiplicative, isn't it?


    Quote Originally Posted by dasva View Post
    Question does healing magic cast time just add into cure cast time like it looks like you added them?
    Not sure about this one actually - any takers?

    This is what I got on BGwiki: "Healing magic casting time reduction: Reduces casting time of all spells classified as healing magic by the percentage listed, stacks with other forms of casting time reduction such as Light Arts and Fast Cast"

  16. #876
    Ridill
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    Quote Originally Posted by Lyramion View Post
    I thought Fastcast and Curecast Speed was multiplicative, isn't it?


    This is what I got on BGwiki: "Healing magic casting time reduction: Reduces casting time of all spells classified as healing magic by the percentage listed, stacks with other forms of casting time reduction such as Light Arts and Fast Cast"
    fast cast/arts is.... but if you are already at -78% then another -10% reduction would bring you to the cap


    And the that quote sounds like they haven't really tested if it falls into a category or is it's own

  17. #877
    Hydra
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    Per testing that I have done myself, cast time reduction gear is additive with fast cast, so 20% fast cast and 10% healing magic cast time reduction is 30% total.

    Light arts is it's own term, so it comes out to about 37% overall reduction with the afore mentioned hypothetical fast cast values.

    Dasva is right, 78% cast time reduction and 10% arts reduction would put your overall reduction at 80.2% reduced.

    Edit: Accidentally hit post, per the testing that I did a long time ago, Arts cast speed reduction actually bypasses the 80% cast speed reduction. I tested using battlemod way back when using blizzard 5 which has a 10 second cast time and I was casting in 1.8 seconds consistently with max fast cast + arts on blm.

  18. #878
    Sea Torques
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    Quote Originally Posted by CoreyX View Post
    Does gearswap work differently than spellcast or macros? If I try to use too much fast cast gear on a fast spell it'll just end up casting it in a random assorted mix of both most of the time, especially if it's laggy. Does lag affect gearswap too?
    With GS You can even use occ. Quickcast and if its pros still cast in the right set.

  19. #879
    Aramaic
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    I have the maps for Tree and Bird path, but was there ever one posted for Lion path.

    Nevermind Found it.

  20. #880
    Old Merits
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    Can Tachi: Jinpu remove wopkets aura?

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