Item Search
     
BG-Wiki Search
Page 21 of 26 FirstFirst ... 11 19 20 21 22 23 ... LastLast
Results 401 to 420 of 503

Thread: Job Points discussion     submit to reddit submit to twitter

  1. #401
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Getting a pt still sucks so much though... Been shouting for the past 2hrs >< sigh
    [/rantoff]

  2. #402
    Salvage Bans
    Join Date
    Jul 2009
    Posts
    964
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Sechs View Post
    Anybody remembers how much XP/hr an average merit PT would give you at level 75? I seem to recall around 70k XP/hr? Or was it higher? Lower?
    Way lower. An "average merit party" was looking at like 15k/hour. The average party wouldn't even have a cor. A good merit party pulled 25-30k/hour.

  3. #403
    New Merits
    Join Date
    Sep 2008
    Posts
    232
    BG Level
    4
    FFXI Server
    Lakshmi

    Average was 20-21k during the ToAU era, 10-11k during the sky era 04/06 (?)ish

  4. #404
    Ridill
    Join Date
    Apr 2011
    Posts
    23,594
    BG Level
    10
    FFXI Server
    Bahamut

    And that's why I didn't party often lol. I was doing 10k soloing on puddings on blm and there was basically no wait time. Get gear and start meriting 3 minutes later and not have to deal with mediocre pts that took time to form when I had hardly any play time

  5. #405
    Hydra
    Join Date
    Nov 2009
    Posts
    113
    BG Level
    3
    FFXI Server
    Shiva

    Dunno if i did this correctly but tested out how "good" Afflatus Solace Cure potency job point is.
    whm mule gear: 51% cure potency
    main="Tamaxchi",sub="Sors Shield",ammo="Mana Ampulla",
    head="Theophany Cap",neck="Orison Locket",ear1="Star Earring",ear2="Orison Earring",
    body="Orison Bliaud +2",hands="Theophany Mitts",ring1="Ephedra Ring",ring2="Sirona's Ring",
    back="Tempered Cape",waist="Pythia Sash",legs="Orison Pantaloons +2",feet="Piety Duckbills +1"

    Had enough job points to get 9/10 in solace. Increased cures by an amazing amount of 27hp.
    cure w/ solace 87
    cure w/o solace 114
    cure2 w/ solace 229
    cure2 w/o solace 202
    cure3 w/ solace 477
    cure3 w/o solace 450
    cure5 w/ solace 1107
    cure5 w/o solace 1083

    So allows you to go above Cure Potency cap. But I don't think its a worth while investment...

  6. #406
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    it's just adding onto base cured HP, as expected. 18 * 1.5 = 27

  7. #407
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    Wonder if it can interact with Cure Potrecieved - prolly not

  8. #408
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    of course it can, it's just adding 2-20 HP onto the base HP cured, which is then multiplied by potency and rec. potency

  9. #409
    E. Body
    Join Date
    Jan 2009
    Posts
    2,086
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Are there any EM/T piercing camps currently in the game? I've been soloing Capacity Points on THF pretty decently in Outer Ra'Kaznar on DC Restless Twitherym, but occasionally I have to wait on repop and with as tight as the Capacity Chain can be, that's not very healthy for Capacity point farming. ><; Still got 3 Job Points in about 1 hour of farming, which I guess isn't too bad since I'm solo, but I think could done a bit better if I didn't have to wait on repop.

  10. #410
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Solo you mean real solo? Just you and 3 trusts? Or with a mule?
    If it's not the latter, which 3 trusts did you use?

  11. #411
    E. Body
    Join Date
    Jan 2009
    Posts
    2,086
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    F coffin fablinix and ulmia fab is mostly there to stun tp moves but since I swapped to /war and stopped wasting tp on haste samba less than half of them even get to use tp moves

  12. #412
    E. Body
    Join Date
    Jan 2009
    Posts
    2,086
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    It would be an awesome camp if there were only like 2 more mobs with double cp campaign and ring I was getting over 1K CP after chain 10

  13. #413
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    How much CP/hr do you get there? (not including the current campaign).
    Last time I tried going there alone, Trust NPCs weren't enough to keep me up. The Silence TP move was annoying and Coffin was basically running out of MP after a while. Ulmia Alone wasn't enough to keep ballads up (and it hurt my damage to lose the marches) and using Ulmia+Joachim meant nobody to stun (wouldn't Mumor be a better Stunner btw?)

    Friend of mine had the same issues, but he's doing perfectly fine there since he started bringing his mule as well (on healer)

  14. #414
    Sea Torques
    Join Date
    Jun 2012
    Posts
    570
    BG Level
    5
    FFXI Server
    Asura
    WoW Realm
    The Scryers

    in Outer Ra'Kaznar I just manage to pull up to 70k cp/hr (w/o ring), drop to 60k/hr when I have to recast Nitro songs, or If I lost AM3 for a "long time"... but was with a healing mule(RDM for Haste II)

  15. #415
    E. Body
    Join Date
    Jan 2009
    Posts
    2,086
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Sechs View Post
    How much CP/hr do you get there? (not including the current campaign).
    I did about 80k there CP this morning before work. I literally was only there for an hour. Entered about 10k into my 1st JP and left pretty much right as I dinged JP #3. But I had a ring bonus as well for about half of it. I average about 30-35k/hour w/o campaign or ring bonus.

    Quote Originally Posted by Sechs View Post
    Last time I tried going there alone, Trust NPCs weren't enough to keep me up. The Silence TP move was annoying and Coffin was basically running out of MP after a while.
    I almost had this problem the first time I went there as /dnc but I just kept up a rotation of 1 step/mob and stunned each mob if they got a TP move off. Sometimes I had to stun, sometimes I didn't. Than one day I noticed on wiki that some NPC's stun TP moves, and and decided to try it out as /war. My kill speed rose substantially. Fablinix probably only gets to attempt to stun TP moves on about 10% of the mobs. TA Mercy pretty much kills anything I use it on, about 7-10k. Evisceration does about 3500-9k+. Berserk is overkill there..... assuming I just killed a mob with a TP move, if I have Berserk up the next mob is usually at about 20-30% before I get TP to WS it.

    90% of F Coffins MP, gets eaten by TP moves, the less that go off, the more stable he will be. Occasionally I see him dip to 700 MP(only notice because Ulmia freaks and casts Ballads. lol) But, if it happens its still not the end of the world, damage output obviously drops, but not by enough to hurt you that badly. I think the last time I went there for an hour, I only saw 2 TP moves actually go off.

    Quote Originally Posted by Sechs View Post
    Ulmia Alone wasn't enough to keep ballads up (and it hurt my damage to lose the marches) and using Ulmia+Joachim meant nobody to stun (wouldn't Mumor be a better Stunner btw?)

    Friend of mine had the same issues, but he's doing perfectly fine there since he started bringing his mule as well (on healer)
    Idk, I've never used Mumor yet, I've only tried Fablinix, and since it's been working well, I've just been sticking with him.

  16. #416
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    problem with mumor is that her stun can miss

  17. #417
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Mumor also uses steps (shoud slightly increase damage) and Haste Samba though.
    And miss rate is probably very low, I guess 5%?

    Guess I'll try again going there when I'm on a piercing job like DNC or BRD. When I was there I was on RUN D:

  18. #418
    E. Body
    Join Date
    Jan 2009
    Posts
    2,086
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    I just tried again this morning with a small tweak. After re-considering how the camp goes, and see'ing the latest post about Excenmille[S] in the trust thread. I swapped out Fab for Excenmille[s]..... as THF/WAR words do not describe..... rotating Stag's Horn and Berserk you always have an attack boost up lol. And, as long as you WS on every mob, no matter how low it is, they rarely ever get a TP move off.

    It didn't really help my previous issue with the camp, if anything probably made it worse, lol. Highest CP chain I can get there is #18 because I keep getting bouts where I'm waiting for shit to repop... I even lost Limit chain once(not like it mattered since I was 45/45) because of that shit. But oh well, Unless there is a bigger Twitherym camp somewhere I might be screwed.

  19. #419
    Sea Torques
    Join Date
    Jun 2012
    Posts
    570
    BG Level
    5
    FFXI Server
    Asura
    WoW Realm
    The Scryers

    isnt possible to "farm" CPs inside delve 1.0? guess Ill check there now much they give per kill with 3 ppl

  20. #420
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Is there any way to slow yourself down so that you still kill within the chain window but will always have a mob available?

Page 21 of 26 FirstFirst ... 11 19 20 21 22 23 ... LastLast

Similar Threads

  1. Elmer's "Talking Points" discussions with the JP players
    By Aksannyi in forum FFXI: Everything
    Replies: 2
    Last Post: 2013-09-08, 18:07
  2. EN/JP Talking Points Discussion
    By Elmer the Pointy in forum FFXI: Everything
    Replies: 36
    Last Post: 2008-09-10, 11:43
  3. New Job Abilities / 2-hand Nerf Discussion
    By BRP in forum FFXI: Everything
    Replies: 39
    Last Post: 2007-11-20, 03:19
  4. New Jobs' Merit 2 Abilities Discussion
    By Toth in forum FFXI: Everything
    Replies: 241
    Last Post: 2007-07-11, 15:01
  5. Merit Points & Main Job
    By eva00r in forum FFXI: Everything
    Replies: 14
    Last Post: 2006-11-27, 05:58
  6. New Quest discussion (non-job)
    By BlackSkye in forum FFXI: Everything
    Replies: 160
    Last Post: 2006-08-17, 01:53
  7. Should I Change Jobs For HNMs? A Troubled WHMs Question
    By Teslithia in forum FFXI: Everything
    Replies: 12
    Last Post: 2004-09-22, 13:25