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  1. #161
    Campaign
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    Jul 2007
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    Quote Originally Posted by Fake View Post
    Where are you getting the idea that cor can't melee?
    It's not a matter of not being able to.
    It's a matter of stuff needing /NIN for you to be in range (and if you're /NIN you're not /DNC), then there's pt swaps which do take time, and also on mobs where even DDs with sushi and Acc setups aren't reaching 95% acc, I don't see COR doing particularly good against those targets.
    I was just talking about that, not about COR being completely unable to melee.

    Btw the same could be said for BRD, which can go /DNC and there's actually quite some decent DD options now for BRD.

  2. #162
    Old Merits
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    Apr 2012
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    1,109
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    6

    Quote Originally Posted by Sechs View Post
    It's not a matter of not being able to.
    It's a matter of stuff needing /NIN for you to be in range (and if you're /NIN you're not /DNC), then there's pt swaps which do take time, and also on mobs where even DDs with sushi and Acc setups aren't reaching 95% acc, I don't see COR doing particularly good against those targets.
    I was just talking about that, not about COR being completely unable to melee.

    Btw the same could be said for BRD, which can go /DNC and there's actually quite some decent DD options now for BRD.
    Where are you going to go cor/nin because you need shadows? AAs you shouldn't be meleeing on anyway as cor since you'll just sponge more mp than your damage is worth. There is 0 reason to ever use /nin in delve.

    If you're party swapping (DM VD is only content where this is still worth it) then you will be /whm anyway and not meleeing, or if you're a real over achiever then cor/war(or /rng) and shooting.

    BRD can melee but COR can do it better, so unless you have a situation that permits both of them to do it then its not relevant.

    None of this is justification for bringing dnc or thf, so if you can't use cor/dnc then just do without steps and samba.

  3. #163
    Silent Oil body rubs
    Join Date
    Sep 2007
    Posts
    484
    BG Level
    4

    Artsieq hat Path C: Macc/Meva/-Mdt%

  4. #164
    Sea Torques
    Join Date
    Sep 2006
    Posts
    646
    BG Level
    5

    I had the chance to test Astral Conduit Mewing Lullaby on different situations (against Dynamis Lord, various Delve NMs, Fracture Bosses, AAs/DM) and got very good results so far. It really seems to completely prevent enemies from doing a single TP move despite their Regain trait and 3-6 dds hitting them. However if it's used while the monster is already preparing his attack it won't stop it like a Stun.
    I can't find (yet) a situation where this BP would be "important" but I think it's not a bad addition to the SMN arsenal. (it was nice on the new Morta Delve NM after Charm to be sure she won't get enough TP for Full Bloom but still really unnecessary if melees turn fast...)

  5. #165
    Relic Horn
    Join Date
    Aug 2008
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    7
    FFXI Server
    Sylph

    Does Eerie Eye work on any mobs like fracture bosses?

  6. #166
    E. Body
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    Sep 2008
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    2,132
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    Bismarck

    any list of the C path yet?
    i know xaddi gloves are 15 acc 3stp 2da

  7. #167
    Sea Torques
    Join Date
    Sep 2006
    Posts
    646
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    5

    Quote Originally Posted by Fwahm View Post
    Does Eerie Eye work on any mobs like fracture bosses?
    I have not personally tested on Fractures bosses but it does land on Delve NMs however the duration is too short and you have to correctly place Cait Sith in front of the ennemy.

  8. #168
    Ridill
    Join Date
    Apr 2011
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    10
    FFXI Server
    Bahamut

    Wait so it is gaze lol?

  9. #169
    Banned.
    Account locked at request of user.

    Join Date
    Feb 2006
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    9,841
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    Quote Originally Posted by Fake View Post
    I wouldn't do non-VD AAs period.

    Edit: Couldn't find link to the update at first
    That was a poor translation, misunderstanding the note that 1 Rem's Tale drop slot had to be removed in the VD setting only as meaning that this entire change applied to the VD setting only. TH applies to all difficulty settings.

    Original JP note:
    Code:
    バトルフィールド「★アーク・ガーディアン1~5」「★神威」において、「トレジャーハンター」の効果が適用されるようになりました。
    ※本調整にともない、「★アーク・ガーディアン1~5」の難易度「とてもむずかしい」でのみ、戦利品からアーティファクトの打ち直しに必要な特定のアイテムのドロップが1つ減少しています。

  10. #170
    Salvage Bans
    Join Date
    Oct 2010
    Posts
    792
    BG Level
    5
    FFXI Server
    Sylph

    Adoulin quest tracker has the 2 new ones added:
    https://docs.google.com/spreadsheet/...rive_web#gid=0

  11. #171
    Relic Horn
    Join Date
    Aug 2008
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    7
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    Sylph

    Quote Originally Posted by Priran View Post
    That was a poor translation, misunderstanding the note that 1 Rem's Tale drop slot had to be removed in the VD setting only as meaning that this entire change applied to the VD setting only. TH applies to all difficulty settings.

    Original JP note:
    Code:
    バトルフィールド「★アーク・ガーディアン1~5」「★神威」において、「トレジャーハンター」の効果が適用されるようになりました。
    ※本調整にともない、「★アーク・ガーディアン1~5」の難易度「とてもむずかしい」でのみ、戦利品からアーティファクトの打ち直しに必要な特定のアイテムのドロップが1つ減少しています。
    "The effects of Treasure Hunter are now active" is kind of confusing. Are they saying that the January update made treasure hunter automatically active in AA (so you don't need a THF), or did it mean that treasure hunter now works normally in AA, instead of not doing anything before?

  12. #172
    Banned.
    Account locked at request of user.

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    Quote Originally Posted by Fwahm View Post
    "The effects of Treasure Hunter are now active" is kind of confusing. Are they saying that the January update made treasure hunter automatically active in AA (so you don't need a THF), or did it mean that treasure hunter now works normally in AA, instead of not doing anything before?
    The latter

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